猫史档案馆


虚心的刺牙螺Qd_h

虚心的刺牙螺Qd_h

Lv.1

获赞:0收藏:0浏览:0作品收藏:0
回复帖子评论
上一页1 页 / 共 1下一页

如何实现这些效果? 中回复

defto_sketch(img): width,height=img.size #转灰度图 img_gray=img.convert("L") #反色 img_invert=ImageOps.invert(img_gray) #高斯模糊 img_gaussian=img_invert.filter(ImageFilter.GaussianBlur(5)) #颜色减淡 forxinrange(width): foryinrange(height): pos=(x,y) #获取灰度图的像数值 A=img_gray.getpixel(pos) #获取高斯图的像数值 B=img_gaussian.getpixel(pos) #颜色减淡公式 img_gray.putpixel(pos,min(int(A+A*B/(255-B)),255)) returnimg_gray defyou(img): scale=1 width,height=(int(img.width/scale),int(img.height/scale)) ASCII_HIGH='''$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'.''' img_original=img.resize((width,height)) img=img.convert("L").resize((width,height)) img_new=Image.new("RGB",(width*scale,height*scale),"white") draw=ImageDraw.Draw(img_new) foryinrange(height): forxinrange(width): pos=(x,y) gray=img.getpixel(pos)#0-255 index=int(gray/256*70) txt=ASCII_HIGH[index]+"" color=img_original.getpixel(pos) draw.text((x*scale,y*scale),txt,fill=color) returnimg_new.convert("RGBA")

2022-01-11T17:24:59 点赞:0

如何实现这些效果? 中回复

上面把素描和油画写了

 

2022-01-11T17:25:39 点赞:0

如何实现这些效果? 中回复

有点乱好像,分开发吧

2022-01-11T17:27:06 点赞:0

如何实现这些效果? 中回复

def to_sketch(img):
    width, height = img.size
    #转灰度图
    img_gray = img.convert("L")
     #反色
    img_invert = ImageOps.invert(img_gray)
      #高斯模糊
    img_gaussian = img_invert.filter(ImageFilter.GaussianBlur(5))
       #颜色减淡
    for x in range(width):
            for y in range(height):
                pos = (x, y)
                #获取灰度图的像数值
                A = img_gray.getpixel(pos)
                #获取高斯图的像数值
                B = img_gaussian.getpixel(pos)
                #颜色减淡公式
                img_gray.putpixel(pos, min(int(A+A*B/(255-B)), 255))
    return img_gray

2022-01-11T17:27:17 点赞:0

如何实现这些效果? 中回复

defyou(img): scale=1 width,height=(int(img.width/scale),int(img.height/scale)) ASCII_HIGH='''$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'.''' img_original=img.resize((width,height)) img=img.convert("L").resize((width,height)) img_new=Image.new("RGB",(width*scale,height*scale),"white") draw=ImageDraw.Draw(img_new) foryinrange(height): forxinrange(width): pos=(x,y) gray=img.getpixel(pos)#0-255 index=int(gray/256*70) txt=ASCII_HIGH[index]+"" color=img_original.getpixel(pos) draw.text((x*scale,y*scale),txt,fill=color) returnimg_new.convert("RGBA")

2022-01-11T17:27:40 点赞:0

如何实现这些效果? 中回复

center_image

2022-01-11T17:29:20 点赞:0

火山矽肺症,长单词喵英文怎么读?【求助帖】 中回复

center_imagecenter_image

2022-01-18T22:30:41 点赞:0

火山矽肺症,长单词喵英文怎么读?【求助帖】 中回复

center_image

2022-01-18T22:32:22 点赞:0

人类有可能能60秒不撞到大车? 中回复

from arcade import *

# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"


class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 车道
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        self.change_y = -15

    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT


class SmallCar(Sprite):
    def __init__(self,image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = 200

class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(SCREEN_HEIGHT,SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
        #设置大车速度
        self.change_y = -20


class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class StatusBar():
    def __init__(self):
        self.distanse = 0
        self.hp = 1
    
    def draw_bar(self):
        draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)

    def draw_distanse(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f"分数:{self.distance}", pos_x, pos_y,color.BLUE, font_name=("simhei", "PingFang"))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:", pos_x, pos_y, color.BLUE, font_name=("simhei","PingFang"))
        #心
        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite("images/血量.png")
            heart.center_x = pos_x + 50 + heart.width * i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()

class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        self.road1 = Road("images/车道.png")
        self.road2 = Road("images/车道.png")
        self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
        # 小车
        self.喵all_car = SmallCar("images/小车1.png")

        #大车
        self.carts = SpriteList()
        self.create_carts()
        #程序运行总时间
        self.total_time = 0
        #上一次计时
        self.last_time = 0
        #状态栏
        self.status_bar = StatusBar()
        #游戏状态
        self.game_status = True
        #游戏结束
        self.gameover = GameOver("images/gameover.png")

    def on_draw(self):
        start_render()
        # 绘制车道
        self.road1.draw()
        self.road2.draw()
        # 绘制小车
        self.喵all_car.draw()
        #绘制大车
        for cart in self.carts:
            cart.draw()
        #绘制状态栏
        self.status_bar.draw_bar()
        self.status_bar.draw_distanse()
        self.status_bar.draw_hp()
        #游戏结束界面
        if not self.game_status:
            self.gameover.draw()


    def on_update(self, delta_time: float):
        if self.game_status:
            self.喵all_car.update()
            # 移动道路
            self.road1.update()
            self.road2.update()
            #移动大车
            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.喵()

            #总时间
            self.total_time += delta_time
            if int(self.last_time) != int(self.total_time) and int(self.total_time) % 1 == 0:
                self.create_carts()
                self.last_time = self.total_time
            self.status_bar.distance = int(self.total_time)
            #碰撞检测
            hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.喵()
                    self.status_bar.hp -= 1

            #判断游戏状态
            self.judge_game_status()

    def on_key_press(self, symbol: int, modlifers: int):
        if self.game_status:
            #左移
            if symbol == key.KEY_1 and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
                self.喵all_car.center_x -= 200
            #右移
            elif symbol == key.KEY_2 and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
                self.喵all_car.center_x += 200

    def create_carts(self):
        cart_list = ("images/大车1.png", "images/大车2.png","images/大车3.png")
        x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
        num = 2
        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x = x[i]
            self.carts.append(cart)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False



if __name__ == "__main__":
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

2022-01-30T09:45:26 点赞:0

人类有可能能60秒不撞到大车? 中回复

center_imagecenter_imagecenter_imagecenter_imagecenter_imagecenter_image

2022-01-30T09:48:32 点赞:0

人类有可能能60秒不撞到大车? 中回复

from arcade import *

# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"


class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 车道
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        self.change_y = -50
    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT


class SmallCar(Sprite):
    def __init__(self,image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = 200

class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(SCREEN_HEIGHT,SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
        #设置大车速度
        self.change_y = -20


class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class StatusBar():
    def __init__(self):
        self.distanse = 0
        self.hp = 7
    
    def draw_bar(self):
        draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)

    def draw_distanse(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f"分数:{self.distance}", pos_x, pos_y,color.BLUE, font_name=("simhei", "PingFang"))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:", pos_x, pos_y, color.BLUE, font_name=("simhei","PingFang"))
        #心
        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite("images/血量.png")
            heart.center_x = pos_x + 50 + heart.width * i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()

class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        self.road1 = Road("images/车道.png")
        self.road2 = Road("images/车道.png")
        self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
        # 小车
        self.喵all_car = SmallCar("images/小车1.png")

        #大车
        self.carts = SpriteList()
        self.create_carts()
        #程序运行总时间
        self.total_time = 0
        #上一次计时
        self.last_time = 0
        #状态栏
        self.status_bar = StatusBar()
        #游戏状态
        self.game_status = True
        #游戏结束
        self.gameover = GameOver("images/gameover.png")

    def on_draw(self):
        start_render()
        # 绘制车道
        self.road1.draw()
        self.road2.draw()
        # 绘制小车
        self.喵all_car.draw()
        #绘制大车
        for cart in self.carts:
            cart.draw()
        #绘制状态栏
        self.status_bar.draw_bar()
        self.status_bar.draw_distanse()
        self.status_bar.draw_hp()
        #游戏结束界面
        if not self.game_status:
            self.gameover.draw()


    def on_update(self, delta_time: float):
        if self.game_status:
            self.喵all_car.update()
            # 移动道路
            self.road1.update()
            self.road2.update()
            #移动大车
            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.喵()

            #总时间
            self.total_time += delta_time
            if int(self.last_time) != int(self.total_time) and int(self.total_time) % 1 == 0:
                self.create_carts()
                self.last_time = self.total_time
            self.status_bar.distance = int(self.total_time)
            #碰撞检测
            hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.喵()
                    self.status_bar.hp -= 1

            #判断游戏状态
            self.judge_game_status()

    def on_key_press(self, symbol: int, modlifers: int):
        if self.game_status:
            #左移
            if symbol == key.KEY_1 and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
                self.喵all_car.center_x -= 200
            #右移
            elif symbol == key.KEY_2 and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
                self.喵all_car.center_x += 200

    def create_carts(self):
        cart_list = ("images/大车1.png", "images/大车2.png","images/大车3.png")
        x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
        num = 2
        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x = x[i]
            self.carts.append(cart)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False



if __name__ == "__main__":
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

2022-01-30T13:11:54 点赞:0

人类有可能能60秒不撞到大车? 中回复

center_image

2022-01-30T13:19:41 点赞:0

此帖子只用于远程传输作品没事别点进来 中回复

center_imagecenter_imagecenter_imagecenter_imagecenter_imagecenter_imagecenter_imagecenter_image

2022-03-06T12:41:48 点赞:0

此帖子只用于远程传输作品没事别点进来 中回复

center_imagecenter_imagecenter_imagecenter_image

2022-03-06T12:42:46 点赞:1