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虚心的刺牙螺Qd_h查看:0 回复:2 评论:0 创建时间:2022-03-06T12:38:14


from arcade import *
import random
# 设置窗体宽和高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("player.png",mirrored=True,scale=1))
#玩家角色的大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
#进化
def evolution(self, score):
if score >= 3:
self.size = 8
self.scale = 1.5
elif score >= 2:
self.size = 6
self.scale = 1.3
elif score >= 1:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
#随机速度
speed = random.choice([1, 2, 3, 4, 5])
speed1 = random.choice([1, 2, 3, 4, 5])
#随机选择敌人生成位置
face = random.choice(["left","right"])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
self.change_x = speed1
#造型
self.append_texture(load_texture(image,mirrored=True, scale=1))
self.set_texture(RIGHT)
self.center_y = random.randint(0,SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
#设置背景
self.background = Sprite("new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
#添加玩家
self.player_sprite = Player("player.png")
#添加玩家角色
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
#电脑角色
self.fishes = {"黄鱼.png":1, "绿鱼.png":3, "红鱼.png":5, "紫鱼.png":7, "蓝鱼.png":9}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
#显示分数
draw_text(f"score:{self.score}", 0, SCREEN_HEIGHT-20, color.WHITE, font_name=("simei","PingFang"), font_size=20)
def on_update(self, delta_time):
global enemy
self.total_time += delta_time
#总时间
if int(self.total_time) != int(self.last_time) and int(self.total_time) %10 == 0:
self.create_num = self.create_num + enemy
try:
enemy = int(input("请问随时间推移增长速度什么,回答数字(不生成请回答0):"))
#生成敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
print(int(self.total_time))
self.create_enemy()
self.last_time = self.total_time
except:
print("这都能输错,拜拜了你哟")
enemy = 100
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
#碰撞检测
hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
self.score += 1
else:
self.player_sprite.喵()
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
if symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
if symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
if symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
if symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("精彩瞬间.png")
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
if symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
#创建敌人
def create_enemy(self):
for i in range(self.create_num):
fish = random.choice(list(self.fishes.keys()))
size = self.fishes[fish]
enemy_sprite = Enemy(fish)
enemy_sprite.size = size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()