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用户:虚心的刺牙螺Qd_h虚心的刺牙螺Qd_h查看:0 回复:2 评论:0 创建时间:2022-03-06T12:38:14


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from arcade import *
import random
# 设置窗体宽和高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4

LEFT = 0
RIGHT = 1

class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)

        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture("player.png",mirrored=True,scale=1))
        
        #玩家角色的大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT

        elif self.bottom < 0:
            self.bottom = 0

    #进化
    def evolution(self, score):
        if score >= 3:
            self.size = 8
            self.scale = 1.5
        elif score >= 2:
            self.size = 6
            self.scale = 1.3
        elif score >= 1:
            self.size = 4
            self.scale = 1.2

class Enemy(Sprite):
    def __init__(self,image):
        super().__init__(image)
        #随机速度
        speed = random.choice([1, 2, 3, 4, 5])
        speed1 = random.choice([1, 2, 3, 4, 5])
        #随机选择敌人生成位置
        face = random.choice(["left","right"])
        if face == "left":
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == "right":
            self.center_x = -60
            self.change_x = speed1
            #造型
            self.append_texture(load_texture(image,mirrored=True, scale=1))
            self.set_texture(RIGHT)
        self.center_y = random.randint(0,SCREEN_HEIGHT)

class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        #设置背景
        self.background = Sprite("new_sea.png")
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2

        #添加玩家
        self.player_sprite = Player("player.png")
        #添加玩家角色
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        #电脑角色
        self.fishes = {"黄鱼.png":1, "绿鱼.png":3, "红鱼.png":5, "紫鱼.png":7, "蓝鱼.png":9}
        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0


    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()
        #显示分数
        draw_text(f"score:{self.score}", 0, SCREEN_HEIGHT-20, color.WHITE, font_name=("simei","PingFang"), font_size=20)

    def on_update(self, delta_time):
        global enemy
        self.total_time += delta_time
        #总时间
        if int(self.total_time) != int(self.last_time) and int(self.total_time) %10 == 0:
            self.create_num = self.create_num + enemy
        try:
            enemy = int(input("请问随时间推移增长速度什么,回答数字(不生成请回答0):"))
            #生成敌人
            if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
                print(int(self.total_time))
                self.create_enemy()
                self.last_time = self.total_time
        except:
            print("这都能输错,拜拜了你哟")
            enemy = 100


        
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()
        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()
            
        #碰撞检测
        hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    hit.喵()
                    self.score += 1
                else:
                    self.player_sprite.喵()

        self.player_sprite.evolution(self.score)



    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        if symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        if symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        if symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)

        if symbol == key.RETURN:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
            image.save("精彩瞬间.png")

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        if symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

    #创建敌人
    def create_enemy(self):
        for i in range(self.create_num):
            fish = random.choice(list(self.fishes.keys()))
            size = self.fishes[fish]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = size
            self.enemy_sprite_list.append(enemy_sprite)


if __name__ == "__main__":
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()


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