Lv.1
在 如何实现这些效果? 中回复
defto_sketch(img): width,height=img.size #转灰度图 img_gray=img.convert("L") #反色 img_invert=ImageOps.invert(img_gray) #高斯模糊 img_gaussian=img_invert.filter(ImageFilter.GaussianBlur(5)) #颜色减淡 forxinrange(width): foryinrange(height): pos=(x,y) #获取灰度图的像数值 A=img_gray.getpixel(pos) #获取高斯图的像数值 B=img_gaussian.getpixel(pos) #颜色减淡公式 img_gray.putpixel(pos,min(int(A+A*B/(255-B)),255)) returnimg_gray defyou(img): scale=1 width,height=(int(img.width/scale),int(img.height/scale)) ASCII_HIGH='''$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'.''' img_original=img.resize((width,height)) img=img.convert("L").resize((width,height)) img_new=Image.new("RGB",(width*scale,height*scale),"white") draw=ImageDraw.Draw(img_new) foryinrange(height): forxinrange(width): pos=(x,y) gray=img.getpixel(pos)#0-255 index=int(gray/256*70) txt=ASCII_HIGH[index]+"" color=img_original.getpixel(pos) draw.text((x*scale,y*scale),txt,fill=color) returnimg_new.convert("RGBA")
2022-01-11T17:24:59 点赞:0
在 如何实现这些效果? 中回复
def to_sketch(img):
width, height = img.size
#转灰度图
img_gray = img.convert("L")
#反色
img_invert = ImageOps.invert(img_gray)
#高斯模糊
img_gaussian = img_invert.filter(ImageFilter.GaussianBlur(5))
#颜色减淡
for x in range(width):
for y in range(height):
pos = (x, y)
#获取灰度图的像数值
A = img_gray.getpixel(pos)
#获取高斯图的像数值
B = img_gaussian.getpixel(pos)
#颜色减淡公式
img_gray.putpixel(pos, min(int(A+A*B/(255-B)), 255))
return img_gray
2022-01-11T17:27:17 点赞:0
在 如何实现这些效果? 中回复
defyou(img): scale=1 width,height=(int(img.width/scale),int(img.height/scale)) ASCII_HIGH='''$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'.''' img_original=img.resize((width,height)) img=img.convert("L").resize((width,height)) img_new=Image.new("RGB",(width*scale,height*scale),"white") draw=ImageDraw.Draw(img_new) foryinrange(height): forxinrange(width): pos=(x,y) gray=img.getpixel(pos)#0-255 index=int(gray/256*70) txt=ASCII_HIGH[index]+"" color=img_original.getpixel(pos) draw.text((x*scale,y*scale),txt,fill=color) returnimg_new.convert("RGBA")
2022-01-11T17:27:40 点赞:0
在 人类有可能能60秒不撞到大车? 中回复
from arcade import *
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
# 车道
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.change_y = -15
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self,image):
super().__init__(image)
# 小车
self.center_x = SCREEN_WIDTH // 2
self.center_y = 200
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(SCREEN_HEIGHT,SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
#设置大车速度
self.change_y = -20
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
# 小车
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distanse = 0
self.hp = 1
def draw_bar(self):
draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distanse(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"分数:{self.distance}", pos_x, pos_y,color.BLUE, font_name=("simhei", "PingFang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:", pos_x, pos_y, color.BLUE, font_name=("simhei","PingFang"))
#心
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 + heart.width * i
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
# 小车
self.喵all_car = SmallCar("images/小车1.png")
#大车
self.carts = SpriteList()
self.create_carts()
#程序运行总时间
self.total_time = 0
#上一次计时
self.last_time = 0
#状态栏
self.status_bar = StatusBar()
#游戏状态
self.game_status = True
#游戏结束
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
# 绘制车道
self.road1.draw()
self.road2.draw()
# 绘制小车
self.喵all_car.draw()
#绘制大车
for cart in self.carts:
cart.draw()
#绘制状态栏
self.status_bar.draw_bar()
self.status_bar.draw_distanse()
self.status_bar.draw_hp()
#游戏结束界面
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
# 移动道路
self.road1.update()
self.road2.update()
#移动大车
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
#总时间
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 1 == 0:
self.create_carts()
self.last_time = self.total_time
self.status_bar.distance = int(self.total_time)
#碰撞检测
hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
#判断游戏状态
self.judge_game_status()
def on_key_press(self, symbol: int, modlifers: int):
if self.game_status:
#左移
if symbol == key.KEY_1 and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
self.喵all_car.center_x -= 200
#右移
elif symbol == key.KEY_2 and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
self.喵all_car.center_x += 200
def create_carts(self):
cart_list = ("images/大车1.png", "images/大车2.png","images/大车3.png")
x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
num = 2
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == "__main__":
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()2022-01-30T09:45:26 点赞:0
在 人类有可能能60秒不撞到大车? 中回复
from arcade import *
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
# 车道
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.change_y = -50
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self,image):
super().__init__(image)
# 小车
self.center_x = SCREEN_WIDTH // 2
self.center_y = 200
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(SCREEN_HEIGHT,SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
#设置大车速度
self.change_y = -20
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
# 小车
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distanse = 0
self.hp = 7
def draw_bar(self):
draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distanse(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"分数:{self.distance}", pos_x, pos_y,color.BLUE, font_name=("simhei", "PingFang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:", pos_x, pos_y, color.BLUE, font_name=("simhei","PingFang"))
#心
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 + heart.width * i
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
# 小车
self.喵all_car = SmallCar("images/小车1.png")
#大车
self.carts = SpriteList()
self.create_carts()
#程序运行总时间
self.total_time = 0
#上一次计时
self.last_time = 0
#状态栏
self.status_bar = StatusBar()
#游戏状态
self.game_status = True
#游戏结束
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
# 绘制车道
self.road1.draw()
self.road2.draw()
# 绘制小车
self.喵all_car.draw()
#绘制大车
for cart in self.carts:
cart.draw()
#绘制状态栏
self.status_bar.draw_bar()
self.status_bar.draw_distanse()
self.status_bar.draw_hp()
#游戏结束界面
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
# 移动道路
self.road1.update()
self.road2.update()
#移动大车
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
#总时间
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 1 == 0:
self.create_carts()
self.last_time = self.total_time
self.status_bar.distance = int(self.total_time)
#碰撞检测
hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
#判断游戏状态
self.judge_game_status()
def on_key_press(self, symbol: int, modlifers: int):
if self.game_status:
#左移
if symbol == key.KEY_1 and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
self.喵all_car.center_x -= 200
#右移
elif symbol == key.KEY_2 and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
self.喵all_car.center_x += 200
def create_carts(self):
cart_list = ("images/大车1.png", "images/大车2.png","images/大车3.png")
x = random.sample([SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
num = 2
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == "__main__":
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()2022-01-30T13:11:54 点赞:0