
Lv.1
完美梦境的尽头,是通往残酷现实的大门
签名:做作业。。。。。
在 管喵特权之发送消息 中回复
这个代码不是攀云里面 喵宇宙本人 写的吗?
你一定见过这个
var admin=['恶(创).霸之宝Toh','','蔚蓝使者','喵宇宙本尊','喵宇宙本人','没名某人','机器人5号']
world.onChat(({entity,message})=>{
if(entity.isPlayer){
if(admin.includes(entity.player.name)){
if(message=='特权'){entity.player.directMessage('亲爱的创作人员你好!特殊功能包含变大、变小、还原大小、飞行、解除飞行、隐身、现身、隐藏名字、显示名字、幽灵、解除幽灵、发光、还原发光、反光、还原反光、变红色、变蓝色、变绿色、变紫色、变黄色、变浅蓝色、还原颜色、全部还原、禁言(例如:禁言+禁言者名字)、解除禁言(例如:解除禁言+被禁言者名字),提示(禁言和禁言者名字间要加一个空格)。')}
if(message=='变大'){entity.player.scale=6;world.say(entity.player.name+'变大了')}
if(message=='变小'){entity.player.scale=0.5;world.say(entity.player.name+'变小了')}
if(message=='还原大小'){entity.player.scale=0.8;world.say(entity.player.name+'还原了大小')}
if(message=='飞行'){entity.player.canFly=true;world.say(entity.player.name+'开启了飞行模式')}
if(message=='解除飞行'){entity.player.canFly=false;world.say(entity.player.name+'关闭了飞行模式')}
if(message=='加速'){entity.player.walkSpeed +=2
entity.player.runSpeed +=2
entity.player.flySpeed +=2
entity.player.swimSpeed +=4
entity.player.crouchSpeed +=2
world.say(entity.player.name + '加速了')}
if(message=='隐身'){entity.player.invisible=true;world.say(entity.player.name+'隐身了')}
if(message=='现身'){entity.player.invisible=false;world.say(entity.player.name+'现身了')}
if(message=='隐藏名字'){entity.player.showName=false;world.say(entity.player.name+'隐藏了名字')}
if(message=='显示名字'){entity.player.showName=true;world.say(entity.player.name+'显示了名字')}
if(message=='幽灵'){entity.player.spectator=true;world.say(entity.player.name+'开启了幽灵模式')}
if(message=='解除幽灵'){entity.player.spectator=false;world.say(entity.player.name+'关闭了幽灵模式')}
if(message=='普通发光'){entity.player.emissive=0.6;world.say(entity.player.name+'开启了普通发光效果')}
if(message=='终极发光'){entity.player.emissive=Infinity;world.say(entity.player.name+'开启了终极发光效果')}
if(message=='还原发光'){entity.player.emissive=0;world.say(entity.player.name+'还原了发光效果')}
if(message=='反光'){entity.player.shininess=1;world.say(entity.player.name+'开启了反光效果')}
if(message=='金属感'){entity.player.metalness=1;world.say(entity.player.name+'开启了金属感效果')}
if(message=='还原反光'){entity.player.shininess=0;world.say(entity.player.name+'还原了反光效果')}
if(message=='变红色'){entity.player.color.set(1,0,0);world.say(entity.player.name+'变成了红色')}
if(message=='变绿色'){entity.player.color.set(0,1,0);world.say(entity.player.name+'变成了绿色')}
if(message=='变蓝色'){entity.player.color.set(0,0,1);world.say(entity.player.name+'变成了蓝色')}
if(message=='变黄色'){entity.player.color.set(1,1,0);world.say(entity.player.name+'变成了黄色')}
if(message=='变紫色'){entity.player.color.set(1,0,1);world.say(entity.player.name+'变成了紫色')}
if(message=='变青色'){entity.player.color.set(0,1,1);world.say(entity.player.name+'变成了青色')}
if(message=='跳高'){entity.player.jumpPower=2;
entity.player.doubleJumpPower=2;
world.say(entity.player.name+'开启了跳高');
}
if(message=='还原颜色'){entity.player.color.set(1,1,1);world.say(entity.player.name+'还原了颜色')}
if(message=='清屏'){world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')
world.say('清屏')}
if(message=='锁血'){entity.hp=Infinity;world.say(entity.player.name+'成功锁血')}
if(message=='全部还原'){entity.player.scale=0.8
entity.player.canFly=false
entity.player.showName=true
entity.player.spectator=false
entity.player.emissive=0
entity.player.shininess=0
entity.player.color.set(1,1,1)
entity.player.walkSpeed=0.2
entity.player.runSpeed=0.5
entity.player.flySpeed=0.5
entity.player.swimSpeed=0.5
entity.player.crouchSpeed=0.2
entity.player.jumpPower=0.8
entity.player.doubleJumpPower=1
world.say(entity.player.name+'全部还原了')
}
if(message.startsWith('禁言')){
if(message.slice(2)==entity.player.name){
entity.player.directMessage('无法禁言自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(2)){
x.player.directMessage('你已被管喵禁言,请等待管喵解除')
world.say('有人犯了错,被管喵禁言了!')
x.player.muted=true
}
})
}
}
if(message.startsWith('解除禁言')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法解除禁言自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵解除禁言')
world.say('有人被管喵解除禁言了!')
x.player.muted=false
}
})
}
}
}
}
})
2022-05-29T20:53:16 点赞:0
在 管喵特权之发送消息 中回复
证据

可以看到,地图是3/29发布的,这个时候是没有云的
而且这个时候他的代码并没有发布

所以
可以证明,这里的代码更早出现
2022-05-29T20:59:40 点赞:0