Lv.1
在 【我的世界之江湖传说】评论区 中回复
武界传说能不能不要喵我原来名字、【改名原因我不是和你说了吗】【我小说里名字改一下,不然显得我有些zhuang bi】
2020-10-06T20:40:53 点赞:0
在 【我的世界之江湖传说】评论区 中回复
更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!更新武界传说!
2020-10-07T17:51:24 点赞:0
在 《最后战线》评论区 中回复
更新武界传说!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2020-10-08T19:15:22 点赞:0
在 【岛3更新!】增加碰撞过滤器API!重要问题修复 中回复
希望合作加入:
如果xxx进入游戏,设置xxx为xxx(权限)
希望像ktten一样点击发布立马发布
增加图主移交,送地图方便
2020-10-22T19:37:43 点赞:0
在 【代码岛3】SQL教程!去而复返 中回复
完整代码:
//创造SQL表格
db.sql`CREATE TABLE IF NOT EXISTS leaderboard(
id VARCHAR(500) PRIMARY KEY UNIQUE NOT NULL,
x REAL NOT NULL,
y REAL NOT NULL,
z REAL NOT NULL,
)`
c喵t joinPosition = new Box3Vector3(128,55,128);//设置玩家出生点
world.onPlayerJoin(async({entity})=>{
c喵t rows = await db.sql`SELECT * FROM leaderboard WHERE id = ${entity.player.boxId}`;//判断玩家数据是否为空
if(rows && !rows.length){//如果玩家没有数据
entity.position = joinPosition;//将玩家移动到出生点
await db.sql`INSERT INTO leaderboard(id,x,y,z) VALUES (${entity.player.boxId},${joinPosition.x},${joinPosition.y},${joinPosition.z})`;//初始位置
}else{//否则
c喵t id = entity.player.boxId;
for await(c喵t row of db.sql`SELECT * FROM leaderboard WHERE id = ${id} ORDER BY x ASC LIMIT 1`){//查找玩家数据
var x = row.x;
}
for await(c喵t row of db.sql`SELECT * FROM leaderboard WHERE id = ${id} ORDER BY y ASC LIMIT 1`){//查找玩家数据
var y = row.y;
}
for await(c喵t row of db.sql`SELECT * FROM leaderboard WHERE id = ${id} ORDER BY z ASC LIMIT 1`){//查找玩家数据
var z = row.z;
}
entity.position.set(x,y,z);//将玩家移动到数据点
}
})
world.onPlayerLeave(({entity})=>{
db.sql`UPDATE leaderboard SET x = ${entity.position.x} WHERE id = ${entity.player.boxId}`;
db.sql`UPDATE leaderboard SET y = ${entity.position.y} WHERE id = ${entity.player.boxId}`;
db.sql`UPDATE leaderboard SET z = ${entity.position.z} WHERE id = ${entity.player.boxId}`;
})2020-10-22T20:17:16 点赞:0