
Lv.1
无情刀永不知错 无缘份之叹奈何
签名:卷文化课的同时准备竞赛。
在 【教程】C++,教程,你必须知道的知识 中回复
python:
import Codemao
BOSS血量 = 0
可悲地 = 0
def when_start():
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog(' 新年到了!')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
Codemao.send_signal('Hi')
def when_get_signal(signal):
if signal == '进化':
Codemao.show()
def when_get_signal(signal):
if signal == '胜利':
Codemao.hide()
def when_get_signal(signal):
if signal == '10':
Codemao.self_remove()
def when_get_signal(signal):
if signal == '7':
Codemao.set_xy(0, -250)
while not Codemao.is_touched('Self', '回旋镖') :
Codemao.bounce_on_edge()
for _count in range(25):
Codemao.change_shape_to_next()
Codemao.wait_for_sec(0.05)
Codemao.change_shape_by_index(2)
def when_start():
while True :
if Codemao.is_touched('Self', '龙卷风') :
Codemao.move_forward(random.randint(0.5, -3))
def when_get_signal(signal):
if signal == '1':
Codemao.set_rotation(0)
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog('我们吃点东西吧!')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
Codemao.send_signal('2')
def when_get_signal(signal):
if signal == '7':
Codemao.show()
while True :
Codemao.move_forward(5)
if Codemao.is_mouse_up() :
Codemao.set_rotation_type('flip_horizontal')
Codemao.add_rotation(180)
def when_get_signal(signal):
if signal == '火球':
while True :
if Codemao.is_touched('Self', '闪电-2') :
可悲地 = 可悲地 - 520
Codemao.wait_for_sec(1)
def when_get_signal(signal):
if signal == '失望':
Codemao.self_remove()
def when_get_signal(signal):
if signal == '喵':
Codemao.send_signal('玄关')
def when_get_signal(signal):
if signal == '4':
Codemao.set_rotation(0)
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog('这是哪里?')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
还有:
import Codemao
BOSS血量 = 0
可悲地 = 0
def when_get_signal(signal):
if signal == '6':
Codemao.show()
Codemao.show_for_sec(0.2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-6)
Codemao.wait_for_sec(0.1)
Codemao.add_size(-6)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-6)
Codemao.send_dialog('我一定不会放过你的!')
Codemao.hide()
def when_get_signal(signal):
if signal == '火球':
Codemao.show()
Codemao.set_size('50%')
Codemao.set_xy(0, 225)
BOSS血量 = 15800
while True :
if Codemao.is_touched('Self', '炮弹') :
BOSS血量 = BOSS血量 - 850
def when_get_signal(signal):
if signal == '火球':
while True :
Codemao.set_xy_for_sec(-575, 225, 3)
Codemao.set_xy_for_sec(575, 225, 3)
def when_get_signal(signal):
if signal == '火球':
while True :
if (BOSS血量 <= 0) :
Codemao.send_signal('胜利')
Codemao.make_clone_of('代码喵')
Codemao.self_remove()
def when_clone_made():
Codemao.self_remove()
def when_get_signal(signal):
if signal == '8':
Codemao.show()
Codemao.show_for_sec(0.2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-18)
Codemao.send_dialog('与我决斗啊?!')
Codemao.send_signal('回家')
Codemao.hide()
2018-07-23T15:35:41 点赞:0
在 【有求必应屋】有问题?25号提问仍有解答~有奖~ 中回复
运行不了
import Codemao
塔1 = 1
塔2 = 1
塔3 = 1
塔4 = 1
def when_start():
Codemao.change_shape_by_index(2)
Codemao.set_rotation_type('disable')
Codemao.set_xy(random.randint(-200, 200), 500)
while True :
Codemao.add_y(-2)
if (Codemao.value_of_distance_to('新角色(1)') <= 300) :
while not Codemao.is_touched('Self', '新角色(1)') :
Codemao.face_to('新角色(1)')
Codemao.move_forward(2)
塔1 = 0
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(1)
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(2)
Codemao.wait_for_sec(0.3333333333333333)
if (Codemao.value_of_distance_to('新角色(2)') <= 300) :
while not Codemao.is_touched('Self', '新角色(2)') :
Codemao.face_to('新角色(2)')
Codemao.move_forward(2)
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(1)
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(2)
Codemao.wait_for_sec(0.3333333333333333)
塔2 = 0
Codemao.add_y(-2)
if (Codemao.value_of_distance_to('新角色(3)') <= 300) :
while not Codemao.is_touched('Self', '新角色(3)') :
Codemao.face_to('新角色(3)')
Codemao.move_forward(2)
塔3 = 0
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(1)
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(2)
Codemao.wait_for_sec(0.3333333333333333)
if (Codemao.value_of_distance_to('新角色(4)') <= 300) :
while not Codemao.is_touched('Self', '新角色(4)') :
Codemao.face_to('新角色(4)')
Codemao.move_forward(2)
塔4 = 0
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(1)
Codemao.wait_for_sec(0.3333333333333333)
Codemao.change_shape_by_index(2)
Codemao.wait_for_sec(0
以及:
import Codemao
塔1 = 1
塔2 = 1
塔3 = 1
塔4 = 1
def when_clicked():
while True :
Codemao.move_to('mouse_pointer')
if Codemao.is_mouse_down() :
while True :
if Codemao.is_touched('Self', '新角色(5)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(6)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(7)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(8)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(9)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(10)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(11)') :
Codemao.hide()
if Codemao.is_touched('Self', '新角色(12)') :
Codemao.hide()
运行不了
2018-07-25T20:26:18 点赞:0
在 【一、C++编译模式 通常,在一个C++程序中,只包含两类文件——.cpp文件和.h文件。其中,.c 中回复
https://www.喵51.net/article/106522.htm
2018-07-27T18:41:48 点赞:0