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爵士OIer查看:21 回复:29 评论:21 创建时间:2018-07-19T16:53:30
一个简单程序的
“C++”
代码,如下:
#include <iostream>
using namespace std;
int raiseToPower(int n, int k);
int main() {
int limit;
cout << "This program lists powers of two."<<endl;
cin >> limit;
for (int i = 0; i <= limit; i++) {
cout << "2 to the " << i << " = "
<< raiseToPower(2, i) << endl;
}
system("PAUSE");
return 0;
}
int raiseToPower(int n, int k) {
int result = 1;
for (int i = 0; i < k; i++) {
result *= n;
}
return result;
}
这是一个求2的次方的程序
构建后,要输入一个数
系统会自动算出答案;
此程序分为:库文件,函数原型,程序,函数定义4部分
* * * *
还有,如
import QtQuick 2.6
import QtQuick.Window 2.2
Window {
property int initialWidth: 800
property int initialHeight: 600
id: mainView
width: initialWidth
height: initialHeight
visible: true
title: "Interactive Mobile Phone Demo"
color: "black"
//! [0]
Item {
id: textureSource
layer.enabled: true
layer.喵ooth: true
layer.textureMirroring: ShaderEffectSource.NoMirroring
//! [0]
anchors.centerIn: parent
// The dimensions of the texture source item determine the actual OpenGL texture dimensions.
// We want a fairly large texture, so that even the 喵allest text we use renders nicely.
width: 512
height: 1024
// Hide texture source behind the canvas normally, so you can't interact with it.
// It would also be possible to set visible property to false instead, but if the item
// is hidden, some things don't update correctly. For example, the Flickable doesn't update
// its content if it is not visible.
z: -2
// Specify transform to make the visual representation of the item match the size and
// orientation of the ui presented in Canvas. If the window initial dimensions,
// textureSource dimensions, or phone mesh dimensions or position are changed,
// scaling needs to be adjusted accordingly.
//! [2]
transform: [
Scale {
origin.y: textureSource.height / 2
origin.x: textureSource.width / 2
yScale: 0.5 * mainView.height / mainView.initialHeight
xScale: 0.5 * mainView.height / mainView.initialHeight
}
]
等
我并不想抛出一堆代码,只不过这要你们的理解,不然,就遍不好
这是第一期。
下次再见!
你确定这是简单程序?这才叫简单
#include <iostream>
using namespace std;
int main()
{
int a,b;
cin>>a>>b;
cout<<a+b<<endl;
return 0;
}
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爵士OIerpython:
import Codemao
BOSS血量 = 0
可悲地 = 0
def when_start():
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog(' 新年到了!')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
Codemao.send_signal('Hi')
def when_get_signal(signal):
if signal == '进化':
Codemao.show()
def when_get_signal(signal):
if signal == '胜利':
Codemao.hide()
def when_get_signal(signal):
if signal == '10':
Codemao.self_remove()
def when_get_signal(signal):
if signal == '7':
Codemao.set_xy(0, -250)
while not Codemao.is_touched('Self', '回旋镖') :
Codemao.bounce_on_edge()
for _count in range(25):
Codemao.change_shape_to_next()
Codemao.wait_for_sec(0.05)
Codemao.change_shape_by_index(2)
def when_start():
while True :
if Codemao.is_touched('Self', '龙卷风') :
Codemao.move_forward(random.randint(0.5, -3))
def when_get_signal(signal):
if signal == '1':
Codemao.set_rotation(0)
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog('我们吃点东西吧!')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
Codemao.send_signal('2')
def when_get_signal(signal):
if signal == '7':
Codemao.show()
while True :
Codemao.move_forward(5)
if Codemao.is_mouse_up() :
Codemao.set_rotation_type('flip_horizontal')
Codemao.add_rotation(180)
def when_get_signal(signal):
if signal == '火球':
while True :
if Codemao.is_touched('Self', '闪电-2') :
可悲地 = 可悲地 - 520
Codemao.wait_for_sec(1)
def when_get_signal(signal):
if signal == '失望':
Codemao.self_remove()
def when_get_signal(signal):
if signal == '喵':
Codemao.send_signal('玄关')
def when_get_signal(signal):
if signal == '4':
Codemao.set_rotation(0)
Codemao.show_for_sec(0.5)
Codemao.wait_for_sec(0)
for _count in range(23):
Codemao.add_rotation(-1)
Codemao.wait_for_sec(0)
Codemao.send_dialog('这是哪里?')
for _count in range(23):
Codemao.add_rotation(1)
Codemao.wait_for_sec(0)
Codemao.hide_for_sec(0.5)
还有:
import Codemao
BOSS血量 = 0
可悲地 = 0
def when_get_signal(signal):
if signal == '6':
Codemao.show()
Codemao.show_for_sec(0.2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-6)
Codemao.wait_for_sec(0.1)
Codemao.add_size(-6)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-6)
Codemao.send_dialog('我一定不会放过你的!')
Codemao.hide()
def when_get_signal(signal):
if signal == '火球':
Codemao.show()
Codemao.set_size('50%')
Codemao.set_xy(0, 225)
BOSS血量 = 15800
while True :
if Codemao.is_touched('Self', '炮弹') :
BOSS血量 = BOSS血量 - 850
def when_get_signal(signal):
if signal == '火球':
while True :
Codemao.set_xy_for_sec(-575, 225, 3)
Codemao.set_xy_for_sec(575, 225, 3)
def when_get_signal(signal):
if signal == '火球':
while True :
if (BOSS血量 <= 0) :
Codemao.send_signal('胜利')
Codemao.make_clone_of('代码喵')
Codemao.self_remove()
def when_clone_made():
Codemao.self_remove()
def when_get_signal(signal):
if signal == '8':
Codemao.show()
Codemao.show_for_sec(0.2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(2)
Codemao.wait_for_sec(0.05)
Codemao.add_size(-18)
Codemao.send_dialog('与我决斗啊?!')
Codemao.send_signal('回家')
Codemao.hide()
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