
Lv.1
本喵全能()
签名:正在搬运代码,搬自己的!
在 【求助】怎么了 中回复
代码岛傻了。!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
2021-09-27T22:10:33 点赞:0
在 函数中的返回是怎么用? 中回复
有返回值的函数,返回的值可以输出和调用。

返回值默认是带参数的,如果点击积木的“-”,就会变为无参数返回积木,作用是:退出该函数的运行。

需要注意的是,在使用返回值的过程中,如果与条件判断结合,即“如果”“如果--否则”,则要全面考虑可能发生的情况。
比如:我们想要角色Y坐标大于0的时候返回所处位置的Y坐标值并显示出来。
假设如果角色自己的Y坐标>0,则返回自己的Y坐标值
点击运行会发现,系统显示报错信息:该函数有部分分支没有返回

这句话的意思就是说:我们只设置了Y坐标>0时,返回Y坐标值值,
但是我们没有告诉系统,Y坐标<0的时候该怎么做, 系统就会报错。
所以,我们应该设置:如果Y坐标>0,返回Y坐标值;否则就返回0。
可以这样设置:

也可以这样:

两种拼法都可以,这样一来就告诉系统,Y坐标大于0的时候,就返回一个Y坐标值,其他情况就返回0
系统就不会懵,也不会报错啦
2021-09-30T21:41:21 点赞:0
在 教程:【绘制“螺旋纹六芒星 ”】 代码&解析 中回复
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
2021-10-21T21:29:38 点赞:1
在 教程:【绘制“螺旋纹六芒星 ”】 代码&解析 中回复
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
2021-10-21T21:30:10 点赞:0
在 教程:【绘制“螺旋纹六芒星 ”】 代码&解析 中回复
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
import turtle
import random
__Pen = turtle.Pen()
#开始进入Python的世界
__Pen.write('Hello')
for __count in range(random.randint(3, 10)):
turtle.bgcolor("#ffccff")
__Pen.pencolor("#330033")
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
__Pen.goto(random.randint((-200), 200), random.randint(1, 200))
__Pen.pendown()
for __count in range(4):
__Pen.forward(200)
__Pen.right(90)
__Pen.penup()
for __count in range(20):
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
print(turtle.numinput('对话框', '请输入数字', 0))
2021-10-21T21:30:51 点赞:0
在 【岛3萌新代码教程!】从0开始手把手教你写代码 中回复
functionspawn(x,y,z,meshName){ if(world.entityQuota()<=0){return}//如果可分配的实体小于等于0,就不再创建新的模型 varentity=world.createEntity({ mesh:meshName,//模型名 collides:true,//能碰撞 fixed:false,//固定 gravity:true,//受重力下落 meshScale:DefaultScale,//模型放大倍数 position:[x,y,z],//位置坐标 friction:0.5,//摩擦力 }) entity.enableDamage=true//允许公鸡受伤 entity.onVoxelContact(({x,y,z,voxel})=>{//当公鸡碰到地形方块 //当公鸡落地后,随机改变移动速度 entity.velocity.y=0.5+Math.random()*0.5 entity.velocity.x=(Math.random()-0.5)*0.5 entity.velocity.z=(Math.random()-0.5)*0.5 if(voxel===voxels.id('stone')){//如果公鸡碰到了石头方块,什么也不发生 }elseif(voxel===voxels.id('lava02')){//如果公鸡碰到了岩浆 entity.hurt(40)//公鸡扣40生命 }else{ voxels.setVoxel(x,y,z,'')//公鸡可以破坏其他类型的方块 } }) entity.onEntityContact(({other})=>{//当公鸡碰到另一个模型实体 if(other.isPlayer){//如果另一个模型实体是玩家 other.hurt(20)//这个玩家扣20生命 } }) varhandler=world.onTick(()=>{//计时循环,每秒更新16次公鸡的朝向 entity.meshOrientation=Quat.rotateY(Math.atan2(entity.velocity.z,entity.velocity.x))//公鸡朝向自己的移动方向 }) entity.onDie(()=>{//当公鸡喵(enitity.hp<=0) entity.destroy()//删除公鸡实体 score++; world.say('已经收拾了'+score+'只公鸡') }) entity.onDestroy(()=>{//当公鸡实体被删除 handler.cancel()//取消控制公鸡朝向的计时循环 }) returnentity } for(vari=0;i<250;i++){//生成250只公鸡模型实体 spawn(63,11+i,63,'mesh/公鸡.vb') } world.onPlayerJoin(({entity})=>{//当有新玩家进入游戏 entity.enableDamage=true//允许玩家受伤 entity.onVoxelSeparate(({x,y,z,voxel})=>{//玩家离开方块的时候 //spawn(x+0.5,y+1.5,z+0.5,'mesh/公鸡.vb')//在离开的方块留下公鸡模型 voxels.setVoxel(x,y+1,z,'lava02')//岩浆突出到地面 }) }) world.onPlayerLeave(({entity})=>{//当有玩家离开游戏 world.say('恭送'+entity.player.name)//世界广播 }) world.onChat(({entity,message})=>{//当有玩家在输入框发送消息 if(message==='1'){//如果那名玩家输入的是1 //让所有实体对你说欢迎 varallEntities=world.querySelectorAll('*'); for(vareofallEntities){ if(e.isPlayer){continue}//如果实体是玩家,就跳过 e.say('欢迎'+entity.player.name) } }elseif(message==='2'){ //让位置在(60,0,60)~(70,120,70)之间的实体对你说欢迎 varfoundEntities=world.searchBox(newBox3Bounds3( newBox3Vector3(60,0,60), newBox3Vector3(70,120,70), )) for(vareoffoundEntities){ if(e.isPlayer){continue}//如果实体是玩家,就跳过 e.say('hello'+entity.player.name) } }elseif(message==='复活'){ entity.hp=entity.maxHp entity.position.x=10 entity.position.y=50 entity.position.z=10 } }) world.breakVoxelSound=world.placeVoxelSound=''2021-12-15T21:17:04 点赞:0
在 找个大神写代码 中回复
world.onPlayerJoin(({entity})=>{
entity.dialog({
type: Box3DialogTEXT
poiler: entity.player.name
couite: `Hello!`
})
})2022-01-31T11:17:06 点赞:0
在 章鱼游戏的代码是啥? 中回复
class UI_Dialog(object):
def cube(self=None):
self.Player.REFDT({return})2022-02-15T13:11:38 点赞:0
在 box3图形化编辑器重启计划! 中回复
https://shequ.codemao.cn/wiki/forum/349644 https://shequ.codemao.cn/wiki/forum/349644
2022-02-17T16:30:59 点赞:0
在 大家久违的圈地之王代码: 中回复
const SECONDS_PER_TICK = 1000 / 128;
const ROUND_TIME = 200 * SECONDS_PER_TICK;//每局游戏时长
const MIN_PLAYERS = 2;//玩家数量下限
const GRID_X = 128;
const GRID_Z = 128;
const TEAMS = [
{ r: 1, g: 0, b: 0, v: voxels.id('red_light'), n: '红队', score: 0, },
{ r: 0, g: 1, b: 0, v: voxels.id('green_light'), n: '绿队', score: 0, },
{ r: 0, g: 0, b: 1, v: voxels.id('blue_light'), n: '蓝队', score: 0, },
{ r: 1, g: 0, b: 1, v: voxels.id('purple'), n: '紫队', score: 0, },
{ r: 0, g: 1, b: 1, v: voxels.id('indigo_light'), n: '靛蓝队', score: 0, },
{ r: 1, g: 1, b: 0, v: voxels.id('yellow_light'), n: '黄队', score: 0, },
];
// 辅助函数,用于随机打乱一个数组
function shuffle (array) {
for (let i = 1; i < array.length; ++i) {
const temp = array[i];
const x = (Math.random() * (i + 1)) | 0;
array[i] = array[x];
array[x] = temp;
}
return array;
}
async function startGame () {
// 将地面初始化,全部变成不锈钢
for (let j = 0; j < GRID_Z; ++j) {
for (let i = 0; i < GRID_X; ++i) {
voxels.setVoxel(i, 8, j, 'stainless_steel');
}
}
// 等待玩家进入
while (world.querySelectorAll('player').length < MIN_PLAYERS) {
world.say('等待其他玩家加入...');
await sleep(1000);
world.say('2个玩家立即开始');
await world.nextPlayerJoin();
}
// 足够玩家加入后,就开始倒计时
for (let i = 3; i > 0; --i) {
world.say(i + '...');
await sleep(1000);
}
world.say('去圈地吧!看谁是圈地之王?');
// 每局都随机打乱队伍
const players = shuffle(world.querySelectorAll('player'));
shuffle(TEAMS);
// 设置玩家的颜色和初始位置
function setTeam (p, t) {
p.player.color.r = t.r;
p.player.color.g = t.g;
p.player.color.b = t.b;
p.position.x = Math.random() * GRID_X;
p.position.y = 30;
p.position.z = Math.random() * GRID_Z;
}
// 获得初始团队
const teams = players.map((p, i) => {
const t = TEAMS[i % TEAMS.length]
setTeam(p, t);
return t;
})
//当玩家接触到地面任意方块时,更新该方块的颜色
const contactHandler = world.onVoxelContact(({ entity, x, y, z }) => {
const idx = players.indexOf(entity);
if (idx < 0) {
return;
}
const t = teams[idx];
voxels.setVoxelId(x, y, z, t.v);
});
// 新玩家加入,会被随机分配到一个队伍
const joinHandler = world.onPlayerJoin(({entity}) => {
const t = TEAMS[(Math.random() * teams.length) | 0];
setTeam(entity, t);
teams.push(t);
players.push(entity)
});
// 每局游戏会在计时到达时结束。
const endTick = world.currentTick + ROUND_TIME;
// 检测游戏是否进行中
function gameInProgress () {
let numActivePlayers = 0;
for (let i = 0; i < players.length; ++i) {
if (!players[i].destroyed) {
numActivePlayers += 1;
}
}
return world.currentTick < endTick && numActivePlayers >= MIN_PLAYERS;
}
// 通过深度优先搜索,将圈起来的地自动填色
const visited = new Uint8Array(GRID_X * GRID_Z)
const toVisit = []
function mark (i, j, team) {
const idx = i + j * GRID_X;
if (i < 0 || i >= GRID_X ||
j < 0 || j >= GRID_Z ||
visited[idx] ||
voxels.getVoxel(i, 8, j) === team) {
return;
}
visited[idx] = true;
toVisit.push(i, j);
}
function fillHoles (team) {
visited.fill(0);
for (let i = 0; i < Math.max(GRID_X, GRID_Z); ++i) {
mark(i, 0, team);//更正了,将8改成了0
mark(0, i, team);
mark(GRID_X - 1, i, team);
mark(i, GRID_Z - 1, team);
}
while (toVisit.length > 0) {
const z = toVisit.pop() | 0;
const x = toVisit.pop() | 0;
mark(x - 1, z, team);
mark(x + 1, z, team);
mark(x, z - 1, team);
mark(x, z + 1, team);
}
let score = 0;
for (let j = 0; j < GRID_Z; ++j) {
for (let i = 0; i < GRID_X; ++i) {
const idx = i + j * GRID_X;
if (!visited[idx]) {
voxels.setVoxelId(i, 8, j, team);
score += 1;
}
}
}
return score;
}
// 当游戏运行时
while (gameInProgress()) {
// 等待 1 Tick
await world.nextTick();
// 计算各队伍的分数
for (let i = 0; i < TEAMS.length; ++i) {
const c = TEAMS[i].score = fillHoles(TEAMS[i].v);
// 如果有团队圈完全场,那么直接胜出
if (c >= GRID_X * GRID_Z) {
break;
}
}
}
// 清除事件处理器
contactHandler.cancel();
joinHandler.cancel();
// 重置玩家颜色
for (let i = 0; i < players.length; ++i) {
const c = players[i].player.color;
c.r = c.g = c.b = 1;
}
world.say('本局游戏结束!');
await sleep(5000);
// 宣布获胜队伍
TEAMS.sort((a, b) => b.score - a.score);
world.say(`恭喜 ${TEAMS[0].n} 成为圈地之王!!`);
await sleep(10000);
}
// 无限循环游戏
async function gameLoop () {
while (true) {
await startGame();
}
}
gameLoop();2022-04-28T11:21:15 点赞:0