
Lv.1
四合院系列暑假再更()第二期帖子编号:423015
签名:齐岱泽一个幸运和一个冲击~多么美妙的机遇~
在 测试你的萌新等级 中回复
萌新指数:10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000(虽然我都知道,而且所有加起来可能没那么多
)
2020-07-07T21:50:16 点赞:0
在 最近入了小说的坑,小说《无尽的黑色》招人 中回复
姓名:月寒冰
性别:女
武器: 圣月银环
年龄:16
种族:圣月族
特长:斩妖除魔
(某崽不会画画人设从缺,临时写的,根本没多想,所以就是回个帖,看看招不招我)
2020-07-07T21:56:19 点赞:1
在 最近入了小说的坑,小说《无尽的黑色》招人 中回复
姓名:凌嫣然(恶毒女配(话说某崽内心os))
性别:女
武器:冰蚕彩丝
年龄:13
种族:邪狐族
特长:蛊惑人心、下毒
2020-07-07T22:08:32 点赞:0
在 【Python作品分享】冒险小车 中回复
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png",mirrored = True,scale=1))
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right >SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top >SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self,score):
if score >= 50:
self.size = 8
self.scale = 1.5
elif score >= 30:
self.size = 6
self.scale = 1.3
elif score >= 10:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face = random.choice(['left','right'])
speed = random.choice([1,2,3,4,5])
if face == 'left':
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == 'right':
self.center_x = -60
self.append_texture((load_texture(image,mirrored=True,scale=1)))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/黄鱼.png':(1,1),
'resource/绿鱼.png':(3,2),
'resource/红鱼.png':(5,3),
'resource/紫鱼.png':(7,4),
'resource/蓝鱼.png':(9,5)}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status('resource/game_over.png')
self.game_pause_status = False
self.game_pause = Status('resource/game_pause.png')
self.eat_sound = load_sound('resource/eat_sound.wav')
self.game_over_sound = load_sound('resource/game_over_sound.wav')
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f'score:{self.score}',0,SCREEN_HEIGHT-20,color.WHITE,font_name=('simhei','PingFang'),font_size=20)
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('请按下 TAB 键重新开始游戏',300,100,color.WHITE,font_name=('simhei','PingFang'),font_size=20)
if self.game_over_status:
self.game_over.draw()
if self.game_pause_status:
self.game_pause.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
if int(self.total_time) != int(self.last_time) and int(self.total_time) %300 == 0:
self.create_num += 1
if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol ==key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0, SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screenshot.png')
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol ==key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choices(list(self.fishes.keys()),[0.3,0.2,0.1,0.05,0.02])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
2020-07-10T19:37:00 点赞:0
在 帮人建代码岛3.0的图 中回复
https://box3create.codemao.cn/games/5f4553ec75858131f268(话说人有点多啊)
2020-07-10T21:45:31 点赞:0
在 请问测试题里那个奥运五环怎么做呢?有哪位大神做出来了,给来参考参考呀 中回复
我......的......注......重......点......是......歌......词......
2020-07-10T22:25:02 点赞:0