用户:
Tyson_Liu查看:1 回复:4 评论:1 创建时间:2020-07-10T19:31:54
【作品展示】

【作品介绍】
开车游戏
【作品源代码】
from arcade import *
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
SCREEN_TITLE = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
# 车道
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
# 设置车道的改变值
self.change_y = -3
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = 100
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
# 设置大车的改变值
self.change_y = -2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp = 2
def draw_bar(self):
draw_rectangle_filled(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"路程:{self.distance}", pos_x, pos_y, color.BLUE, font_name=("simhei", "PingFang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:",pos_x,pos_y,color.BLACK,font_name=("simhei","PingFang"))
# 血量
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 + heart.width * i
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗体初始化
self.setup()
def setup(self):
# 车道
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
# 小车
self.喵all_car = SmallCar("images/小车2.png")
# 大车
self.carts = SpriteList()
self.creat_carts()
# 程序运行总时间
self.total_time = 0
# 上一次计时
self.last_time = 0
# 状态栏
self.status_bar = StatusBar()
# 游戏状态
self.game_status = True
# 游戏结束界面
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
self.road1.draw()
self.road2.draw()
self.喵all_car.draw()
for cart in self.carts:
cart.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
# 移动小车
self.喵all_car.update()
# 移动车道
self.road1.update()
self.road2.update()
# 移动大车
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
# print(delta_time)
# 程序运行总时间
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
self.creat_carts()
self.last_time = self.total_time
self.status_bar.distance = int(self.total_time)
# 碰撞检测
hit_list = check_for_collision_with_list(self.喵all_car, self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
# 判断游戏状态
self.judge_game_status()
def on_key_press(self, symbol: int, modfiers: int):
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
self.喵all_car.center_x -= 200
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
self.喵all_car.center_x += 200
def creat_carts(self):
cart_list = ("images/大车1.png", "images/大车2.png", 'images/大车3.png')
num = 2
x = random.sample(
[SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == "__main__":
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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https://python.codemao.cn
QAQ一只崽子from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("resource/player.png",mirrored = True,scale=1))
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right >SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top >SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self,score):
if score >= 50:
self.size = 8
self.scale = 1.5
elif score >= 30:
self.size = 6
self.scale = 1.3
elif score >= 10:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face = random.choice(['left','right'])
speed = random.choice([1,2,3,4,5])
if face == 'left':
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == 'right':
self.center_x = -60
self.append_texture((load_texture(image,mirrored=True,scale=1)))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/黄鱼.png':(1,1),
'resource/绿鱼.png':(3,2),
'resource/红鱼.png':(5,3),
'resource/紫鱼.png':(7,4),
'resource/蓝鱼.png':(9,5)}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status('resource/game_over.png')
self.game_pause_status = False
self.game_pause = Status('resource/game_pause.png')
self.eat_sound = load_sound('resource/eat_sound.wav')
self.game_over_sound = load_sound('resource/game_over_sound.wav')
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f'score:{self.score}',0,SCREEN_HEIGHT-20,color.WHITE,font_name=('simhei','PingFang'),font_size=20)
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('请按下 TAB 键重新开始游戏',300,100,color.WHITE,font_name=('simhei','PingFang'),font_size=20)
if self.game_over_status:
self.game_over.draw()
if self.game_pause_status:
self.game_pause.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
if int(self.total_time) != int(self.last_time) and int(self.total_time) %300 == 0:
self.create_num += 1
if int(self.total_time) != int(self.last_time) and int(self.total_time) %1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol ==key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0, SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screenshot.png')
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol ==key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choices(list(self.fishes.keys()),[0.3,0.2,0.1,0.05,0.02])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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