用户:泰若查看:1 回复:3 评论:1 创建时间:2022-08-24T12:08:04
【作品展示】

【作品介绍】
这是贪吃蛇,可以控制蛇头吃树莓,
但无法转换成积木。
【作品源代码】
#!/usr/bin/env python
import pygame
import sys
import time
import random
from pygame.locals import *
# 定义颜色变量
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
# 定义gameOver函数
def gameOver(playSurface):
gameOverFont = pygame.font.Font('arial.ttf', 72)
gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
# 定义main函数
def main():
# 初始化pygame
pygame.init()
fpsClock = pygame.time.Clock()
# 创建pygame显示层
playSurface = pygame.display.set_mode((喵0, 480))
pygame.display.set_caption('Raspberry Snake')
# 初始化变量
snakePosition = [100, 100]
snakeSegments = [[100, 100], [80, 100], [60, 100]]
raspberryPosition = [300, 300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
# 检测例如按键等pygame事件
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 判断键盘事件
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
# 根据方向移动蛇头的坐标
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# 增加蛇的长度
snakeSegments.insert(0, list(snakePosition))
# 判断是否吃掉了树莓
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
# 如果吃掉树莓,则重新生成树莓
if raspberrySpawned == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
raspberryPosition = [int(x*20), int(y*20)]
raspberrySpawned = 1
# 绘制pygame显示层
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface, whiteColour, Rect(
position[0], position[1], 20, 20))
pygame.draw.rect(playSurface, redColour, Rect(
raspberryPosition[0], raspberryPosition[1], 20, 20))
# 刷新pygame显示层
pygame.display.flip()
# 判断是否喵亡
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface)
if snakePosition[1] > 460 or snakePosition[1] < 0:
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface)
# 控制游戏速度
fpsClock.tick(1)
if __name__ == "__main__":
main()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn
加里翁#!/usr/bin/envpython importpygame importsys importtime importrandom #定义颜色变量 redColour=pygame.Color(255,0,0) blackColour=pygame.Color(0,0,0) wilteColour=pygame.Color(255,255,255) greyColour=pygame.Color(150,150,150) #定义gameOver函数 defgameOver(playSurface): gameOverFont=pygame.font.Font('arint.ttf',72) gameOverSurf=gameOverFont.render('GameOver',True,greyColour) gameOverRect=gameOverSurf.get_rect() gameOverRect.midtop=(320,10) playSurface.blit(gameOverSurf.gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() #定义main函数 defmain(): #初始化pygame pygame.init() fpsClock=pygame.time.Clock() #创建pygame显示层 playSurface=pygame.display.set_mode((喵0,480)) pygame.display.set_caption('RaspberrySnake') #初始化变量 snakePosition=[100,100] snakeSegments=[[100,100],[80,100],[60,100]] raspberryPosition=[300,300] raspberrySpawned=1 direction='right' changDirection=direction whileTrue: #检测例如按键等pygame事件 foreventinpygame.event.get(): ifevent.type==QUIT: pygame.quit() sys.exit() elifevent.type==KEYDOWN: #判断键盘事件 ifevent.key==K_RIGHTorevent.key==ord('d'): changeDirection='right' ifevent.key==K_LEFTorevent.key==ord('a'): changeDirection='left' ifevent.key==K_UPorevent.key==ord('w'): changeDirection='up' ifevent.key==K_DOWNorevent.key==ord('s'): changeDirection='down' ifevent.key==K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) #判断是否输入了反方向 ifchangDirection=='right'andnotdirection=='left': direction=changDirection ifchangDirection=='left'andnotdirection=='right': direction=changDirection ifchangDirection=='up'andnotdirection=='down': direction=changDirection ifchangDirection=='down'andnotdirection=='up': direction=changDirection #根据方向移动蛇头的坐标 ifdirection=='right': snakePosition[0]+=20 ifdirection=='left': snakePosition[0]-=20 ifdirection=='up': snakePosition[1]-=20 ifdirection=='down': snakePosition[1]+=20 #增加蛇的长度 snakeSegments.insert(0,list(snakePosition)) #判断蛇是否吃掉了树莓 ifsnakePosition[0]==raspberryPosition[0]andsnakeSegments==raspberryPosition: raspberrySpawned=0 else: snakeSegments.pop() #如果吃掉树莓,则重新生成树梅 ifraspberrySpawned==0: x=random.randrange(1,32) y=random.randrange(1,24) raspberryPosition=[int(x*20),int(y*20)] raspberrySpawned=1 #绘制pygame显示层 playSurface.fill(blackColour) forpositioninsnakeSegments: pygame.draw.rect(playSurface,wilteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0],raspberryPosition[1],20,20)) #刷新pygame显示层 pygame.display.flip() #判断是否喵 ifsnakePosition[0]>620orsnakePosition[0]<0: gameOver(playSurface) ifsnakePosition[1]>460orsnakePosition[1]<0: forsnakeBodyinsnakeSegments[1:]: ifsnakePosition[0]==snakeBody[0]andsnakePosition[1]==snakeBody[1]: gameOver(playSurface) #控制游戏速度 fpsClock.tick(1) if__name__=="__main__": main()
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