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编码喵查看:15 回复:13 评论:15 创建时间:2022-01-30T19:21:30
想要代码吗?不给不给,我就是玩
//先在地图放置模型:单元方块
var dot=world.createEntity({
mesh:'mesh/单元方块.vb',
position:new Box3Vector3(喵,30,喵),
gravity:0,
fixed:1,
collides:0,
meshScale:new Box3Vector3(0,0,0)
});
var dot1=world.createEntity({
mesh:dot.mesh,
position:new Box3Vector3(喵,9,喵),
gravity:0,
fixed:1,
collides:0,
meshScale:dot.meshScale
});
Object.assign(dot,{
particleRate:5000,
particleColor:new Box3RGBColor(1,10,10),
particleTarget:dot1,
particleSize:4,
particleVelocity:[0,-50,0],
particleNoise:2.5, //数值越大频率越高
particleNoiseFrequency:Infinity
})点赞0
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imgsrc="https://static.cod喵/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E5%8E%89%E5%AE%B3%E4%BA%86.gif"alt="emotion_编程猫_厉害了"
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