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【岛3】粒子特效代码破解!

用户:yS98QeJGVogiChVXsuePyS98QeJGVogiChVXsueP查看:2 回复:6 评论:2 创建时间:2021-02-12T22:28:38


var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => {     entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1500, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             particleColor: [                //例子在每个阶段的颜色,可更改                new Box3RGBColor(10, 0, 0, 0), //第一阶段                new Box3RGBColor(0, 10, 0, 0), //第二阶段                new Box3RGBColor(0, 0, 10, 0), //第三阶段                new Box3RGBColor(0, 0, 0, 10), //第四阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),        });     } }); world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1000, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改             particleColor: [                 //粒子在每个阶段的颜色,可更改                 new Box3RGBColor(10, 0, 0), //第一阶段                 new Box3RGBColor(0, 10, 0), //第二阶段                 new Box3RGBColor(0, 0, 10), //第三阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),         });     } }); 效果: center_image 学会了吗 emotion_编程猫_点赞


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薹灣解放再改名薹灣解放再改名

var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => {     entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1500, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             particleColor: [                //例子在每个阶段的颜色,可更改                new Box3RGBColor(10, 0, 0, 0), //第一阶段                new Box3RGBColor(0, 10, 0, 0), //第二阶段                new Box3RGBColor(0, 0, 10, 0), //第三阶段                new Box3RGBColor(0, 0, 0, 10), //第四阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),        });     } }); world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1000, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改             particleColor: [                 //粒子在每个阶段的颜色,可更改                 new Box3RGBColor(10, 0, 0), //第一阶段                 new Box3RGBColor(0, 10, 0), //第二阶段                 new Box3RGBColor(0, 0, 10), //第三阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),         });     } }); 效果

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薹灣解放再改名薹灣解放再改名

var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => {     entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1500, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             particleColor: [                //例子在每个阶段的颜色,可更改                new Box3RGBColor(10, 0, 0, 0), //第一阶段                new Box3RGBColor(0, 10, 0, 0), //第二阶段                new Box3RGBColor(0, 0, 10, 0), //第三阶段                new Box3RGBColor(0, 0, 0, 10), //第四阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),        });     } }); world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1000, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改             particleColor: [                 //粒子在每个阶段的颜色,可更改                 new Box3RGBColor(10, 0, 0), //第一阶段                 new Box3RGBColor(0, 10, 0), //第二阶段                 new Box3RGBColor(0, 0, 10), //第三阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),         });     } }); 效果

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薹灣解放再改名薹灣解放再改名

var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => {     entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1500, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             particleColor: [                //例子在每个阶段的颜色,可更改                new Box3RGBColor(10, 0, 0, 0), //第一阶段                new Box3RGBColor(0, 10, 0, 0), //第二阶段                new Box3RGBColor(0, 0, 10, 0), //第三阶段                new Box3RGBColor(0, 0, 0, 10), //第四阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),        });     } }); world.onPlayerJoin(({ entity }) => {     if (canfly.includes(entity.player.name)){         Object.assign(entity, {             particleRate: 1000, //粒子数量,可更改,越大粒子越多             particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改             particleColor: [                 //粒子在每个阶段的颜色,可更改                 new Box3RGBColor(10, 0, 0), //第一阶段                 new Box3RGBColor(0, 10, 0), //第二阶段                 new Box3RGBColor(0, 0, 10), //第三阶段             ],             particleLifetime: 1,             particleVelocitySpread: new Box3Vector3(0, 0, 0),         });     } }); 效果:

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蝉笙蝉笙

可以把代码格式发出来吗

 

 

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云游box3der尖头叉子云游box3der尖头叉子

var canfly = ['填用户名', '', ''] 
var player_hostory = ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',] 
var player_hostory_time = [Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity,]
var save = world.querySelectorAll('player') 
world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); }) 
world.onPlayerJoin(({ entity }) => {
    if (canfly.includes(entity.player.name)) { 
        Object.assign(entity, { 
            particleRate: 1500, //粒子数量,可更改,越大粒子越多             
            particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             
            particleColor: [                //例子在每个阶段的颜色,可更改                
            new Box3RGBColor(10, 0, 0, 0), //第一阶段                
            new Box3RGBColor(0, 10, 0, 0), //第二阶段                
            new Box3RGBColor(0, 0, 10, 0), //第三阶段                
            new Box3RGBColor(0, 0, 0, 10), //第四阶段             
            ],             
            particleLifetime: 1,             
            particleVelocitySpread: new Box3Vector3(0, 0, 0),        });     } }); 
            world.onPlayerJoin(({ entity }) => {     
                if (canfly.includes(entity.player.name)){         
                    Object.assign(entity, {             
                        particleRate: 1000, //粒子数量,可更改,越大粒子越多             
                        particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改             
                        particleColor: [                 //粒子在每个阶段的颜色,可更改                 
                        new Box3RGBColor(10, 0, 0), //第一阶段                 
                        new Box3RGBColor(0, 10, 0), //第二阶段                 
                        new Box3RGBColor(0, 0, 10), //第三阶段             
                        ],             
                        particleLifetime: 1,             
                        particleVelocitySpread: new Box3Vector3(0, 0, 0),         });     } }); 

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好奇的土岩龙HHaS好奇的土岩龙HHaS

world.onPlayerJoin(({entity})=>{
   Object.assign(entity, {
            particleRate: 1500, //粒子数量,可更改,越大粒子越多             
            particleSize: [1.5, 1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更             
            particleColor: [                //例子在每个阶段的颜色,可更改                
                new Box3RGBColor(10, 0, 0, 0), //第一阶段                
                new Box3RGBColor(0, 10, 0, 0), //第二阶段                
                new Box3RGBColor(0, 0, 10, 0), //第三阶段                
                new Box3RGBColor(0, 0, 0, 10), //第四阶段             
            ],
            particleLifetime: 1,
            particleVelocitySpread: new Box3Vector3(0, 0, 0),
        });
})

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