用户:
yS98QeJGVogiChVXsueP查看:2 回复:6 评论:2 创建时间:2021-02-12T22:28:38
var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1500, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更 particleColor: [ //例子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0, 0), //第二阶段 new Box3RGBColor(0, 0, 10, 0), //第三阶段 new Box3RGBColor(0, 0, 0, 10), //第四阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1000, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改 particleColor: [ //粒子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0), //第二阶段 new Box3RGBColor(0, 0, 10), //第三阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); 效果:
学会了吗

薹灣解放再改名var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1500, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更 particleColor: [ //例子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0, 0), //第二阶段 new Box3RGBColor(0, 0, 10, 0), //第三阶段 new Box3RGBColor(0, 0, 0, 10), //第四阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1000, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改 particleColor: [ //粒子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0), //第二阶段 new Box3RGBColor(0, 0, 10), //第三阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); 效果
点赞0
评论
薹灣解放再改名var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1500, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更 particleColor: [ //例子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0, 0), //第二阶段 new Box3RGBColor(0, 0, 10, 0), //第三阶段 new Box3RGBColor(0, 0, 0, 10), //第四阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1000, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改 particleColor: [ //粒子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0), //第二阶段 new Box3RGBColor(0, 0, 10), //第三阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); 效果点赞0
评论
薹灣解放再改名var canfly = ['填用户名', '','' ] var player_hostory = ['','','','','','','','','','','','','','','','','','','','',] var player_hostory_time=[Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,Infinity,] var save = world.querySelectorAll('player') world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); }) world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1500, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更 particleColor: [ //例子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0, 0), //第二阶段 new Box3RGBColor(0, 0, 10, 0), //第三阶段 new Box3RGBColor(0, 0, 0, 10), //第四阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); world.onPlayerJoin(({ entity }) => { if (canfly.includes(entity.player.name)){ Object.assign(entity, { particleRate: 1000, //粒子数量,可更改,越大粒子越多 particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改 particleColor: [ //粒子在每个阶段的颜色,可更改 new Box3RGBColor(10, 0, 0), //第一阶段 new Box3RGBColor(0, 10, 0), //第二阶段 new Box3RGBColor(0, 0, 10), //第三阶段 ], particleLifetime: 1, particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); 效果:点赞0
评论
var canfly = ['填用户名', '', '']
var player_hostory = ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',]
var player_hostory_time = [Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity, Infinity,]
var save = world.querySelectorAll('player')
world.onPlayerJoin(({ entity }) => { entity.position.set(123, 16.1, 2); })
world.onPlayerJoin(({ entity }) => {
if (canfly.includes(entity.player.name)) {
Object.assign(entity, {
particleRate: 1500, //粒子数量,可更改,越大粒子越多
particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更
particleColor: [ //例子在每个阶段的颜色,可更改
new Box3RGBColor(10, 0, 0, 0), //第一阶段
new Box3RGBColor(0, 10, 0, 0), //第二阶段
new Box3RGBColor(0, 0, 10, 0), //第三阶段
new Box3RGBColor(0, 0, 0, 10), //第四阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } });
world.onPlayerJoin(({ entity }) => {
if (canfly.includes(entity.player.name)){
Object.assign(entity, {
particleRate: 1000, //粒子数量,可更改,越大粒子越多
particleSize: [1.5,1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更改
particleColor: [ //粒子在每个阶段的颜色,可更改
new Box3RGBColor(10, 0, 0), //第一阶段
new Box3RGBColor(0, 10, 0), //第二阶段
new Box3RGBColor(0, 0, 10), //第三阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(0, 0, 0), }); } }); 点赞0
评论
world.onPlayerJoin(({entity})=>{
Object.assign(entity, {
particleRate: 1500, //粒子数量,可更改,越大粒子越多
particleSize: [1.5, 1, 1.5, 1, 1.5], //粒子在每个阶段的大小,可更
particleColor: [ //例子在每个阶段的颜色,可更改
new Box3RGBColor(10, 0, 0, 0), //第一阶段
new Box3RGBColor(0, 10, 0, 0), //第二阶段
new Box3RGBColor(0, 0, 10, 0), //第三阶段
new Box3RGBColor(0, 0, 0, 10), //第四阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(0, 0, 0),
});
})点赞0
评论