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芜湖咸鱼查看:38 回复:61 评论:38 创建时间:2020-04-24T10:17:59
玄武国最最强的暗影刺客
(async function(){
world.onPlayerJoin(async ({entity})=>{
world.say('欢迎来到水上跑酷');
entity.player.scale=1e-10;
});
})();
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玄武国最最强的暗影刺客
(async function(){
world.onPlayerJoin(async ({entity})=>{
world.say('欢迎来到水上跑酷');
entity.player.scale=1e-10;
world.querySelectorAll("player").forEach((entity)=>{
entity.say('我是宇宙最强系统');
});
});
})();
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玄武国最最强的暗影刺客function sjs(){this.getEntityByName=function(l){if(v={res:null,name:l},world.querySelectorAll("player").forEach(l=>{l.player.name==v.name&&(v.res=l)}),v.res)return v.res;this.enabledWarning&&console.warn('警告:无法找到玩家名为 "'+l+'" 的玩家')},this.replaceBlock=function(l,t){for(count=0,x=0;x<128;x++)for(z=0;z<128;z++)for(y=0;y<喵;y++)voxels.getVoxel(x,y,z)==l&&(voxels.setVoxel(x,y,z,t),count+=1);this.enabledInfo&&console.log("已替换"+count+"个方块")},this.enabledWarning=!0,this.enabledInfo=!0,this.initFallDamage=function(){this.fallDamageCount=1,this.minFallHeight=3,world.onPlayerJoin(({entity:l})=>{l.fallStart=-999,l.enableDamage=!0,l.showHealthBar=!0}),world.onTick(()=>{world.querySelectorAll("player").forEach(l=>{l.velocity.y>=0&&(l.fallStart-l.position.y>this.minFallHeight&&l.hurt((l.fallStart-l.position.y)*this.fallDamageCount),l.fallStart=-999),l.velocity.y<=0&&-999==l.fallStart&&(l.fallStart=l.position.y)})})}}$=new sjs,world.$=$;
(async function(){
world.onPlayerJoin(async ({entity})=>{
world.say('欢迎来到水上跑酷');
entity.player.scale=1e-10;
world.querySelectorAll("player").forEach((entity)=>{
entity.say('我是宇宙最强系统');
});
world.gravity=-1e-19;
$.initFallDamage();
console.warn('警告 警告 有黑客入侵');
});
})();
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玄武国最最强的暗影刺客function sjs(){this.getEntityByName=function(l){if(v={res:null,name:l},world.querySelectorAll("player").forEach(l=>{l.player.name==v.name&&(v.res=l)}),v.res)return v.res;this.enabledWarning&&console.warn('警告:无法找到玩家名为 "'+l+'" 的玩家')},this.replaceBlock=function(l,t){for(count=0,x=0;x<128;x++)for(z=0;z<128;z++)for(y=0;y<喵;y++)voxels.getVoxel(x,y,z)==l&&(voxels.setVoxel(x,y,z,t),count+=1);this.enabledInfo&&console.log("已替换"+count+"个方块")},this.enabledWarning=!0,this.enabledInfo=!0,this.initFallDamage=function(){this.fallDamageCount=1,this.minFallHeight=3,world.onPlayerJoin(({entity:l})=>{l.fallStart=-999,l.enableDamage=!0,l.showHealthBar=!0}),world.onTick(()=>{world.querySelectorAll("player").forEach(l=>{l.velocity.y>=0&&(l.fallStart-l.position.y>this.minFallHeight&&l.hurt((l.fallStart-l.position.y)*this.fallDamageCount),l.fallStart=-999),l.velocity.y<=0&&-999==l.fallStart&&(l.fallStart=l.position.y)})})}}$=new sjs,world.$=$;
(async function(){
world.onPlayerJoin(async ({entity})=>{
world.say('欢迎来到水上跑酷');
entity.player.scale=1e-10;
world.querySelectorAll("player").forEach((entity)=>{
entity.say('我是宇宙最强系统');
});
world.gravity=-1e-19;
$.initFallDamage();
world.querySelectorAll("player").forEach((entity)=>{
console.warn('警告 警告 有黑客入侵');
});
entity.hp=100;
clicker.showHealthBar=true;
clicker.hurt(2);
});
})();
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玄武国最最强的暗影刺客function sjs(){this.getEntityByName=function(l){if(v={res:null,name:l},world.querySelectorAll("player").forEach(l=>{l.player.name==v.name&&(v.res=l)}),v.res)return v.res;this.enabledWarning&&console.warn('警告:无法找到玩家名为 "'+l+'" 的玩家')},this.replaceBlock=function(l,t){for(count=0,x=0;x<128;x++)for(z=0;z<128;z++)for(y=0;y<喵;y++)voxels.getVoxel(x,y,z)==l&&(voxels.setVoxel(x,y,z,t),count+=1);this.enabledInfo&&console.log("已替换"+count+"个方块")},this.enabledWarning=!0,this.enabledInfo=!0,this.initFallDamage=function(){this.fallDamageCount=1,this.minFallHeight=3,world.onPlayerJoin(({entity:l})=>{l.fallStart=-999,l.enableDamage=!0,l.showHealthBar=!0}),world.onTick(()=>{world.querySelectorAll("player").forEach(l=>{l.velocity.y>=0&&(l.fallStart-l.position.y>this.minFallHeight&&l.hurt((l.fallStart-l.position.y)*this.fallDamageCount),l.fallStart=-999),l.velocity.y<=0&&-999==l.fallStart&&(l.fallStart=l.position.y)})})}}$=new sjs,world.$=$;
(async function(){var _E6_97_B6_E9_97_B4;
world.onPlayerJoin(async ({entity})=>{
var repeat_end = 1e+47;
for (var count = 0; count < repeat_end; count++) {
await sleep(1000);
_E6_97_B6_E9_97_B4 = (typeof _E6_97_B6_E9_97_B4 == 'number' ? _E6_97_B6_E9_97_B4 : 0) + 1;
}
world.say('欢迎来到水上跑酷');
entity.player.scale=1e-10;
world.querySelectorAll("player").forEach((entity)=>{
entity.say('我是宇宙最强系统');
});
world.gravity=-1e-19;
world.airFriction=-Infinity;
$.initFallDamage();
world.querySelectorAll("player").forEach((entity)=>{
console.warn('警告 警告 有黑客入侵');
});
clicker.hp=100;
if (clicker) {
clicker.showHealthBar=true;
clicker.hurt(2);
}
});
world.onDie(async ({entity,attacker})=>{
entity.position=new Box3Vector3(喵,128,喵);
});
})();
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好像代码生成有BUG,我的意识是让实体一直说测试啊
代码如下,不知道是不是我代码的问题
(async function(){
world.querySelector("."+'dt').say('测试啊');
})();
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