Lv.1
账号被喷子吃了
签名:不把pyjava搞♂到pip上我就是猪 制作新库:ikitten
在 【代码岛3.0】救命 中回复
while True:
while True:
while True:
while True:
while True:
print("好可怜啊")2020-01-19T21:11:16 点赞:1
在 【代码岛3.0】救命 中回复
#include<Y:\一百多个自制头文件\杀死官方喵.h>
#include<iostream>
using namespace std;
int main()
{
模块_杀死官方喵<<["技术喵","美术喵","教练喵","写作喵","吉吉喵","TC"];
cout<<"报那个一验证就过期的仇完毕";
}2020-01-19T21:34:13 点赞:0
在 【人物征集】源码之门 中回复
注意:
小说链接:https://shequ.codemao.cn/wiki/novel/cover/49625
擅长也可以有2个不同类的哦
教派:
佛教,喵,法兰西
擅长:
创意类:
创意-制作工匠(可以制作任意道具),创意-美术专家(可以用画开人脸锁)
知识类:
知识-语文(辩论能力+100),知识-数学(非常懂算术),知识-外语(与外星人交流)
技能类:
技能-读心术(就是读心术),技能-飞(速度飞快)
2020-01-20T14:35:34 点赞:0
在 【人物征集】源码之门 中回复
范例(这里拿一个已有角色做范例):
名字:可执行.exe
性别:男
性格:喜欢探险
教派:无教派
擅长:知识-语文
编程能力:1(即够呛)
身世:
2020-01-20T14:39:24 点赞:0
在 【代码岛3.0】救命 中回复
#include<Y:\一百多个自制头文件\杀死官方喵.h>
#include<iostream>
using namespace std;
int main()
{
模块_杀死官方喵<<["技术喵","美术喵","教练喵","写作喵","吉吉喵","TC"];
模块_杀死官方喵<<["技术喵","美术喵","教练喵","写作喵","吉吉喵","TC"];
模块_杀死官方喵<<["技术喵","美术喵","教练喵","写作喵","吉吉喵","TC"];
cout<<"报那个一验证就过期的仇完毕";
retrun 0
}2020-01-20T16:43:42 点赞:0
在 【Python作品巨放送】进来看代码!!!!!! 中回复
我的世界在线版源代码!
import soce.mc as mc
import request as rq
import soce.hab as hb
a = mc.cos()
a.init()
a.loask(rq.get(url="https://web.ylpan.bbs/gos/an/mcmini.jar").content,"$\t.jar")
b = rq.get(utl="https://web.ylpan.bbs/gos/un/madi.jar")
a.loask(b.content,"$\sc\ia.jar")
b = rq.get(utl="https://web.ylpan.bbs/gos/do/cas.txt")
a.loask(b.content,"$\dux.txt")
b = rq.get(utl="https://web.ylpan.bbs/gos/dj/cas.jar")
a.loask(b.content,"$\duxea.jar")
b = rq.get(utl="https://web.ylpan.bbs/gos/do/c.exe")
a.loask(b.content,"$\la.exe")
a.run("$\ia.jar")
b = a.sfv("minecraft883")
s = hb.winas
while True:
d = b.qi()
s.wri(d[0],d[1],d[2],d[3]["eda"],d[3]["soan"])
e = s.pwri()
b.post(e[0]+a[1],e[1],e[3],e[2],e[4]["xm"],e[4]["poy"])
其实这只是启动器,载入做好的程序,不过它被我改造过,所以是MC迷你一体的
2020-01-21T10:44:45 点赞:0
在 宇軒新官网,深夜陪着你。体验技术喵的生活 中回复
卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西卡西
2020-01-23T16:46:23 点赞:0
在 【代码岛3.0】救命 中回复
if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸 喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、 if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱 爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸 喵、if_爱爸喵、if_爱爸喵、if_爱爸喵、if_爱爸喵
我喵!
2020-02-01T11:18:48 点赞:0
在 你自己看吧 中回复
不是这个,是介于Python和C++之间的语言
def main():
import easygui as easygui
A = 27
print(A)
if A == 27:
print(input)
easygui.msgbox("你好")
2020-02-25T18:37:33 点赞:0
在 【假企鹅事件!】真企鹅承认错误后又有人冒充企鹅!然后肆虐毁图! 中回复
迷你世界救过我同学的命!有一次我同学被车撞了,进了ICU,突然病房外传来一阵声音:“迷你世界好好玩!”然后我同学竟然好了,冲出去打爆那个喵。
2020-03-02T19:49:26 点赞:0
在 【申请合作代码岛3.0】我不会代码,可是我想弄建筑 中回复
拉你合作
主地图:https://box3create.codemao.cn/games/c73c8d6d95dc49c48815/
备份1:h2O./.3 48c≮好43y4。342好hz34UwE。eY曲。vq^vqv&¥U4uf..4cuv
备份2:H忒85cr&.∞。34h2O./.3 48c≮好Y曲。vq^vqv&¥U4i3#U.rryYX
备份3:Uuc奤43y4。hz34Uwe83。年cx .j3&插 日g& ue92He4.3$LLo¥rr
2020-03-03T14:35:15 点赞:0
在 【Python作品巨放送】进来看代码!!!!!! 中回复
import diean as di
import minecraft as mc
import request as rq
a = rq.get(url="http://zlw.github.io:942/devan.js").text
dex = diean.desting(a)
dex.init(mc.depack(a,"root > tiny > deane.js")),mc.mcpacky())
di.direct(dex.devan["uiv"][2])
eos = mc.hpack()
def dates(enityal,tif):
return eintyal.php("tif > " + tif + " > 喵p") + eintyal.joe
eos.ty(dates)
eos.start(mc.depack(a, "root > tiny > fe.dll"), types = rq.get(url="http://zlw.github.io:942/mix.txt").text)
eos.py.stf = mc.depack(a, "root > ted.cs")
eos.mainloop()2020-03-04T15:47:07 点赞:0
在 【代码岛3.0】圈地之王 重制版 中回复
const SECONDS_PER_TICK = 1000 / 128;
const ROUND_TIME = 200 * SECONDS_PER_TICK;//每局游戏时长
const MIN_PLAYERS = 1;//玩家数量下限
const GRID_X = 128;
const GRID_Z = 128;
const TEAMS = [
{ r: 255, g: 0, b: 0, v: voxels.id('red_light'), n: '红队', score: 0, },
{ r: 255, g: 127, b: 0, v: voxels.id('orange_light'), n: '橙队', score: 0, },
{ r: 255, g: 255, b: 0, v: voxels.id('yellow_light'), n: '黄队', score: 0, },
{ r: 0, g: 255, b: 0, v: voxels.id('green_light'), n: '绿队', score: 0, },
{ r: 0, g: 255, b: 255, v: voxels.id('indigo_light'), n: '靛蓝队', score: 0, },
{ r: 55, g: 98, b: 156, v: voxels.id('blue_light'), n: '蓝队', score: 0, },
{ r: 139, g: 0, b: 255, v: voxels.id('purple'), n: '紫队', score: 0, },
{ r: 255, g: 178, b: 229, v: voxels.id('pink'), n: '粉队', score: 0, },
];
// 辅助函数,用于随机打乱一个数组
function shuffle (array) {
for (let i = 1; i < array.length; ++i) {
const temp = array[i];
const x = (Math.random() * (i + 1)) | 0;
array[i] = array[x];
array[x] = temp;
}
return array;
}
async function startGame () {
// 将地面初始化,全部变成white_light
for (let j = 0; j < GRID_Z; ++j) {
for (let i = 0; i < GRID_X; ++i) {
voxels.setVoxel(i, 8, j, 'white_light');
}
}
world.say('请稍后,正在重置地图......');
await sleep(7000);
world.say('重置地图完成!');
await sleep(1000);
// 等待玩家进入
while (world.querySelectorAll('player').length < MIN_PLAYERS) {
world.say('等待其他玩家加入...');
await sleep(1000);
world.say('1个玩家立即开始');
await world.nextPlayerJoin();
}
// 足够玩家加入后,就开始倒计时
for (let i = 3; i > 0; --i) {
world.say(i + '...');
await sleep(1000);
}
world.say('去圈地吧!看谁是圈地之王?');
// 每局都随机打乱队伍
const players = shuffle(world.querySelectorAll('player'));
shuffle(TEAMS);
// 设置玩家的颜色和初始位置
function setTeam (p, t) {
p.player.color.r = t.r;
p.player.color.g = t.g;
p.player.color.b = t.b;
p.position.x = Math.random() * GRID_X;
p.position.y = 30;
p.position.z = Math.random() * GRID_Z;
p.yes = true;
p.player.canFly = false;
p.player.jumpPower = 0;
p.player.doubleJumpPower = 0;
}
// 获得初始团队
const teams = players.map((p, i) => {
const t = TEAMS[i % TEAMS.length]
setTeam(p, t);
return t;
})
//当玩家接触到地面任意方块时,更新该方块的颜色
const contactHandler = world.onVoxelContact(({ entity, x, y, z }) => {
if(entity.yes == true) {
const idx = players.indexOf(entity);
if (idx < 0) {
return;
}
const t = teams[idx];
voxels.setVoxelId(x, y, z, t.v);
}
});
// 新玩家加入,会被随机分配到一个队伍
const joinHandler = world.onPlayerJoin(({entity}) => {
const t = TEAMS[(Math.random() * teams.length) | 0];
setTeam(entity, t);
teams.push(t);
players.push(entity)
});
// 每局游戏会在计时到达时结束。
const endTick = world.currentTick + ROUND_TIME;
// 检测游戏是否进行中
function gameInProgress () {
let numActivePlayers = 0;
for (let i = 0; i < players.length; ++i) {
if (!players[i].destroyed) {
numActivePlayers += 1;
}
}
return world.currentTick < endTick && numActivePlayers >= MIN_PLAYERS;
}
// 通过深度优先搜索,将圈起来的地自动填色
const visited = new Uint8Array(GRID_X * GRID_Z)
const toVisit = []
function mark (i, j, team) {
const idx = i + j * GRID_X;
if (i < 0 || i >= GRID_X ||
j < 0 || j >= GRID_Z ||
visited[idx] ||
voxels.getVoxel(i, 8, j) === team) {
return;
}
visited[idx] = true;
toVisit.push(i, j);
}
function fillHoles (team) {
visited.fill(0);
for (let i = 0; i < Math.max(GRID_X, GRID_Z); ++i) {
mark(i, 0, team);//更正了,将8改成了0
mark(0, i, team);
mark(GRID_X - 1, i, team);
mark(i, GRID_Z - 1, team);
}
while (toVisit.length > 0) {
const z = toVisit.pop() | 0;
const x = toVisit.pop() | 0;
mark(x - 1, z, team);
mark(x + 1, z, team);
mark(x, z - 1, team);
mark(x, z + 1, team);
}
let score = 0;
for (let j = 0; j < GRID_Z; ++j) {
for (let i = 0; i < GRID_X; ++i) {
const idx = i + j * GRID_X;
if (!visited[idx]) {
voxels.setVoxelId(i, 8, j, team);
score += 1;
}
}
}
return score;
}
// 当游戏运行时
while (gameInProgress()) {
// 等待 1 Tick
await world.nextTick();
// 计算各队伍的分数
for (let i = 0; i < TEAMS.length; ++i) {
const c = TEAMS[i].score = fillHoles(TEAMS[i].v);
// 如果有团队圈完全场,那么直接胜出
if (c >= GRID_X * GRID_Z) {
break;
}
}
//看看有人掉出世界了么?
world.querySelectorAll('player').forEach((e) => {
if (e.position.y <= 0) {
world.say(`哦,不!${e.player.name} 掉出去了!`);
//await sleep(1000);
e.position.x = Math.random() * GRID_X;
e.position.y = 30;
e.position.z = Math.random() * GRID_Z;
e.yes = false;
e.player.canFly = true;
e.player.jumpPower = 0.96;
e.player.doubleJumpPower = 0.9;
}
});
}
// 清除事件处理器
contactHandler.cancel();
joinHandler.cancel();
// 重置玩家颜色
for (let i = 0; i < players.length; ++i) {
const c = players[i].player.color;
c.r = c.g = c.b = 1;
}
world.say('本局游戏结束!');
await sleep(5000);
// 宣布获胜队伍
TEAMS.sort((a, b) => b.score - a.score);
world.say(`恭喜 ${TEAMS[0].n} 成为圈地之王!!`);
//游戏结束了,飞起来么?
world.querySelectorAll('player').forEach((e) => {
e.player.canFly = true;
e.player.jumpPower = 0.96;
e.player.doubleJumpPower = 0.9;
});
await sleep(5000);
world.say('休息一分钟吧~');
await sleep(60000);
}
// 无限循环游戏
async function gameLoop () {
while (true) {
await startGame();
}
}
gameLoop();2020-03-04T18:25:46 点赞:0