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亿只懒Ink

亿只懒Ink

Lv.1

我最爱跑酷!

获赞:131收藏:55浏览:3332作品收藏:63

签名:现在在努力拼搏学会C++代码!!!

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【代码岛3.0】对于黑客顽强的抵抗 中回复

下午17:29分,我打开电脑,进去box3.codemao.cn/结果......代码岛3.0崩了!!!!!!!!!!!!!!!!!!!emotion_编程猫_伤心emotion_编程猫_伤心emotion_编程猫_伤心emotion_编程猫_伤心emotion_编程猫_伤心emotion_编程猫_伤心emotion_编程猫_伤心emotion_星能猫_哼emotion_星能猫_哼emotion_星能猫_哼emotion_星能猫_哼emotion_星能猫_哼emotion_星能猫_哼

emotion_雷电猴_哇噻emotion_雷电猴_哇噻emotion_雷电猴_哇噻emotion_雷电猴_哇噻emotion_雷电猴_哇噻emotion_雷电猴_哇噻

2020-03-19T17:32:05 点赞:0

【box3】一起创作吧! 中回复

哈哈!大丰收啊!!

2020-03-20T14:38:39 点赞:0

【box3】一起创作吧! 中回复

我准备和我的10个碰友和手造个奇妙城市!

2020-03-20T14:39:45 点赞:0

Box3.0集合! 中回复

哈哈!大丰收啊!!

2020-03-20T14:41:00 点赞:0

规模最大跑酷地图!!!水上冒险地图介绍!!! 中回复

我有水上の冒险的编辑器

2020-03-21T22:16:18 点赞:0

我真的生气了! 中回复

请勿刷屏

2020-03-22T22:45:29 点赞:0

谁知道这个的改的方法? 中回复

板凳

2020-03-23T10:53:51 点赞:0

https://box3create.codemao.cn/games/a244f9a0ff2430 中回复

沙发

2020-03-23T11:17:15 点赞:0

https://box3create.codemao.cn/games/a244f9a0ff2430 中回复

板凳

2020-03-23T11:17:23 点赞:0

https://box3create.codemao.cn/games/a244f9a0ff2430 中回复

地板

2020-03-23T11:17:29 点赞:0

https://box3create.codemao.cn/games/a244f9a0ff2430 中回复

地下室

2020-03-23T11:17:34 点赞:0

【关于江湖派的事情】 中回复

5555,我的沙发和板凳!.....我只好坐地板了......

2020-03-23T11:26:32 点赞:0

【吐槽】除了主播喵、活动喵、技术喵、美术喵之外,还有什么“喵”?? 中回复

建筑喵(我曾经用过的名字)

2020-03-23T16:09:48 点赞:0

【贡菊的小课堂】萌新也能做电梯(第一课) 中回复

O(∩_∩)O

2020-03-23T17:27:08 点赞:0

【游戏素材库开张】快来拿素材 中回复

海龟编辑器的素材

2020-03-23T17:34:12 点赞:0

【代码岛】这是怎么回事????? 中回复

额呵呵,补充一下:

2020-03-23T18:50:14 点赞:0

你们快用游客登陆一下代码岛试试!! 中回复

但是......你会发现......打开不了地图!

2020-03-23T18:51:27 点赞:0

【代码岛3.0几个小技巧】代码岛3.0奇妙城市跑酷技巧 中回复

hhh,70

2020-03-24T14:38:15 点赞:0

【代码岛3.0几个小技巧】代码岛3.0奇妙城市跑酷技巧 中回复

我最快59秒

2020-03-25T11:03:19 点赞:0

代码岛3.0如何做记录点 中回复

谢谢

2020-03-25T19:18:22 点赞:0

【代码岛3.0】我再一次刷新奇妙城市屋顶跑酷的记录! 中回复

我59秒

2020-03-26T11:51:40 点赞:0

技术喵技术喵,出BUG啦! 中回复

这是不关技术喵,你找吉吉喵吧

2020-03-28T19:59:19 点赞:0

【Python作品分享】代码小课堂(1)【教程贴】 中回复

那原本是我做的作品.....

2020-03-29T21:02:48 点赞:0

【Python作品分享】代码小课堂(1)【教程贴】 中回复

结果.....

2020-03-29T21:02:58 点赞:0

【Python作品分享】代码小课堂(1)【教程贴】 中回复

QQ号不是我的账号.....

2020-03-29T21:03:20 点赞:0

【代码岛3.0】欢乐水世界大功告成! 中回复

月狼,你™,我在做夏日游轮的跑酷时,你们跑哪去了

2020-03-30T11:45:51 点赞:0

【代码岛3.0内测第5弹来袭!】新地图、新3D画板、新官网! 中回复

center_image这是一个彩蛋吗?

2020-03-30T22:01:39 点赞:0

[新工具]Box3Studio(Box3编辑工具) 中回复

我已经有了

2020-03-31T13:32:33 点赞:0

【Python作品分享】代码小课堂(1)【教程贴】 中回复

/*SJS Tool version 0.1.5-beta, Copyright  2020 By Shyfcka, All right reserved. Code is Open Source. */const $ = {Position: (x, y, z) => {return new Box3Vector3(x, y, z);},GetEntityByPlayerName: (n) => {g = {e: null};world.querySelectorAll('player').forEach((e) => {if (e.player.name == n) {g.e = e}});return g.e;},PracticalFunctions: {},Gamerule: {Init: {CanFly: false,SpawnPoint: new Box3Vector3(喵, 15, 喵),CanByAttack: false,ShowHpBar: false,JumpPower: 1,DoubleJumpPower: 1,WalkSpeed: 0.2,RunSpeed: 0.3,MaxHp: 10.01,Hp: 10,},Running: {RespawnY: 0}},};(($) => {$.SendMessage = (e, m) => {e.player.directMessage(m);};$.SendMessageByName = (name, m) => {$.GetEntityByPlayerName(name).player.directMessage(m)};$.EntitySay = (e, m) => {e.say(m);};$.EntitySayByPlayerName = (name, m) => {$.GetEntityByPlayerName(name).say(m)};$.SetSpawnPoint = (e, x, y, z) => {e.player.spawnPoint = new Box3Vector3(x, y, z);};$.PracticalFunctions.Portal = (from, to, func = (e) => {}) => {world.querySelector(`.${from}`).onEntityContact(({other}, t = world.querySelector(`.${to}`).position, ds = func) => {other.position.x = t.x;other.position.y = t.y + 1;other.position.z = t.z;ds(other);})};$.PracticalFunctions.SavePoint = (tag, tips = '存档成功', func = (e) => {}) => {world.querySelector(`.${tag}`).onEntityContact(({entity,other}, ps = tips, fun = func) => {if (!other.isPlayer) {return;};other.player.spawnPoint = new Box3Vector3(entity.position.x, entity.position.y, entity.position.z);other.player.directMessage(ps);fun(other);});};$.AttackEntity = (e, conut) => {e.hurt(conut);};$.ForEachAllPlayer = (func) => {world.querySelectorAll('player').forEach((e) => {func(e)})};$.Start =() => {console.clear();console.log('程序开始运行\n已导入SJS v0.1\n--------------------------------------------------\n\n');world.onPlayerJoin(({entity}) => {gr = $.Gamerule.Init;entity.player.CanFly = gr.CanFly;entity.player.spawnPoint = gr.SpawnPoint;entity.enableDamage = gr.CanByAttack;entity.showHealthBar = gr.ShowHpBar;entity.maxHp = gr.MaxHp;entity.hp = gr.Hp;entity.player.spawnPoint = gr.SpawnPoint;entity.player.jumpPower = gr.JumpPower;entity.player.doubleJumpPower = gr.DoubleJumpPower;entity.player.walkSpeed = gr.WalkSpeed;entity.player.runSpeed = gr.RunSpeed;});world.onTick((evt) => {world.querySelectorAll('player').forEach((i) => {if (i.position.y < $.Gamerule.Running.RespawnY) {i.hurt(i.hp);i.position.y = -999;};});});};})($);world.$ = $;'enableDamage enable  ';;
(async function(){


world.onPlayerJoin(async ({entity})=>{

});


})();
/*SJS Tool version 0.1.5-beta, Copyright  2020 By Shyfcka, All right reserved. Code is Open Source. */const $ = {Position: (x, y, z) => {return new Box3Vector3(x, y, z);},GetEntityByPlayerName: (n) => {g = {e: null};world.querySelectorAll('player').forEach((e) => {if (e.player.name == n) {g.e = e}});return g.e;},PracticalFunctions: {},Gamerule: {Init: {CanFly: false,SpawnPoint: new Box3Vector3(喵, 15, 喵),CanByAttack: false,ShowHpBar: false,JumpPower: 1,DoubleJumpPower: 1,WalkSpeed: 0.2,RunSpeed: 0.3,MaxHp: 10.01,Hp: 10,},Running: {RespawnY: 0}},};(($) => {$.SendMessage = (e, m) => {e.player.directMessage(m);};$.SendMessageByName = (name, m) => {$.GetEntityByPlayerName(name).player.directMessage(m)};$.EntitySay = (e, m) => {e.say(m);};$.EntitySayByPlayerName = (name, m) => {$.GetEntityByPlayerName(name).say(m)};$.SetSpawnPoint = (e, x, y, z) => {e.player.spawnPoint = new Box3Vector3(x, y, z);};$.PracticalFunctions.Portal = (from, to, func = (e) => {}) => {world.querySelector(`.${from}`).onEntityContact(({other}, t = world.querySelector(`.${to}`).position, ds = func) => {other.position.x = t.x;other.position.y = t.y + 1;other.position.z = t.z;ds(other);})};$.PracticalFunctions.SavePoint = (tag, tips = '存档成功', func = (e) => {}) => {world.querySelector(`.${tag}`).onEntityContact(({entity,other}, ps = tips, fun = func) => {if (!other.isPlayer) {return;};other.player.spawnPoint = new Box3Vector3(entity.position.x, entity.position.y, entity.position.z);other.player.directMessage(ps);fun(other);});};$.AttackEntity = (e, conut) => {e.hurt(conut);};$.ForEachAllPlayer = (func) => {world.querySelectorAll('player').forEach((e) => {func(e)})};$.Start =() => {console.clear();console.log('程序开始运行\n已导入SJS v0.1\n--------------------------------------------------\n\n');world.onPlayerJoin(({entity}) => {gr = $.Gamerule.Init;entity.player.CanFly = gr.CanFly;entity.player.spawnPoint = gr.SpawnPoint;entity.enableDamage = gr.CanByAttack;entity.showHealthBar = gr.ShowHpBar;entity.maxHp = gr.MaxHp;entity.hp = gr.Hp;entity.player.spawnPoint = gr.SpawnPoint;entity.player.jumpPower = gr.JumpPower;entity.player.doubleJumpPower = gr.DoubleJumpPower;entity.player.walkSpeed = gr.WalkSpeed;entity.player.runSpeed = gr.RunSpeed;});world.onTick((evt) => {world.querySelectorAll('player').forEach((i) => {if (i.position.y < $.Gamerule.Running.RespawnY) {i.hurt(i.hp);i.position.y = -999;};});});};})($);world.$ = $;'enableDamage enable  ';;
(async function(){


world.onPlayerJoin(async ({entity})=>{

});


})();

2020-04-01T12:17:39 点赞:0

新图求人帮忙搭建 中回复

我来

2020-04-01T16:29:00 点赞:0