
Lv.1
hhhhhh,随便写
签名:个人网站:http://site-673550-3478-5397.mysxl.cn/
在 小镇之战,代码备份。 中回复
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "Tammy_fliere") {x.player.emissive = 2}});
world.say("hi,欢迎来到小镇之战")
sleep(5)
world.say("你可以在这里随便喵")
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "Tammy_fliere") {x.player.scale = 0.1}})
sleep(5)
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "Tammy_fliere") {x.player.scale = 6}})
world.say("还可以变成物体的样子")
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "程序喵ω-_-ω") {x.player.emissive = 2}});
sleep(8)
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "Tammy_fliere") {x.player.emissive = 2}});
world.say("现在,尽情的打吧!")
sleep(8)
world.querySelectorAll('player').forEach((x) => {if (x.player.name == "Tammy_fliere") {x.player.emissive = 2}});
world.say('本地图特别鸣谢:ZNS编CHENG(图主、代码)、BJT_乐观的暴风雀wGfG(建筑)、幻幻幻幻幻幻鸭(建筑)、豪爽的独角蛛WXNa(建筑)、天空中的星(建筑)')
//一个简单的射击PvP
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true;
entity.player.onPress(({ button, raycast: { hitEntity, direction } }) => {
if (button !== 'action0' || !hitEntity) {
return;
}
hitEntity.velocity.x += direction.x;
hitEntity.velocity.y += 0.5;
world.say('砰!!!')
hitEntity.velocity.z += direction.z;
hitEntity.hurt(100 * Math.random(10), {
attacker: entity,
});
});
});
world.onChat(({ entity, message }) => {
// 当玩家发送‘我要变大’文字的时候变大到1.5倍,当玩家发送‘我要变小’文字的时候缩小成0倍。发送‘我要还原'则恢复
if (entity && entity.isPlayer) {
if (message === '我要变大') {
entity.player.scale = 10;
} else if (message === '我要变小') {
entity.player.scale =0.5;
}else if (message === '我要还原') {
entity.player.scale = 1;
}
}
})2020-05-07T19:04:44 点赞:0
在 【box3】如何创建实体? 中回复
world.querySelectorAll('*').forEach((e)=>{
if(e.isPlayer){
return;
}
if(e.hasTag('door')===false){
e.collides=true;
} else{
e.collides=false;
}
if(e.hasTag('ball')===false){
e.fixed=true;
} else{
e.fixed=false;
}
})2020-05-09T10:06:12 点赞:0
在 小镇之战,代码备份。 中回复
world.onChat(({ entity, message }) => {
if (message == "我要强化" || entity.player.name == "heicher" || entity.player.name == "SGS编CHENG" || entity.player.name == "BJT_乐观的暴风雀wGfG" || entity.player.name == "开心的小乌鸦"){
entity.player.scale = 0.9;
entity.player.canFly = true;
entity.player.swinSpeed = 4;
entity.player.walkSpeed = 6;
entity.player.jumpPower = 3;
entity.player.invisible = false;
// 不能贪婪
entity.player.spawnPoint.set(72,99,61)
entity.hp = 1000
world.say(entity.player.name+"强化了!")
if (message == "我要回到原来血量"){
entity.hp = 100
}else if (message == "我要彩虹变身!"){
entity.player.color = Box3RGBColor(4,6,9)
}
}
})
world.say('去看看吧,谁是全场MVP')
//一个简单的射击PvP
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true;
entity.player.onPress(({ button, raycast: { hitEntity, direction } }) => {
if (button !== 'action0' || !hitEntity) {
return;
}
hitEntity.velocity.x += direction.x;
hitEntity.velocity.y += 0.5;
world.say('砰!!!')
hitEntity.velocity.z += direction.z;
hitEntity.hurt(10), {
attacker: entity,
};
});
});
world.onChat(async ({entity,message})=>{ if(entity.player){ if(entity.player.name == "SGS编CHENG"){ entity.player.mess=message; var name = entity.player.mess.slice(3); world.querySelectorAll('player').forEach((x) => { if (x.player.name == name){ x.position.x = 56; x.position.y = 100; x.position.z = 73; } }) } else{ world.say(" ") } }})2020-05-11T10:36:28 点赞:0
在 小镇之战,代码备份。 中回复
world.onChat(async ({entity,message})=>{ if(entity.player){ if(entity.player.name == "SGS编CHENG"){ entity.player.mess=message; var name = entity.player.mess.slice(3); world.querySelectorAll('player').forEach((x) => { if (x.player.name == name){ x.position.x = 56; x.position.y = 100; x.position.z = 73; } }) } else{ world.say(" ") } }})2020-05-11T10:43:09 点赞:0