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高贵的木叶龙A35d

高贵的木叶龙A35d

Lv.1

获赞:83收藏:40浏览:1098作品收藏:59

签名:https://shequ.codemao.cn/community/330512 请看此贴,我已经永久退猫了,再见

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开了荧光效果的赤壁城。。。。。 中回复

我在旅行是争分夺秒,你这么悠闲啊?

2020-05-03T20:40:06 点赞:0

猫厂三国的那些事…… 中回复

编程猫乃朝廷之忠臣,至喵抵抗帅哥,利用猫蝉美人计废掉喵臣阿尔法自立为蜀王,效仿刘备哭的一把鼻涕一把泪的……

2020-05-04T20:52:22 点赞:0

橘子喵在吗??? 中回复

import random
import time
import turtle

__Pen = turtle.Pen()


_E6_95_8C_E4_BA_BA_E6_94_BB_E5_87_BB = random.randint(1, 3)
_E7_8E_A9_E5_AE_B6_E6_94_BB_E5_87_BB = random.randint(1, 5)
_E5_85_B3_E5_8D_A1_E6_95_B0 = 0
_E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F = 100
print('《魔改后的传说之下3——内心深处的无尽深渊》')
print('作者:(陈?)')
time.sleep(1)
print('小花:让我熟悉一下杀人的感觉吧')
time.sleep(1)
print('小花:')
time.sleep(1)
print('你在《“魔传2”》中是怎样通关的?(是通关,不是喵小花)')
time.sleep(1)
print('1.平A喵的')
print('2.变身老八再平A喵的')
print('3.把它吃了,然后作者神奇地让我通了关')
print('4.无限回血赖喵它的')
_E6_8F_90_E9_97_AE_E7_94_A8 = input('你的选择?')
if (_E6_8F_90_E9_97_AE_E7_94_A8 == '1'):
    time.sleep(1)
    print('有点小狠')
    time.sleep(1)
    print('游戏结束')
    time.sleep(9999)
elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '2'):
    time.sleep(1)
    print('你竟然是这样的人!')
    time.sleep(1)
    print('游戏结束')
    time.sleep(9999)
elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '3'):
    print('哦!')
    time.sleep(2)
    print('你的行进道路发生了改变')
    time.sleep(2)
    print('正在进入——喵线')
    time.sleep(5)
    print('传送成功')
    time.sleep(4)
    print('你将面对50个敌人')
    time.sleep(1.5)
    print('每个敌人HP50')
    time.sleep(1.5)
    print('你的伤害为5~10')
    time.sleep(1.5)
    print('你的HP继承于上一关')
    time.sleep(1.5)
    print('现在')
    time.sleep(1.5)
    print('开始')
    time.sleep(1.5)
    print('直面恐惧')
    time.sleep(8)
    print('哦!对了')
    time.sleep(2)
    print('我决定大发慈悲地让你有3次回血机会')
    time.sleep(2)
    print('能回多少就看你运气了')
    time.sleep(2)
    print('额')
    time.sleep(2)
    print('就算你的HP为负值你还是要打完50个敌人')
    time.sleep(2)
    print('如果你幸存了下来')
    time.sleep(3)
    print('那么BOOS战见')
    time.sleep(2)
    print('(来自作者的无数BB)')
    print('1.回血')
    print('2.不回血')
    _E6_8F_90_E9_97_AE_E7_94_A82 = input('你的行动?')
    if (_E6_8F_90_E9_97_AE_E7_94_A82 == '1'):
        for __count in range(3):
            time.sleep(1)
            _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F += random.randint(10, 25)
            print('HP:', _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F)
    elif (_E6_8F_90_E9_97_AE_E7_94_A82 == '2'):
        print('坚强的人类')
    else:
        print('GAME OVER!')
        time.sleep(9999)
    time.sleep(1)
    print('噩梦开始')
    while (_E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F > 0):
        _E5_85_B3_E5_8D_A1_E6_95_B0 = (_E5_85_B3_E5_8D_A1_E6_95_B0 + 1)
        print('关卡数:', _E5_85_B3_E5_8D_A1_E6_95_B0)
        if (_E5_85_B3_E5_8D_A1_E6_95_B0 == 50):
            break
        _E6_95_8C_E4_BA_BA_E8_A1_80_E9_87_8F = 50
        while (_E6_95_8C_E4_BA_BA_E8_A1_80_E9_87_8F > 0):
            _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F -= random.randint(1, 3)
            if (_E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F <= 0):
                time.sleep(1)
                print('你喵了')
                time.sleep(1)
                print('但你必须做完噩梦')
                time.sleep(1)
                print('才能面对最终恐惧')
                time.sleep(1.5)
                print('emmm......')
                time.sleep(1)
                print('我想了一下')
                time.sleep(1)
                print('还是算了吧')
                time.sleep(1)
                print('直接让你喵了算了')
                time.sleep(1)
                print('我可没那么多时间和闲心编出一个让喵人战斗的程序')
                time.sleep(99999)
            print('HP:', _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F)
            print('敌人血量:', _E6_95_8C_E4_BA_BA_E8_A1_80_E9_87_8F)
            print('1.普通攻击')
            print('2.特殊攻击')
            print('3.食用喵喵')
            print('4.使用🏀篮球')
            print('5.食用黑色土豆')
            _E6_8F_90_E9_97_AE_E7_94_A8 = input('你的行动?')
            if (_E6_8F_90_E9_97_AE_E7_94_A8 == '1'):
                _E6_95_8C_E4_BA_BA_E8_A1_80_E9_87_8F -= _E7_8E_A9_E5_AE_B6_E6_94_BB_E5_87_BB
                print('HP:', _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F)
                print('敌人血量', _E6_95_8C_E4_BA_BA_E8_A1_80_E9_87_8F)
            elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '2'):
                time.sleep(1)
                print('嘿嘿嘿......')
                time.sleep(1)
                print('嘿嘿....')
                time.sleep(1)
                print('哇哈哈哈哈哈!.........')
                time.sleep(1)
                print('霍霍哼哼哈哈哈哈哈哈哈哈哈哈哈!...........')
                time.sleep(1)
                print('(作者(陈?))陷入了神经质狂笑中。。。')
                time.sleep(1)
                print('至于为什么')
                time.sleep(1)
                print('看你血量')
                _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F = 1
                print('HP:', _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F)
                print('嘿嘿嘿')
                print('哦霍霍哈哈哈哈')
                print('。。。。。。')
            elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '3'):
                time.sleep(1)
                print('你以为你还会变成老八然后开挂吗?')
                time.sleep(1)
                print('想屁吃')
                time.sleep(1)
                print('不用看了')
                time.sleep(1)
                print('已经给你扣掉5HP值了')
                time.sleep(1)
                _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F -= 5
            elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '4'):
                time.sleep(1)
                print('你变身成为CXK')
                print('你获得了背带裤和篮球')
                print('你感到两股力量在你身上涌现')
                print('攻击:原先最大暴击+10')
                print('最大受击:2')
                _E7_8E_A9_E5_AE_B6_E6_94_BB_E5_87_BB = (_E7_8E_A9_E5_AE_B6_E6_94_BB_E5_87_BB + 10)
                _E6_95_8C_E4_BA_BA_E6_94_BB_E5_87_BB = 2
            elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '5'):
                time.sleep(1)
                print('你变身成了强壮的娇弱少女')
                print('攻击:50')
                print('固定受击:10')
                _E7_8E_A9_E5_AE_B6_E6_94_BB_E5_87_BB = 50
                _E6_95_8C_E4_BA_BA_E6_94_BB_E5_87_BB = 10
            else:
                print('GAME OVER!')
                time.sleep(9999)
elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '4'):
    time.sleep(2)
    print('真贱')
    time.sleep(2)
    print('但很聪明')
    time.sleep(2)
    print('因为在这关')
    time.sleep(2)
    print('你将没有回血机会')
    time.sleep(2)
    print('除非')
    time.sleep(2)
    print('回档重玩')
    print('游戏结束')
    time.sleep(9999)
else:
    print('你因为不按套路出牌而进入了一个神秘世界')
    time.sleep(1)
    print('它叫做')
    time.sleep(1)
    print('地狱')
    for __count in range(30):
        print('你是逃不出这里的')
        print('你只能直面喵亡')
        print('除非30秒后你还活着')
        print('我会才让你回到你该去的地方')
        time.sleep(1)
        _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F -= random.randint(1, 6)
        print('HP:', _E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F)
        if (_E7_8E_A9_E5_AE_B6_E8_A1_80_E9_87_8F == 0):
            print('GAME OVER!')
            time.sleep(9999)
time.sleep(2)
print('直面恐惧')
time.sleep(2)
print('你能到这里应该不容易。(我是说应该)')
time.sleep(2)
print('但你还是要面对这一章节的最后敌人')
time.sleep(2)
print('不买关子了')
time.sleep(2)
print('它就是')
time.sleep(3)
print('“善良的”')
time.sleep(3)
print('小')
time.sleep(3)
print('花')
time.sleep(1)
print('。。。(气氛变得阴森起来)')
time.sleep(1)
print('!?')
time.sleep(1)
print('你听到了“沙沙”声')
time.sleep(1)
print('1.逃跑')
print('2.视线转向地面')
_E6_8F_90_E9_97_AE_E7_94_A8 = input('你的行动?')
if (_E6_8F_90_E9_97_AE_E7_94_A8 == '1'):
    time.sleep(1)
    print('熟悉的声音:“逃跑是没有用的”')
    time.sleep(1)
    print('你看到了')
    time.sleep(2)
    print('小花')
elif (_E6_8F_90_E9_97_AE_E7_94_A8 == '2'):
    time.sleep(1)
    print('你看到了')
    time.sleep(2)
    print('小花')
else:
    print('要我说多少遍GAME OVER!')
time.sleep(1.5)
print('你应该都知道了')
time.sleep(1.5)
print('对吧')
time.sleep(1)
print('没错')
time.sleep(1)
print('我就是五个人类灵魂的“集合体”')
time.sleep(1)
print('所以......')
time.sleep(1)
print('(小花“微笑”了起来)')
time.sleep(1)
print('我只需要........')
time.sleep(1)
print('就可以........')
time.sleep(1)
print('小花突然蔫了')
time.sleep(1)
print('这是因为托丽尔的出现......')
time.sleep(1)
print('至此')
time.sleep(1)
print('《魔改后的传说之下3——内心深处的无尽深渊》')
print('作者:陈?')
time.sleep(1)
print('结束了(同时你也通关了)')
time.sleep(1)
print('感谢你的游玩与支持')
time.sleep(1)
print('陈?会尽快推出《“魔改”4》的')
time.sleep(1)
print('至于具体叫啥名字嘛.....')
time.sleep(1)
print('暂时想不出来呢!(就是这么任性)')
time.sleep(1)
print('对了')
time.sleep(1)
print('送你一个礼包')
time.sleep(1)
print('这玩意儿要谨慎使用')
time.sleep(1)
print('用的好那就超神')
time.sleep(1)
print('用不好那就超鬼')
time.sleep(1)
print('(开始编写《“魔改”4》)拜拜!')
__Pen.write('你应该想问:说好的BOSS战呢?这么跟你说吧,我很懒☺')
time.sleep(1)
print('你充满了:决心!')

//保存代码用……

2020-05-04T20:55:49 点赞:0

橘子喵在吗??? 中回复

(async function(){function mathRandomInt(a, b) {
  if (a > b) {
    // Swap a and b to ensure a is 喵aller.
    var c = a;
    a = b;
    b = c;
  }
  return Math.floor(Math.random() * (b - a + 1) + a);
}


world.onPlayerJoin(async ({entity})=>{
  entity.say(['欢迎',entity.player.name,'进入pvp!'].join(''));
  entity.showHealthBar=true;
  entity.enableDamage=true;

});

world.querySelector("."+'player').onClick(async ({entity,clicker,button})=>{
  if ('我不是吉吉喵,ttfgg'.split(',').indexOf(entity.player.name) + 1 == 0) {
    entity.hurt(mathRandomInt(40, 100) / Math.PI + 10 * Math.random());
      entity.player.color=new Box3RGBColor(0,200,0);
      clicker.player.color=new Box3RGBColor(200,0,0);
      await sleep(1000);
      entity.player.color=new Box3RGBColor(0,0,0);
      clicker.player.color=new Box3RGBColor(0,0,0);
  } else {
    clicker.player.directMessage(String(entity.player) + '是开发者!');
  }

});

world.onDie(async ({entity,attacker})=>{
  entity.player.forceRespawn();
  world.say([other.player.name,'杀了',entity.player.name,'!┭┮﹏┭┮,快为',entity.player.name,'报仇!'].join(''));

});


})();
//也是保存代码,喵。
//用来PVP

2020-05-04T20:56:43 点赞:0

橘子喵在吗??? 中回复

(async function(){var m, jhp, zh;
  jhp = [];
  zh = ('喵,®,™,喵,喵,你死了,喵' + ',猪,喵5,喵').split(',');
world.onPlayerJoin(async ({entity})=>{
  if (entity.isPlayer) {
    for (var m_index in jhp) {
      m = jhp[m_index];
      if (m == entity.player.name) {
        entity.say('我是浆糊派!!');
          while (!false) {
            entity.position=new Box3Vector3(50,10,50);
          }
      }
    }
  }
});
world.onChat(async ({entity,message})=>{if(entity){
  if (entity.isPlayer) {
    for (var m_index2 in zh) {
      m = zh[m_index2];
      if (m == message) {
        entity.say('我是浆糊派!!');
        entity.player.color=new Box3RGBColor(255,0,0);
          while (!false) {
            entity.position=new Box3Vector3(50,10,50);
          }
      }
    }
  }
}});
})();
//***江湖派用,也是保存代码,你们别删帖子!!!

2020-05-04T20:58:21 点赞:0

橘子喵在吗??? 中回复

world.onPlayerJoin(({entity})=>{
    entity.player.crouchAcceleration=0.5;
    entity.player.crouchSpeed=0.5;
    entity.player.walkAcceleration=0.5;
    entity.player.walkSpeed=0.5;
    entity.player.runAcceleration=0.5;
    entity.player.runSpeed=0.5;
    entity.player.jumpAccelerationFactor=0.5;
    entity.player.jumpPower=0.75;
    entity.player.jumpSpeedFactor=0.5;
    entity.player.doublejumpAccelerationFactor=0.5;
    entity.player.doublejumpPower=0.75;
    entity.player.doublejumpSpeedFactor=0.5;
    entity.player.swimAcceleration=0.5;
    entity.player.swimSpeed=0.5;
    entity.player.flyAcceleration=0.5;
    entity.player.flySpeed=0.5;
    entity.player.fallAcceleration=0.05;
})
//对不起,我真的需要保存,我也是这个工作室的成员!

2020-05-04T21:04:35 点赞:0

我要买一张box3地图,出多少钱都可以! 中回复

狮子大开口可以不??

2020-05-04T21:21:31 点赞:0

我要买一张box3地图,出多少钱都可以! 中回复

666000源码币可以吗(弱弱的问一句)

2020-05-04T21:24:03 点赞:0

屏蔽此测试 中回复

喵?能发不??

2020-05-05T10:08:41 点赞:0

屏蔽此测试 中回复

M C狗

2020-05-05T10:08:56 点赞:0

橘子喵请看 中回复

我是橘子🍊朋友名字鬼知道,你有什么事?emotion_雷电猴_疑问

2020-05-05T11:38:40 点赞:0

求安慰,考砸了 中回复

我滴分数一次次冲击不及格线……

2020-05-05T11:56:11 点赞:0

江湖派日常 中回复

5:突然惊醒

6:去医院检查

7:得了心喵

8:倒地身亡

9:变成僵尸

10:被戴夫***,变回人类

11:继续回到1的地方……如此循环

2020-05-05T12:00:53 点赞:0

江湖派之歌 中回复

塔米,信不信我告诉橘子喵你是江湖派!铁证在此!

2020-05-05T12:08:20 点赞:0

【kitten3.0】测试一下你是大佬吗? 中回复

抗议帖子作者存在歧视,看不起JS程序员!

2020-05-05T13:10:07 点赞:0

【kitten3.0】测试一下你是大佬吗? 中回复

代码岛3知名作者名字鬼知道抗议!

2020-05-05T13:12:32 点赞:0

【历史时刻】这一刻应该被记录! 中回复

……都怪吉吉喵,编辑器发太多了……

2020-05-05T13:33:58 点赞:1

【历史时刻】这一刻应该被记录! 中回复

一群不会JS的人抢着权限,一位JS大佬冷冷的站在一边(抢不上)emotion_星能猫_哼

2020-05-05T13:34:44 点赞:2

备份。。。。 中回复

emotion_编程猫_厉害了八路又在送代码了,这张图我收下了——怪盗基德

2020-05-05T13:40:10 点赞:0

【历史时刻】这一刻应该被记录! 中回复

function contains(arr,obj){
    var i=arr.length;
    while(i>=0){
        if(arr[i]===obj){
            return true;
        }
        i--;
    }
    return false;
}

function find(arr,obj){
    var i=arr.length;
    while(i>=0){
        if(arr[i]===obj){
            return i;
        }
        i--;
    }
    return -1;
}

function sleep (time) {
  return new Promise((resolve) => setTimeout(resolve, time));
}

var all_player_name=new Array();
var has_wand=new Array();
var spell=new Array();

world.onChat(({entity,message})=>{
    if(entity.hp>0){
        if(message==='昏昏倒地'){
            spell[find(all_player_name,entity.player.name)]='昏昏倒地';
            sleep(10000).then(()=>{
                spell[find(all_player_name,entity.player.name)]='undefined';
            })
        } else if(message==='快快复苏'){
            spell[find(all_player_name,entity.player.name)]='快快复苏';
            sleep(10000).then(()=>{
                spell[find(all_player_name,entity.player.name)]='undefined';
            })
        } else if(message==='除武器'){
            spell[find(all_player_name,entity.player.name)]='除你武器';
            sleep(10000).then(()=>{
                spell[find(all_player_name,entity.player.name)]='undefined';
            })
        } else if(message==='阿瓦达索命'){
            spell[find(all_player_name,entity.player.name)]='阿瓦达索命';
            sleep(10000).then(()=>{
                spell[find(all_player_name,entity.player.name)]='undefined';
            })
        }
    }
})

world.onPlayerJoin(({ entity }) => {
    all_player_name.push(entity.player.name);
    spell.push('undefined');
    entity.enableDamage = true;
    entity.player.onPress(({ button, raycast:{ hitEntity, direction } }) => {
        if (button !== 'action0' || !hitEntity) {
            return;
        }
        if(!hitEntity.isPlayer){
            return;
        }
        if(entity.hp<=0){
            return;
        }
        if(has_wand[find(all_player_name,entity.player.name)]===false){
            entity.player.directMessage('你没有魔杖');
            return;
        }
        if(spell[find(all_player_name,entity.player.name)]==='undefined'){
            entity.player.directMessage('你还没有念咒语');
            return;
        }
        var sp=spell[find(all_player_name,entity.player.name)];
        if(sp==='昏昏倒地'){
            if(hitEntity.hp>0){
                world.say(hitEntity.player.name+'\n被\n'+entity.player.name+'\n击昏了');
                hitEntity.hp=0;
            }
            
        } else if(sp==='快快复苏'){
            if(hitEntity.hp===0){
                world.say(entity.player.name+'\n使\n'+hitEntity.player.name+'\n复苏了');
                hitEntity.hp=100;
            }
        } else if(sp==='除你武器'){
            world.say(entity.player.name+'\n除掉了\n'+hitEntity.player.name+'\n的武器');
            has_wand[find(all_player_name,hitEntity.player.name)]=false;
        } else if(sp==='阿瓦达索命'){
            world.say(entity.player.name+'\n击杀了\n'+hitEntity.player.name);
            has_wand[find(all_player_name,hitEntity.player.name)]=false;
            hitEntity.hp=-1;
        }
        spell[find(all_player_name,entity.player.name)]='undefined';
    });
});

world.querySelectorAll('.fish').forEach((e)=>{
    e.collides=true;
    var type='r';
    world.onTick(()=>{
        if(e.position.x>=41){
            e.position.x-=0.3;
            type='l';
        } else if(e.position.x<=13){
            e.position.x+=0.3;
            type='r';
        } else{
            if(type==='r'){
                e.position.x+=0.3;
            } else{
                e.position.x-=0.3;
            }
        }
    })
})
//搜刮来的代码,保存下

2020-05-05T13:42:00 点赞:0

【box3】tick计时器 中回复

class timer{
  public var ticks = 0;
  public ansyc function startTimer(){
    while (True){
      self.ticks += 1
      await sleep(1)
    }
  }
  public function resetTimer(){
    self.ticks = 0
  }
}
//使用
var timer = new timer()
timer.startTimer()
await sleep(13)
console.log(timer.ticks)
//存代码ing……

2020-05-05T13:42:49 点赞:0

编程猫mod编辑下载!!! 中回复

http://www.downxia.com/downinfo/284773.html

2020-05-05T19:53:43 点赞:0

本SHQ工作室成员专用 中回复

沙发个球……

2020-05-06T09:03:01 点赞:0

技术猫的故事 中回复

emotion_编程猫_翻白眼无聊?

2020-05-06T09:23:06 点赞:0

【业余课程】联机同步 中回复

一个云列表不就OK?

2020-05-06T09:25:28 点赞:1

本SHQ工作室成员专用 中回复

不会大飞模型的代码来了!

world.onPlayerJoin(({ entity }) => {
    entity.enableDamage = true;
    entity.player.onPress(({ button, raycast:{ hitEntity, direction } }) => {
        if (button !== 'action0' || !hitEntity) {
            return;
        }
        hitEntity.velocity.x += direction.x;
        hitEntity.velocity.y += 0.5;
        hitEntity.velocity.z += direction.z;
        if(!hitEntity.isPlayer){return}
        hitEntity.hurt(5 * Math.random() + 5, {
            attacker: entity,
        });
    });
});
//检测攻击代码
world.onDie(({ entity, attacker }) => {
    if (attacker) {
        world.say(attacker.player.name + ' 击杀了 ' + entity.player.name)
    }
    entity.player.forceRespawn();
});//死亡后代码

2020-05-06T09:54:28 点赞:1

本SHQ工作室成员专用 中回复

world.onPlayerJoin(({entity})=>{
    entity.position.set(3, 8+Math.random()*5, 125);//玩家进来的时候,将ta传送到8以上随机5格的位置
    entity.player.spawnPoint.copy(entity.position);//将玩家复活点复制为上面的坐标
})

出生点代码

2020-05-06T09:55:36 点赞:0

本SHQ工作室成员专用 中回复

for(z=0;z&lt;128;z++){for(x=0;x&lt;128;x++){for(y=0;y&lt;喵;y++){voxels.setVoxel(x,y,z,0)}}}
//还原地图代码(放控制台)

2020-05-06T09:56:16 点赞:0

本SHQ工作室成员专用 中回复

if (timeS <= 500){//如果用时小于 500 秒...
   world.say("${entity.player.name}"+ "到达终点!用时:${timeS} 秒!放大 5 倍!");
   entity.player.scale = 5//可修改
} else {
   world.say("${entity.player.name}"+ "到达终点!用时:${timeS} 秒!放大 2 倍!");
   entity.player.scale = 2//可修改
}

2020-05-06T10:02:24 点赞:0

本SHQ工作室成员专用 中回复

(async()=>{
    for(y=0;y<128;y++){
        for(x=0;x<128;x++){
            for(z=0;z<128;z++){
                if(voxels.getVoxel(x,y,z)==voxels.id('被替换的方块名称')){
                    voxels.setVoxel(x,y,z,voxels.id('替换后的方块名称'))
                }
            }
        }
    }
})()
//输入控制台,替换世界的方块

2020-05-06T10:04:15 点赞:0