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致我们鱼死网破的胜利
在 【忍无可忍,无需再忍】关于近几天有人在论坛** 中回复
一天我在《吉吉喵模拟器》测试
待审核作品30000多,审核设备又很慢还要保证10分钟搞定,不然岛民全退了
我:我终于理解阿吉为啥不回我QQ了,呜呜呜呜呜
2023-02-04T08:57:20 点赞:3
在 【雷柏X神奇代码岛创作节】有史以来最长的获奖名单 中回复
【腾讯文档】创作节奖品收货信息收集https://docs喵form/page/DS2JlV2ZsZ2NJUXRm
(顶上去)
2023-03-17T06:19:49 点赞:0
在 求代码!!!!! 中回复
for (let x = 0;x < voxel.shape.x;x++){
for (let z = 0;z < voxel.shape.z;z++){
voxels.setvoxel(x, 8, z, 'water')
}
}2023-06-01T11:17:54 点赞:0
在 管喵代码(语言指令版) 中回复
const TEST_PLAYER = ['管喵名字']
world.onPlayerJoin(({ entity }) => { if (!TEST_PLAYER.includes(entity.player.name)) return; world.say(`管喵 ${entity.player.name} 来了!!!欢迎ヾ(≧▽≦*)o`); }) var admin = ['管喵名字'] const Admin = ['管喵名字'] world.onChat(({ entity, message }) => { if (entity.isPlayer) { if (message == '还原') { entity.player.scale = 1 entity.player.runSpeed = 1 entity.player.invisible = false entity.player.spectator = false entity.player.color.set(1, 1, 1) entity.player.canFly = false entity.player.showName = true entity.player.emissive = 0 entity.player.shininess = 0; entity.hp= 100 } if (admin.includes(entity.player.name)) { if(message.startsWith('禁言')){ if(message.slice(2)==entity.player.name){ entity.player.directMessage('无法禁言自己,请重新尝试!') }else{ world.querySelectorAll('player').forEach((x)=>{ if(x.player.name == message.slice(2)){ x.player.directMessage('你已被管喵禁言,请等待管喵解除') world.say('有人犯了错,被管喵禁言了!') x.player.muted=true } }) } } if(message.startsWith('解除禁言')){ if(message.slice(4)==entity.player.name){ entity.player.directMessage('无法解除禁言自己,请重新尝试!') }else{ world.querySelectorAll('player').forEach((x)=>{ if(x.player.name == message.slice(4)){ x.player.directMessage('你已被管喵解除禁言') world.say('有人被管喵解除禁言了!') x.player.muted=false } }) } } if(message.startsWith('踢出')){ if(message.slice(3)==entity.player.name){ entity.player.directMessage('无法踢出自己,请重新尝试!') }else if(admin.includes(message.slice(3))){ entity.player.directMessage('无法踢出管喵!') }else { world.querySelectorAll('player').forEach((x)=>{ if(x.player.name == message.slice(3)){ world.say(`${x.player.name} 被管喵踢出了!`) x.player.kick() } }) } } if (message == '变大') { entity.player.scale += 5; world.say(entity.player.name + '管喵变大了') } if (message == '变小') { entity.player.scale += -5; world.say(entity.player.name + '管喵变小了') } if (message == '还原大小') { entity.player.scale = 1; world.say(entity.player.name + '管喵还原了大小') } if (message == '飞行') { entity.player.canFly = true; world.say(entity.player.name + '管喵开启了飞行模式') } if (message == '解除飞行') { entity.player.canFly = false; world.say(entity.player.name + '管喵关闭了飞行模式') } if (message == '加速') { entity.player.walkSpeed += 50 entity.player.runSpeed += 50 entity.player.flySpeed += 50 world.say(entity.player.name + '管喵加速了') } if (message == '隐身') { entity.player.invisible = true; world.say(entity.player.name + '管喵隐身了') } if (message == '现身') { entity.player.invisible = false; world.say(entity.player.name + '管喵现身了') } if (message == '隐藏名字') { entity.player.showName = false; world.say(entity.player.name + '管喵隐藏了名字') } } if (message == '完全隐身') { entity.player.invisible = true; entity.player.showName = false; world.say(entity.player.name + '管喵完全隐身了') } if (message == '显示名字') { entity.player.showName = true; world.say(entity.player.name + '管喵显示了名字') } if (message == '幽灵') { entity.player.spectator = true; world.say(entity.player.name + '管喵开启了幽灵模式') } if (message == '解除幽灵') { entity.player.spectator = false; world.say(entity.player.name + '管喵关闭了幽灵模式') } if (message == '发光') { entity.player.emissive = 1; world.say(entity.player.name + '管喵开启了发光效果') } if (message == '还原发光') { entity.player.emissive = 0; world.say(entity.player.name + '还原了发光效果') } if (message == '反光') { entity.player.shininess = 1; world.say(entity.player.name + '管喵开启了反光效果') } if (message == '还原反光') { entity.player.shininess = 0; world.say(entity.player.name + '管喵还原了反光效果') } if (message == '变红色') { entity.player.color.set(1, 0, 0); world.say(entity.player.name + '管喵变成了红色') } if (message == '变蓝色') { entity.player.color.set(0, 0, 1); world.say(entity.player.name + '管喵变成了蓝色') } if (message == '变绿色') { entity.player.color.set(0, 1, 0); world.say(entity.player.name + '管喵变成了绿色') } if (message == '变紫色') { entity.player.color.set(1, 0, 1); world.say(entity.player.name + '管喵变成了紫色') } if (message == '变黄色') { entity.player.color.set(1, 1, 0); world.say(entity.player.name + '管喵变成了黄色') } if (message == '变浅蓝色') { entity.player.color.set(0, 1, 1); world.say(entity.player.name + '管喵变成了浅蓝色') } if (message == '还原颜色') { entity.player.color.set(1, 1, 1); world.say(entity.player.name + '管喵还原了颜色') } if (message == '瞬移') { shunyi = 1; world.say(entity.player.name + '管喵开启了瞬移') } if (message == '关闭瞬移') { shunyi = 0; world.say(entity.player.name + '管喵关闭了瞬移') } if (message == '全部还原') { entity.player.canFly = false entity.player.showName = true; entity.player.spectator = false; entity.player.invisible = false; entity.player.emissive = 0; entity.player.shininess = 0; entity.player.color.set(1, 1, 1); Object.assign(entity, { particleRate: 250, }); world.say(entity.player.name + '管喵全部还原了'); }; if (message == '关闭粒子特效') { Object.assign(entity, { particleRate: 0, }); world.say(entity.player.name + '关闭了粒子特效');} if (message == '开启粒子特效') { Object.assign(entity, { particleRate: 1000, }); world.say(entity.player.name + '开启了粒子特效');} } }) world.onChat(({ entity, message }) => { if (message === '申请管喵') { entity.player.directMessage('已申请') test_player.onPlayerJoin(({ entity }) => { entity.player.directMessage('已申请') }) } })2023-06-22T09:27:02 点赞:0
在 如果神岛有了货币体系,叫什么会比较好呢? 中回复
盘点岛三各种流行货币:
夸克(超时空对决)
击杀数(梗明星大乱斗)
哈币(哈哈农场)
吉币(吉吉喵模拟器,已停止生产)
恒光币(恒光学院)
2023-07-01T21:10:26 点赞:1