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YDS尹子

Lv.1

Everything happens for a reason.

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签名:https://box3.codemao.cn/u/YDSyinzi

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上一页21 页 / 共 38下一页

【岛3代码入门02】如何创建实体,长出一片青青喵原🌲 中回复

啊这

我又慢了一步

2020-11-01T12:08:19 点赞:0

【岛3-API教程3!】用方块检测,做一片刀山火海🌋 中回复

吉吉喵怎么不把我的地形代码宣传一下

/*
main conditions under here.
copyright YDS���� 2020,All rights reserved. 
*/
var grid={
	x:127,
	y:127,
    z:127,
    sx:70,
    sy:70,
    sz:70
};
var posY=7;
var sealevel=15;
var seed="";
var grassPos=[];
var pointer=0;
var mtD={
    num:10,
    h:7,
    w:6,
    hs:10,
    ws:5,
};



async function mt(position,yZoom,xzZoom){
    for(let tri=-xzZoom*3.14;tri<=xzZoom*3.14;tri+=0.05){
        for(let tri2=-xzZoom*3.14;tri2<=xzZoom*3.14;tri2+=0.05){
            var xh=Math.cos(tri/xzZoom)*yZoom;
            var zh=Math.cos(tri2/xzZoom)*yZoom;
            voxels.setVoxel(position.x+tri,position.y+xh+zh+0.5,position.z+tri2,"grass");
            grassPos[pointer]=position;
            pointer++;
        }
        await sleep(0.3);
    }
};

(async function(){
for(let i=1;i<=mtD.num;i++){
    var position={x:Math.random()*(grid.x-grid.sx)+grid.sx,y:posY,z:Math.random()*(grid.z-grid.sz)+grid.sz};
    var height=mtD.h+Math.random()*mtD.hs;
    var width=mtD.w+Math.random()*mtD.ws;
    await mt(position,height,width);

    world.say("开始生成山"+Math.round(i/mtD.num*1000)/10+"%");
}



for(let i=grid.sx;i<grid.x;i++){
    for(let j=grid.sz;j<grid.z;j++){
        for(let k=0;k<grid.y;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")){
                if(voxels.getVoxel(i,k+1,j)==voxels.id("grass")){
                    voxels.setVoxel(i,k,j,"dirt");
                }else if(voxels.getVoxel(i,k+1,j)==0){
                    for(let ii=position.y;ii<k;ii++){
                        voxels.setVoxel(i,ii,j,"dirt");
                    }
                }
               
            }
        }
        await sleep(1);
       
    }
    if(Math.round(i/0.126)/10%0.5==0){
        world.say("处理中。。。"+Math.round(i/0.126)/10+"%");
    }
    
}

world.say("开始生成水");
for(let i=grid.sx;i<grid.x;i++){
    for(let j=grid.sz;j<grid.z;j++){
        for(let k=0;k<sealevel;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")){
                voxels.setVoxel(i,k,j,"dirt")
            }else if(voxels.getVoxel(i,k,j)==0){
            voxels.setVoxel(i,k,j,"water")
        	}
        }
        
        if(voxels.getVoxel(i,sealevel,j)==voxels.id("grass")){
            voxels.setVoxel(i,sealevel,j,"sand")
        }else if(voxels.getVoxel(i,sealevel,j)==0){
            voxels.setVoxel(i,sealevel,j,"water")
        }
    }
}

})()
/*
extreme conditions under here.
copyright YDS���� 2020,All rights reserved. 
*/





//ice
var snowL=60;
(async function(){
world.say("开始生成雪线");
for(let i=0;i<127;i++){
    for(let j=0;j<127;j++){
        for(let k=snowL;k<127;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")&&Math.random()*1.3<1){
                voxels.setVoxel(i,k,j,"snow")
            }else if(voxels.getVoxel(i,k,j)==voxels.id("dirt")&&Math.random()*1.5<1){
            voxels.setVoxel(i,k,j,"snow")
        	}
        }
    }
}
})()



//tree
function tree(x,y,z){
    if(voxels.getVoxel(x,y,z)!=voxels.id("water")){
       var rand=1;
    for(let i=y+rand;i<y+4+rand;i++){
            voxels.setVoxel(x,i,z,"acacia");
        }
    for(let i=3+rand;i<5+rand;i++){
        for(let j=-2;j<3;j++){
            for(let k=-2;k<3;k++){
                voxels.setVoxel(x+j,y+i,z+k,"green_leaf");
            }
        }
    }
    for(let j=-1;j<2;j++){
        for(let k=-1;k<2;k++){
            voxels.setVoxel(x+j,y+5+rand,z+k,"green_leaf");
        }
    }
    voxels.setVoxel(x-1,y+6+rand,z,"green_leaf");
    voxels.setVoxel(x,y+6+rand,z,"green_leaf");
    voxels.setVoxel(x+1,y+6+rand,z,"green_leaf");
    voxels.setVoxel(x,y+6+rand,z-1,"green_leaf");
    voxels.setVoxel(x,y+6+rand,z+1,"green_leaf");
    }
    
};
(async function(){
for(let i=0;i<127;i++){
    for(let j=0;j<127;j++){
        for(let k=0;k<100;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")){
                if(Math.random()*200<=1){
                    tree(i,k,j);
                }
            }
        }
    }
    await sleep(10);
}

})();
//lamp
(async function(){
for(let i=0;i<127;i++){
    for(let j=0;j<127;j++){
        for(let k=0;k<100;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")&&voxels.getVoxel(i,k+1,j)==0){
                if(Math.random()*200<=1){
                    voxels.setVoxel(i,k,j,"palace_lamp");
                }
            }
        }
    }
    await sleep(10);
}

})();



//grass overFlow
var grid={
    x:127,
    y:127,
    z:127
};
for(let i=0;i<grid.x;i++){
    for(let j=0;j<grid.z;j++){
        for(let k=0;k<grid.y;k++){
            if(voxels.getVoxel(i,k,j)!=0){
                if(voxels.getVoxel(i,k+1,j)!=0&&voxels.getVoxel(i,k,j)==voxels.id("grass")){
                    voxels.setVoxel(i,k,j,"dirt");
                }
               
            }
        }

       
    }

    
}
//all chuLis


for(let i=0;i<127;i++){
    for(let j=0;j<127;j++){
        for(let k=0;k<127;k++){
            if(voxels.getVoxel(i,k,j)==voxels.id("grass")){
                if(voxels.getVoxel(i,k+1,j)!=0){
                    voxels.setVoxel(i,k,j,"dirt");
                }else if(voxels.getVoxel(i,k+1,j)==0){
                    for(let ii=8;ii<k;ii++){
                        voxels.setVoxel(i,ii,j,"dirt");
                    }
                }
            }
        }
    }
}



//single mt
async function mt(position,yZoom,xzZoom){
    for(let tri=-xzZoom*3.14;tri<=xzZoom*3.14;tri+=0.05){
        for(let tri2=-xzZoom*3.14;tri2<=xzZoom*3.14;tri2+=0.05){
            var xh=Math.cos(tri/xzZoom)*yZoom;
            var zh=Math.cos(tri2/xzZoom)*yZoom;
            voxels.setVoxel(position.x+tri,position.y+xh+zh+0.5,position.z+tri2,"grass");
        }
        await sleep(0.3);
    }
};

(async function(){
    var position={x:126,y:6,z:126};
    var height=10;
    var width=10;
    await mt(position,height,width);

    world.say("开始生成山"+Math.round(i/mtD.num*1000)/10+"%");
})()


2020-11-06T20:13:30 点赞:0

【box3】地形定制小店! 中回复

其实最终的目的还是不要被吉吉喵发的帖子追上(滑稽保命)

2020-11-13T20:49:36 点赞:0

【box3】地形定制小店! 中回复

有需求的这样回帖吧:

1.类型:岛or平原or山地or高原or等等等等

2.描述:需要。。河?峡谷?

2020-11-13T20:56:15 点赞:1

新盖的tree,游览破一百出教程(你刷吧你刷吧不怪你) 中回复

我想来康康

2020-11-14T08:46:22 点赞:0

【box3】地形定制小店! 中回复

顶贴dd

2020-11-14T08:51:47 点赞:1

【box3】地形定制小店! 中回复

成果晒图

center_image

center_image

center_image

2020-11-14T10:30:41 点赞:1

【box3】地形定制小店! 中回复

----------------暂时不接订单了,有点忙不过来了-----------------

2020-11-14T18:40:33 点赞:0

TobyPyOnline!在线上运行python! 中回复

toby我邮箱用不了了,完全喵了,和观澜说一下啊啊啊

2020-11-20T20:11:11 点赞:0

【代码岛3.0】风景地图招人 中回复

center_imagew我行吗

2020-11-21T07:33:28 点赞:0

[挖坟项目] 它又双叒叕回来了 中回复

shy看下我的作品——

https://shequ.codemao.cn/community/349783

https://shequ.codemao.cn/community/350135

2020-11-27T19:59:31 点赞:0

【box3】自制地形编辑器对外开放啦! 中回复

有bug请在这里反馈

2020-11-28T09:29:14 点赞:3

【box3】新研究项目透露 中回复

https://box3.cod喵/e/e5dde6555210938137fb

2020-12-04T20:04:19 点赞:0

【box3.0】圣诞地图招人 中回复

本人可提供技术支持

2020-12-05T08:14:56 点赞:0

圣诞小镇招人了⛄有福利哦~🎈 中回复

其他技术支持

2020-12-06T07:05:05 点赞:0

【编程猫】期待2025年! 中回复

一年多了先汇报一下

浏览69126 赞1080

已退编程猫Kitten,正在钻研代码岛3的地形生成

2020-12-06T07:28:02 点赞:3

哇哇哇哇哇哇! 中回复

恭喜!

2020-12-06T07:28:24 点赞:0

代码岛- 教你写代码 周报 第一期 中回复

您是Nemo转代码岛的?

2020-12-06T16:32:57 点赞:0

话说还有几个六位数的远古ID活着呢 中回复

我186272

2020-12-12T09:39:49 点赞:0

【box3】超级峡谷地形发布! 中回复

链接显示的出来那我就不再发一遍了

有任何问题请回复。

(美化)种树代码:

function tree(x,y,z){
    if(voxels.getVoxel(x,y,z)!=voxels.id("water")){var rand=1;
    for(let i=y+rand;i<y+4+rand;i++){voxels.setVoxel(x,i,z,"acacia");}
    for(let i=3+rand;i<5+rand;i++){for(let j=-2;j<3;j++){for(let k=-2;k<3;k++){voxels.setVoxel(x+j,y+i,z+k,"green_leaf");}}}
    for(let j=-1;j<2;j++){for(let k=-1;k<2;k++){voxels.setVoxel(x+j,y+5+rand,z+k,"green_leaf");}}
    voxels.setVoxel(x-1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z,"green_leaf");voxels.setVoxel(x+1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z-1,"green_leaf");voxels.setVoxel(x,y+6+rand,z+1,"green_leaf");
    } 
};
(async function(){
for(let i=0;i<257;i++){
    for(let j=0;j<257;j++){for(let k=0;k<50;k++){if(voxels.getVoxel(i,k,j)==voxels.id("grass")){if(Math.random()*150<=1){
        tree(i,k,j);
    }}}}
    await sleep(10);
}
})();

2020-12-19T09:28:18 点赞:0

【box3】突破:柏林噪音地图生成及代码! 中回复

第二版本代码:

function tree(x,y,z){
    if(voxels.getVoxel(x,y,z)!=voxels.id("water")){var rand=1;
    for(let i=y+rand;i<y+4+rand;i++){voxels.setVoxel(x,i,z,"acacia");}
    for(let i=3+rand;i<5+rand;i++){for(let j=-2;j<3;j++){for(let k=-2;k<3;k++){voxels.setVoxel(x+j,y+i,z+k,"green_leaf");}}}
    for(let j=-1;j<2;j++){for(let k=-1;k<2;k++){voxels.setVoxel(x+j,y+5+rand,z+k,"green_leaf");}}
    voxels.setVoxel(x-1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z,"green_leaf");voxels.setVoxel(x+1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z-1,"green_leaf");voxels.setVoxel(x,y+6+rand,z+1,"green_leaf");
    } 
};
async function spawnTree(){
    for(let i=0;i<257;i++){
    for(let j=0;j<257;j++){for(let k=0;k<50;k++){if(voxels.getVoxel(i,k,j)==voxels.id("grass")){if(Math.random()*150<=1){
        tree(i,k,j);
    }}}}
    await sleep(10);
}
}

var noise = {};
function Cor(x, y, z) {
    this.x = x; this.y = y; this.z = z;
}

Cor.prototype.dot2 = function (x, y) {
    return this.x * x + this.y * y;
};

Cor.prototype.dot3 = function (x, y, z) {
    return this.x * x + this.y * y + this.z * z;
};

var Cor3 = [new Cor(1, 1, 0), new Cor(-1, 1, 0), new Cor(1, -1, 0), new Cor(-1, -1, 0),
new Cor(1, 0, 1), new Cor(-1, 0, 1), new Cor(1, 0, -1), new Cor(-1, 0, -1),
new Cor(0, 1, 1), new Cor(0, -1, 1), new Cor(0, 1, -1), new Cor(0, -1, -1)];

var p = [151, 160, 137, 91, 90, 15,
    131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
    190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
    88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
    77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244,
    102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
    135, 130, 116, 188, 159, 86, 1喵, 100, 109, 198, 173, 186, 3, 喵, 52, 217, 226, 250, 124, 123,
    5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
    223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
    129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
    251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
    49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254,
    138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180];
// var p=20;
// To remove the need for index wrapping, double the permutation table length
var perm = new Array(512);
var CorP = new Array(512);

// This isn't a very good seeding function, but it works ok. It supports 2^16
// different seed values. Write something better if you need more seeds.
noise.seed = function (seed) {
    if (seed > 0 && seed < 1) {
        // Scale the seed out
        seed *= 65536;
    }

    seed = Math.floor(seed);
    if (seed < 256) {
        seed |= seed << 8;
    }

    for (var i = 0; i < 256; i++) {
        var v;
        if (i & 1) {
            v = p[i] ^ (seed & 255);
            // v = p^ (seed & 255);
        } else {
            v = p[i] ^ ((seed >> 8) & 255);
            // v = p^ ((seed >> 8) & 255);
        }

        perm[i] = perm[i + 256] = v;
        CorP[i] = CorP[i + 256] = Cor3[v % 12];
    }
};

noise.seed(20);

// Skewing and unskewing factors for 2, 3, and 4 dimensions
var F2 = 0.5 * (Math.sqrt(3) - 1); var G2 = (3 - Math.sqrt(3)) / 6; var F3 = 1 / 3; var G3 = 1 / 6;
// ##### Perlin noise stuff

function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
function lerp(a, b, t) { return (1 - t) * a + t * b; }

// 3D Perlin Noise
noise.perlin3 = function (x, y, z) {
    // Find unit grid cell containing point
    var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
    // Get relative xyz coordinates of point within that cell
    x = x - X; y = y - Y; z = z - Z;
    // Wrap the integer cells at 255 (喵aller integer period can be introduced here)
    X = X & 255; Y = Y & 255; Z = Z & 255;

    // Calculate noise contributions from each of the eight corners
    var n000 = CorP[X + perm[Y + perm[Z]]].dot3(x, y, z);
    var n001 = CorP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
    var n010 = CorP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
    var n011 = CorP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
    var n100 = CorP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
    var n101 = CorP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
    var n110 = CorP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
    var n111 = CorP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);

    // Compute the fade curve value for x, y, z
    var u = fade(x);
    var v = fade(y);
    var w = fade(z);

    // Interpolate
    return lerp(
        lerp(
            lerp(n000, n100, u),
            lerp(n001, n101, u), w),
        lerp(
            lerp(n010, n110, u),
            lerp(n011, n111, u), w),
        v);
};

// var canvas = document.getElementsByTagName('canvas')[0];
var canvas = {};
canvas.width = 257;
canvas.height = 257;



// var image = ctx.createImageData(canvas.width, canvas.height);
// var data = image.data;

var height = Math.random() * 20;
var watl = 25;
var basic = 5;
async function drawFrame() {
    var start = Date.now();
    // Cache width and height values for the canvas.
    var cWidth = canvas.width;
    var cHeight = canvas.height;
    var zoom = 20;
    var max = -Infinity, min = Infinity;
    var noisefn = noise.perlin3;
    for (var x = 0; x < cWidth; x++) {
        for (var y = 0; y < cHeight; y++) {
            var value = noisefn(x / zoom, y / zoom, height);


            value = (1 + value) * 1.1 * 28;


            if (max < value) max = value;
            if (min > value) min = value;
            if (value - basic < watl) {
                for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") }
                for (let i = value - basic; i <= watl; i++) { voxels.setVoxel(x, i, y, "water") }
            }
            else {
                // if (Math.round(value - basic) == watl||Math.round(value - basic) == watl-1) voxels.setVoxel(x, value - basic, y, "sand")
                if (value - basic > watl) voxels.setVoxel(x, value - basic, y, "grass")
                for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") }
            }
        }
        if (x % 20 == 0)
            await sleep(200);
        world.say("terrain spawning..." + Math.round(x / cWidth * 1000) / 10 + "%")
        
    }
    spawnTree();
    height += 0;
}
drawFrame();

2020-12-31T21:28:00 点赞:0

海滩上的城市——代码岛招人 中回复

HI

2021-01-02T08:29:17 点赞:0

【BOX3.0】哈哈农场大合照 中回复

怎么可以少了我(滑稽)

2021-01-02T08:33:07 点赞:0

求组队【加入团队QAQ】【岛三】 中回复

哈罗

2021-01-02T08:33:33 点赞:1

海滩上的城市——代码岛招人 中回复

我来康康

2021-01-03T16:00:19 点赞:0

防血衣!! 中回复

我和(几个队友)与血衣扛了整个暑假

三次打败(还行)

寒假联手继续

2021-01-03T18:34:18 点赞:0

【血衣】千鸟城受损 中回复

我想问一下你有没有给任何人管理员权限

如果是,那么事情很简单,可能是有血衣假扮正常人要权限

如果不是,那么事情就大了

2021-01-15T15:11:34 点赞:0

我,影子今天重新归来! 中回复

?
 

2021-01-15T19:24:18 点赞:0

【岛3更新】潜力新作版块上线,谁是下一个上首页的幸运儿? 中回复

前排

2021-01-15T19:27:52 点赞:0

【box3】岛三崩了? 中回复

据我有限的前端积累这貌似有可能是服务器出了点小问题

2021-01-15T19:29:08 点赞:0