
Lv.1
在 岛三招高级建筑师,代码师(不限级别) 中回复
急招!急招合作伙伴!
https://box3.codemao.cn/e/738957894c05acec3b2b?p=yShRbKdA喵0Mro1%2FqJXGT9%2FKOWplf70cZAhw5i0nS2A4aK%2BC%2FYMAt喵250cmlidXRvcg%3D%3D
(大富翁主题的,招代码师及建筑师)
2023-01-06T17:36:45 点赞:0
在 岛三急招人!!! 中回复
var admin = ['TQ.喜悦的天狗ao','天无灵应','dhdhdhkdh','追光者3p',]
const Admin = ['TQ.喜悦的天狗ao','天无灵应','dhdhdhkdh','追光者3p',]
world.onChat(({ entity, message }) => {
if (entity.isPlayer) {
if (message == '还原') {
entity.player.scale = 1
entity.player.runSpeed = 1
entity.player.invisible = false
entity.player.spectator = false
entity.player.color.set(1, 1, 1)
entity.player.canFly = false
entity.player.showName = true
entity.player.emissive = 0
entity.player.shininess = 0;
entity.hp= 100
}
if (admin.includes(entity.player.name)) {
if(message.startsWith('禁言')){
if(message.slice(2)==entity.player.name){
entity.player.directMessage('无法禁言自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(2)){
x.player.directMessage('你已被管喵禁言,请等待管喵解除')
world.say('有人犯了错,被管喵禁言了!')
x.player.muted=true
}
})
}
}
if(message.startsWith('解除禁言')){
if(message.slice(4)==entity.player.name){
entity.player.directMessage('无法解除禁言自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(4)){
x.player.directMessage('你已被管喵解除禁言')
world.say('有人被管喵解除禁言了!')
x.player.muted=false
}
})
}
}
if (admin.includes(entity.player.name)) {
if(message.startsWith('解除')){
if(message.slice(2)==entity.player.name){
entity.player.directMessage('无法解除自己,请重新尝试!')
}else{
world.querySelectorAll('player').forEach((x)=>{
if(x.player.name == message.slice(2)){
entity.player.scale += -5
}
})
}
}
}
if (message == '变大') { entity.player.scale += 5; world.say(entity.player.name + '管喵变大了') }
if (message == '变小') { entity.player.scale += -5; world.say(entity.player.name + '管喵变小了') }
if (message == '还原大小') { entity.player.scale = 1; world.say(entity.player.name + '管喵还原了大小') }
if (message == '飞行') { entity.player.canFly = true; world.say(entity.player.name + '管喵开启了飞行模式') }
if (message == '解除飞行') { entity.player.canFly = false; world.say(entity.player.name + '管喵关闭了飞行模式') }
if (message == '加速') {
entity.player.walkSpeed += 50
entity.player.runSpeed += 50
entity.player.flySpeed += 50
world.say(entity.player.name + '管喵加速了')
}
if (message == '隐身') { entity.player.invisible = true; world.say(entity.player.name + '管喵隐身了') }
if (message == '现身') { entity.player.invisible = false; world.say(entity.player.name + '管喵现身了') }
if (message == '隐藏名字') { entity.player.showName = false; world.say(entity.player.name + '管喵隐藏了名字') }
}
if (message == '完全隐身') { entity.player.invisible = true; entity.player.showName = false; world.say(entity.player.name + '管喵完全隐身了') }
if (message == '显示名字') { entity.player.showName = true; world.say(entity.player.name + '管喵显示了名字') }
if (message == '幽灵') { entity.player.spectator = true; world.say(entity.player.name + '管喵开启了幽灵模式') }
if (message == '解除幽灵') { entity.player.spectator = false; world.say(entity.player.name + '管喵关闭了幽灵模式') }
if (message == '发光') { entity.player.emissive = 1; world.say(entity.player.name + '管喵开启了发光效果') }
if (message == '还原发光') { entity.player.emissive = 0; world.say(entity.player.name + '还原了发光效果') }
if (message == '反光') { entity.player.shininess = 1; world.say(entity.player.name + '管喵开启了反光效果') }
if (message == '还原反光') { entity.player.shininess = 0; world.say(entity.player.name + '管喵还原了反光效果') }
if (message == '变红色') { entity.player.color.set(1, 0, 0); world.say(entity.player.name + '管喵变成了红色') }
if (message == '变蓝色') { entity.player.color.set(0, 0, 1); world.say(entity.player.name + '管喵变成了蓝色') }
if (message == '变绿色') { entity.player.color.set(0, 1, 0); world.say(entity.player.name + '管喵变成了绿色') }
if (message == '变紫色') { entity.player.color.set(1, 0, 1); world.say(entity.player.name + '管喵变成了紫色') }
if (message == '变黄色') { entity.player.color.set(1, 1, 0); world.say(entity.player.name + '管喵变成了黄色') }
if (message == '变浅蓝色') { entity.player.color.set(0, 1, 1); world.say(entity.player.name + '管喵变成了浅蓝色') }
if (message == '还原颜色') { entity.player.color.set(1, 1, 1); world.say(entity.player.name + '管喵还原了颜色') }
if (message == '瞬移') { shunyi = 1; world.say(entity.player.name + '管喵开启了瞬移') }
if (message == '关闭瞬移') { shunyi = 0; world.say(entity.player.name + '管喵关闭了瞬移') }
if (message == '全部还原') {
entity.player.canFly = false
entity.player.showName = true;
entity.player.spectator = false;
entity.player.invisible = false;
entity.player.emissive = 0;
entity.player.shininess = 0;
entity.player.color.set(1, 1, 1);
Object.assign(entity, { particleRate: 250, });
world.say(entity.player.name + '管喵全部还原了');
};
if (message == '关闭粒子特效') { Object.assign(entity, { particleRate: 0, }); world.say(entity.player.name + '关闭了粒子特效');}
if (message == '开启粒子特效') { Object.assign(entity, { particleRate: 1000, }); world.say(entity.player.name + '开启了粒子特效');}
}
})
world.onChat(({ entity, message }) => {
if (message === '申请管喵') {
entity.player.directMessage('已申请')
test_player.onPlayerJoin(({ entity }) => {
entity.player.directMessage('已申请')
})
}
})
2023-01-07T12:04:04 点赞:1
在 ↓【惊艳】岛三出积木转代码的工具了?!(链接在下方,贴里的内容挺有意思的的,可以先看看贴里的内容) 中回复
实测不好用,会报错。建议大家还是去多学学js吧。
2023-01-07T20:50:21 点赞:3
在 请问有没有人知道让电梯自动运行(不管有没有人一直运行)的代码? 中回复
const elevator= world.querySelector('#电梯')
elevator.fixed =true
elevator.collides = true
const pos =elevator.position
const ani=elevator.animate([//1+5+1+2-9,总时间被切成9份
{ position:pos,duration:5},// 1/9 的时间停留在地面
{ position: pos,duration: 5 },// 5/
{position:pos.add({ x:0,y:54,z:0}),duration: 5 },// 1/9 的时间停留在楼顶
{position:pos.add({ x:0,y:54,z:0}),duration:0.1 },// 2/9 的时间从楼顶回到地
],{
duration:16*15.1,//播放一个循环共用时9秒(系统默认每秒16帧)
iterations:1000000,//动画只播放100次
direction:Box3AnimationDirection.WRAP,//让动画实体从终点回到起点
})2023-01-16T16:46:51 点赞:0
在 重启代码求助 中回复
var admin = Admin
world.onChat(({ entity, message }) => {
if (admin.includes(entity.player.name)) {
world.onChat(l=>l.message=="重启"?db.sql([""], ""):0);
}
2023-02-19T11:53:14 点赞:0
在 谁会写与公海开船相同的代码??? 中回复
world.onPlayerJoin(async({entity})=>{
entity.jumpcounttime = 2
entity.player.onPress(async({button})=>{
if(button === Box3ButtonType.ACTION1){
if (Admin.includes(entity.player.name)) {
entity.option2 = ['视角切换','到玻璃穹顶观战区','到挂机房','到游戏区','到管理员中心','观战他人','到大厅','打开&关闭大门'];
entity.sf = ['管理员'];
} else {
entity.option2 = ['视角切换','到玻璃穹顶观战区','到挂机房'];
entity.sf = ['玩家']
}
const result = await entity.player.dialog({
type: Box3DialogType.SELECT,
content:`@${entity.sf} 你的boxID: ${entity.player.boxId}\n你的userKey: ${entity.player.userKey}\n你的背包\n金币:${entity.jinbi}\n金元宝:${entity.jinyuanbao}\n卡片:${entity.cardList}`,
title: `${entity.player.name}(${entity.sf})的控制面板`,
options: entity.option2,
})
if(!result)return;
switch(result.index){
case 0:
if(entity.player.cameraMode === 'follow'){
entity.player.cameraMode = 'fps';
}else{
entity.player.cameraMode = 'follow';
}
break;
case 1:
entity.position.set(128,喵,128)
entity.jumpcounttime = 2
break;
case 2:
entity.position.set(21.5,3,16.5)
entity.jumpcounttime = 2
break;
case 3:
entity.position.set(129,10,15)
entity.jumpcounttime = 2
break;
case 4:
entity.position.set(128,54,128)
entity.jumpcounttime = 2
break;
case 5:
var players = world.querySelectorAll('player')
var names = []
for (const i in players) {
names.push(players[i].player.name)
}
const result14 = await entity.player.dialog({
type: Box3DialogType.SELECT,
lookEye: entity.player.position,
content: '请问你要看谁?',
options: names,
})
if(!result14 || result14 === null){
entity.player.directMessage('取消交互');
entity.player.disableInputDirection=BOx3InputDirection.BOTH;
}
world.querySelectorAll('player').forEach((x) => {
if(x.player.name == result14.value){
x.player.directMessage(`${entity.player.name}正在看你...................`)
entity.player.cameraEntity = x;
}
});
break;
case 6:
entity.position.set(129,10,7)
entity.jumpcounttime = 2
break;
case 7:
world.querySelectorAll('.门').forEach((e) => {//带有标签“门”的模型
if (e.open == 0) {//如果门关的
e.open = 1//设为开
e.position.x -= 3.8//将X-2(移到门框边缘)
} else if (e.open == 1) {//如果门开的
e.open = 0//设为关
e.position.x += 3.8//把门X坐标拉回来
}
})
}
}
})
})2023-03-19T07:52:19 点赞:0
在 有个叫血衣的毁图真谢谢你*************** 中回复
太可怕了!下面这段代码好可怕!
for(;;){
for(;;){
for(;;){
for(;;){
for(;;){
world.say()
}
}
}
}
}2023-04-01T23:12:16 点赞:0
在 【事态再次升级,地图完全送了!!!】未发布地图 全民喵战 被删光代码,毁图 !!!!!! 中回复
太可怕了!(
for(;;){
for(;;){
for(;;){
for(;;){
for(;;){
world.say()
}
}
}
}
}
)
2023-04-01T23:16:55 点赞:0
在 重复执行,等待1秒,发一次广播怎么写? 中回复
async function GB (){
await sleep (20000)
world.say('输入/help即可获取帮助')
await sleep (20000)
world.say('如果有玩家作弊,乱使用管理员特权,骂人,请举报玩家,举报后有80%获得管理员(情况越严重越有可能获得哦)')
}
GB()2023-04-03T19:53:32 点赞:0