
Lv.1
bcm也是走下坡路了 没以前那味了
签名:随兴而做作品,在玩崩铁和原神,玩B服原神的可以加我UID520274527
在 【限时福利】吉吉喵含泪送限量编程猫皮肤! 中回复
一起来玩https://box3.codemao.cn/p/master-circuit?recommend_by=12766023
2021-10-01T13:43:12 点赞:0
在 【限时福利】吉吉喵含泪送限量编程猫皮肤! 中回复
awa,获得编程猫皮肤越来越难了,下次建议把获得皮肤的条件改成:找到官方地图的XXX彩蛋
并且获得编程猫皮肤的时间改成圣诞节啊啊啊,不然我早退了aaa
2021-10-01T14:03:39 点赞:0
在 【限时福利】吉吉喵含泪送限量编程猫皮肤! 中回复
一起来玩https://box3.cod喵/p/master-circuit?recommend_by=12766023
2021-10-01T16:20:19 点赞:0
在 【限时福利】吉吉喵含泪送限量编程猫皮肤! 中回复
一起来玩https://box3.cod喵/p/master-circuit?recommend_by=12766023 凑凑吧,我想要皮肤
2021-10-01T17:14:35 点赞:1
在 【限时福利】吉吉喵含泪送限量编程猫皮肤! 中回复
一起来玩https://box3.cod喵/p/master-circuit?recommend_by=12766023 就差最后一个了,凑凑凑
2021-10-02T08:03:54 点赞:0
在 among us 灵感:投票环节 中回复
中文: /*正片开始~ red:哈哈 nanays:哈哈 blue:哈哈 you:呵呵蓝色 danny:内鬼必胜~ red已投票。 nanays已投票。 blue已投票。 danny已投票。 you已投票。 danny是内鬼。 内鬼blue杀死了nanays。 blue看见nanays喵了,开始讨论。 red:blue死定了~ blue哈哈 red已投票。 you已投票。 blue已投票。 blue是内鬼。 船员胜利。 */
2021-10-06T20:13:58 点赞:0
在 【BOX3】《太空狼人杀》招管喵了! 中回复
申请管喵
我已经在地图评论区敲了99次,你看见了吧?
能不能回答问题申请?
我要。。。
问题:原名叫什么?
答案:Among us或在我们之中
问题:在哪里有原版游戏?
答案:Steam、4399游戏盒和233乐园都有
2021-11-21T18:13:45 点赞:0
在 【新API公布】【提前爆料】这将是一次史无前例的大更新 中回复
//所有部位隐形代码
world.onPlayerJoin(({entity})=>{
entity.player.skinInvisible.head = true
entity.player.skinInvisible.rightHand = true
entity.player.skinInvisible.leftHand = true
entity.player.skinInvisible.hips = true
entity.player.skinInvisible.leftFoot = true
entity.player.skinInvisible.rightFoot = true
entity.player.skinInvisible.torso = true
entity.player.skinInvisible.neck = true
entity.player.skinInvisible.leftLowerArm = true
entity.player.skinInvisible.leftLowerLeg = true
entity.player.skinInvisible.leftShoulder = true
entity.player.skinInvisible.leftUpperArm = true
entity.player.skinInvisible.rightLowerArm = true
entity.player.skinInvisible.rightLowerLeg = true
entity.player.skinInvisible.rightShoulder = true
entity.player.skinInvisible.rightUpperArm = true
entity.player.skinInvisible.leftUpperLeg = true
entity.player.skinInvisible.rightUpperLeg = true
entity.player.showName = false
})2021-11-28T15:22:53 点赞:0
在 [喵] 萌新也能做PVP地图了? 中回复
;((args) => { let solids = args[1].split(','); let liquids = args[3].split(',');world.onTick(({ tick }) => { if (tick % args[0] ? args : 1 == 0) { for (let x = 0; x <= 128; x++) { for (let y = 0; y <= 128; y++) { for (let z = 0; z <= 128; z++) { if (solids.includes(voxels.name(voxels.getVoxelId(x, y, z))) && voxels.getVoxelId(x, y - 1, z) == voxels.id('air') && y > 0) { voxels.setVoxel(x, y - 1, z, voxels.getVoxelId(x, y, z));voxels.setVoxel(x, y, z, 0); } if (args[2]) { if (liquids.includes(voxels.name(voxels.getVoxelId(x, y, z))) && voxels.getVoxelId(x, y - 1, z) == voxels.id('air')) { voxels.setVoxel(x, y - 1, z, voxels.getVoxelId(x, y, z)); } else if (liquids.includes(voxels.name(voxels.getVoxelId(x, y, z)))) { if (voxels.getVoxelId(x - 1, y, z) == voxels.id('air')) { voxels.setVoxel(x - 1, y, z, voxels.getVoxelId(x, y, z)); } if (voxels.getVoxelId(x + 1, y, z) == voxels.id('air')) { voxels.setVoxel(x + 1, y, z, voxels.getVoxelId(x, y, z)); } if (voxels.getVoxelId(x, y, z - 1) == voxels.id('air')) { voxels.setVoxel(x, y, z - 1, voxels.getVoxelId(x, y, z)); } if (voxels.getVoxelId(x, y, z + 1) == voxels.id('air')) { voxels.setVoxel(x, y, z + 1, voxels.getVoxelId(x, y, z)); } } } } } } } }); })([1,"one,red,black",true,"water"]);2021-12-10T18:53:42 点赞:0
在 【box3】突破:柏林噪音地图生成及代码! 中回复
控制台代码:
function tree(x,y,z){
if(voxels.getVoxel(x,y,z)!=voxels.id("water")){var rand=1;
for(let i=y+rand;i<y+4+rand;i++){voxels.setVoxel(x,i,z,"acacia");};
for(let i=3+rand;i<5+rand;i++){for(let j=-2;j<3;j++){for(let k=-2;k<3;k++){voxels.setVoxel(x+j,y+i,z+k,"green_leaf");}}};
for(let j=-1;j<2;j++){for(let k=-1;k<2;k++){voxels.setVoxel(x+j,y+5+rand,z+k,"green_leaf");}};
voxels.setVoxel(x-1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z,"green_leaf");voxels.setVoxel(x+1,y+6+rand,z,"green_leaf");voxels.setVoxel(x,y+6+rand,z-1,"green_leaf");voxels.setVoxel(x,y+6+rand,z+1,"green_leaf");
} ;
};
async function spawnTree(){
for(let i=0;i<257;i++){
for(let j=0;j<257;j++){for(let k=0;k<50;k++){if(voxels.getVoxel(i,k,j)==voxels.id("grass")){if(Math.random()*150<=1){
tree(i,k,j);
}}}};
await sleep(10);
};
};
var noise = {};
function Cor(x, y, z) {
this.x = x; this.y = y; this.z = z;
};
Cor.prototype.dot2 = function (x, y) {
return this.x * x + this.y * y;
};
Cor.prototype.dot3 = function (x, y, z) {
return this.x * x + this.y * y + this.z * z;
};
var Cor3 = [new Cor(1, 1, 0), new Cor(-1, 1, 0), new Cor(1, -1, 0), new Cor(-1, -1, 0),
new Cor(1, 0, 1), new Cor(-1, 0, 1), new Cor(1, 0, -1), new Cor(-1, 0, -1),
new Cor(0, 1, 1), new Cor(0, -1, 1), new Cor(0, 1, -1), new Cor(0, -1, -1)];
var p = [151, 160, 137, 91, 90, 15,
131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244,
102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
135, 130, 116, 188, 159, 86, 1喵, 100, 109, 198, 173, 186, 3, 喵, 52, 217, 226, 250, 124, 123,
5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254,
138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180];
var perm = new Array(512);
var CorP = new Array(512);
noise.seed = function (seed) {
if (seed > 0 && seed < 1) {
seed *= 65536;
};
seed = Math.floor(seed);
if (seed < 256) {
seed |= seed << 8;
};
for (var i = 0; i < 256; i++) {
var v;
if (i & 1) {
v = p[i] ^ (seed & 255);
} else {
v = p[i] ^ ((seed >> 8) & 255);
};
perm[i] = perm[i + 256] = v;
CorP[i] = CorP[i + 256] = Cor3[v % 12];
};
};
noise.seed(20);
var F2 = 0.5 * (Math.sqrt(3) - 1); var G2 = (3 - Math.sqrt(3)) / 6; var F3 = 1 / 3; var G3 = 1 / 6;
function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); };
function lerp(a, b, t) { return (1 - t) * a + t * b; };
noise.perlin3 = function (x, y, z) {
var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z);
x = x - X; y = y - Y; z = z - Z;
X = X & 255; Y = Y & 255; Z = Z & 255;
var n000 = CorP[X + perm[Y + perm[Z]]].dot3(x, y, z);
var n001 = CorP[X + perm[Y + perm[Z + 1]]].dot3(x, y, z - 1);
var n010 = CorP[X + perm[Y + 1 + perm[Z]]].dot3(x, y - 1, z);
var n011 = CorP[X + perm[Y + 1 + perm[Z + 1]]].dot3(x, y - 1, z - 1);
var n100 = CorP[X + 1 + perm[Y + perm[Z]]].dot3(x - 1, y, z);
var n101 = CorP[X + 1 + perm[Y + perm[Z + 1]]].dot3(x - 1, y, z - 1);
var n110 = CorP[X + 1 + perm[Y + 1 + perm[Z]]].dot3(x - 1, y - 1, z);
var n111 = CorP[X + 1 + perm[Y + 1 + perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
var u = fade(x);
var v = fade(y);
var w = fade(z);
return lerp(
lerp(
lerp(n000, n100, u),
lerp(n001, n101, u), w),
lerp(
lerp(n010, n110, u),
lerp(n011, n111, u), w),
v);
};
var canvas = {};
canvas.width = 257;
canvas.height = 257;
var height = Math.random() * 20;
var watl = 25;
var basic = 5;
async function drawFrame() {
var start = Date.now();
var cWidth = canvas.width;
var cHeight = canvas.height;
var zoom = 20;
var max = -Infinity, min = Infinity;
var noisefn = noise.perlin3;
for (var x = 0; x < cWidth; x++) {
for (var y = 0; y < cHeight; y++) {
var value = noisefn(x / zoom, y / zoom, height);
value = (1 + value) * 1.1 * 28;
if (max < value) max = value;
if (min > value) min = value;
if (value - basic < watl) {
for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") };
for (let i = value - basic; i <= watl; i++) { voxels.setVoxel(x, i, y, "water") };
}
else {
if (Math.round(value - basic) == watl||Math.round(value - basic) == watl-1) voxels.setVoxel(x, value - basic, y, "sand");
if (value - basic > watl) voxels.setVoxel(x, value - basic, y, "grass");
for (let i = 0; i < value - basic - 1; i++) { voxels.setVoxel(x, i, y, "dirt") };
};
};
if (x % 20 == 0);
await sleep(200);
world.say("terrain spawning..." + Math.round(x / cWidth * 1000) / 10 + "%");
}
spawnTree();
height += 0;
}
drawFrame();2021-12-12T20:23:06 点赞:0