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葡萄苏打水一文仔

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船星游戏《植物大战僵尸-简约-测试版》现已开坑!去吧,我的肝!一天一更!

获赞:398收藏:81浏览:5036作品收藏:22

签名:兄弟们,更新好累呀!

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【Python作品分享】飞机大战 中回复

还行嘛,加油喔!

我最近在学python的爬虫,脑子快炸了!交个朋友!

还你一段我的飞机大战代码吧!(也算一道题,因为是半成品,素材自己去找)

没有注释,看看品你的实力能不能把他编完

import pygame,time,random
from pygame.constants import *
class HeroPlane(pygame.sprite.Sprite):
    def __init__(self,screen):
        pygame.sprite.Sprite.__init__(self)
        self.z = 0
        self.player = pygame.image.load("./material/player.png")
        self.rect = self.player.get_rect()
        self.rect.topleft = [210,600]
        self.x = 210
        self.y = 600
        self.screen = screen
        self.bullets = pygame.sprite.Group()
    def key_control(self):
        key_pressed = pygame.key.get_pressed()
        if key_pressed[K_w] or key_pressed[K_UP]:
            self.rect.top -= 7.5
        if key_pressed[K_s] or key_pressed[K_DOWN]:
            self.rect.bottom += 7.5
        if key_pressed[K_a] or key_pressed[K_LEFT]:
            self.rect.left -= 7.5
        if key_pressed[K_d] or key_pressed[K_RIGHT]:
            self.rect.right += 7.5
        if key_pressed[K_SPACE]:
            bullet = Bullet(self.screen,self.rect.left,self.rect.top)
            if self.z > 10:
                self.bullets.add(bullet)
                self.z = 0
            else:
                self.z += 1
    def update(self):
        self.key_control()
        self.display()
    def display(self):
        self.screen.blit(self.player,self.rect)
        self.bullets.update()
        self.bullets.draw(self.screen)
class EnemyPlane(pygame.sprite.Sprite):
    def __init__(self,screen):
        pygame.sprite.Sprite.__init__(self)
        self.z = 0
        self.player = pygame.image.load("./material/enemyplane1.png")
        self.rect = self.player.get_rect()
        self.rect.topleft = [0,0]
        self.x = 210
        self.y = 600
        self.screen = screen
        self.bullets = pygame.sprite.Group()
        self.direction = "right"
    def update(self):
        self.display()
        self.auto_move()
        self.auto_fire()
    def display(self):
        self.screen.blit(self.player,self.rect)
        self.bullets.update()
        self.bullets.draw(self.screen)
    def auto_move(self):
        if self.direction == "right":
            self.rect.right += 10
        elif self.direction == "left":
            self.rect.right -= 10
        if self.rect.right > 430:
            self.direction = "left"
        elif self.rect.right < 0:
            self.direction = "right"
        self.y += 3.5
    def auto_fire(self):
        if random.randint(1,25) == 1:
            bullet = EnemyBullet(self.screen, self.rect.left, self.rect.top)
            self.bullets.add(bullet)
class Bullet(pygame.sprite.Sprite):
    def __init__(self,screen,x,y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load('./material/bullet.png')
        self.rect = self.image.get_rect()
        self.rect.topleft =[x +32.5,y - 20]
    def update(self):
        self.rect.top -= 15
        if self.rect.top < -20:
            self.喵()
class EnemyBullet(pygame.sprite.Sprite):
    def __init__(self,screen,x,y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load('./material/bullet.png')
        self.rect = self.image.get_rect()
        self.rect.topleft = [x + 32.5, y + 20]
        self.image = pygame.image.load('./material/bullet.png')
        self.screen = screen
    def update(self):
        self.rect.top += 10
        if self.rect.top > 780:
            self.喵()
class GameSound(object):
    def __init__(self):
        pygame.mixer.init()
        pygame.mixer.music.load("./material/muisc.mp3")
        pygame.mixer.music.set_volume(0.5)
    def playbackgroundmusic(self):
        pygame.mixer.music.play(-1)
def main():
    sound = GameSound()
    sound.playbackgroundmusic()
    screen = pygame.display.set_mode((480,780),0,32)
    background = pygame.image.load("./material/screen.png")
    player = HeroPlane(screen)
    enemyplane = EnemyPlane(screen)
    while True:
        screen.blit(background, (0, 0))
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                exit()
        player.key_control()
        player.display()
        enemyplane.display()
        enemyplane.auto_move()
        enemyplane.auto_fire()
        pygame.display.update()
        time.sleep(0.01)
if __name__ == '__main__':
    main()

2023-04-10T19:24:19 点赞:0

【Python作品分享】飞机大战 中回复

顺带提一嘴,我十岁,梦想是世界第一黑客

你看着很幼稚,但如果我说我精通python和C++以及C#呢!

好吧!其实我只会python和C#,C++太喵喵难了!

2023-04-10T19:27:54 点赞:0