
Lv.1
船星游戏《植物大战僵尸-简约-测试版》现已开坑!去吧,我的肝!一天一更!
签名:兄弟们,更新好累呀!
在 【Python作品分享】飞机大战 中回复
还行嘛,加油喔!
我最近在学python的爬虫,脑子快炸了!交个朋友!
还你一段我的飞机大战代码吧!(也算一道题,因为是半成品,素材自己去找)
没有注释,看看品你的实力能不能把他编完
import pygame,time,random
from pygame.constants import *
class HeroPlane(pygame.sprite.Sprite):
def __init__(self,screen):
pygame.sprite.Sprite.__init__(self)
self.z = 0
self.player = pygame.image.load("./material/player.png")
self.rect = self.player.get_rect()
self.rect.topleft = [210,600]
self.x = 210
self.y = 600
self.screen = screen
self.bullets = pygame.sprite.Group()
def key_control(self):
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
self.rect.top -= 7.5
if key_pressed[K_s] or key_pressed[K_DOWN]:
self.rect.bottom += 7.5
if key_pressed[K_a] or key_pressed[K_LEFT]:
self.rect.left -= 7.5
if key_pressed[K_d] or key_pressed[K_RIGHT]:
self.rect.right += 7.5
if key_pressed[K_SPACE]:
bullet = Bullet(self.screen,self.rect.left,self.rect.top)
if self.z > 10:
self.bullets.add(bullet)
self.z = 0
else:
self.z += 1
def update(self):
self.key_control()
self.display()
def display(self):
self.screen.blit(self.player,self.rect)
self.bullets.update()
self.bullets.draw(self.screen)
class EnemyPlane(pygame.sprite.Sprite):
def __init__(self,screen):
pygame.sprite.Sprite.__init__(self)
self.z = 0
self.player = pygame.image.load("./material/enemyplane1.png")
self.rect = self.player.get_rect()
self.rect.topleft = [0,0]
self.x = 210
self.y = 600
self.screen = screen
self.bullets = pygame.sprite.Group()
self.direction = "right"
def update(self):
self.display()
self.auto_move()
self.auto_fire()
def display(self):
self.screen.blit(self.player,self.rect)
self.bullets.update()
self.bullets.draw(self.screen)
def auto_move(self):
if self.direction == "right":
self.rect.right += 10
elif self.direction == "left":
self.rect.right -= 10
if self.rect.right > 430:
self.direction = "left"
elif self.rect.right < 0:
self.direction = "right"
self.y += 3.5
def auto_fire(self):
if random.randint(1,25) == 1:
bullet = EnemyBullet(self.screen, self.rect.left, self.rect.top)
self.bullets.add(bullet)
class Bullet(pygame.sprite.Sprite):
def __init__(self,screen,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('./material/bullet.png')
self.rect = self.image.get_rect()
self.rect.topleft =[x +32.5,y - 20]
def update(self):
self.rect.top -= 15
if self.rect.top < -20:
self.喵()
class EnemyBullet(pygame.sprite.Sprite):
def __init__(self,screen,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('./material/bullet.png')
self.rect = self.image.get_rect()
self.rect.topleft = [x + 32.5, y + 20]
self.image = pygame.image.load('./material/bullet.png')
self.screen = screen
def update(self):
self.rect.top += 10
if self.rect.top > 780:
self.喵()
class GameSound(object):
def __init__(self):
pygame.mixer.init()
pygame.mixer.music.load("./material/muisc.mp3")
pygame.mixer.music.set_volume(0.5)
def playbackgroundmusic(self):
pygame.mixer.music.play(-1)
def main():
sound = GameSound()
sound.playbackgroundmusic()
screen = pygame.display.set_mode((480,780),0,32)
background = pygame.image.load("./material/screen.png")
player = HeroPlane(screen)
enemyplane = EnemyPlane(screen)
while True:
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
player.key_control()
player.display()
enemyplane.display()
enemyplane.auto_move()
enemyplane.auto_fire()
pygame.display.update()
time.sleep(0.01)
if __name__ == '__main__':
main()2023-04-10T19:24:19 点赞:0
在 【Python作品分享】飞机大战 中回复
顺带提一嘴,我十岁,梦想是世界第一黑客
你看着很幼稚,但如果我说我精通python和C++以及C#呢!
好吧!其实我只会python和C#,C++太喵喵难了!
2023-04-10T19:27:54 点赞:0