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zym111查看:0 回复:1 评论:0 创建时间:2024-08-24T15:04:23
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
class Block(Button):
def __init__(self,position):
super().__init__(
parent = scene,
position = position,
model = 'cube',
orgin_y = 0.5,
textture = 'whing_cube',
color = color.color(0,0,random.uniform(0.9,1)),
highlight_color = color.green
)
def input (self,key):
if self.hovered:
if key =='left mouse down':
block = Block(position=self.position+mouse.normal)
if key =='right mouse down':
destroy(self)
app = Ursina()
for z in range(0, 20, 1):
for x in range(0, 20, 1):
block = Block(position=(x,0,z))
player = FirstPersonController()
app.run()
有几个地方可以进行改进和修复。主要的问题是textture的拼写错误,应该是texture。此外,为了使代码更清晰和易于维护,可以进行一些小的组织和格式调整。以下是改进后的代码:
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
import random
class Block(Button):
def __init__(self, position):
super().__init__(
parent=scene,
position=position,
model='cube',
origin_y=0.5, # 修正拼写错误
texture='white_cube', # 修正拼写错误
color=color.color(0, 0, random.uniform(0.9, 1)),
highlight_color=color.green
)
def input(self, key):
if self.hovered:
if key == 'left mouse down':
# 创建一个新的方块在当前方块的前面
Block(position=self.position + mouse.normal)
elif key == 'right mouse down':
# 销毁当前方块
destroy(self)
app = Ursina()
# 创建一个20x20的方块网格
for z in range(0, 20):
for x in range(0, 20):
Block(position=(x, 0, z))
# 创建第一人称控制器
player = FirstPersonController()
# 运行应用程序
app.run() 改进之处:
textture更正为texture。这个改进后的代码应该可以在 Ursina 引擎中正常运行,同时更易于理解和维护。
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