用户:
王胤蔚查看:0 回复:1 评论:0 创建时间:2024-08-09T22:09:38
【作品展示】

【作品介绍】
舶
【作品源代码】
import turtle
import copy
import os
import sys
# Python解释器工作目录
base_dir = os.path.dirname(os.path.realpath(sys.argv[0]))
os.chdir(base_dir)
# -----------------------------------------------------------------
# 功能模块区,主要放置函数
# 观察绘制砖块和角喵像的代码,合并简化,这里可以引入global
def draw(pen, img, x, y):
"""
绘制砖块
"""
global origin_x, origin_y, size
pen.shape(img)
pen.goto(origin_x + x * size, origin_y - y * size)
pen.stamp()
def move_up():
global grid_x, grid_y, grid, result
if result != 2:
return
grid_y -= 1
# 移动范围
if grid_y < 0:
grid_y += 1
return
elif grid[grid_y][grid_x] == 1:
grid_y += 1
return
# 更新信息
update()
def move_down():
global grid_x, grid_y, grid, height, result
if result != 2:
return
grid_y += 1
# 移动范围
if grid_y >= height:
grid_y -= 1
return
elif grid[grid_y][grid_x] == 1:
grid_y -= 1
return
# 更新信息
update()
def move_left():
global grid_x, grid_y, grid, result
if result != 2:
return
grid_x -= 1
# 移动范围
if grid_x < 0:
grid_x += 1
return
elif grid[grid_y][grid_x] == 1:
grid_x += 1
return
# 更新信息
update()
def move_right():
global grid_x, grid_y, grid, width, result
if result != 2:
return
grid_x += 1
# 移动范围
if grid_x >= width:
grid_x -= 1
return
elif grid[grid_y][grid_x] == 1:
grid_x -= 1
return
# 更新信息
update()
def update():
global grid, grid_x, grid_y
if grid[grid_y][grid_x] == 2:
grid[grid_y][grid_x] = 3
elif grid[grid_y][grid_x] == 3:
grid[grid_y][grid_x] = 4
elif grid[grid_y][grid_x] == 5:
grid[grid_y][grid_x] = 2
update_result()
def exchange(grid_x, grid_y):
global grid, width, height
for i in range(height):
for j in range(width):
if grid[i][j] == grid[grid_y][grid_x] and (grid_y != i or grid_x != j):
return j, i
def update_result():
"""
更新游戏状态
"""
global result, grid, grid_x, grid_y
if grid[grid_y][grid_x] == 4:
result = 0
else:
result = 1
for i in grid:
if 2 in i:
result = 2
break
def next_level():
global result, level_num, grid, grid_x, grid_y, width, height, origin_x, origin_y, size
if result == 1:
level_num += 1
result = 2
grid = copy.deepcopy((level_store[level_num - 1]))
grid_x = position_store[level_num - 1][0]
grid_y = position_store[level_num - 1][1]
width = len(grid[0])
height = len(grid)
origin_x = 0 - size * (width - 1) / 2
origin_y = 0 + size * (height - 1) / 2
# ------------------------------------------------------------
# 基本信息区,放置游戏相关的一些信息
''' 地图二维列表信息 0: 空 1:墙壁 2:通道 3:目标 4:窟窿 5:箱子.gif 6:'''
# 关卡地图列表
level1 = [[1, 1, 1, 1, 1, 1],
[1, 2, 2, 2, 2, 1],
[1, 2, 1, 2, 2, 1],
[1, 3, 2, 2, 3, 1],
[1, 1, 2, 2, 2, 1],
[0, 1, 1, 1, 1, 1]]
level2 = [[2, 2, 2, 2, 2, 2],
[2, 2, 2, 2, 2, 2],
[2, 2, 5, 5, 2, 2],
[2, 2, 2, 2, 2, 2],
[2, 2, 2, 2, 2, 2],
[2, 2, 2, 2, 2, 2]]
level3 = [[1, 2, 2, 2, 2, 2, 1],
[2, 2, 2, 2, 2, 2, 1],
[2, 5, 5, 5, 5, 2, 1],
[2, 3, 2, 2, 3, 2, 1],
[2, 2, 2, 2, 2, 2, 1],
[1, 2, 2, 2, 2, 5, 1]]
level4 = [[6, 5, 2, 2, 2, 2, 2, 5, 6],
[2, 2, 2, 5, 2, 5, 2, 2, 1],
[2, 6, 5, 6, 6, 6, 5, 2, 1],
[5, 2, 3, 2, 2, 3, 2, 1, 5],
[2, 5, 2, 2, 2, 2, 2, 5, 1],
[2, 2, 2, 2, 2, 2, 2, 2, 2],
[6, 5, 2, 2, 2, 2, 5, 6, 4]]
[2, 2, 2, 2, 2, 2, 2, 2, 2]]
level_store = [level1, level2, level3, level4]
# 关卡角色位置列表
position_store = [[1, 3],
[4, 1]]
level_num = 1
grid = copy.deepcopy(level_store[level_num - 1])
size = 70
width = len(grid[0])
height = len(grid)
origin_x = 0 - size * (width - 1) / 2
origin_y = 0 + size * (height - 1) / 2
# 角色初始位置
grid_x = position_store[level_num - 1][0]
grid_y = position_store[level_num - 1][1]
# 游戏状态
''' result
0: 游戏结束 1:过关 2:游戏进行中'''
result = 2
# ------------------------------------------------------------
# 操作事件区
# 事件监听
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'Return')
turtle.listen()
# ------------------------------------------------------------
# 场景素材区,游戏画面相关的素材
# 添加素材
tile_shapes = ['空.gif', '墙壁.gif', '通道.gif', '目标.gif',
'窟窿.gif', '通道2.gif']
for i in tile_shapes:
turtle.addshape(i)
turtle.addshape('编程猫.gif')
result_shapes = ['失败.gif', '成功.gif', '空.gif']
for i in result_shapes:
turtle.addshape(i)
# ------------------------------------------------------------
# 画面绘制区,绘制场景用的画笔,绘制场景的代码
# 创建绘制场景的画笔
p = turtle.Pen()
p.penup()
p.hideturtle()
turtle.tracer(False)
while True:
p.clear()
# 绘制地图
for i in range(len(grid)):
for j in range(len(grid[i])):
draw(p, tile_shapes[grid[i][j]], j, i)
# 绘制角色
draw(p, '编程猫.gif', grid_x, grid_y)
# 绘制结果
draw(p, result_shapes[result], (width - 1) / 2, (height - 1) / 2)
turtle.update()
turtle.done()
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