猫史档案馆


【Python作品分享】喵原格子(走格子小游戏)

用户:狂妄的咪噜W8Z2狂妄的咪噜W8Z2查看:0 回复:2 评论:0 创建时间:2024-08-09T18:17:07


【作品展示】

center_image

 

【作品介绍】

按↑键,编程猫向上走,左下右以此类推。不能走这个封面上的格子。只有5关,第5关通过后就退出程序哦~

 

【作品源代码】

import turtle
import copy

# -----------------------------------------------------------------
# 1.基本信息区,放置游戏相关的一些信息
size = 70
'''
0-空   1-墙壁   2-通道   3-目标   4-箱子
'''
level_n = 1
level1 = [[0, 0, 1, 1, 1, 0],
          [0, 0, 1, 3, 1, 1],
          [1, 1, 1, 2, 2, 1],
          [1, 3, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1]]
level2 = [[0, 1, 1, 1, 1, 1],
          [0, 1, 2, 2, 3, 1],
          [1, 1, 2, 2, 3, 1],
          [1, 2, 2, 2, 1, 1],
          [1, 1, 2, 2, 1, 0],
          [0, 1, 1, 1, 1, 0]]
level3 = [[1, 1, 1, 1, 1, 1, 1, 1],
          [1, 2, 2, 2, 2, 2, 2, 1],
          [1, 2, 2, 2, 1, 2, 2, 1],
          [1, 2, 2, 2, 2, 2, 2, 1],
          [1, 2, 2, 2, 2, 1, 2, 1],
          [1, 2, 2, 1, 2, 2, 2, 1],
          [1, 3, 2, 2, 2, 2, 2, 1],
          [1, 1, 1, 1, 1, 1, 1, 1]]
level4 = [[0, 1, 1, 1, 1, 1, 1, 1],
          [0, 1, 2, 2, 2, 2, 2, 1],
          [0, 1, 2, 2, 2, 2, 2, 1],
          [1, 1, 1, 1, 1, 1, 1, 1],
          [1, 2, 2, 2, 2, 1, 0, 0],
          [1, 5, 1, 1, 2, 1, 0, 0],
          [1, 3, 2, 2, 2, 1, 0, 0],
          [1, 1, 1, 1, 1, 1, 0, 0]]

level5 = [[1, 1, 1, 1, 1, 1, 1, 1],
          [1, 3, 1, 5, 1, 3, 2, 1],
          [1, 2, 1, 2, 1, 1, 2, 1],
          [1, 2, 1, 2, 1, 2, 2, 1],
          [1, 2, 1, 2, 1, 2, 1, 1],
          [1, 2, 1, 2, 1, 2, 1, 1],
          [1, 2, 2, 2, 2, 2, 2, 1],
          [1, 1, 1, 1, 2, 2, 2, 1],
          [0, 0, 0, 1, 1, 1, 1, 1]]

levels = [level1, level2, level3, level4, level5]
grid = copy.deepcopy(levels[level_n - 1])
width = len(grid[0])
height = len(grid)
origin_x = -(width-1) / 2 * size
origin_y = (height-1) / 2 * size
# 角色初始位置
players = [[1, 3], [4, 1], [1, 6], [1, 6], [1, 1]]
player_x = players[level_n - 1][0]
player_y = players[level_n - 1][1]

result = 2
# ------------------------------------------------------------
# 2.功能模块区,主要放置函数
def draw(pen, img, x, y):
    '''使用画笔pen,前往坐标(x,y),绘制外观img'''
    global origin_x, origin_y, size
    pen.goto(origin_x + x * size, origin_y - y * size)
    pen.shape(img)
    pen.stamp()

def move_up():
    '''角色上移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y -= 1
    # 移动范围
    if player_y < 0:
        player_y += 1
        return
    elif grid[player_y][player_x] == 1:
        player_y += 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_down():
    '''角色下移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y += 1
    # 移动范围
    if player_y >= height:
        player_y -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_y -= 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_left():
    '''角色左移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x -= 1
    # 移动范围
    if player_x < 0:
        player_x += 1
        return
    elif grid[player_y][player_x] == 1:
        player_x += 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_right():
    '''角色右移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x += 1
    # 移动范围
    if player_x >= width:
        player_x -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_x -= 1
        return
    # 改变地形,更新地图信息
    change_grid()

def show_result():
    global result, grid, player_x, player_y
    if grid[player_y][player_x] == 4:
        result = 0
    else:
        for i in grid:
            if 2 in i:
                result = 2
                break
            else:
                result = 1

def change_grid():
    '''改变地形,更新地图信息'''
    global grid, player_x, player_y
    if grid[player_y][player_x] == 2:
        grid[player_y][player_x] = 3
    elif grid[player_y][player_x] == 3:
        grid[player_y][player_x] = 4
    blink1()
    show_result()

def next_level():
    global result, level_n, grid, player_x, player_y, width, height, origin_x, origin_y, size
    if result == 1:
        level_n += 1
    result = 2
    grid = copy.deepcopy(levels[level_n - 1])
    width = len(grid[0])
    height = len(grid)
    origin_x = -(width-1) / 2 * size
    origin_y = (height-1) / 2 * size
    player_x = players[level_n - 1][0]
    player_y = players[level_n - 1][1]

def blink1():
    global grid, player_x, player_y
    if player_x == 1 and player_y == 5:
        if level_n == 4:
            player_x = 3
            player_y = 2
    elif player_x == 3 and player_y == 1:
        if level_n == 5:
            player_x = 5
            player_y = 1
# ------------------------------------------------------------
# 3.操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'Return')
turtle.listen()

# ------------------------------------------------------------
# 4.场景素材区,添加游戏画面相关的素材
tile_shapes = ['喵地2.gif', '砖块61.gif', '喵地.gif', '砖块1.gif', '岩浆.gif', '传送门.gif']
for i in tile_shapes:
    turtle.addshape(i)
turtle.addshape('编程猫.gif')
turtle.addshape('遮罩.gif')
result_shapes = ['失败.gif', '成功.gif', '空.gif']
for i in result_shapes:
    turtle.addshape(i)
# ------------------------------------------------------------
# 5.画面绘制区,绘制场景用的画笔,绘制场景的代码
p = turtle.Pen()
p.penup()
p.hideturtle()

turtle.tracer(False)
while True:
    p.clear()
    for i in range(width):
        for j in range(height):
            draw(p, tile_shapes[grid[j][i]], i, j)
    draw(p, '编程猫.gif', player_x, player_y)
    if level_n == 2 or level_n == 5:
        draw(p, '遮罩.gif', player_x, player_y)
    draw(p, result_shapes[result], (width - 1) / 2, (height - 1) / 2)
    turtle.update()

turtle.done()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


回复

上一页1 页 / 共 1下一页
贺鸣Herman贺鸣Herman

我怎么看着这么眼熟,你不会是我的同学吧

点赞0


评论


code猫的code猫的

import turtle
import copy

# -----------------------------------------------------------------
# 1.基本信息区,放置游戏相关的一些信息
size = 70
'''
0-空   1-墙壁   2-通道   3-目标   4-箱子
'''
level_n = 1
levels = [
    [[0, 0, 1, 1, 1, 0],
     [0, 0, 1, 3, 1, 1],
     [1, 1, 1, 2, 2, 1],
     [1, 3, 2, 2, 2, 1],
     [1, 1, 2, 2, 2, 1],
     [0, 1, 1, 1, 1, 1]],
    [[0, 1, 1, 1, 1, 1],
     [0, 1, 2, 2, 3, 1],
     [1, 1, 2, 2, 3, 1],
     [1, 2, 2, 2, 1, 1],
     [1, 1, 2, 2, 1, 0],
     [0, 1, 1, 1, 1, 0]],
    # Add other levels as needed
]
grid = copy.deepcopy(levels[level_n - 1])
width = len(grid[0])
height = len(grid)
origin_x = -(width - 1) / 2 * size
origin_y = (height - 1) / 2 * size
# 角色初始位置
players = [[1, 3], [4, 1]]
player_x = players[level_n - 1][0]
player_y = players[level_n - 1][1]

result = 2
# ------------------------------------------------------------
# 2.功能模块区,主要放置函数
def draw(pen, img, x, y):
    '''使用画笔pen,前往坐标(x,y),绘制外观img'''
    global origin_x, origin_y, size
    pen.goto(origin_x + x * size, origin_y - y * size)
    pen.shape(img)
    pen.stamp()

def move_up():
    '''角色上移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y -= 1
    # 移动范围
    if player_y < 0:
        player_y += 1
        return
    elif grid[player_y][player_x] == 1:
        player_y += 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_down():
    '''角色下移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y += 1
    # 移动范围
    if player_y >= height:
        player_y -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_y -= 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_left():
    '''角色左移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x -= 1
    # 移动范围
    if player_x < 0:
        player_x += 1
        return
    elif grid[player_y][player_x] == 1:
        player_x += 1
        return
    # 改变地形,更新地图信息
    change_grid()

def move_right():
    '''角色右移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x += 1
    # 移动范围
    if player_x >= width:
        player_x -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_x -= 1
        return
    # 改变地形,更新地图信息
    change_grid()

def show_result():
    global result, grid, player_x, player_y
    if grid[player_y][player_x] == 4:
        result = 0
    else:
        for i in grid:
            if 2 in i:
                result = 2
                break
            else:
                result = 1

def change_grid():
    '''改变地形,更新地图信息'''
    global grid, player_x, player_y
    if grid[player_y][player_x] == 2:
        grid[player_y][player_x] = 3
    elif grid[player_y][player_x] == 3:
        grid[player_y][player_x] = 4
    blink1()
    show_result()

def next_level():
    global result, level_n, grid, player_x, player_y, width, height, origin_x, origin_y, size
    if result == 1:
        level_n += 1
    result = 2
    grid = copy.deepcopy(levels[level_n - 1])
    width = len(grid[0])
    height = len(grid)
    origin_x = -(width - 1) / 2 * size
    origin_y = (height - 1) / 2 * size
    player_x = players[level_n - 1][0]
    player_y = players[level_n - 1][1]

def blink1():
    global grid, player_x, player_y
    if player_x == 1 and player_y == 5:
        if level_n == 4:
            player_x = 3
            player_y = 2
    elif player_x == 3 and player_y == 1:
        if level_n == 5:
            player_x = 5
            player_y = 1

# ------------------------------------------------------------
# 3.操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'n')

def draw_grid():
    '''绘制网格和物体'''
    turtle.clear()
    for y in range(height):
        for x in range(width):
            if grid[y][x] == 0:
                draw(turtle, "blank", x, y)  # 空地
            elif grid[y][x] == 1:
                draw(turtle, "喵", x, y)  # 墙
            elif grid[y][x] == 2:
                draw(turtle, "circle", x, y)  # 通道
            elif grid[y][x] == 3:
                draw(turtle, "triangle", x, y)  # 目标
            elif grid[y][x] == 4:
                draw(turtle, "circle", x, y)  # 箱子(目标)
            elif grid[y][x] == 5:
                draw(turtle, "turtle", x, y)  # 玩家

# 初始化 Turtle
turtle.speed(0)
turtle.hideturtle()
turtle.tracer(0)
turtle.listen()

# 主循环
while True:
    draw_grid()
    turtle.update()

turtle.done()

点赞0


评论