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【Python作品分享】逃离机械工厂【作品秀】

用户:小张321小张321查看:0 回复:0 评论:0 创建时间:2024-08-02T10:41:41


【作品展示】

center_image

 

【作品介绍】

这是我在创赛营做的作品,上下左右移动,回车进入下一关,还请大佬提提建议

 

【作品源代码】

import turtle
import copy
import random
from winsound import PlaySound
import os
import sys

# Python解释器工作目录
base_dir = os.path.dirname(os.path.realpath(sys.argv[0]))
os.chdir(base_dir)

# -----------------------------------------------------------------
# 1.基本信息区,放置游戏相关的一些信息
PlaySound("再次与你同行.wav",1)
size = 70
'''
0-空   1-墙壁   2-通道   3-目标   4-箱子
'''
level_n = 1
level1 = [[0, 0, 1, 1, 1, 0],
          [0, 0, 1, 3, 1, 1],
          [1, 1, 1, 2, 2, 1],
          [1, 3, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1]]
level2 = [[3, 2, 2, 2, 2, 2],
          [1, 1, 2, 2, 2, 2],
          [2, 2, 2, 3, 2, 2],
          [2, 2, 2, 2, 2, 2],
          [2, 2, 2, 2, 2, 2],
          [2, 2, 2, 2, 2, 2]]
level3 = [[5, 2, 2, 1, 3, 2],
          [1, 1, 1, 2, 2, 2],
          [2, 2, 2, 2, 2, 2],
          [2, 2, 2, 2, 2, 2],
          [2, 2, 2, 2, 2, 2],
          [2, 2, 2, 2, 2, 5]]
level4 = [[5, 2, 2, 0, 2, 2],
          [2, 2, 2, 0, 2, 2],
          [2, 2, 2, 0, 2, 2],
          [2, 2, 2, 0, 2, 2],
          [2, 2, 2, 0, 2, 2],
          [3, 2, 2, 0, 3, 5]]
levels = [level1, level2, level3, level4]
grid = copy.deepcopy(levels[level_n - 1])
width = len(grid[0])
height = len(grid)
origin_x = -(width-1) / 2 * size
origin_y = (height-1) / 2 * size
# 角色初始位置
players = [[1, 3], [0, 0], [4, 0], [0, 5]]
player_x = players[level_n - 1][0]
player_y = players[level_n - 1][1]
#
result = 2

# ------------------------------------------------------------
# 2.功能模块区,主要放置函数


def draw(pen, img, x, y):
    '''使用画笔pen,前往坐标(x,y),绘制外观img'''
    global origin_x, origin_y, size
    pen.goto(origin_x + x * size, origin_y - y * size)
    pen.shape(img)
    pen.stamp()


def move_up():
    '''角色上移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y -= 1
    # 移动范围
    if player_y < 0:
        player_y += 1
        return
    elif grid[player_y][player_x] == 1:
        player_y += 1
        return
    elif grid[player_y][player_x] == 0:
        player_y += 1
        return
    # 改变地形,更新地图信息
    change_grid()


def move_down():
    '''角色下移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_y += 1
    # 移动范围
    if player_y >= height:
        player_y -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_y -= 1
        return
    elif grid[player_y][player_x] == 0:
        player_y -= 1
        return
    # 改变地形,更新地图信息
    change_grid()


def move_left():
    '''角色左移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x -= 1
    # 移动范围
    if player_x < 0:
        player_x += 1
        return
    elif grid[player_y][player_x] == 1:
        player_x += 1
        return
    elif grid[player_y][player_x] == 0:
        player_x += 1
        return
    # 改变地形,更新地图信息
    change_grid()


def move_right():
    '''角色右移'''
    global player_x, player_y, grid
    if result != 2:
        return
    player_x += 1
    # 移动范围
    if player_x >= width:
        player_x -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_x -= 1
        return
    elif grid[player_y][player_x] == 0:
        player_x -= 1
        return
    # 改变地形,更新地图信息
    change_grid()


def show_result():
    '''现实游戏输赢结果'''
    global result, grid, player_x, player_y
    if grid[player_y][player_x] == 4:
        result = 0
    else:
        for i in grid:
            if 2 in i:
                result = 2
                break
        else:
            result = 1


def change_grid():
    '''改变地形,更新地图信息'''
    global grid, player_x, player_y
    if grid[player_y][player_x] == 2:
        grid[player_y][player_x] = 3
    elif grid[player_y][player_x] == 3:
        grid[player_y][player_x] = 4
    bilnk1()
    show_result()


def next_level():
    '''按回车下一关或重置关卡'''
    global result, level_n, grid, player_x, player_y, width, height, origin_x, origin_y
    if level_n < 4:
        if result == 1:
            level_n += 1
    result = 2
    grid = copy.deepcopy(levels[level_n - 1])
    width = len(grid[0])
    height = len(grid)
    origin_x = -(width-1) / 2 * size
    origin_y = (height-1) / 2 * size
    player_x = players[level_n - 1][0]
    player_y = players[level_n - 1][1]


def bilnk1():
    global grid, player_x, player_y
    if level_n > 2:
        if player_x == 0 and player_y == 0:
            player_x = 4
            player_y = 5
        elif player_x == 5 and player_y == 5:
            player_x = 1
            player_y = 0

# ------------------------------------------------------------
# 3.操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'Return')
turtle.listen()

# ------------------------------------------------------------
# 4.场景素材区,添加游戏画面相关的素材
tile_shapes = ['空.gif', '砖块59.gif', '砖块34.gif',
               '砖块29.gif', '砖块52.gif', '传送门.gif']
result_shapes = ['失败.gif', '成功.gif', '空.gif']
for i in tile_shapes:
    turtle.addshape(i)
for i in result_shapes:
    turtle.addshape(i)
turtle.addshape('编程猫.gif')
turtle.bgpic('背景8.gif')
turtle.title('逃离机械工厂')

# ------------------------------------------------------------
# 5.画面绘制区,绘制场景用的画笔,绘制场景的代码
p = turtle.Pen()
p.penup()
p.hideturtle()

turtle.tracer(False)
while True:
    p.clear()
    for i in range(width):
        for j in range(height):
            draw(p, tile_shapes[grid[j][i]], i, j)
    draw(p, '编程猫.gif', player_x, player_y)
    draw(p, result_shapes[result], (width - 1) / 2, (height - 1) / 2)
    turtle.update()


turtle.done()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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