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【Python作品分享】我的创意游戏-工程包

用户:余凡白余凡白查看:0 回复:1 评论:0 创建时间:2024-07-22T21:16:57


【作品展示】

center_image

 

【作品介绍】

走格子:

上下左右控制,变成叉叉就是走过;

失败、成功回车切换;

可能会报错;

 

【作品源代码】

#设计方案:
#1.设计首页、选关卡页
#2.(如果可以)来点音乐
#3.地图可以设计大一点
#4.箱子、角色均不能踩岩浆,否则失败
#5.编程猫只能踩一次冰,之后"冰"变成"破碎的冰",再踩则变成"水",失败
#6.导入time库,计时,时间到、未完成目标的,失败,
#7.失败的,显示"失败"
#8.游戏、选关界面左上角设置"传送门",可返回上一页
#9.成功的,显示"成功"
#10.显示"成功"后3秒,自动进入下一关

import turtle
import copy
import time

# -----------------------------------------------------------------
# 1.基本信息区,放置游戏相关的一些信息
size = 70
'''
0-空   1-墙壁   2-通道   3-目标   4-箱子
'''
level_n = 1
level1 = [[0, 0, 1, 1, 1, 0],
          [0, 0, 1, 3, 1, 1],
          [1, 1, 1, 2, 2, 1],
          [1, 3, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1]]
level2 = [[0, 1, 1, 1, 1, 1, 1],
          [0, 1, 2, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 2, 1],
          [1, 3, 2, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1, 1]]
level3 = [[0, 0, 1, 1, 1, 1, 1],
          [0, 1, 1, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 2, 1],
          [1, 3, 2, 2, 2, 2, 1],
          [1, 1, 6, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1, 1]]
level4 = [[0, 0, 1, 1, 1, 0],
          [0, 0, 1, 2, 1, 1],
          [1, 1, 1, 5, 2, 1],
          [1, 3, 2, 2, 2, 1],
          [1, 1, 2, 2, 2, 1],
          [0, 1, 1, 1, 1, 1]]
level5 = [[0, 1, 1, 1, 1, 1, 1],
          [0, 1, 2, 2, 2, 2, 1],
          [1, 1, 5, 2, 2, 6, 1],
          [1, 3, 2, 2, 2, 2, 1],
          [1, 1, 2, 2, 6, 2, 1],
          [0, 1, 1, 1, 1, 1, 1]]
levels = [level1, level2, level3, level4]
grid = copy.deepcopy(levels[level_n - 1])
width = len(grid[0])
height = len(grid)
origin_x = -(width-1) / 2 * size
origin_y = (height-1) / 2 * size
# 角色初始位置
players = [[1, 3], [4, 1],[1,3],[1,3],[1,3]]
player_x = players[level_n - 1][0]
player_y = players[level_n - 1][1]
# 0: 游戏结束,   1:过关,   2:游戏进行中
result = 2

# ------------------------------------------------------------
# 2.功能模块区,主要放置函数


def draw(pen, img, x, y):
    '''使用画笔pen,前往坐标(x,y),绘制外观img'''
    global origin_x, origin_y, size
    pen.goto(origin_x + x * size, origin_y - y * size)
    pen.shape(img)
    pen.stamp()


def move_up():
    '''角色上移'''
    global player_x, player_y, grid
    # 显示结果后,禁止角色移动
    if result != 2:
        return
    player_y -= 1
    # 移动范围
    if player_y < 0:
        player_y += 1
        return
    elif grid[player_y][player_x] == 1:
        player_y += 1
        return
    # 改变地形,更新地图信息
    change_grid()
    fire()


def move_down():
    '''角色下移'''
    global player_x, player_y, grid
    # 显示结果后,禁止角色移动
    if result != 2:
        return
    player_y += 1
    # 移动范围
    if player_y >= height:
        player_y -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_y -= 1
        return
    # 改变地形,更新地图信息
    change_grid()
    fire()


def move_left():
    '''角色左移'''
    global player_x, player_y, grid
    # 显示结果后,禁止角色移动
    if result != 2:
        return
    player_x -= 1
    # 移动范围
    if player_x < 0:
        player_x += 1
        return
    elif grid[player_y][player_x] == 1:
        player_x += 1
        return
    # 改变地形,更新地图信息
    change_grid()
    fire()


def move_right():
    '''角色右移'''
    global player_x, player_y, grid
    # 显示结果后,禁止角色移动
    if result != 2:
        return
    player_x += 1
    # 移动范围
    if player_x >= width:
        player_x -= 1
        return
    elif grid[player_y][player_x] == 1:
        player_x -= 1
        return
    # 改变地形,更新地图信息
    change_grid()
    fire()


def change_grid():
    '''改变地形,更新地图信息'''
    global grid, player_x, player_y
    if grid[player_y][player_x] == 2:
        grid[player_y][player_x] = 3
    elif grid[player_y][player_x] == 3:
        grid[player_y][player_x] = 4
    elif grid[player_y][player_x] == 5:
        grid[player_y][player_x] = 2
    show_result()


def show_result():
    '''现实游戏输赢结果'''
    global result, grid, player_x, player_y
    if grid[player_y][player_x] == 4:
        result = 0
    else:
        for i in grid:
            if 2 in i:
                result = 2
                break
        else:
            result = 1


def next_level():
    '''按下回车进入下一关,或者重置当前关卡'''
    global result, level_n, grid, player_x, player_y, width, height, origin_x, origin_y, size
    if result == 1:
        level_n += 1
    result = 2
    grid = copy.deepcopy(levels[level_n - 1])
    width = len(grid[0])
    height = len(grid)
    origin_x = 0 - size * (width - 1) / 2
    origin_y = 0 + size * (height - 1) / 2
    player_x = players[level_n-1][0]
    player_y = players[level_n-1][1]

def fire():
    global result
    if grid[player_y][player_x] == 6:
        result = 0

# ------------------------------------------------------------
# 3.操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'Return')
turtle.listen()

# ------------------------------------------------------------
# 4.场景素材区,添加游戏画面相关的素材
grid_shapes = ['空.gif', '墙壁.gif', '通道.gif', '目标.gif', '箱子.gif', '通道2.gif','岩浆.gif']
for i in grid_shapes:
    turtle.addshape(i)
turtle.addshape('编程猫.gif')
result_shapes = ['失败.gif', '成功.gif', '空.gif']
for i in result_shapes:
    turtle.addshape(i)

# ------------------------------------------------------------
# 5.画面绘制区,绘制场景用的画笔,绘制场景的代码
p = turtle.Pen()
p.penup()
p.hideturtle()

turtle.tracer(False)
while True:
    p.clear()
    for i in range(width):
        for j in range(height):
            draw(p, grid_shapes[grid[j][i]], i, j)
    draw(p, '编程猫.gif', player_x, player_y)
    draw(p, result_shapes[result], (width - 1) / 2, (height - 1) / 2)
    turtle.update()

turtle.done()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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