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FreeWorld查看:4 回复:2 评论:4 创建时间:2024-07-22T12:03:01
c++程序
代码如下:
#include <stdio.h>
#include <iostream>
#include <conio.h>
#include <string>
#include <map>
#include <cmath>
#include <windows.h>
#include <time.h>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
int fallspeed;
int jumpspeed = -3;
int gravity = 1;
int y = 400, x = 500;
int restartposy, restartposx, face, health = 1000, lasthealth = 1000, breath = 100, hungry = 1000, dienum;
bool attack, defense, hurt, mode;
struct TNT {
int y;
int x;
int time;
bool issave;
};
struct BLOCK {
int color;
string ch;
string type;
};
struct MOB {
int fallspeed;
int health;
bool hurt;
int y;
int x;
int attack;
string shap;
bool isenemy;
int color;
string name;
};
struct ARROW {
string shap;
double y;
double x;
double fallspeed;
double plusx;
};
TNT tnt[20];
string die;
ARROW arrow[100];
MOB mobs[50] = {
{0, 1000, 0, 0, 0, 100, "危", true, 7, "危"},
{0, 10, 0, 0, 0, 10, " ", true, 7, " "},
{0, 1000, 0, 0, 0, 100, "MM", false, 7, "MM"},
{0, 100000, 0, 90, 70, -100, "AC", true, 7, "Accept"},
{0, 10000, 0, 90, 70, 500, "BO", true, 7, "BOSS"},
{0, 100000, 0, 90, 70, -1000, "AK", true, 7, "AK"},
};
MOB mob[100] = {
{0, 1000, 0, 92, 4, 100, "WA", true, 7, "Wrong Anwser"},
{0, 1000, 0, 92, 4, 100, "TL", true, 7, "Time Limit Error"},
{0, 2000, 0, 92, 4, 300, "CE", true, 7, "Compile Error"},
{0, 1000, 0, 45, 9, 100, "WA", true, 7, "Wrong Anwser"},
{0, 100000, 0, 90, 70, -100, "AC", true, 7, "Accept"},
{0, 100000, 0, 90, 70, -1000, "AK", true, 7, "AK"},
{0, 10000, 0, 90, 70, 500, "UK", true, 7, "Unknown Error"},
{0, 1000, 0, 92, 3, 0, "MM", false, 7, "MM"},
{0, 1000, 0, 92, 3, 0, "MM", false, 7, "MM"},
{0, 1000, 0, 90, 15, 0, "MM", false, 7, "MM"},
{0, 1000, 0, 90, 80, 0, "MM", false, 7, "MM"},
};
BLOCK block[32] = {
{0, " ", "air"}, //锟斤拷锟斤拷
{6, "锟斤拷锟斤拷", "block"}, //锟斤拷锟斤拷
{8, "锟斤拷锟斤拷", "block"}, //石头
{2, "锟斤拷锟斤拷", "block"}, //锟捷凤拷锟斤拷
{15, "锟斤拷锟斤拷", "block"}, //雪锟斤拷
{4, "锟斤拷锟斤拷", "block"}, //锟揭斤拷锟斤拷
{14, "锟斤拷锟斤拷", "fallblock"}, //沙锟斤拷
{8, "II", "fallblock"}, //锟斤拷锟斤拷
{9, "锟斤拷锟斤拷", "water"}, //水
{9, "锟絶锟絶", "water"}, //水
{9, "锟絵锟絵", "water"}, //水
{9, "锟絴锟絴", "water"}, //水
{9, "锟絳锟絳", "water"}, //水
{9, "锟絲锟絲", "water"}, //水
{9, "锟統锟統", "water"}, //水
{9, "锟絰锟絰", "water"}, //水
{12, "锟斤拷锟斤拷", "lava"}, //锟揭斤拷
{12, "锟絶锟絶", "lava"}, //锟揭斤拷
{12, "锟絵锟絵", "lava"}, //锟揭斤拷
{12, "锟絴锟絴", "lava"}, //锟揭斤拷
{12, "锟絳锟絳", "lava"}, //锟揭斤拷
{12, "锟絲锟絲", "lava"}, //锟揭斤拷
{12, "锟統锟統", "lava"}, //锟揭斤拷
{12, "锟絰锟絰", "lava"}, //锟揭斤拷
{12, "危", "background"}, //危
{6, "锟斤拷锟斤拷", "background"}, //木头
{10, "锟斤拷锟斤拷", "background"}, //锟斤拷叶
{15, "锟斤拷锟斤拷", "background"}, //锟斤拷雪锟斤拷叶
{15, "锟絴锟絴", "喵"}, //TNT锟斤拷炸
{12, "锟斤拷", "TNT"}, //TNT
{7, "锟斤拷", "TNT"}, //TNT2
{6, "锟斤拷", "ladder"}, //锟斤拷锟斤拷
};
int board[1005][1005];
int setboard[1005][1005];
int bag[100];
int clear_buffer() {
while (kbhit()) {
if (getch() != EOF)
for (int i = 1; i <= 256; i++) {
if (GetAsyncKeyState(i));
}
}
return 0;
}
void color(int a) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
/* 1 锟斤拷锟斤拷色
2 锟斤拷锟斤拷色
3 锟斤拷锟斤拷色
4 锟斤拷锟缴?
5 锟斤拷锟缴?
i 锟斤拷色
7 锟斤拷锟缴?
8 锟斤拷色
9 浅锟斤拷色
10 浅锟斤拷色
11 浅锟斤拷色
12 浅锟斤拷色
13 浅锟斤拷色
14 浅锟斤拷色
15 浅锟斤拷色
锟斤拷锟斤拷
1~15 锟斤拷色
16~31 锟斤拷锟斤拷色
32~47 锟斤拷锟斤拷色
48~63 锟斤拷锟斤拷色
喵~79 锟斤拷锟缴?
'S'~95 锟斤拷锟缴?
96~111 锟斤拷锟缴?
112~127 锟斤拷锟缴?
128~143 锟斤拷色
144~159 浅锟斤拷色
160~1'A' 浅锟斤拷色
176~191 浅锟斤拷色
192~207 浅锟斤拷色
208~223 浅锟斤拷色
224~239 浅锟斤拷色
240~255 浅锟斤拷色
*/
}
int init() { //锟斤拷说锟斤拷锟斤拷要锟斤拷锟斤拷锟接碉拷图锟斤拷锟缴碉拷注锟酵o拷锟斤拷锟斤拷锟揭撅拷写锟剿★拷
for (int j = 0; j < 100; j++) {
bag[j] = 0;//锟斤拷锟?..锟斤拷始锟斤拷锟斤拷锟斤拷
}
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
board[i][j] = 0;//锟斤拷始锟斤拷锟斤拷图 锟斤拷锟斤拷锟角碉拷y锟角碉拷锟斤拷锟斤拷锟侥o拷
}
}
double lasty = rand() % 101 + 400;//lasty锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷选锟斤拷牡锟侥高度★拷
for (int i = 5; i < 1000; i += 5) { //i每锟轿硷拷5锟斤拷每锟斤拷5锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷
double y = rand() % 21 - 10 + lasty;//y锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟窖★拷锟侥高度o拷为锟剿诧拷锟斤拷锟斤拷太锟斤拷锟酵碉拷山锟斤拷锟斤拷锟斤拷只锟斤拷锟斤拷锟斤拷锟斤拷叨锟斤拷诟詹诺牡锟侥高碉拷10锟斤拷锟节★拷
y = min(450.0, y);//锟斤拷锟斤拷锟斤拷小锟竭度o拷锟斤拷止锟斤拷锟斤拷锟斤拷图锟斤拷锟斤拷水锟斤。
double high = lasty;//锟斤拷锟絟igh锟斤拷锟斤拷锟斤拷统锟狡碉拷前锟竭度的o拷锟斤拷double锟斤拷锟皆革拷锟接撅拷确锟斤拷
int dirt = rand() % 5 + 2;//dirt锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷锟斤拷锟竭度★拷
for (int j = i - 5; j < i; j++) {
high += (y - lasty) / 5;//high每锟斤拷锟斤拷锟接诧拷锟斤拷1/5锟斤拷
for (int k = 999; k >= (int)high; k--) {
if (k == (int)high) { //锟斤拷锟斤拷锟斤拷锟竭碉拷
setboard[k][j] = 3;//锟斤拷锟矫喵碉拷
if (high <= 350) { //锟斤拷锟絟igh锟饺较革拷
setboard[k][j] = 4;//锟斤拷锟斤拷雪锟斤拷
}
} else if (k - dirt <= (int)high) { //锟斤拷锟斤拷
setboard[k][j] = 1;
} else {
setboard[k][j] = 2;//石头
}
}
}
lasty = y;//锟斤拷值
}
//锟斤拷锟斤拷一锟竭o拷锟斤拷锟斤拷锟斤拷蠹父锟?
int dirt = rand() % 5 + 2;
double high = lasty;
for (int j = 995; j < 999; j++) {
for (int k = 999; k >= (int)high; k--) {
if (k == (int)high) {
setboard[k][j] = 3;
if (high <= 350) {
setboard[k][j] = 4;
}
} else if (k - dirt <= (int)high) {
setboard[k][j] = 1;
} else {
setboard[k][j] = 2;
}
}
}
//锟斤拷锟斤拷水锟斤拷锟斤拷锟斤拷默锟较把猴拷平锟斤拷叨锟斤拷锟轿?10锟斤拷
for (int i = 0; i < 1000; i++) {
for (int j = 600; j >= 410; j--) {
if (setboard[j][i] == 0) {
setboard[j][i] = 8;
}
}
}
//沙锟斤拷
for (int i = 0; i < 1000; i++) {
bool a = 0;
for (int j = 999; j >= 0; j--) {
if (a && setboard[j][i] != 0 && setboard[j][i] != 8) {
setboard[j][i] = 6;
continue;
}
if (setboard[j][i] == 8) {
continue;
}
if (setboard[j][i + 3] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j][i + 2] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j][i + 1] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j][i - 1] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j][i - 2] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j][i - 3] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j - 2][i] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j - 1][i] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j - 3][i] == 8) {
a = true;
setboard[j][i] = 6;
}
if (setboard[j - 4][i] == 8) {
a = true;
setboard[j][i] = 6;
}
}
}
//锟斤拷
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
if (setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block") {
if (rand() % 10 == 1) {
setboard[j][i] = 25;
setboard[j - 1][i] = 25;
setboard[j - 2][i] = 25;
setboard[j - 3][i] = 25;
setboard[j - 3][i + 1] = 26;
setboard[j - 3][i - 1] = 26;
setboard[j - 4][i + 2] = 26;
setboard[j - 4][i + 1] = 26;
setboard[j - 4][i] = 26;
setboard[j - 4][i - 1] = 26;
setboard[j - 4][i - 2] = 26;
setboard[j - 5][i + 2] = 26;
setboard[j - 5][i + 1] = 26;
setboard[j - 5][i] = 26;
setboard[j - 5][i - 1] = 26;
setboard[j - 5][i - 2] = 26;
setboard[j - 6][i + 1] = 26;
setboard[j - 6][i] = 26;
setboard[j - 6][i - 1] = 26;
if (j <= 350) {
setboard[j - 3][i + 1] = 27;
setboard[j - 3][i - 1] = 27;
setboard[j - 4][i + 2] = 27;
setboard[j - 4][i + 1] = 27;
setboard[j - 4][i] = 27;
setboard[j - 4][i - 1] = 27;
setboard[j - 4][i - 2] = 27;
setboard[j - 5][i + 2] = 27;
setboard[j - 5][i + 1] = 27;
setboard[j - 5][i] = 27;
setboard[j - 5][i - 1] = 27;
setboard[j - 5][i - 2] = 27;
setboard[j - 6][i + 1] = 27;
setboard[j - 6][i] = 27;
setboard[j - 6][i - 1] = 27;
}
}
}
}
}
//锟截讹拷
for (int j = 999; j >= 700; j--) {
if (rand() % 20 == 1) {
setboard[j - 3][2] = 0;
setboard[j - 2][2] = 0;
setboard[j - 2][3] = 0;
setboard[j - 1][2] = 0;
setboard[j - 1][3] = 0;
setboard[j - 1][4] = 0;
setboard[j][2] = 0;
setboard[j][3] = 0;
setboard[j][4] = 0;
setboard[j][5] = 0;
setboard[j + 1][2] = 0;
setboard[j + 1][3] = 0;
setboard[j + 1][4] = 0;
setboard[j + 2][2] = 0;
setboard[j + 2][3] = 0;
setboard[j + 3][2] = 0;
}
}
for (int i = 3; i < 997; i++) {
for (int j = 996; j >= 500; j--) {
if (block[setboard[j + 3][i]].type == "block" && block[setboard[j - 3][i]].type == "block" && setboard[j][i] == 0 && setboard[j + 1][i] == 0 && setboard[j + 2][i] == 0 && setboard[j - 1][i] == 0 && setboard[j - 2][i] == 0) {
j += rand() % 5 - 2;
j = max(3, j);
j = min(996, j);
if (rand() % 500 <= 499) {
setboard[j - 3][i] = 0;
setboard[j - 2][i - 1] = 0;
setboard[j - 2][i] = 0;
setboard[j - 2][i + 1] = 0;
setboard[j - 1][i - 2] = 0;
setboard[j - 1][i - 1] = 0;
setboard[j - 1][i] = 0;
setboard[j - 1][i + 1] = 0;
setboard[j - 1][i + 2] = 0;
setboard[j][i - 3] = 0;
setboard[j][i - 2] = 0;
setboard[j][i - 1] = 0;
setboard[j][i] = 0;
setboard[j][i + 1] = 0;
setboard[j][i + 2] = 0;
setboard[j][i + 3] = 0;
setboard[j + 1][i - 2] = 0;
setboard[j + 1][i - 1] = 0;
setboard[j + 1][i] = 0;
setboard[j + 1][i + 1] = 0;
setboard[j + 1][i + 2] = 0;
setboard[j + 2][i - 1] = 0;
setboard[j + 2][i] = 0;
setboard[j + 2][i + 1] = 0;
setboard[j + 3][i] = 0;
if (rand() % 20 == 1) {
for (int k = 0; k < 100; k++) {
if (mob[k].shap == "") {
mob[k] = {0, 1000, 0, 0, 0, 100, "SS", true, 7, "锟斤拷尸"};
mob[k].x = i;
mob[k].y = j;
break;
}
}
}
}
} else if (block[setboard[j + 3][i]].type == "block" && block[setboard[j + 2][i]].type == "block" && block[setboard[j + 1][i]].type == "block" && block[setboard[j][i]].type == "block" && block[setboard[j - 1][i]].type == "block" && block[setboard[j - 2][i]].type == "block" && block[setboard[j - 3][i]].type == "block") {
if (rand() % 500 == 1) {
setboard[j - 3][i] = 0;
setboard[j - 2][i - 1] = 0;
setboard[j - 2][i] = 0;
setboard[j - 2][i + 1] = 0;
setboard[j - 1][i - 2] = 0;
setboard[j - 1][i - 1] = 0;
setboard[j - 1][i] = 0;
setboard[j - 1][i + 1] = 0;
setboard[j - 1][i + 2] = 0;
setboard[j][i - 3] = 0;
setboard[j][i - 2] = 0;
setboard[j][i - 1] = 0;
setboard[j][i] = 0;
setboard[j][i + 1] = 0;
setboard[j][i + 2] = 0;
setboard[j][i + 3] = 0;
setboard[j + 1][i - 2] = 0;
setboard[j + 1][i - 1] = 0;
setboard[j + 1][i] = 0;
setboard[j + 1][i + 1] = 0;
setboard[j + 1][i + 2] = 0;
setboard[j + 2][i - 1] = 0;
setboard[j + 2][i] = 0;
setboard[j + 2][i + 1] = 0;
setboard[j + 3][i] = 0;
}
}
}
}
//锟斤拷锟斤拷锟斤拷
bool a = false;
for (int i = 400; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
if (setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block" && (setboard[j + 1][i] == 3 || setboard[j + 1][i] == 4)) {
restartposy = j;
restartposx = i;
y = j;
x = i;
a = true;
break;
}
}
if (a) {
break;
}
}
return 0;
}
int Arrowmove() {
for (int i = 0; i < 100; i++) {
if (arrow[i].shap == "") {
continue;
}
arrow[i].x += (int)arrow[i].plusx;
arrow[i].plusx -= 0.1;
for (int j = (int)arrow[j].y + 1; j <= (int)arrow[j].y + (int)arrow[j].fallspeed; j++) {
if (block[board[j][(int)arrow[j].x]].type == "block" || block[board[j][(int)arrow[j].x]].type == "fallblock") {
arrow[i].fallspeed = 0;
return 0;
}
}
arrow[i].y += arrow[i].fallspeed;
arrow[i].fallspeed += 0.1;
if (arrow[i].y > 999) {
arrow[i].shap = "";
}
if (block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "block" || block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "fallblock") {
arrow[i].shap = "";
}
}
return 0;
}
int mobmove() {
for (int j = 0; j < 100; j++) {
if (mob[j].shap == "") {
continue;
}
mob[j].hurt = false;
mob[j].color = 7;
if (mob[j].health <= 0 || mob[j].y > 999) {
mob[j].shap = "";
mob[j].color = 7;
continue;
}
if (block[board[mob[j].y][mob[j].x]].type == "lava") {
mob[j].health -= 200;
mob[j].hurt = true;
} else if ((board[mob[j].y + 1][mob[j].x] == 5) || ((mob[j].y == y || mob[j].y == y - 1) && (mob[j].x == x + 1 || mob[j].x == x || mob[j].x == x - 1) && KEY_DOWN(' '))) {
mob[j].health -= 100;
mob[j].hurt = true;
}
if (mob[j].y == y && mob[j].x == x && mob[j].isenemy) {
health -= mob[j].attack;
hurt = true;
die = "锟斤拷 " + mob[j].name + " 杀锟斤拷锟斤拷";
}
for (int i = mob[j].y - 1; i >= mob[j].y + mob[j].fallspeed; i--) {
if (block[board[i - 1][mob[j].x]].type == "block") {
mob[j].fallspeed = 0 - mob[j].y + i + 1;
return 0;
}
}
for (int i = mob[j].y + 1; i <= mob[j].y + mob[j].fallspeed; i++) {
if (block[board[i][mob[j].x]].type == "block" || block[board[i][mob[j].x]].type == "fallblock") {
if (mob[j].fallspeed >= 5 && block[board[i - 1][mob[j].x]].type == "water") {
mob[j].health -= 50 * (mob[j].fallspeed - 4);
mob[j].hurt = true;
}
mob[j].fallspeed = 0;
return 0;
}
}
mob[j].y += mob[j].fallspeed;
mob[j].fallspeed += gravity;
if (mob[j].isenemy) {
if (mob[j].y > y && (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type == "fallblock")) {
if (mob[j].y > y + 50) {
mob[j].fallspeed = -7;
}
mob[j].fallspeed = -3;
}
if (mob[j].x < x) {
if (block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") {
mob[j].x++;
} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {
mob[j].fallspeed = -3;
}
} else if (mob[j].x > x) {
if (block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") {
mob[j].x--;
} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {
mob[j].fallspeed = -3;
}
}
} else {
if (rand() % 3 == 0) {
if (block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") {
mob[j].x++;
} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {
mob[j].fallspeed = -3;
}
} else if (rand() % 3 == 1) {
if (block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") {
mob[j].x--;
} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {
mob[j].fallspeed = -3;
}
}
}
if (mob[j].hurt) {
mob[j].color = 12;
}
}
return 0;
}
int print() {
if (!mode) {
color(8);
cout << "HP:";
color(12);
cout << health << endl;
for (int i = 0; i < health; i += 100) {
cout << "锟斤拷";
}
color(7);
for (int i = health; i < lasthealth; i += 100) {
cout << "锟斤拷";
}
cout << endl;
color(8);
cout << "AIR:";
color(11);
cout << breath << endl;
for (int i = 0; i < breath; i += 10) {
cout << "锟斤拷";
}
for (int i = breath; i < 91; i += 10) {
cout << "锟斤拷";
}
cout << endl;
color(8);
cout << "HUNGRY:";
color(14);
cout << hungry << endl;
for (int i = 0; i < hungry; i += 100) {
cout << "锟斤拷";
}
cout << endl;
}
color(8);
cout << "DIENUM:";
color(4);
cout << dienum << endl;
for (int i = y - 6; i <= y + 6; i++) {
for (int j = x - 6; j <= x + 6; j++) {
bool i喵ob = false;
for (int s = 0; s < 100; s++) {
if (mob[s].shap == "") {
continue;
} else if (mob[s].x == j && mob[s].y == i) {
color(mob[s].color);
cout << mob[s].shap;
i喵ob = true;
break;
}
}
if (i喵ob) {
continue;
}
for (int s = 0; s < 100; s++) {
if (arrow[s].shap == "") {
continue;
} else if ((int)arrow[s].x == j && (int)arrow[s].y == i) {
color(7);
cout << arrow[s].shap;
i喵ob = true;
break;
}
}
if (i喵ob) {
continue;
} else if (i == y && j == x) {
if (KEY_DOWN('S')) {
color(14);
if (hurt) {
color(12);
}
cout << "()";
} else {
color(9);
if (hurt) {
color(12);
}
cout << "锟斤拷";
}
} else if (i == y - 1 && j == x) {
if (!KEY_DOWN('S')) {
color(14);
if (hurt) {
color(12);
}
cout << "()";
} else {
color(block[board[i][j]].color);
cout << block[board[i][j]].ch;
}
} else {
if (i < 0 || i >= 1000 || j < 0 || j >= 1000) {
cout << " ";
continue;
}
color(block[board[i][j]].color);
cout << block[board[i][j]].ch;
}
}
cout << endl;
}
color(7);
cout << "Y:";
color(6);
cout << 1000 - y << endl;
color(7);
cout << "X:";
color(6);
cout << x << endl;
return 0;
}
int move() {
if (board[y][x] == 31) {
y += fallspeed;
return 0;
}
if (block[board[y][x]].type == "water") {
if (fallspeed > 1) {
fallspeed = 1;
}
} else {
for (int i = y - 1; i >= y + fallspeed; i--) {
if (block[board[i - 1][x]].type == "block" || block[board[i - 1][x]].type == "fallblock") {
fallspeed = 0 - y + i + 1;
return 0;
}
}
}
for (int i = y + 1; i <= y + fallspeed; i++) {
if (block[board[i][x]].type == "block" || block[board[i][x]].type == "fallblock") {
if (fallspeed >= 5 && block[board[i - 1][x]].type != "water") {
health -= 50 * (fallspeed - 4);
if (fallspeed >= 7) {
die = "锟斤拷毓锟斤拷停锟?;
} else {
die = "锟接高达拷摔锟斤拷锟斤拷锟斤拷锟斤拷";
}
hurt = true;
}
fallspeed = 0;
return 0;
}
}
y += fallspeed;
fallspeed += gravity;
return 0;
}
int 喵() {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == 0) {
int atk = 0;
if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 4) {
atk = 50;
fallspeed -= 1;
x += x - tnt[i].x;
}
if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 3) {
atk = 100;
fallspeed -= 2;
x += x - tnt[i].x;
}
if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 2) {
atk = 300;
fallspeed -= 4;
x += 2 * (x - tnt[i].x);
}
if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 1) {
atk = 500;
fallspeed -= 7;
x += 5 * (x - tnt[i].x);
}
if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 0) {
atk = 800;
fallspeed -= 10;
}
tnt[i].time--;
if (!tnt[i].issave) {
health -= atk;
}
die = "锟斤拷TNT炸锟斤拷锟斤拷";
if (atk > 0 && !tnt[i].issave) {
hurt = true;
}
if (!tnt[i].issave) {
for (int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) {
for (int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) {
if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) == 3) {
setboard[yy][xx] = 28;
}
if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) < 3) {
setboard[yy][xx] = 0;
}
}
}
}
} else if (tnt[i].time == -1) {
setboard[tnt[i].y][tnt[i].x] = 0;
if (!tnt[i].issave) {
for (int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) {
for (int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) {
if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) <= 3) {
setboard[yy][xx] = 0;
}
}
}
}
tnt[i].time--;
} else if (tnt[i].time > 0) {
tnt[i].time--;
if (tnt[i].time % 2 == 0) {
setboard[tnt[i].y][tnt[i].x] = 29;
} else {
setboard[tnt[i].y][tnt[i].x] = 30;
}
}
}
return 0;
}
int check() {
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
if (block[board[i][j]].type == "water" && board[i][j] != 15) {
if (board[i + 1][j] == 0) {
setboard[i + 1][j] = board[i][j];
setboard[i + 1][j] = 8;
} else if (block[board[i + 1][j]].type == "lava") {
setboard[i + 1][j] = 2;
} else if (block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") {
if (board[i][j + 1] == 0) {
setboard[i][j + 1] = board[i][j] + 1;
} else if (block[board[i][j + 1]].type == "lava") {
setboard[i][j + 1] = 2;
}
if (board[i][j - 1] == 0) {
setboard[i][j - 1] = board[i][j] + 1;
} else if (block[board[i][j - 1]].type == "lava") {
setboard[i][j - 1] = 2;
}
}
}
if (block[board[i][j]].type == "lava" && board[i][j] != 23) {
if (board[i + 1][j] == 0) {
setboard[i + 1][j] = board[i][j];
setboard[i + 1][j] = 16;
} else if (block[board[i + 1][j]].type == "water") {
setboard[i + 1][j] = 2;
} else if (block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") {
if (board[i][j + 1] == 0) {
setboard[i][j + 1] = board[i][j] + 1;
} else if (block[board[i][j + 1]].type == "water") {
setboard[i][j + 1] = 2;
}
if (board[i][j - 1] == 0) {
setboard[i][j - 1] = board[i][j] + 1;
} else if (block[board[i][j - 1]].type == "water") {
setboard[i][j - 1] = 2;
}
}
}
if (block[board[i][j]].type == "fallblock") {
if (board[i + 2][j] == 0 && board[i + 1][j] == 0 && i + 2 < 100) {
setboard[i][j] = 0;
setboard[i + 2][j] = board[i][j];
if (board[i][j] == 7 && j == x && i + 2 == y) {
health -= 600;
hurt = true;
die = "锟斤拷压锟斤拷锟斤拷";
}
} else if (board[i + 1][j] == 0 && i + 1 < 100) {
setboard[i][j] = 0;
setboard[i + 1][j] = board[i][j];
if (board[i][j] == 7 && j == x && i + 1 == y) {
health -= 600;
hurt = true;
die = "锟斤拷压锟斤拷锟斤拷";
} else if (board[i][j] == 7 && j == x && i + 2 == y) {
health -= 600;
hurt = true;
die = "锟斤拷压锟斤拷锟斤拷";
}
}
}
}
}
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
board[i][j] = setboard[i][j];
}
}
}
int main() {
srand((int)time(0));
for (int i = 0; i < 20; i++) {
tnt[i].time = -2;
}
init();
while (1) {
system("cls");
if (!mode) {
move();
}
if (KEY_DOWN('F')) {
setboard[y + 1][x] = 2;
}
check();
bomb();
Arrowmove();
mobmove();
if (mode) {
hurt = false;
}
print();
Sleep(30);
hungry--;
hungry = max(hungry, 0);
if (hungry == 0) {
die = "锟斤拷锟斤拷锟斤拷锟斤拷";
hurt = true;
health -= 10;
}
if (mode) {
health = 1000;
}
if (health <= 0) {
Sleep(500);
system("cls");
color(12);
cout << " GAME OVER " << endl;
color(7);
cout << " STEVE " << die << endl;
dienum++;
Sleep(2000);
x = restartposx;
y = restartposy;
health = 1000;
hungry = 1000;
breath = 100;
fallspeed = 0;
}
health += (hungry + 201) / 300;
if (health > 1000) {
health = 1000;
}
if (attack) {
attack = 0;
}
if (defense) {
defense = 0;
}
if (hurt) {
hurt = false;
lasthealth = health;
}
if (block[board[y][x]].type == "water") {
fallspeed = 1;
if (KEY_DOWN('W')) {
fallspeed = -1;
}
}
if (block[board[y - 1][x]].type == "water") {
die = "锟斤拷水锟斤拷锟斤拷锟剿o拷";
breath--;
} else {
breath++;
if (breath > 100) {
breath = 100;
}
}
if (board[y][x] == 31) {
fallspeed = 0;
if (KEY_DOWN('W')) {
fallspeed = -1;
}
if (KEY_DOWN('S')) {
fallspeed = 1;
}
}
if (block[board[y][x]].type == "lava") {
fallspeed = 1;
if (KEY_DOWN('W')) {
fallspeed = -1;
}
die = "锟斤拷图锟斤拷锟揭斤拷锟斤拷锟斤拷泳锟斤拷";
hurt = true;
health -= 100;
}
if (KEY_DOWN('W') && !KEY_DOWN('S')) {
if (mode) {
y--;
} else {
if (block[board[y][x]].type != "water" && board[y][x] != 31) {
if (block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock") {
fallspeed = jumpspeed;
}
}
}
}
if (KEY_DOWN('A')) {
if ((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode) {
if (KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode) {
x -= 1;
}
}
face = -1;
}
if (KEY_DOWN('D')) {
if ((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode) {
if (KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block" && block[board[y - 1][x + 1]].type != "fallblock") || mode) {
x += 1;
}
}
face = 1;
}
if (KEY_DOWN('S')) {
if (mode) {
y++;
} else {
fallspeed += 1;
}
}
if (KEY_DOWN(' ')) {
attack = true;
}
if (KEY_DOWN('E')) {
system("cls");
color(7);
cout << "锟斤拷锟斤拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟斤拷" << endl;
for (int i = 0; i < 9; i++) {
color(7);
cout << "锟斤拷";
for (int j = 0; j < 10; j++) {
color(block[bag[i * 10 + j]].color);
cout << block[bag[i * 10 + j]].ch;
color(7);
cout << "锟斤拷";
}
cout << endl;
color(7);
cout << "锟斤拷锟斤拷锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟斤拷" << endl;
}
color(7);
cout << "锟斤拷";
for (int j = 0; j < 10; j++) {
color(block[bag[90 + j]].color);
cout << block[bag[90 + j]].ch;
color(7);
cout << "锟斤拷";
}
color(7);
cout << endl;
cout << "锟斤拷锟斤拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟斤拷" << endl;
Sleep(3000);
}
if (KEY_DOWN('C')) {
hungry += 100;
hungry = min(hungry, 1000);
}
if (KEY_DOWN('Q')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 0};
break;
}
}
}
if (KEY_DOWN('i')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 1};
break;
}
}
}
if (KEY_DOWN('8')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 2};
break;
}
}
}
if (KEY_DOWN('9')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 3};
break;
}
}
}
if (KEY_DOWN('0')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 4};
break;
}
}
}
if (KEY_DOWN('I')) {
for (int i = 0; i < 20; i++) {
if (tnt[i].time == -2) {
tnt[i] = {y, x, 10, 5};
break;
}
}
}
if (KEY_DOWN('Z')) {
setboard[y + 1][x] = 0;
}
if (KEY_DOWN('X')) {
setboard[y][x] = 24;
}
if (KEY_DOWN('3')) {
setboard[y + 1][x] = 6;
}
if (KEY_DOWN('4')) {
setboard[y + 1][x] = 7;
}
if (KEY_DOWN('1')) {
setboard[y + 1][x] = 8;
}
if (KEY_DOWN('2')) {
setboard[y + 1][x] = 16;
}
if (KEY_DOWN('5')) {
if (face == 1) {
for (int i = 0; i < 100; i++) {
if (arrow[i].shap == "") {
arrow[i] = {"锟斤拷", y, x, -0.7, 2};
break;
}
}
} else {
for (int i = 0; i < 100; i++) {
if (arrow[i].shap == "") {
arrow[i] = {"锟斤拷", y, x, -0.7, -2};
break;
}
}
}
}
if (KEY_DOWN('T')) {
clear_buffer();
system("cls");
cout << "锟斤拷锟斤拷锟斤拷指锟斤拷:" << endl;
string a;
cin >> a;
if (a == "喵") {
die = "失锟斤拷锟剿★拷";
hurt = true;
health = 0;
}
if (a == "full_health") {
health = 1000;
}
if (a == "creativemode") {
mode = !mode;
}
if (a == "move") {
cin >> y >> x;
y = 1000 - y;
}
if (a == "summom") {
int a;
cin >> a;
for (int i = 0; i < 100; i++) {
if (mob[i].shap == "") {
mob[i] = mobs[a];
mob[i].x = x;
mob[i].y = y;
break;
}
}
}
}
if (KEY_DOWN('O')) {
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
setboard[i][j] = 0;
}
}
}
if (KEY_DOWN('P')) {
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 1000; j++) {
setboard[i][j] = 2;
}
}
}
if (y > 1000) {
die = "锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷纾?;
hurt = true;
health -= 200;
}
if (breath <= 0) {
breath = 0;
hurt = true;
health -= 10;
}
if (!KEY_DOWN('S') && block[board[y - 1][x]].type == "block") {
die = "锟斤拷墙锟斤拷锟斤拷息锟斤拷锟斤拷锟斤拷";
hurt = true;
health -= 50;
}
if (board[y + 1][x] == 5) {
hurt = true;
die = "锟斤拷锟斤拷锟剿地帮拷锟斤拷锟斤拷锟斤拷锟斤拷锟侥★拷";
health -= 30;
}
clear_buffer();
}
return 0;
}