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c++程序

用户:FreeWorldFreeWorld查看:4 回复:2 评论:4 创建时间:2024-07-22T12:03:01


c++程序

代码如下:

#include <stdio.h>

#include <iostream>

#include <conio.h>

#include <string>

#include <map>

#include <cmath>

#include <windows.h>

#include <time.h>

#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)

using namespace std;

int fallspeed;

int jumpspeed = -3;

int gravity = 1;

int y = 400, x = 500;

int restartposy, restartposx, face, health = 1000, lasthealth = 1000, breath = 100, hungry = 1000, dienum;

bool attack, defense, hurt, mode;

struct TNT {

int y;

int x;

int time;

bool issave;

};

struct BLOCK {

int color;

string ch;

string type;

};

struct MOB {

int fallspeed;

int health;

bool hurt;

int y;

int x;

int attack;

string shap;

bool isenemy;

int color;

string name;

};

struct ARROW {

string shap;

double y;

double x;

double fallspeed;

double plusx;

};

TNT tnt[20];

string die;

ARROW arrow[100];

MOB mobs[50] = {

{0, 1000, 0, 0, 0, 100, "危", true, 7, "危"},

{0, 10, 0, 0, 0, 10, " ", true, 7, " "},

{0, 1000, 0, 0, 0, 100, "MM", false, 7, "MM"},

{0, 100000, 0, 90, 70, -100, "AC", true, 7, "Accept"},

{0, 10000, 0, 90, 70, 500, "BO", true, 7, "BOSS"},

{0, 100000, 0, 90, 70, -1000, "AK", true, 7, "AK"},

};

MOB mob[100] = {

{0, 1000, 0, 92, 4, 100, "WA", true, 7, "Wrong Anwser"},

{0, 1000, 0, 92, 4, 100, "TL", true, 7, "Time Limit Error"},

{0, 2000, 0, 92, 4, 300, "CE", true, 7, "Compile Error"},

{0, 1000, 0, 45, 9, 100, "WA", true, 7, "Wrong Anwser"},

{0, 100000, 0, 90, 70, -100, "AC", true, 7, "Accept"},

{0, 100000, 0, 90, 70, -1000, "AK", true, 7, "AK"},

{0, 10000, 0, 90, 70, 500, "UK", true, 7, "Unknown Error"},

{0, 1000, 0, 92, 3, 0, "MM", false, 7, "MM"},

{0, 1000, 0, 92, 3, 0, "MM", false, 7, "MM"},

{0, 1000, 0, 90, 15, 0, "MM", false, 7, "MM"},

{0, 1000, 0, 90, 80, 0, "MM", false, 7, "MM"},

};

BLOCK block[32] = {

{0, " ", "air"}, //锟斤拷锟斤拷

{6, "锟斤拷锟斤拷", "block"}, //锟斤拷锟斤拷

{8, "锟斤拷锟斤拷", "block"}, //石头

{2, "锟斤拷锟斤拷", "block"}, //锟捷凤拷锟斤拷

{15, "锟斤拷锟斤拷", "block"}, //雪锟斤拷

{4, "锟斤拷锟斤拷", "block"}, //锟揭斤拷锟斤拷

{14, "锟斤拷锟斤拷", "fallblock"}, //沙锟斤拷

{8, "II", "fallblock"}, //锟斤拷锟斤拷

{9, "锟斤拷锟斤拷", "water"}, //水

{9, "锟絶锟絶", "water"}, //水

{9, "锟絵锟絵", "water"}, //水

{9, "锟絴锟絴", "water"}, //水

{9, "锟絳锟絳", "water"}, //水

{9, "锟絲锟絲", "water"}, //水

{9, "锟統锟統", "water"}, //水

{9, "锟絰锟絰", "water"}, //水

{12, "锟斤拷锟斤拷", "lava"}, //锟揭斤拷

{12, "锟絶锟絶", "lava"}, //锟揭斤拷

{12, "锟絵锟絵", "lava"}, //锟揭斤拷

{12, "锟絴锟絴", "lava"}, //锟揭斤拷

{12, "锟絳锟絳", "lava"}, //锟揭斤拷

{12, "锟絲锟絲", "lava"}, //锟揭斤拷

{12, "锟統锟統", "lava"}, //锟揭斤拷

{12, "锟絰锟絰", "lava"}, //锟揭斤拷

{12, "危", "background"}, //危

{6, "锟斤拷锟斤拷", "background"}, //木头

{10, "锟斤拷锟斤拷", "background"}, //锟斤拷叶

{15, "锟斤拷锟斤拷", "background"}, //锟斤拷雪锟斤拷叶

{15, "锟絴锟絴", "喵"}, //TNT锟斤拷炸

{12, "锟斤拷", "TNT"}, //TNT

{7, "锟斤拷", "TNT"}, //TNT2

{6, "锟斤拷", "ladder"}, //锟斤拷锟斤拷

};

int board[1005][1005];

int setboard[1005][1005];

int bag[100];

int clear_buffer() {

while (kbhit()) {

if (getch() != EOF)

for (int i = 1; i <= 256; i++) {

if (GetAsyncKeyState(i));

}

}

return 0;

}

void color(int a) {

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);

/* 1 锟斤拷锟斤拷色

2 锟斤拷锟斤拷色

3 锟斤拷锟斤拷色

4 锟斤拷锟缴?

5 锟斤拷锟缴?

i 锟斤拷色

7 锟斤拷锟缴?

8 锟斤拷色

9 浅锟斤拷色

10 浅锟斤拷色

11 浅锟斤拷色

12 浅锟斤拷色

13 浅锟斤拷色

14 浅锟斤拷色

15 浅锟斤拷色

锟斤拷锟斤拷

1~15 锟斤拷色

16~31 锟斤拷锟斤拷色

32~47 锟斤拷锟斤拷色

48~63 锟斤拷锟斤拷色

喵~79 锟斤拷锟缴?

'S'~95 锟斤拷锟缴?

96~111 锟斤拷锟缴?

112~127 锟斤拷锟缴?

128~143 锟斤拷色

144~159 浅锟斤拷色

160~1'A' 浅锟斤拷色

176~191 浅锟斤拷色

192~207 浅锟斤拷色

208~223 浅锟斤拷色

224~239 浅锟斤拷色

240~255 浅锟斤拷色

*/

}

int init() { //锟斤拷说锟斤拷锟斤拷要锟斤拷锟斤拷锟接碉拷图锟斤拷锟缴碉拷注锟酵o拷锟斤拷锟斤拷锟揭撅拷写锟剿★拷

for (int j = 0; j < 100; j++) {

bag[j] = 0;//锟斤拷锟?..锟斤拷始锟斤拷锟斤拷锟斤拷

}

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

board[i][j] = 0;//锟斤拷始锟斤拷锟斤拷图 锟斤拷锟斤拷锟角碉拷y锟角碉拷锟斤拷锟斤拷锟侥o拷

}

}

double lasty = rand() % 101 + 400;//lasty锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷选锟斤拷牡锟侥高度★拷

for (int i = 5; i < 1000; i += 5) { //i每锟轿硷拷5锟斤拷每锟斤拷5锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷

double y = rand() % 21 - 10 + lasty;//y锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟窖★拷锟侥高度o拷为锟剿诧拷锟斤拷锟斤拷太锟斤拷锟酵碉拷山锟斤拷锟斤拷锟斤拷只锟斤拷锟斤拷锟斤拷锟斤拷叨锟斤拷诟詹诺牡锟侥高碉拷10锟斤拷锟节★拷

y = min(450.0, y);//锟斤拷锟斤拷锟斤拷小锟竭度o拷锟斤拷止锟斤拷锟斤拷锟斤拷图锟斤拷锟斤拷水锟斤。

double high = lasty;//锟斤拷锟絟igh锟斤拷锟斤拷锟斤拷统锟狡碉拷前锟竭度的o拷锟斤拷double锟斤拷锟皆革拷锟接撅拷确锟斤拷

int dirt = rand() % 5 + 2;//dirt锟斤拷锟斤拷锟斤拷一锟斤拷锟斤拷锟斤拷锟斤拷锟竭度★拷

for (int j = i - 5; j < i; j++) {

high += (y - lasty) / 5;//high每锟斤拷锟斤拷锟接诧拷锟斤拷1/5锟斤拷

for (int k = 999; k >= (int)high; k--) {

if (k == (int)high) { //锟斤拷锟斤拷锟斤拷锟竭碉拷

setboard[k][j] = 3;//锟斤拷锟矫喵碉拷

if (high <= 350) { //锟斤拷锟絟igh锟饺较革拷

setboard[k][j] = 4;//锟斤拷锟斤拷雪锟斤拷

}

} else if (k - dirt <= (int)high) { //锟斤拷锟斤拷

setboard[k][j] = 1;

} else {

setboard[k][j] = 2;//石头

}

}

}

lasty = y;//锟斤拷值

}

//锟斤拷锟斤拷一锟竭o拷锟斤拷锟斤拷锟斤拷蠹父锟?

int dirt = rand() % 5 + 2;

double high = lasty;

for (int j = 995; j < 999; j++) {

for (int k = 999; k >= (int)high; k--) {

if (k == (int)high) {

setboard[k][j] = 3;

if (high <= 350) {

setboard[k][j] = 4;

}

} else if (k - dirt <= (int)high) {

setboard[k][j] = 1;

} else {

setboard[k][j] = 2;

}

}

}

//锟斤拷锟斤拷水锟斤拷锟斤拷锟斤拷默锟较把猴拷平锟斤拷叨锟斤拷锟轿?10锟斤拷

for (int i = 0; i < 1000; i++) {

for (int j = 600; j >= 410; j--) {

if (setboard[j][i] == 0) {

setboard[j][i] = 8;

}

}

}

//沙锟斤拷

for (int i = 0; i < 1000; i++) {

bool a = 0;

for (int j = 999; j >= 0; j--) {

if (a && setboard[j][i] != 0 && setboard[j][i] != 8) {

setboard[j][i] = 6;

continue;

}

if (setboard[j][i] == 8) {

continue;

}

if (setboard[j][i + 3] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j][i + 2] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j][i + 1] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j][i - 1] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j][i - 2] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j][i - 3] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j - 2][i] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j - 1][i] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j - 3][i] == 8) {

a = true;

setboard[j][i] = 6;

}

if (setboard[j - 4][i] == 8) {

a = true;

setboard[j][i] = 6;

}

}

}

//锟斤拷

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

if (setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block") {

if (rand() % 10 == 1) {

setboard[j][i] = 25;

setboard[j - 1][i] = 25;

setboard[j - 2][i] = 25;

setboard[j - 3][i] = 25;

setboard[j - 3][i + 1] = 26;

setboard[j - 3][i - 1] = 26;

setboard[j - 4][i + 2] = 26;

setboard[j - 4][i + 1] = 26;

setboard[j - 4][i] = 26;

setboard[j - 4][i - 1] = 26;

setboard[j - 4][i - 2] = 26;

setboard[j - 5][i + 2] = 26;

setboard[j - 5][i + 1] = 26;

setboard[j - 5][i] = 26;

setboard[j - 5][i - 1] = 26;

setboard[j - 5][i - 2] = 26;

setboard[j - 6][i + 1] = 26;

setboard[j - 6][i] = 26;

setboard[j - 6][i - 1] = 26;

if (j <= 350) {

setboard[j - 3][i + 1] = 27;

setboard[j - 3][i - 1] = 27;

setboard[j - 4][i + 2] = 27;

setboard[j - 4][i + 1] = 27;

setboard[j - 4][i] = 27;

setboard[j - 4][i - 1] = 27;

setboard[j - 4][i - 2] = 27;

setboard[j - 5][i + 2] = 27;

setboard[j - 5][i + 1] = 27;

setboard[j - 5][i] = 27;

setboard[j - 5][i - 1] = 27;

setboard[j - 5][i - 2] = 27;

setboard[j - 6][i + 1] = 27;

setboard[j - 6][i] = 27;

setboard[j - 6][i - 1] = 27;

}

}

}

}

}

//锟截讹拷

for (int j = 999; j >= 700; j--) {

if (rand() % 20 == 1) {

setboard[j - 3][2] = 0;

setboard[j - 2][2] = 0;

setboard[j - 2][3] = 0;

setboard[j - 1][2] = 0;

setboard[j - 1][3] = 0;

setboard[j - 1][4] = 0;

setboard[j][2] = 0;

setboard[j][3] = 0;

setboard[j][4] = 0;

setboard[j][5] = 0;

setboard[j + 1][2] = 0;

setboard[j + 1][3] = 0;

setboard[j + 1][4] = 0;

setboard[j + 2][2] = 0;

setboard[j + 2][3] = 0;

setboard[j + 3][2] = 0;

}

}

for (int i = 3; i < 997; i++) {

for (int j = 996; j >= 500; j--) {

if (block[setboard[j + 3][i]].type == "block" && block[setboard[j - 3][i]].type == "block" && setboard[j][i] == 0 && setboard[j + 1][i] == 0 && setboard[j + 2][i] == 0 && setboard[j - 1][i] == 0 && setboard[j - 2][i] == 0) {

j += rand() % 5 - 2;

j = max(3, j);

j = min(996, j);

if (rand() % 500 <= 499) {

setboard[j - 3][i] = 0;

setboard[j - 2][i - 1] = 0;

setboard[j - 2][i] = 0;

setboard[j - 2][i + 1] = 0;

setboard[j - 1][i - 2] = 0;

setboard[j - 1][i - 1] = 0;

setboard[j - 1][i] = 0;

setboard[j - 1][i + 1] = 0;

setboard[j - 1][i + 2] = 0;

setboard[j][i - 3] = 0;

setboard[j][i - 2] = 0;

setboard[j][i - 1] = 0;

setboard[j][i] = 0;

setboard[j][i + 1] = 0;

setboard[j][i + 2] = 0;

setboard[j][i + 3] = 0;

setboard[j + 1][i - 2] = 0;

setboard[j + 1][i - 1] = 0;

setboard[j + 1][i] = 0;

setboard[j + 1][i + 1] = 0;

setboard[j + 1][i + 2] = 0;

setboard[j + 2][i - 1] = 0;

setboard[j + 2][i] = 0;

setboard[j + 2][i + 1] = 0;

setboard[j + 3][i] = 0;

if (rand() % 20 == 1) {

for (int k = 0; k < 100; k++) {

if (mob[k].shap == "") {

mob[k] = {0, 1000, 0, 0, 0, 100, "SS", true, 7, "锟斤拷尸"};

mob[k].x = i;

mob[k].y = j;

break;

}

}

}

}

} else if (block[setboard[j + 3][i]].type == "block" && block[setboard[j + 2][i]].type == "block" && block[setboard[j + 1][i]].type == "block" && block[setboard[j][i]].type == "block" && block[setboard[j - 1][i]].type == "block" && block[setboard[j - 2][i]].type == "block" && block[setboard[j - 3][i]].type == "block") {

if (rand() % 500 == 1) {

setboard[j - 3][i] = 0;

setboard[j - 2][i - 1] = 0;

setboard[j - 2][i] = 0;

setboard[j - 2][i + 1] = 0;

setboard[j - 1][i - 2] = 0;

setboard[j - 1][i - 1] = 0;

setboard[j - 1][i] = 0;

setboard[j - 1][i + 1] = 0;

setboard[j - 1][i + 2] = 0;

setboard[j][i - 3] = 0;

setboard[j][i - 2] = 0;

setboard[j][i - 1] = 0;

setboard[j][i] = 0;

setboard[j][i + 1] = 0;

setboard[j][i + 2] = 0;

setboard[j][i + 3] = 0;

setboard[j + 1][i - 2] = 0;

setboard[j + 1][i - 1] = 0;

setboard[j + 1][i] = 0;

setboard[j + 1][i + 1] = 0;

setboard[j + 1][i + 2] = 0;

setboard[j + 2][i - 1] = 0;

setboard[j + 2][i] = 0;

setboard[j + 2][i + 1] = 0;

setboard[j + 3][i] = 0;

}

}

}

}

//锟斤拷锟斤拷锟斤拷

bool a = false;

for (int i = 400; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

if (setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block" && (setboard[j + 1][i] == 3 || setboard[j + 1][i] == 4)) {

restartposy = j;

restartposx = i;

y = j;

x = i;

a = true;

break;

}

}

if (a) {

break;

}

}

return 0;

}

int Arrowmove() {

for (int i = 0; i < 100; i++) {

if (arrow[i].shap == "") {

continue;

}

arrow[i].x += (int)arrow[i].plusx;

arrow[i].plusx -= 0.1;

for (int j = (int)arrow[j].y + 1; j <= (int)arrow[j].y + (int)arrow[j].fallspeed; j++) {

if (block[board[j][(int)arrow[j].x]].type == "block" || block[board[j][(int)arrow[j].x]].type == "fallblock") {

arrow[i].fallspeed = 0;

return 0;

}

}

arrow[i].y += arrow[i].fallspeed;

arrow[i].fallspeed += 0.1;

if (arrow[i].y > 999) {

arrow[i].shap = "";

}

if (block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "block" || block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "fallblock") {

arrow[i].shap = "";

}

}

return 0;

}

int mobmove() {

for (int j = 0; j < 100; j++) {

if (mob[j].shap == "") {

continue;

}

mob[j].hurt = false;

mob[j].color = 7;

if (mob[j].health <= 0 || mob[j].y > 999) {

mob[j].shap = "";

mob[j].color = 7;

continue;

}

if (block[board[mob[j].y][mob[j].x]].type == "lava") {

mob[j].health -= 200;

mob[j].hurt = true;

} else if ((board[mob[j].y + 1][mob[j].x] == 5) || ((mob[j].y == y || mob[j].y == y - 1) && (mob[j].x == x + 1 || mob[j].x == x || mob[j].x == x - 1) && KEY_DOWN(' '))) {

mob[j].health -= 100;

mob[j].hurt = true;

}

if (mob[j].y == y && mob[j].x == x && mob[j].isenemy) {

health -= mob[j].attack;

hurt = true;

die = "锟斤拷 " + mob[j].name + " 杀锟斤拷锟斤拷";

}

for (int i = mob[j].y - 1; i >= mob[j].y + mob[j].fallspeed; i--) {

if (block[board[i - 1][mob[j].x]].type == "block") {

mob[j].fallspeed = 0 - mob[j].y + i + 1;

return 0;

}

}

for (int i = mob[j].y + 1; i <= mob[j].y + mob[j].fallspeed; i++) {

if (block[board[i][mob[j].x]].type == "block" || block[board[i][mob[j].x]].type == "fallblock") {

if (mob[j].fallspeed >= 5 && block[board[i - 1][mob[j].x]].type == "water") {

mob[j].health -= 50 * (mob[j].fallspeed - 4);

mob[j].hurt = true;

}

mob[j].fallspeed = 0;

return 0;

}

}

mob[j].y += mob[j].fallspeed;

mob[j].fallspeed += gravity;

if (mob[j].isenemy) {

if (mob[j].y > y && (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type == "fallblock")) {

if (mob[j].y > y + 50) {

mob[j].fallspeed = -7;

}

mob[j].fallspeed = -3;

}

if (mob[j].x < x) {

if (block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") {

mob[j].x++;

} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {

mob[j].fallspeed = -3;

}

} else if (mob[j].x > x) {

if (block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") {

mob[j].x--;

} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {

mob[j].fallspeed = -3;

}

}

} else {

if (rand() % 3 == 0) {

if (block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") {

mob[j].x++;

} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {

mob[j].fallspeed = -3;

}

} else if (rand() % 3 == 1) {

if (block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") {

mob[j].x--;

} else if (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") {

mob[j].fallspeed = -3;

}

}

}

if (mob[j].hurt) {

mob[j].color = 12;

}

}

return 0;

}

int print() {

if (!mode) {

color(8);

cout << "HP:";

color(12);

cout << health << endl;

for (int i = 0; i < health; i += 100) {

cout << "锟斤拷";

}

color(7);

for (int i = health; i < lasthealth; i += 100) {

cout << "锟斤拷";

}

cout << endl;

color(8);

cout << "AIR:";

color(11);

cout << breath << endl;

for (int i = 0; i < breath; i += 10) {

cout << "锟斤拷";

}

for (int i = breath; i < 91; i += 10) {

cout << "锟斤拷";

}

cout << endl;

color(8);

cout << "HUNGRY:";

color(14);

cout << hungry << endl;

for (int i = 0; i < hungry; i += 100) {

cout << "锟斤拷";

}

cout << endl;

}

color(8);

cout << "DIENUM:";

color(4);

cout << dienum << endl;

for (int i = y - 6; i <= y + 6; i++) {

for (int j = x - 6; j <= x + 6; j++) {

bool i喵ob = false;

for (int s = 0; s < 100; s++) {

if (mob[s].shap == "") {

continue;

} else if (mob[s].x == j && mob[s].y == i) {

color(mob[s].color);

cout << mob[s].shap;

i喵ob = true;

break;

}

}

if (i喵ob) {

continue;

}

for (int s = 0; s < 100; s++) {

if (arrow[s].shap == "") {

continue;

} else if ((int)arrow[s].x == j && (int)arrow[s].y == i) {

color(7);

cout << arrow[s].shap;

i喵ob = true;

break;

}

}

if (i喵ob) {

continue;

} else if (i == y && j == x) {

if (KEY_DOWN('S')) {

color(14);

if (hurt) {

color(12);

}

cout << "()";

} else {

color(9);

if (hurt) {

color(12);

}

cout << "锟斤拷";

}

} else if (i == y - 1 && j == x) {

if (!KEY_DOWN('S')) {

color(14);

if (hurt) {

color(12);

}

cout << "()";

} else {

color(block[board[i][j]].color);

cout << block[board[i][j]].ch;

}

} else {

if (i < 0 || i >= 1000 || j < 0 || j >= 1000) {

cout << " ";

continue;

}

color(block[board[i][j]].color);

cout << block[board[i][j]].ch;

}

}

cout << endl;

}

color(7);

cout << "Y:";

color(6);

cout << 1000 - y << endl;

color(7);

cout << "X:";

color(6);

cout << x << endl;

return 0;

}

int move() {

if (board[y][x] == 31) {

y += fallspeed;

return 0;

}

if (block[board[y][x]].type == "water") {

if (fallspeed > 1) {

fallspeed = 1;

}

} else {

for (int i = y - 1; i >= y + fallspeed; i--) {

if (block[board[i - 1][x]].type == "block" || block[board[i - 1][x]].type == "fallblock") {

fallspeed = 0 - y + i + 1;

return 0;

}

}

}

for (int i = y + 1; i <= y + fallspeed; i++) {

if (block[board[i][x]].type == "block" || block[board[i][x]].type == "fallblock") {

if (fallspeed >= 5 && block[board[i - 1][x]].type != "water") {

health -= 50 * (fallspeed - 4);

if (fallspeed >= 7) {

die = "锟斤拷毓锟斤拷停锟?;

} else {

die = "锟接高达拷摔锟斤拷锟斤拷锟斤拷锟斤拷";

}

hurt = true;

}

fallspeed = 0;

return 0;

}

}

y += fallspeed;

fallspeed += gravity;

return 0;

}

int 喵() {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == 0) {

int atk = 0;

if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 4) {

atk = 50;

fallspeed -= 1;

x += x - tnt[i].x;

}

if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 3) {

atk = 100;

fallspeed -= 2;

x += x - tnt[i].x;

}

if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 2) {

atk = 300;

fallspeed -= 4;

x += 2 * (x - tnt[i].x);

}

if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 1) {

atk = 500;

fallspeed -= 7;

x += 5 * (x - tnt[i].x);

}

if (abs(x - tnt[i].x) + abs(y - tnt[i].y) == 0) {

atk = 800;

fallspeed -= 10;

}

tnt[i].time--;

if (!tnt[i].issave) {

health -= atk;

}

die = "锟斤拷TNT炸锟斤拷锟斤拷";

if (atk > 0 && !tnt[i].issave) {

hurt = true;

}

if (!tnt[i].issave) {

for (int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) {

for (int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) {

if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) == 3) {

setboard[yy][xx] = 28;

}

if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) < 3) {

setboard[yy][xx] = 0;

}

}

}

}

} else if (tnt[i].time == -1) {

setboard[tnt[i].y][tnt[i].x] = 0;

if (!tnt[i].issave) {

for (int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) {

for (int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) {

if ((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) <= 3) {

setboard[yy][xx] = 0;

}

}

}

}

tnt[i].time--;

} else if (tnt[i].time > 0) {

tnt[i].time--;

if (tnt[i].time % 2 == 0) {

setboard[tnt[i].y][tnt[i].x] = 29;

} else {

setboard[tnt[i].y][tnt[i].x] = 30;

}

}

}

return 0;

}

int check() {

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

if (block[board[i][j]].type == "water" && board[i][j] != 15) {

if (board[i + 1][j] == 0) {

setboard[i + 1][j] = board[i][j];

setboard[i + 1][j] = 8;

} else if (block[board[i + 1][j]].type == "lava") {

setboard[i + 1][j] = 2;

} else if (block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") {

if (board[i][j + 1] == 0) {

setboard[i][j + 1] = board[i][j] + 1;

} else if (block[board[i][j + 1]].type == "lava") {

setboard[i][j + 1] = 2;

}

if (board[i][j - 1] == 0) {

setboard[i][j - 1] = board[i][j] + 1;

} else if (block[board[i][j - 1]].type == "lava") {

setboard[i][j - 1] = 2;

}

}

}

if (block[board[i][j]].type == "lava" && board[i][j] != 23) {

if (board[i + 1][j] == 0) {

setboard[i + 1][j] = board[i][j];

setboard[i + 1][j] = 16;

} else if (block[board[i + 1][j]].type == "water") {

setboard[i + 1][j] = 2;

} else if (block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") {

if (board[i][j + 1] == 0) {

setboard[i][j + 1] = board[i][j] + 1;

} else if (block[board[i][j + 1]].type == "water") {

setboard[i][j + 1] = 2;

}

if (board[i][j - 1] == 0) {

setboard[i][j - 1] = board[i][j] + 1;

} else if (block[board[i][j - 1]].type == "water") {

setboard[i][j - 1] = 2;

}

}

}

if (block[board[i][j]].type == "fallblock") {

if (board[i + 2][j] == 0 && board[i + 1][j] == 0 && i + 2 < 100) {

setboard[i][j] = 0;

setboard[i + 2][j] = board[i][j];

if (board[i][j] == 7 && j == x && i + 2 == y) {

health -= 600;

hurt = true;

die = "锟斤拷压锟斤拷锟斤拷";

}

} else if (board[i + 1][j] == 0 && i + 1 < 100) {

setboard[i][j] = 0;

setboard[i + 1][j] = board[i][j];

if (board[i][j] == 7 && j == x && i + 1 == y) {

health -= 600;

hurt = true;

die = "锟斤拷压锟斤拷锟斤拷";

} else if (board[i][j] == 7 && j == x && i + 2 == y) {

health -= 600;

hurt = true;

die = "锟斤拷压锟斤拷锟斤拷";

}

}

}

}

}

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

board[i][j] = setboard[i][j];

}

}

}

int main() {

srand((int)time(0));

for (int i = 0; i < 20; i++) {

tnt[i].time = -2;

}

init();

while (1) {

system("cls");

if (!mode) {

move();

}

if (KEY_DOWN('F')) {

setboard[y + 1][x] = 2;

}

check();

bomb();

Arrowmove();

mobmove();

if (mode) {

hurt = false;

}

print();

Sleep(30);

hungry--;

hungry = max(hungry, 0);

if (hungry == 0) {

die = "锟斤拷锟斤拷锟斤拷锟斤拷";

hurt = true;

health -= 10;

}

if (mode) {

health = 1000;

}

if (health <= 0) {

Sleep(500);

system("cls");

color(12);

cout << " GAME OVER " << endl;

color(7);

cout << " STEVE " << die << endl;

dienum++;

Sleep(2000);

x = restartposx;

y = restartposy;

health = 1000;

hungry = 1000;

breath = 100;

fallspeed = 0;

}

health += (hungry + 201) / 300;

if (health > 1000) {

health = 1000;

}

if (attack) {

attack = 0;

}

if (defense) {

defense = 0;

}

if (hurt) {

hurt = false;

lasthealth = health;

}

if (block[board[y][x]].type == "water") {

fallspeed = 1;

if (KEY_DOWN('W')) {

fallspeed = -1;

}

}

if (block[board[y - 1][x]].type == "water") {

die = "锟斤拷水锟斤拷锟斤拷锟剿o拷";

breath--;

} else {

breath++;

if (breath > 100) {

breath = 100;

}

}

if (board[y][x] == 31) {

fallspeed = 0;

if (KEY_DOWN('W')) {

fallspeed = -1;

}

if (KEY_DOWN('S')) {

fallspeed = 1;

}

}

if (block[board[y][x]].type == "lava") {

fallspeed = 1;

if (KEY_DOWN('W')) {

fallspeed = -1;

}

die = "锟斤拷图锟斤拷锟揭斤拷锟斤拷锟斤拷泳锟斤拷";

hurt = true;

health -= 100;

}

if (KEY_DOWN('W') && !KEY_DOWN('S')) {

if (mode) {

y--;

} else {

if (block[board[y][x]].type != "water" && board[y][x] != 31) {

if (block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock") {

fallspeed = jumpspeed;

}

}

}

}

if (KEY_DOWN('A')) {

if ((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode) {

if (KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode) {

x -= 1;

}

}

face = -1;

}

if (KEY_DOWN('D')) {

if ((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode) {

if (KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block" && block[board[y - 1][x + 1]].type != "fallblock") || mode) {

x += 1;

}

}

face = 1;

}

if (KEY_DOWN('S')) {

if (mode) {

y++;

} else {

fallspeed += 1;

}

}

if (KEY_DOWN(' ')) {

attack = true;

}

if (KEY_DOWN('E')) {

system("cls");

color(7);

cout << "锟斤拷锟斤拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟叫╋拷锟斤拷锟斤拷" << endl;

for (int i = 0; i < 9; i++) {

color(7);

cout << "锟斤拷";

for (int j = 0; j < 10; j++) {

color(block[bag[i * 10 + j]].color);

cout << block[bag[i * 10 + j]].ch;

color(7);

cout << "锟斤拷";

}

cout << endl;

color(7);

cout << "锟斤拷锟斤拷锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟洁─锟斤拷锟斤拷" << endl;

}

color(7);

cout << "锟斤拷";

for (int j = 0; j < 10; j++) {

color(block[bag[90 + j]].color);

cout << block[bag[90 + j]].ch;

color(7);

cout << "锟斤拷";

}

color(7);

cout << endl;

cout << "锟斤拷锟斤拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟截╋拷锟斤拷锟斤拷" << endl;

Sleep(3000);

}

if (KEY_DOWN('C')) {

hungry += 100;

hungry = min(hungry, 1000);

}

if (KEY_DOWN('Q')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 0};

break;

}

}

}

if (KEY_DOWN('i')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 1};

break;

}

}

}

if (KEY_DOWN('8')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 2};

break;

}

}

}

if (KEY_DOWN('9')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 3};

break;

}

}

}

if (KEY_DOWN('0')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 4};

break;

}

}

}

if (KEY_DOWN('I')) {

for (int i = 0; i < 20; i++) {

if (tnt[i].time == -2) {

tnt[i] = {y, x, 10, 5};

break;

}

}

}

if (KEY_DOWN('Z')) {

setboard[y + 1][x] = 0;

}

if (KEY_DOWN('X')) {

setboard[y][x] = 24;

}

if (KEY_DOWN('3')) {

setboard[y + 1][x] = 6;

}

if (KEY_DOWN('4')) {

setboard[y + 1][x] = 7;

}

if (KEY_DOWN('1')) {

setboard[y + 1][x] = 8;

}

if (KEY_DOWN('2')) {

setboard[y + 1][x] = 16;

}

if (KEY_DOWN('5')) {

if (face == 1) {

for (int i = 0; i < 100; i++) {

if (arrow[i].shap == "") {

arrow[i] = {"锟斤拷", y, x, -0.7, 2};

break;

}

}

} else {

for (int i = 0; i < 100; i++) {

if (arrow[i].shap == "") {

arrow[i] = {"锟斤拷", y, x, -0.7, -2};

break;

}

}

}

}

if (KEY_DOWN('T')) {

clear_buffer();

system("cls");

cout << "锟斤拷锟斤拷锟斤拷指锟斤拷:" << endl;

string a;

cin >> a;

if (a == "喵") {

die = "失锟斤拷锟剿★拷";

hurt = true;

health = 0;

}

if (a == "full_health") {

health = 1000;

}

if (a == "creativemode") {

mode = !mode;

}

if (a == "move") {

cin >> y >> x;

y = 1000 - y;

}

if (a == "summom") {

int a;

cin >> a;

for (int i = 0; i < 100; i++) {

if (mob[i].shap == "") {

mob[i] = mobs[a];

mob[i].x = x;

mob[i].y = y;

break;

}

}

}

}

if (KEY_DOWN('O')) {

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

setboard[i][j] = 0;

}

}

}

if (KEY_DOWN('P')) {

for (int i = 0; i < 1000; i++) {

for (int j = 0; j < 1000; j++) {

setboard[i][j] = 2;

}

}

}

if (y > 1000) {

die = "锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷纾?;

hurt = true;

health -= 200;

}

if (breath <= 0) {

breath = 0;

hurt = true;

health -= 10;

}

if (!KEY_DOWN('S') && block[board[y - 1][x]].type == "block") {

die = "锟斤拷墙锟斤拷锟斤拷息锟斤拷锟斤拷锟斤拷";

hurt = true;

health -= 50;

}

if (board[y + 1][x] == 5) {

hurt = true;

die = "锟斤拷锟斤拷锟剿地帮拷锟斤拷锟斤拷锟斤拷锟斤拷锟侥★拷";

health -= 30;

}

clear_buffer();

}

return 0;

}


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widows号号宸widows号号宸

太长——————————————————————————————————了吧......

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OLEEEEEEEEEEEEEEEEEEOLEEEEEEEEEEEEEEEEEE

代码是运行不了的因为中间有一处被屏蔽为喵了

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