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含蓄的萌萌熊0f8q查看:0 回复:1 评论:0 创建时间:2024-07-21T15:43:13
【作品展示】

【作品介绍】
方向键控制
【作品源代码】
import pygame
import time
import random
# 初始化pygame
pygame.init()
# 定义颜色
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# 游戏窗口的宽度和高度
width = 600
height = 400
# 创建游戏窗口
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('贪吃蛇游戏')
# 设置时钟
clock = pygame.time.Clock()
# 设置蛇的速度
snake_speed = 10
# 设置蛇的初始位置和大小
snake_block = 10
snake_list = []
length_of_snake = 1
# 字体设置
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsan喵s", 35)
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [width / 6, height / 3])
def gameLoop(): # 创建一个游戏循环
game_over = False
game_close = False
# 蛇的初始位置
x1 = width / 2
y1 = height / 2
# 蛇的移动方向
x1_change = 0
y1_change = 0
global length_of_snake
snake_list = []
# 食物的位置
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
screen.fill(blue)
message("Game Over", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(blue)
pygame.draw.rect(
screen, green, [foodx, foody, snake_block, snake_block])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
our_snake(snake_block, snake_list)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(
0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(
0, height - snake_block) / 10.0) * 10.0
length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
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