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FreeWorld查看:0 回复:0 评论:0 创建时间:2024-07-19T17:54:55
python贪吃蛇游戏
使用的库:pygame , time , random 。
代码如下:
import pygame
import random
import time
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义游戏窗口大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 600
# 定义游戏对象
class Snake:
def __init__(self):
self.x = WINDOW_WIDTH / 2
self.y = WINDOW_HEIGHT / 2
self.body = [[self.x, self.y], [self.x - 10, self.y], [self.x - 20, self.y]]
self.direction = "RIGHT"
self.score = 0
def move(self):
# 移动蛇头
if self.direction == "RIGHT":
self.x += 10
elif self.direction == "LEFT":
self.x -= 10
elif self.direction == "UP":
self.y -= 10
elif self.direction == "DOWN":
self.y += 10
# 移动蛇身
for i in range(len(self.body) - 1, 0, -1):
self.body[i][0] = self.body[i - 1][0]
self.body[i][1] = self.body[i - 1][1]
self.body[0][0] = self.x
self.body[0][1] = self.y
def change_direction(self, new_direction):
if new_direction != self.opposite_direction():
self.direction = new_direction
def opposite_direction(self):
if self.direction == "RIGHT":
return "LEFT"
elif self.direction == "LEFT":
return "RIGHT"
elif self.direction == "UP":
return "DOWN"
elif self.direction == "DOWN":
return "UP"
def eat_food(self, food):
if self.body[0][0] == food.x and self.body[0][1] == food.y:
self.score += 1
return True
else:
return False
def collide_with_self(self):
for i in range(3, len(self.body)):
if self.body[0][0] == self.body[i][0] and self.body[0][1] == self.body[i][1]:
return True
return False
def collide_with_wall(self):
if self.x < 0 or self.x > WINDOW_WIDTH - 10 or self.y < 0 or self.y > WINDOW_HEIGHT - 10:
return True
else:
return False
class Food:
def __init__(self):
self.x = random.randint(0, WINDOW_WIDTH - 10)
self.y = random.randint(0, WINDOW_HEIGHT - 10)
def draw(self, window):
pygame.draw.rect(window, RED, (self.x, self.y, 10, 10))
# 定义游戏窗口
pygame.init()
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("贪吃蛇")
# 实例化游戏对象
snake = Snake()
food = Food()
# 主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake.change_direction("UP")
elif event.key == pygame.K_DOWN:
snake.change_direction("DOWN")
elif event.key == pygame.K_LEFT:
snake.change_direction("LEFT")
elif event.key == pygame.K_RIGHT:
snake.change_direction("RIGHT")
# 绘制背景
window.fill(BLACK)
# 绘制蛇
for coord in snake.body:
pygame.draw.rect(window, GREEN, (coord[0], coord[1], 10, 10))
# 绘制食物
food.draw(window)
# 移动蛇
snake.move()
# 吃食物
if snake.eat_food(food):
food = Food()
# 碰撞检测
if snake.collide_with_self() or snake.collide_with_wall():
game_over = True
break
# 显示分数
font = pygame.font.Font(None, 36)
text = font.render("Score: " + str(snake.score), True, WHITE)
window.blit(text, (WINDOW_WIDTH - 100, 10))
# 刷新窗口
pygame.display.update()
# 控制游戏速度
time.sleep(0.1)
# 游戏结束画面
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 绘制背景
window.fill(BLACK)
# 绘制游戏结束画面
font = pygame.font.Font(None, 72)
text = font.render("Game Over!", True, WHITE)
window.blit(text, (WINDOW_WIDTH / 2 - text.get_width() / 2, WINDOW_HEIGHT / 2 - text.get_height() / 2))
# 显示分数
font = pygame.font.Font(None, 36)
text = font.render("Score: " + str(snake.score), True, WHITE)
window.blit(text, (WINDOW_WIDTH / 2 - text.get_width() / 2, WINDOW_HEIGHT / 2 + text.get_height() / 2))
# 刷新窗口
pygame.display.update()
# 控制游戏速度
time.sleep(2)
# 退出游戏
pygame.quit()
exit()