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【Python作品分享】飞机大战【作品秀】

用户:TommykQk5TommykQk5查看:0 回复:1 评论:0 创建时间:2024-06-16T16:56:07


【作品展示】

center_image

 

【作品介绍】

素材下载地址:https://www.codinghou.cn/course/coursedetail/29(前提要登录)

 

【作品源代码】

import pygame
import random
import os

FPS = 60
WIDTH = 500
HEIGHT = 600
WHITE = (255,255,255)
GREEN = (0,255,0)
RED = (255,0,0)
YELLOW = (255,255,0)
BLACK = (0,0,0)

# 游戏初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('飞机大战')
clock = pygame.time.Clock()

backgroud_img = pygame.image.load(os.path.join("img","background.png")).convert()
player_img = pygame.image.load(
    os.path.join("img","player.png")).convert()
rock_img = pygame.image.load(
    os.path.join("img","rock.png")).convert()
bullet_img = pygame.image.load(
    os.path.join("img","bullet.png")).convert()

shoot_sound = pygame.mixer.Sound(os.path.join("sound","shoot.wav"))
expl_sounds = [
    pygame.mixer.Sound(os.path.join("sound","expl0.wav")),
    pygame.mixer.Sound(os.path.join("sound","expl1.wav"))
]

pygame.mixer.music.load(os.path.join("sound","background.ogg"))
pygame.mixer.music.set_volume(0.3)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.transform.scale(player_img,(50,40))
        self.image.set_colorkey(BLACK)

        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH/2
        self.rect.bottom = HEIGHT - 20

        self.speedx = 8 

    def update(self):
        key_pressed = pygame.key.get_pressed()
        if key_pressed[pygame.K_RIGHT]:
            self.rect.x += self.speedx
        if key_pressed[pygame.K_LEFT]:
            self.rect.x -= self.speedx
        
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0

    def shoot(self):
        bullet = Bullet(self.rect.centerx,self.rect.centery)
        all_sprites.add(bullet)
        bullets.add(bullet)
        shoot_sound.play()

class Rock(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = rock_img
        self.image.set_colorkey(BLACK)

        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0,WIDTH - self.rect.width)
        self.rect.y = random.randrange(-100,-40)

        self.speedy = random.randrange(2,5)
        self.speedx = random.randrange(-3,3)

    def update(self):
        self.rect.y += self.speedy
        self.rect.x += self.speedx
        if self.rect.top > HEIGHT or self.rect.left > WIDTH or self.rect.right < 0:
            self.rect.x = random.randrange(0,WIDTH - self.rect.width)
            self.rect.y = random.randrange(-100,-40)

            self.speedy = random.randrange(2,10)
            self.speedx = random.randrange(-3,3)

class Bullet(pygame.sprite.Sprite):
    def __init__(self,x,y):
        pygame.sprite.Sprite.__init__(self)
        self.image = bullet_img
        self.image.set_colorkey(BLACK)
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

        self.speedy = -10
       
    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.喵()

all_sprites = pygame.sprite.Group()
rocks = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
pygame.mixer.music.play(-1)
for i in range(8):
    rock = Rock()
    all_sprites.add(rock)
    rocks.add(rock)

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()
    # 更新游戏
    all_sprites.update()

    hits_rockandbullet = pygame.sprite.groupcollide(rocks,bullets,True,True)
    for hit in hits_rockandbullet:
        random.choice(expl_sounds).play()
        r = Rock()
        all_sprites.add(r)
        rocks.add(r)

    hits_rockandbullet = pygame.sprite.spritecollide(player,rocks,False)
    if hits_rockandbullet:
        running = False

    # 显示画面
    screen.fill(BLACK)
    screen.blit(backgroud_img,(0,0))
    all_sprites.draw(screen)
    pygame.display.update()
pygame.quit()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.co喵


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素材在:https://www.codinghou.cn/course/coursedetail/29

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