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张嘉文2查看:0 回复:0 评论:0 创建时间:2024-05-31T19:24:53
【作品展示】

【作品介绍】
【作品源代码】
import pygame
pygame.init()
screen = pygame.display.set_mode((750,850))
pygame.display.set_caption("五子棋")
border_left = 25
border_right = 725
border_top = 25
border_bottom = 725
width = 50
height = 50
map = [0]*15
for i in range(15):
map[i] = [0]*15
player = 1
winner = 0
running = True
font = pygame.font.Font("font.ttf", 24)
class Button:
def _init_(self,x,y,width,height,text,color,click_color,text_color) -> None:
self.text = text
self.color = color
self.click_color = click_color
self.text_color = text_color
self.rect = pygame.Rect(x,y,width,height)
self.clicked = False
def draw(self,screen):
if self.clicked:
pygame.draw.rect(screen,self.click_color,self.rect)
else:
pygame.draw.rect(screen,self.color,self.rect)
def check(row,col):
#判断左右方向是否五子连线
score = 1
for i in range(4):
if map[row][col+i] == map[row][col+i+1]:
score = score + 1
else:
break
for i in range(4):
if map[row][col-i] == map[row][col-i-1]:
score = score + 1
else:
break
if score >= 5:
return True
#判断上下方向是否五子连线
score = 1
for i in range(4):
if map[row+i][col] == map[row+i+1][col]:
score = score + 1
else:
break
for i in range(4):
if map[row-i][col] == map[row-i-1][col]:
score = score + 1
else:
break
if score >= 5:
return True
#判断左下到右上倾斜方向是否五子连线
score = 1
for i in range(4):
if map[row+i][col+i] == map[row+i+1][col+i+1]:
score = score + 1
else:
break
for i in range(4):
if map[row-i][col-i] == map[row-i-1][col-i-1]:
score = score + 1
else:
break
if score >= 5:
return True
#判断左上到右下倾斜方向是否五子连线
score = 1
for i in range(4):
if map[row-i][col+i] == map[row-i-1][col+i+1]:
score = score + 1
else:
break
for i in range(4):
if map[row+i][col-i] == map[row+i+1][col-i-1]:
score = score + 1
else:
break
if score >= 5:
return True
while running:
for event in pygame.event.get():
if (event.type == pygame.QUIT):
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x,y = pygame.mouse.get_pos()
col = round((x - 25)/50)
row = round((y - 25)/50)
if map[row][col] == 0:
print(row+1,col+1)
map[row][col] = player
if(check(row,col)):
winner = player
else:
if player == 1:
player = 2
else:
player = 1
else:
print("这个位置已经有棋子了")
screen.fill((238,154,73))
#竖线
for x in range(15):
pygame.draw.line(screen,((0,0,0)),[border_left+width*x,border_top],[border_left+width*x,border_bottom],2)
#横线
for y in range(15):
pygame.draw.line(screen,((0,0,0)),[border_left,border_top+height*y],[border_right,border_top+height*y],2)
pygame.draw.circle(screen,((0,0,0)),[border_left+width*7,border_top+height*7],8)
x,y = pygame.mouse.get_pos()
x = round((x - border_left)/width)*width + border_left
y = round((y - border_top)/height)*height + border_top
pygame.draw.rect(screen,((255,255,255)),[x-border_left,y-border_top,width,height],2)
pygame.draw.rect(screen,((153,51,250)),[50,750,100,50],2)
text_surface = font.render("双人对战",True,((255,255,255)))
text_position = (50,750)
screen.blit(text_surface,text_position)
for row in range(15):
for col in range(15):
if map[row][col] == 1:
pygame.draw.circle(screen,((0,0,0)),[col*width+border_left,row*height+border_top],border_left)
elif map[row][col] == 2:
pygame.draw.circle(screen,((255,255,255)),[col*width+border_left,row*height+border_top],border_top)
pygame.display.update()
if(winner!=0):
if(winner==1):
text = '!黑方赢了!五秒后关闭'
color = (0,0,0)
else:
text = '!白方赢了!五秒后关闭'
color = (255,255,255)
font = pygame.font.Font("font.ttf", 70)
text_surface = font.render(text,True,color)
text_position = (100,100)
screen.blit(text_surface,text_position)
pygame.display.update()
pygame.time.wait(5000)
running = False
pygame.quit()
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