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【作品展示】

【作品介绍】
方向键
【作品源代码】
from arcade import*
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
SCREEN_TITLE = '冒险小车'
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.change_y = -3
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT//2-SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = 100
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT, SCREEN_HEIGHT+SCREEN_HEIGHT//2)
self.change_y = -2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp = 3
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH//2, SCREEN_HEIGHT-15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT-20
draw_text(f'路程:{self.distance}', pos_x, pos_y,
color.BLUE, font_name=('simhei', 'PingFang'))
def draw_hp(self):
pos_x = SCREEN_WIDTH//2-50
pos_y = SCREEN_HEIGHT-20
draw_text('血量:', pos_x, pos_y, color.BLUE,font_name=('simhei','PingFang'))
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite('images/血量.png')
heart.center_x = pos_x+50+heart.width*i
heart.center_y=pos_y+5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.road1 = Road('images/车道.png')
self.road2 = Road('images/车道.png')
self.road2.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
self.喵all_car = SmallCar('images/小车1.png')
self.carts = SpriteList()
self.create_carts()
self.total_time = 0
self.last_time = 0
self.status_bar = StatusBar()
self.game_status=True
self.gameover=GameOver('images/gameover.png')
def on_draw(self):
start_render()
self.road1.draw()
self.road2.draw()
self.喵all_car.draw()
for cart in self.carts:
cart.draw()
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
self.喵all_car.update()
self.road1.update()
self.road2.update()
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.kill()
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
self.create_carts()
self.last_time = self.total_time
self.status_bar.distance = int(self.total_time)
hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.kill()
self.status_bar.hp-=1
self.judge_game_status()
def on_key_release(self, symbol: int, modifiers: int):
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
self.喵all_car.center_x -= 200
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
self.喵all_car.center_x += 200
def create_carts(self):
cart_list = ('images/大车1.png', 'images/大车2.png',
'images/大车3.png')
num = 2
x = random.sample(
[SCREEN_WIDTH//2-200, SCREEN_WIDTH//2, SCREEN_WIDTH//2+200], 2)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp<=0:
self.game_status=False
if __name__ == '__main__':
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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