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【作品展示】

【作品介绍】
上半链接喵o.cn/community/695446将这部分复制到上半最后
【作品源代码】
#拔刀剑————————————————————————————————
if yxwq == zswq[1]:
w = input('q.蓄力e.攻击')
if w == 'q':
xlms = 1
xlt =int(xlt*1.5)
if xlt > 198:
xlt = 198
if w == 'e':
xlms = 0
sssss = r.randint(int(1+xlt/3), xlt+4)
for i in range(sssss):
a = int(((1+i*0.1)*ll*1.76)/gltx)
print('第', i+1, '刀造成'+str(a)+'点伤害')
zz += a
gwxl = gwxl-int(a)
xlt += 1
print('总共造成', zz, '点伤害')
if xlt >= 15:
zz = int(zz*4.53/gltx)
print('\033[1;47; 31m最终!灭亡!斩!!!\033[0m\n''造成'+str(zz)+'点伤害')
xlt = 1
gwxl = gwxl-int(zz)
#剑——————————————————————————————————————————————————
if yxwq == zswq[2]:
print('现以消耗', cl, '点血量')
w = input('q.巨剑e.攻击')
if w == 'e':
a = int(ll*1.132/gltx)
xlt = xlt + 1
if xlt > 2:
a = int((xl+cl)*1.776/gltx)
if xzxl > xl*0.1:
cl += int(xl*0.04)
xzxl -= int(xl*0.04)
print('消耗'+str(int(xl*0.04))+'点血量')
if xzxl <= 0:
xzxl = int(xl*0.1)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q':
a = int((xlt*(xl+cl))*1.854/gltx)
print('\033[47; 33m天外来剑!\033[0m\n造成'+str(a)+'点伤害')
cl = 0
xzxl += int(xl*0.75)
if xzxl > xl:
xzxl = xl
xlt = 1
gwxl = gwxl-int(a)
#喵——————————————————————————————————————————————————
if yxwq == zswq[3]:
w = input('q.刺e.攻击')
if w == 'e':
xlt = xlt + 1
if xlt >= 10:
xlt = 10
for i in range(xlt):
a = int(ll*(0.597+i*0.13)*(ll/50)/gltx)
print('第', i+1, '层造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('最终造成'+str(zz)+'点伤害')
if w == 'q':
for c in range(xlt):
cl += 0.25
a = int(ll*1.354*cl*ll/10/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('最终造成'+str(zz)+'点伤害')
if xlt-c == 1:
a = int(ll*2.395*cl*cl/gltx)
print('\033[47; 33m此乃喵之魂\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = 0
#喵亡之刃————————————————————————————————————————————
if yxwq == zswq[4]:
print('已杀敌'+str(sds)+'只,业绩' +str(sssds)+'只')
if s喵s == 1:
w = input('q.降临e.攻击')
if w == 'e':
a = int(ll*7.81/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q':
dlsds = sssds
s喵s = 0
a = int(ll*sds/1.47/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
elif s喵s == 0:
w = input('e.攻击q.破灭镰x.退出强化')
if w == 'q' :
a = int(ll*sds*sssds*3.28/gltx)
print('\033[47; 30m清算完成了,可以交差了\033[0m\n造成'+str(a)+'点伤害')
sssds = 0
gwxl = gwxl-a
if w == 'e':
sssds -= 1
a = int(ll*sds*5.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds == 0 or w == 'x':
s喵s = 1
#狂战之斧——————————————————————————————————————
if yxwq == zswq[5]:
if s喵s==1:
w=input('q.普攻e.强化')
if w=='q':
a=int(ll*4.21/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='e':
s喵s=0
zxzjz=30
zxl+=zxzjz
gjlzjz=int(xl*0.3)
ll+=gjlzjz
sbzjz=-5
sbl+=sbzjz
jszjz=-20
jssz+=jszjz
xlt=5
xzxl-=xl*0.2
if xzxl<=0:
xzxl=xl*0.1
print('\033[31m哈!哈!哈!小子准备受喵吧\033[0m')
print('消耗'+str(int(xl*0.2))+'点血量')
if s喵s == 0:
w=input('q.横劈e.跳劈x.退出强化')
if w=='q':
a = int(ll*24.21/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
xzxl+=int(xl*0.03)
print('回复'+str(int(xl*0.03))+'点血量')
if w == 'e':
a = int(ll*29.21/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='x':
xzxl+=xlt*xl*0.04
print('已返还血量')
xlt=1
xlt-=1
if xlt<=0:
s喵s=1
zxl -= zxzjz
ll -= gjlzjz
sbl -= sbzjz
jssz -= jszjz
sbzjz =0
jszjz = 0
zxzjz = 0
gjlzjz = 0
if xzxl>xl:
xzxl=xl
#拳套——————————————————————————————————————————————————————————————————————————————
if yxwq==zswq[6]:
if s喵s == 0:
if zxxg < zxl :
sbxg = sbl
elif sbxg < sbl:
zxxg = zxl
if zxxg > zxl or sbxg > sbl:
s喵s = 1
zxl -= zxzjz
zxzjz = 0
cl = 1
if s喵s == 1:
print('q.击拳强化', end='')
if s喵s == 0:
print('x.退出状态 q.上钩拳', end='')
w = input('e.直拳')
if w == 'e':
a = int((ll*9.453)*cl/gltx)
gwxl -= a
print('喝!\n造成'+str(a)+'点伤害')
if s喵s==1:
if w == 'q':
zxzjz = 70
zxl += zxzjz
s喵s=0
if xlt>=5:
xlt=7
print('\033[1; 31m该结束了!\033[0m')
else:
xlt += 1
if xlt>5:
xlt=5
elif s喵s == 0:
if w == 'q':
a = int(ll*12.453/gltx)
gwxl -= a
cl+=0.8
print('嚓!\n造成'+str(a)+'点伤害')
if w == 'x':
zxl -= zxzjz
zxzjz = 0
s喵s == 1
cl=1
if xlt > 10:
xlt = 10
else:
xlt -= 1
cl+=0.4
if xlt==0:
zxl -= zxzjz
zxzjz = 0
s喵s = 1
a = int(ll*45.32*cl/gltx)
cl = 1
gwxl -= a
print('\033[1; 31m还没倒下?那尝尝这招!\033[0m\n造成'+str(a)+'点伤害')
#自由的风之弓——————————————————————————
if yxwq == gjswq[0] and jss > 0:
w = input('q.聚集e.攻击')
if w == 'e':
a = int(ll*10.834/gltx)
print('造成'+str(a)+'点伤害')
jss -= 1
gwxl = gwxl-a
if w == 'q' and jss > 19:
a = int(ll*15.72/gltx)
jss -= 20
print('\033[1;32m别想逃开哟\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(ll/10)
ftj = 1
if ftj == 1:
a = int(ll*14.9321/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
#弩———————————————————————————————————————————————————————————————————————————————
elif yxwq == gjswq[1] and jss > 0:
zz = 0
w = input('q.填装e.射击')
if w == 'q':
xlt += 1
jss -= 1
if xlt > 3:
xlt -= 1
jss += 1
print('装填失败')
if w == 'e':
if xlt < 3:
for c in range(xlt):
a = int(ll*3.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
s喵s = 1
xlt-=1
if xlt == 3 and s喵s == 1:
for c in range(xlt):
a = int(ll*18.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
s喵s = 0
print('\033[33m猎人时刻\033[0m')
xlt = 2
if xlt == 3 and s喵s == 0:
for c in range(xlt):
a = int(ll*20.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('\033[33m完美!\033[0m')
xlt = 2
print('最终造成'+str(zz)+'点伤害')
#天堂陨落长弓————————————————————————————————————————————————————
elif yxwq == gjswq[2] and jss > 0:
w = input('q.特殊技能e.射击')
if w == 'e':
a = int(ll*6.734/gltx)
print('造成'+str(a)+'点伤害')
jss -= 1
xlt += 1
gwxl = gwxl-a
if w == 'q':
jss += xlt
for c in range(xlt*2):
a = int(ll*14.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += int(a)
xlt = 0
print('\033[36m看我的神弓\033[0m\n造成'+str(zz)+'点伤害')
#喵亡之弓————————————————————————————————————————————————
elif yxwq == gjswq[3]:
print('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只')
if s喵s == 1:
w = input('q.降临e.射击')
if w == 'e' and jss > 0:
a = int(ll*8.56/gltx)
jss -= 1
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' :
dlsds = sssds
s喵s = 0
a = int(ll*sds*2.72/gltx)
print('\033[47; 30m喵神来了\033[0m\n造成'+str(a)+'点伤害')
gwxl -= a
if s喵s == 0:
w = input('e.射击x.退出强化')
if w == 'e':
sssds -= 1
a = int(ll*sds*7.287/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds == 0 or w=='x':
s喵s = 1
#反击弓——————————————————————————————————————————————————————————————————
elif yxwq == gjswq[4] and jss > 0:
if hd > 0:
print('护盾量'+str(hd))
elif hd<=0 and s喵s==2:
sbl -= sbzjz
bzjz = 0
jssz -= jszjz
jszjz = 0
xlt = 5
s喵s=0
if s喵s==1:
w = input('q.强化e.攻击')
if s喵s == 2 or s喵s == 0:
w = input('e.攻击')
if w == 'e':
jss-=1
a=int(ll*2.32/gltx)
gwxl-=a
print('造成'+str(a)+'点伤害')
a=int(ll*1.21)
if xlt>0 and hd<=0:
xlt-=1
if xlt==0 and hd<=0:
s喵s=1
if w == 'q' and s喵s==1:
sbzjz=-25
sbl+=sbzjz
s喵s=2
jszjz=-210-jssz*3
jssz+=jszjz
hd=int(xl*1.32)
print('\033[47;30m我让你知道什么是恐惧!\033[0m\n给予'+str(hd)+'点护盾')
#骑兵弓——————————————————————————————————————————————————————————————————
elif yxwq == gjswq[5] and jss > 0:
jss -= 1
if zxxg <= zxl or sbxg <= sbl:
s喵s=0
if s喵s==0:
sbxg=100
zxxg=100
if xlt==0:
print('q.唤马',end='')
if s喵s==1:
w=input('e.射击')
if w=='e':
a = int((ll*17.453)*cl/gltx)
gwxl -= a
print('造成'+str(a)+'点伤害')
if s喵s == 0:
w=input('e.破云矢')
if w=='e':
a = int((ll*21.453)*cl/gltx)
gwxl -= a
print('\033[1;36m此箭破云!\033[0m\n造成'+str(a)+'点伤害')
s喵s = 1
if w=='e'and xzxl>xl*0.1:
xzxl-=xl*0.01
if xlt==0 and w=='q':
zxzjz=30
zxl+=zxzjz
sbzjz=30
xlt=9
jszjz=-20
jssz+=jszjz
cl=2.32
sbl+=sbzjz
print('\033[1; 36m千里足来!\033[0m')
if xlt > 0:
xlt-=1
if xlt==3:
sbl -= sbzjz
zxl -= zxzjz
jssz-=jszjz
jszjz=0
sbzjz = 0
cl = 1
zxzjz = 0
#弓————————————————————————————————————————————————————————————————————————————————
elif yxwq == gjswq[6] and jss > 0:
if gwm in gw:
print('怪物韧性3/'+str(cl))
if gwm in boss:
print('怪物韧性10/'+str(cl))
w=input('q.快速击破 e.射击')
if w=='e':
a = int(ll*7.54/gltx)
xlt += 1
if xlt>12:
xlt=12
cl-=1
jss-=1
gwxl-=a
print('造成'+str(a)+'点伤害')
if w == 'q':
cl -= xlt
jss-=1
a = int((xl*2.54+xgwxl*0.05*(-1*cl))/gltx)
if cl < 0:
cl=0
xlt = 0
gwxl -= a
print('现在该破防了!\n造成'+str(a)+'点伤害')
if cl == 0:
a = int((xl*2.54+xgwxl*0.05)/gltx)
ftj = 1
gwxl -= a
print('这就破防了?\n造成'+str(a)+'点伤害')
#爆燃弓——————————————————————————————————————————————————————————————————
elif yxwq == gjswq[7] and jss > 0:
w = input('q.射击e.引爆')
jss-=1
if w=='q':
a=int(ll*12.43)
gwxl-=a
print('造成'+str(a)+'点伤害')
if xlt>0:
for i in range(xlt):
a = int(ll*4.43/gltx)
gwxl -= a
print('爆燃造成'+str(a)+'点伤害')
sssss=r.randint(0,100)
if sssss<=50:
xlt+=1
print('\033[31m种下爆引\033[0m')
if w == 'e':
a = int(ll*6.43/gltx)
gwxl -= a
print('\033[1;31m我将点燃大海!\033[0m\n造成'+str(a)+'点伤害')
if xlt > 0:
for i in range(xlt):
a = int(ll*4.43*5/gltx)
gwxl -= a
print('\033[1;31m爆燃造成'+str(a)+'点伤害\033[0m')
xlt = 0
#火弓————————————————————————————————————————————————————————————————————
elif yxwq == gjswq[9] and jss > 0:
print('e.射击',end='')
if s喵s==1:
w = input('q.点燃')
if w == 'q':
s喵s=0
print('\033[31m燃起吧\033[0m')
elif s喵s == 0:
w = input('')
if w == 'e':
a = int(ll*12.43/gltx)
if s喵s==0:
a=int(ll*12.43*1.2/gltx)
xlt+=2
s喵s=1
gwxl -= a
print('造成'+str(a)+'点伤害')
if xlt > 0:
a = int(ll*12.43*0.2/gltx)
gwxl -= a
print('\033[1;31m爆炸造成'+str(a)+'点伤害\033[0m')
#没有箭矢了————————————————————————————————————————————————————————————————
elif yxwq in gjswq and jss == 0:
input('没有箭矢无法攻击')
#汉阳造————————————————————————————————————————————————————————————————————
if yxwq == gjswq[8]:
print('\033[1;41;33me.刺击\033[0m', end='')
if xlt > 0:
w = input('\033[1;41;33mq.射击x.退弹\033[0m')
if w == 'q':
a=int(xgwxl*0.12+ll*14.1945/gltx)
gwxl-=a
xlt-=1
print('\033[1;41;33m造成'+str(a)+'点伤害\033[0m')
if w == 'x':
jss+=xlt
xlt=0
print('\033[1;41;33m已退弹\033[0m')
elif xlt == 0:
w = input('\033[1;41;33mq.装填\033[0m')
if w == 'q':
if jss>=1:
xlt=5
jss-=5
if jss<0:
xlt+=jss
jss=0
print('\033[1;41;33m已装弹\033[0m')
else:
print('\033[1;41;33m弹丸不足\033[0m')
if w == 'e':
a=int(xgwxl*0.02+ll*9.18/gltx)
gwxl-=a
print('\033[1;41;33m造成'+str(a)+'点伤害\033[0m')
#————————————————————————————————————————————————————————————————
if gwxz>xgwxl*0.5 and gwxl= mf:
xzmf = mf
zz = 0
a = 0
zxxg = r.uniform(0, 100)
if zxxg <= zxl and gwxl >= 0:
print('再次行动')
continue
while 1:
if yxwq == gjswq[9]and xlt>0:
xlt-=1
a = int(ll*12.43*0.2/gltx)
gwxl -= a
print('\033[31m燃烧造成'+str(a)+'点伤害\033[0m')
if yxwq == zswq[9]:
if tmj[0]>0:
tmj[0] -= 1
a = int(ll*4.43/gltx)
gwxl -= a
print('\033[31m燃烧造成'+str(a)+'点伤害\033[0m')
if tmj[2] > 0:
a = int(ll*5.73/gltx)
gwxl -= a
print('\033[47;30m噬魂造成'+str(a)+'点伤害\033[0m')
if ftj == 0 and gwxl>0:
sbxg = r.uniform(0, 100)
glsh = gwgji
if cs % 5 == 0:
gwjn = r.randint(0,8)
if gwjn == 0 or gwjn>=8:
glsh = gwgji*gwq
gwq=1
if gwjn == 1:
if gwm==boss[0] or cs % 100 == 0:
glsh = (gwgji/2)
print('\033[1;;32m腐尸之牢!\033[0m')
elif gwjn == 2 :
if gwm == boss[1] or cs % 100 == 0:
print('撕裂空间!')
glsh = 0
gltx = gltx+0.5
elif gwjn == 3:
if gwm == boss[2] or cs % 100 == 0:
gwgji = gwgji*2
glsh = (gwgji*1.5)
print('\033[1;47;30m吞噬一切!\033[0m')
elif gwjn == 4:
if gwm == boss[3] or cs % 100 == 0:
gwjn = r.randint(9, 11)
if gwjn == 9:
hyfs = 3
glsh = (gwgji*1.25)
print('\033[1;31m烈焰灼烧\033[0m')
if gwjn == 10:
glsh = (gwgji*0.75)
print('\033[1;34m坚冰冻结\033[0m')
if gwjn == 11:
glsh = (gwgji*2.1)
print('\033[33m天雷滚滚\033[0m')
elif gwjn == 5:
if gwm == boss[4] or cs % 100 == 0:
glsh = xl*0.4/(1-jssz/100)
print('\033[1m 大天使的审判!\033[0m')
elif gwjn == 6:
if gwm == boss[5] or cs % 100 == 0:
if hyu == 0:
print('\033[1;;33m为朕的登基献上祝福吧!\033[0m')
glsh = gwgji
hyu = 4
elif hyu > 0:
print('\033[1;;33m朕将清算你\033[0m')
glsh = gwgji*2.4
elif gwjn ==7:
if gwm == boss[6] or cs % 100 == 0:
print('\033[1;;33m泰坦之槌\033[0m')
glsh = gwgji*2.2+xl*0.2/(1-jssz/100)
if sbxg > sbl and gwxl >= 0:
glsh = int(glsh*(1-jssz/100))
if hd <= 0:
xzxl -= glsh
if yxwq==zswq[2] or yxwq==fswq[7] or yxwq==fswq[9]:
if yxwq==fswq[9] and xzxl>=xl*0.5:
pass
else:
cl+=glsh
else:
hd -= glsh
print('造成伤害'+str(glsh))
if yxwq==fswq[9] and xzxl<=xl*0.5 and xlt>1:
xzxl-=int(xl*0.09)
xlt-=2
cl += int(xl*0.09)
print('破碎造成伤害'+str(int(xl*0.09)))
if yxwq==gjswq[4] and xzxl>0:
a=int(glsh*ll*0.25323/gltx)
print('反击造成'+str(a)+'点伤害')
gwxl-=a
if yxwq == zswq[7] and xzxl > 0:
if s喵s == 0:
a = int(ll*12.892*xlt*cl*(jssz/100+1)/gltx)
cl = 1.5
print('反击造成'+str(a)+'点伤害')
gwxl = gwxl-a
if gwjn >=6:
if gwm == boss[7] or cs % 100 == 0:
print('\033[31m狂狼再行\033[0m')
t.sleep(1.2)
gwp=1.5
continue
if hyfs > 0 :
glsh = int(gwgji*0.35)
glsh = int(glsh*(1-jssz/100))
xzxl-=glsh
hyfs-=1
print('\033[1;;31m灼烧造成伤害'+str(glsh)+'\033[0m')
if yxwq == zswq[2] or yxwq == fswq[7]:
cl += glsh
if hyu>0:
gwxl += int(glsh*9.718/(1-jssz/100))
hyu -= 1
if gwxl>xgwxl:
gwxl=xgwxl
print('\033[1;;33m'+gwm+'回复血量' +
str(int(int(glsh*9.718)/(1-jssz/100)))+'\033[0m')
if gwjn == 1 :
if gwm == boss[0] or gwm=='奇怪的巨人僵尸':
print('\033[1;;32m被控制无法行动\033[0m')
continue
elif gwjn == 10:
if gwm == boss[3] or gwm == '奇怪的巨人僵尸':
print('\033[1;;34m被冻住无法行动\033[0m')
continue
else:
break
elif sbxg <= sbl and gwxl > 0:
print('Mess')
break
if ftj >0 and gwxl > 0:
if yxwq == zswq[9]:
if tmj[1] > 0:
print('\033[33m怪物被禁锢\033[0m')
tmj[1] -= 1
if tmj[1] == 0:
ftj -= 1
if tmj[2] > 0:
print('\033[47;30m怪物失魂\033[0m')
tmj[2] -= 1
if tmj[2] == 0:
ftj -= 1
if yxwq == fswq[1]:
print('\033[1;34m冻结怪物\033[0m')
xlt -= 1
if xlt == 0:
ftj = 0
if yxwq == gjswq[0]:
print('\033[1;32m怪物被卷起\033[0m')
xlt -= 1
if xlt==0:
ftj = 0
if yxwq == gjswq[6]:
print('\033[1m击破怪物\033[0m')
if gwm in gw:
cl=3
else:
cl=10
ftj = 0
break
if gwxl < 1:
if cs % 5 != 0:
print(gwm, '已喵亡')
if sds<25:
sds += 1
if sssds < 10 and s喵s==1:
sssds += 1
x = r.randint(0, 3)
if x == 0:
upw += 1
print('获得1个HP丸')
if x == 1:
mfp += 1
print('获得1个魔法瓶')
break
if cs % 5 == 0:
if yxwq == fswq[0] and fstj == 1:
jstx = 0
if yxwq == zswq[4] and w == 'q':
jstx = 0
if yxwq == fswq[3]:
jstx = 0
if gwm == boss[0] and jstx == 1 and gwxl < 1:
print('\033[1;;31m它复活了!!!\033[0m')
xgwxl = gwxl = int(xgwxl//1.75)
jstx = 0
continue
sssds+=1
if js == '2' or js == '3':
szjj = input('请选择增加目标\n1.力量 2.血量上限')
if js == '1':
xzmf = mf
szjj = input('请选择增加目标\n1.法力 2.血量上限')
zz1 = str(r.randint(1, 5))
if szjj == '2':
if zz1 == '1':
sa = int(350*cs/5)
if zz1 == '2':
sa = int(400*cs/5)
if zz1 == '3':
sa = int(450*cs/5)
if zz1 == '4':
sa = int((xl-xlzjz)*0.6)
if zz1 == '5':
sa = int((xl-xlzjz)*0.5)
xl += sa
print('\033[1;;36m血量增加\033[0m', sa)
xzxl = xl
if szjj == '1' and (js == '2' or js == '3'):
if zz1 == '1':
sa = int(30 * (cs/5))
if zz1 == '2':
sa = int(50*(cs/5))
if zz1 == '3':
sa = int(100 * (cs/5))
if zz1 == '4':
sa = int((ll-gjlzjz)*0.9)+gjlzjz
if zz1 == '5':
sa = int((ll-gjlzjz)*0.75)+gjlzjz
ll += sa
print('\033[1;;36m力量增加\033[0m', sa)
if szjj == '1' and js == '1':
if zz1 == '1':
sa = int(30*(cs/5))
if zz1 == '2':
sa = int(50 * (cs/5))
if zz1 == '3':
sa = int(100*(cs/5))
if zz1 == '4':
sa = int((fl-gjlzjz)*0.9)+gjlzjz
if zz1 == '5':
sa = int((fl-gjlzjz)*0.75)+gjlzjz
fl += sa
print('\033[1;;36m法力增加\033[0m', sa)
mf = int(mf*1.2)
xzmf = mf
s = r.choice(xg)
jss+=21
print(s)
if s == xg[0]:
sbl = int(sbl+cs/2.5)
if (sbl-sbzjz-zbsb) > 15:
sbl = 15+sbzjz+zbsb
if s == xg[1]:
zxl = int(zxl+cs/2.5)
if (zxl-zxzjz-zbzx) > 12:
zxl = 12+zxzjz+zbzx
if s == xg[2]:
jssz = int(jssz+(cs/5+1))
if (jssz-jszjz-zbjf) > 50:
jssz = 50+jszjz+zbjf
break
if xlt == 0:
ftj = 0
if xzxl < 1:
if yxwq==fswq[9] and xlt>0:
xzxl=1
elif po!=1:
if yxwq == fswq[0]:
print('烈焰也会熄灭啊')
if yxwq == fswq[1]:
print('冰化了')
if yxwq == fswq[2]:
print('医者不能自医')
if yxwq == fswq[3]:
print('我也是目标啊')
if yxwq == zswq[0]:
print('沉重的灵魂回去了')
if yxwq == zswq[1]:
print('家乡我回来了')
if yxwq == zswq[3]:
print('师傅徒儿无能')
if yxwq == zswq[2]:
print('团长我对不起你')
if yxwq == zswq[4]:
print('早已料到如此')
if yxwq == gjswq[0]:
print('啊!扑通')
if yxwq == gjswq[1]:
print('猎人成了猎物')
if yxwq == gjswq[2]:
print('忘开喵亡不掉落了')
if yxwq == gjswq[3]:
print('为什么是这样')
if yxwq ==zswq[5]:
print('我……喵了吗…………?')
if yxwq ==fswq[4]:
print('我还……没有救……回团长……')
if yxwq==fswq[5]:
print('雷鸣……易逝……')
if yxwq == gjswq[4]:
print('再见了……世界…………')
if yxwq == gjswq[5]:
print('千里足……快跑……')
if yxwq == gjswq[6]:
print('团长……你在吗……?')
if yxwq == zswq[6]:
print('我……还不能喵…………')
if yxwq == fswq[6]:
print('啊啊啊我为什么会喵,我不喵啊啊啊!')
if yxwq == zswq[7]:
print('有辱……此名……')
if yxwq == fswq[7]:
print('古神大人……教教我……')
if yxwq == gjswq[7]:
print('未能燃……尽')
if yxwq == gjswq[8]:
print('战斗……还未……胜利')
if yxwq == zswq[8]:
print('未能完成……')
if yxwq == fswq[8]:
print('学无止……境')
if yxwq==fswq[9]:
print('镜碎……人喵……')
if yxwq == zswq[9]:
print('伏魔未完')
if yxwq == gjswq[9]:
print('战争……')
zzz = 0
break
elif po==1:
if yxwq==zswq[9]:
xlzjz=0
xlt=0
po=0
print('你复活了')
xzxl = xl
【提示】
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