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清水入桶真君查看:0 回复:1 评论:0 创建时间:2024-05-18T14:09:19
【作品展示】

【作品介绍】
哥么们这段时间期中考没时间做这几天给干完了新增看图吧,还在100层加了守关boss可以用所以怪物技能(ps.还有下半部分的链接放在评论区)
【作品源代码】
import random as r
import time as t
# r.uniform(x,y)在x至y的浮点数
# r.randint(x,y)在x至y的整数
# r.choice(x)在x中随机一个内容
# t.sleep(x)等待x秒
#开始游戏
hyu = 0
zxxg = 100
sbxg = 100
qgjs = 0
psf = 0
lzz = 0
csq = 0
zbxl = 0
zbll = 0
zbfl = 0
zbzx = 0
zbjf = 0
zbsb = 0
zbmf = 0
zbxlt = 0
gwq = 1
print(' 勇者地下城')
t.sleep(2)
print(' ASE//追梦工作室')
t.sleep(r.randint(1, 3))
while 1:
q = input(' 按下X开始游戏')
if (q == 'x'):
break
t.sleep(r.uniform(1.2, 0.5))
print('——————————————————————')
#角色武器选择
xg = ['增加闪避率', '增加再现率', '增加减伤']
fswq = ['1.烈焰之书(持续燃喵害)', '2.冰冻之书(冰冻怪物)',
'3.剧毒宝玉(持续毒伤减怪物攻击)', '4.喵亡宝玉(击杀者越多伤害越高)', '5.治疗宝玉(攻击回复血量)',
'6.雷鸣之书(给予护盾并给予雷球协同攻击)', '7.吸血鬼尖牙(消耗全部魔法强化并吸血)',
'8.古神圣典(消耗血量,根据消耗量喵敌方)', '9.试卷(考的高可以回血增伤,考的差扣血减伤)',
'10.棱镜(普攻:增加蓄力值,血量低于50%时不再增加蓄力值,改为消耗蓄力值和血量,根据消耗量增加伤害,在蓄力值消耗完前不会喵亡\n 重生:消耗所以魔法,将血量变为上限的60%)']
zswq = ['1,.大剑(攻击次数越多爆炸伤害越高))', '2.拔刀剑(普攻造成多次伤害,并发动一次nb的伤害)',
'3.剑(消耗生命值造成伤害)', '4.长喵(同时造成多次伤害)', '5.喵亡之刃(击杀越多伤害越高)',
'6.狂战之斧(消耗血量进入特殊状态)', '7.拳套(连续打击)',
'8.棒球棍(根据减伤增加伤害强化后增加伤害并造成反击)', '9.偃月刀(造成高额伤害)',
'10.桃木剑(可以使用8种符咒)']
gjswq = ['1.自由的风之弓(将怪物卷起并造成伤害)', '2.神弩(装填喵造成更高的伤害)',
'3.天堂陨落长弓(消耗大量箭矢造成伤害)', '4.喵亡之弓(击杀越多伤害越高,且不消耗箭矢)',
'5.反击弓(受击反击)', '6.骑兵弓(骑上战马增加伤害)', '7.弓(击破造成百分比伤害)',
'8.爆燃弓(普攻有概率给敌方附加爆燃,普攻和大招引爆爆燃)', '9.汉阳造(装填弹丸造成百分比伤害)',
'10.火弓(用两回合射出火箭使敌人燃烧并在被攻击后受到爆炸伤害)']
gw = ['骷髅', '史莱姆', '哥布林', '僵尸']
boss = ['僵尸巨人', '喵灵', '吞噬者', '喵师', '大天使', '骨皇', '泰坦', '嗜血王狼']
bossdl喵z = ['1', '2', '3', '4', '5']
bossdlgjlorfl = ['1', '2', '3', '4', '5']
gwdlw = ['HP丸', '魔法瓶']
po = 0
zb = ['1.灵敏护甲(+15%闪避率,+15%再现率,-30%减伤)', '2.沉重护甲(+20%减伤,-5%再现率,-5%闪避率)',
'3.喵师法袍(+30点法力,+10点魔法上限,-20%减伤)',
'4.喵灵骨甲(+210点血量,+10%减伤,-40点法力和力量)',
'5.吞噬护甲(+50点法力和力量,-80点血量,-10%减伤)', '6.巨僵护甲(每5层可以复活一次)',
'7.大天使羽翼(可以主动释放大天使的祝福,扣除70%血量,增加扣除量10%力量或法力且增加量不能大于自身力量或法力持续4回合,冷却5回合)',
'8.骨皇袍(-50点法力和力量,-10%减伤,可以主动释放骨皇的赏赐回复50%血量冷却3回合)',
'9.泰坦皮甲(+40%减伤,-12%再现率,-15%闪避率,+100点血量,-60点法力和力量)',
'10.王狼皮(+18%闪避率,+25%再现率,-50%减伤,+55点法力和力量,-100点血量)']
for x in zb:
print(x)
sza = input('请选择')
if sza == '1':
zbzx = 15
zbsb = 15
zbjf = -30
if sza == '2':
zbzx = -5
zbsb = -5
zbjf = 20
if sza == '3':
zbfl = 30
zbmf = 10
zbjf = -20
if sza == '4':
zbxl = 210
zbll = -40
zbfl = -40
zbjf = 10
if sza == '5':
zbxl = -80
zbll = 40
zbfl = 40
zbjf = -10
if sza == '6':
po = 1
if sza == '8':
zbll = -50
zbfl = -50
zbjf = -10
if sza == '9':
zbxl = 100
zbll = -60
zbfl = -60
zbjf = 40
zbzx = -12
zbsb = -15
if sza == '10':
zbzx = 18
zbsb = 25
zbxl -= 100
zbjf = -50
zbll = 55
zbfl = 55
gwxz = 0
hyfs = 0
mf = 0
xzmf = 0
xlms = 0
ll = 0
fwj = 0
jss = 0
fstj = 0
ftj = 0
blsds = 0
s喵s = 1
sds = 0
sssds = 0
upw = 0
mfp = 0
gltx = 1
z = ''
xl = 0
cs = 0
xlt = 0
jstx = 0
zzz = 1
zz = 0
cl = 0
sbl = 5+zbsb
zxl = 5+zbzx
jssz = 0+zbjf
gwjn = 0
jszjz = 0
zxzjz = 0
xlzjz = 0
gjlzjz = 0
sbzjz = 0
hd = 0
fl = 0
while 1:
js = input('1.法师2.战士3.弓箭手 选择职业')
if js == '1':
print('已选择法师')
xl = 400+zbxl
mf = 30+zbmf
xzmf = 30+zbmf
fl = 120+zbfl
break
if js == '2':
print('已选择战士')
xl = 600+zbxl
ll = 70+zbll
break
if js == '3':
print('已选择弓箭手')
xl = 550+zbxl
ll = 100+zbll
jss = 80
break
xzxl = xl
if js == '3':
for x in range(len(gjswq)):
print(gjswq[x])
z = input('请选择')
yxwq = gjswq[int(z)-1]
if js == '2':
for x in range(len(zswq)):
print(zswq[x])
z = input('请选择')
yxwq = zswq[int(z)-1]
if js == '1':
for x in range(len(fswq)):
print(fswq[x])
z = input('请选择')
yxwq = fswq[int(z)-1]
if yxwq == gjswq[8]:
jss = 14
#游玩游戏xlt=0
while zzz:
cs += 1
print('—————————————第', cs, '层———————————')
ftj = 0
gltx = 1
qqr = r.randint(1, 4)
#boss
if cs % 5 == 0:
qqr = 1
jstx = 1
fwj = 0
for x in range(qqr):
if yxwq == gjswq[7] or yxwq == fswq[9] or yxwq == fswq[0] or yxwq == fswq[1] or yxwq == fswq[2]:
xlt = 0
hyfs = 0
hyu = 0
print('—————————————第', x+1, '只怪———————————')
tmj = [0, 0, 0, 0, 0]
ftj = 0
#小怪
gltx = 1
if cs % 5 != 0:
if yxwq == gjswq[6]:
cl = 3
fwj = 0
fstj = 0
aa = (cs//5+1)*232
bb = (cs//5+1)*273
cc = (cs//5+1)*30
喵 = (cs//5+1)*42
xgwxl = r.randint(aa, bb)
gwgji = r.randint(cc, 喵)
gwm = r.choice(gw)
if cs % 5 == 0 and cs % 100 != 0:
if sza == '6':
po = 1
gwm = r.choice(boss)
#gwm=boss[7]
if yxwq == gjswq[6]:
cl = 10
if gwm == boss[0]:
xgwxl = int((cs//5+1)*2100*(cs/2.5)-cs*10)
gwgji = int((cs//5+1)*35*(cs//25+1))
jstx = 1
if gwm == boss[1]:
xgwxl = int((cs//5+1)*2700*(cs/2.5)-cs*16)
gwgji = int((cs//5+1)*30*(cs//25+1))
jstx = 0
if gwm == boss[7]:
xgwxl = int((cs//5+1)*2500*(cs/2.5)-cs*16)
gwgji = int((cs//5+1)*42*(cs//25+1))
jstx = 0
if gwm == boss[2]:
xgwxl = int((cs//5+1)*1530*(cs/2.5))
gwgji = int((cs//5+1)*55*(cs//25+1))
jstx = 0
if gwm == boss[3]:
xgwxl = int((cs//5+1)*1930*(cs/2.5))
gwgji = int((cs//5+1)*40*(cs//25+1))
jstx = 0
if gwm == boss[4] or gwm == boss[6]:
xgwxl = int((cs//5+1)*2430*(cs/2.5))
gwgji = int((cs//5+1)*37*(cs//25+1))
jstx = 0
if gwm == boss[5]:
xgwxl = int((cs//5+1)*2010*(cs/2.5)-cs*20)
gwgji = int((cs//5+1)*40)
jstx = 1
if cs % 100 == 0:
if sza == '6':
po = 1
gwm = '奇怪的巨人僵尸'
if yxwq == gjswq[6]:
cl = 12
xgwxl = int((cs//5+1)*1530*(cs/2.5))
gwgji = int((cs//5+1)*30*(cs//25+1))
jstx = 1
xgwxl = int(xgwxl*(1.2**(cs//15)))
gwgji = int(gwgji*(1.2**(cs//15)))
gwxl = xgwxl
if yxwq == fswq[0] or yxwq == fswq[1] or yxwq == fswq[2] or yxwq == gjswq[0]:
xlt = 0
while zzz:
xzxl = int(xzxl)
zz = 0
print(str(gwm)+'血量'+str(xgwxl)+'/'+str(gwxl) + '攻击力'+str(gwgji))
if js == '1':
print('你的血量'+str(xl)+'/'+str(xzxl)+'现在魔法' +
str(mf)+'/'+str(xzmf)+'法力'+str(fl))
if js == '2':
print('你的血量'+str(xl)+'/'+str(xzxl)+'力量'+str(ll))
if js == '3' and yxwq != gjswq[8]:
print('你的血量'+str(xl)+'/'+str(xzxl) +
'力量'+str(ll)+'箭矢数量'+str(jss))
if yxwq == gjswq[8]:
print('你的血量'+str(xl)+'/'+str(xzxl) +
'力量'+str(ll)+'弹丸剩余'+str(jss))
print('再现率'+str(zxl)+'%闪避率'+str(sbl)+'%可减少'+str(jssz)+'%伤害')
print('现在蓄力值', xlt)
print('现在有', upw, '个HP丸', mfp, '个魔法瓶')
if (js == '2' and yxwq != zswq[4]) or (js == '3' and yxwq != gjswq[3]):
if xlms != 1:
x = input('v.HP丸')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += int(xl*0.4+cs//5*50)
if xzxl > xl:
xzxl = xl
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if (js == '1') and (yxwq != fswq[3]) and s喵s != 2:
x = input('v.HP丸 c.魔法瓶')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += int(xl*0.4+cs//5*50)
if xzxl > xl:
xzxl = xl
if yxwq == fswq[4]:
cl += int(xl*0.4+cs//5*50)
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if x == 'c':
if mfp > 0:
mfp -= 1
xzmf += 9
if xzmf > mf:
xzmf = mf
print('现在魔法'+str(mf)+'/'+str(xzmf))
if mfp < 0:
print('无法使用')
if sza == '7':
if zbxlt == 0:
ws = input('w.祝福')
if ws == 'w':
xzxl -= int(xl*0.7)
if yxwq == zswq[2] or yxwq == fswq[7] or yxwq == fswq[9]:
cl += int(xl*0.7)
if xzxl <= 0:
xzxl = 1
if yxwq in zswq or yxwq in gjswq:
zbll = int(xl*0.07)
if zbll > ll:
zbll = ll
ll += zbll
if yxwq in fswq:
zbfl = int(xl*0.07)
if zbfl > fl:
zbfl = fl
fl += zbfl
zbxlt = 5
print('\033[1m天使降下祝福\033[0m\n消耗' +
str(int(xl*0.7))+'点血量')
if zbxlt > 0:
if zbxlt == 1:
ll -= zbll
fl -= zbfl
zbll = 0
zbfl = 0
zbxlt -= 1
if sza == '8':
if zbxlt == 0:
ws = input('w.赏赐')
if ws == 'w':
xzxl += int(xl*0.5)
if yxwq == fswq[4]:
cl += int(xl*0.5)
if xzxl > xl:
xzxl = xl
zbxlt = 3
print('\033[1;33m骨皇赏赐了你\033[0m\n回复了' +
str(int(xl*0.5))+'点血量')
if zbxlt > 0:
zbxlt -= 1
gwxz = gwxl
#桃木剑————————————————————————————————————————————————————————————————————————
if yxwq == zswq[9]:
if tmj[3] > 0:
tmj[3] -= 1
if tmj[3] == 0:
jssz -= jszjz
jszjz == 0
if tmj[4] > 0:
tmj[4] -= 1
if tmj[4] == 0:
ll -= gjlzjz
gjlzjz == 0
print('燃烧还剩', tmj[0], '回合,禁锢还剩', tmj[1], '回合,噬魂还剩',
tmj[2], '回合,金身还剩', tmj[3], '回合,强化还剩', tmj[4], '回合')
w = input('e.攻击q.符咒')
if w == 'e':
a = int(ll*11.31)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q':
w = input('1.烈火符 2.雷劫符 3.禁锢符 4.噬魂符 5.金身符 6.强化符 7.反劫符 8.恢复符')
if w == '1':
print(' \033[31m天火焚尽\033[0m')
tmj[0] += 3
a = int(ll*8.31)
wqww = xl*-0.05
if w == '2':
print(' \033[33m万雷归宗\033[0m')
a = int(ll*34.31)
wqww = xl*-0.1
if w == '3':
print(' \033[1;33m禁身锢行\033[0m')
if tmj[1] == 0:
ftj += 1
tmj[1] += 3
wqww = xl*-0.05
if w == '4':
print(' \033[47;30m噬魂夺命\033[0m')
if tmj[2] == 0:
ftj += 1
tmj[2] += 3
a = int(ll*7.31)
wqww = xl*-0.075
if w == '5':
print(' \033[33m牢不可破\033[0m')
jszjz = 99-jssz
jssz += jszjz
tmj[3] += 3
wqww = xl*-0.1
if w == '6':
print(' \033[33m以命换功\033[0m')
gjlzjz = int(ll*0.5)
ll += gjlzjz
tmj[4] += 3
wqww = xl*-0.05
if w == '7':
print(' \033[36m换取新生\033[0m')
jszjz = 99-jssz
jssz += jszjz
wqww = xl*0.5
if wqww > xlt:
wqww = xlt
if w == '8':
print(' \033[33m祛病灭邪\033[0m')
xzxl += xl*0.21
wqww = int(wqww)
t.sleep(1)
if int(w) < 5:
print(' 喵门大开')
else:
print(' 生门大开')
t.sleep(1)
print('急急如律令')
xlzjz += wqww
xlt = -xlzjz
xl += wqww
if int(w) < 7:
print('受到反噬血量上限减少', -wqww, '点')
if 0 < int(w) < 5 and int(w) != 3:
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == '7':
print('血量上限增加', wqww, '点')
if w == '8':
print('血量增加', xl*0.6, '点')
if xzxl > xl:
xzxl = xl
#棱镜————————————————————————————————————————————————————————————————————————-
if yxwq == fswq[9]:
if xzxl <= xl*0.5 and xlt > 0:
print('镜阵生效中', end='')
print('已消耗'+str(cl)+'点血量')
w = input('e.普攻 q.重生')
xlt += 1
if w == 'e':
a = int((fl+cl*0.3)*14.31)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= mf*0.5:
xzmf -= int(mf*0.5)
print('\033[1m于镜中获得新生\033[0m')
xzxl += xl*80
if xzxl > xl:
xzxl = xl
if xzxl >= xl*0.5 or xlt == 0:
cl = 0
#火之书————————————————————————————————————————————————————————
if yxwq == fswq[0]:
w = input('q.燃烧e.攻击')
if w == 'e':
a = int(fl*15.54/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
a = int(fl*4/gltx)
xzmf -= 17
print('\033[1;31m在烈火中哀鸣吧\033[0m\n造成'+str(a)+'点伤害')
xlt = int(fl/10)
if xlt > 7:
xlt = 7
gwxl = gwxl-a
fstj = 1
if fstj == 1:
a = int(fl*50.87/gltx)
print('\033[1;31m燃烧造成'+str(a)+'点伤害\033[0m')
gwxl = gwxl-a
xlt -= 1
if xlt == 0:
fstj = 0
#冰之书————————————————————————————————————————————————————————
if yxwq == fswq[1]:
w = input('q.冻结e.攻击')
if w == 'e':
a = int(fl*10.12/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
a = int(fl*30.72/gltx)
xzmf -= 17
print('\033[1;36m在凛冽的寒风中瑟瑟发抖吧!\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(fl/30.54/gltx)
if xlt > 4:
xlt = 4
ftj = 1
#剧毒宝玉——————————————————————————————————————————————————————
if yxwq == fswq[2]:
w = input('q.剧毒e.攻击')
if w == 'e':
a = int(fl*10.682/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
a = int(fl*10.71/gltx)
xzmf -= 17
print('\033[1;;32m在毒液中挣扎吧\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(fl/39.76)
fstj = 1
if gwgji > cs*5:
gwgji = int(gwgji-fl/2)
if gwgji <= cs*5:
gwgji = cs*5
if fstj == 1:
a = int(fl/0.14/gltx)
print('\033[1;32m造成'+str(a)+'点伤害\033[0m')
gwxl = gwxl-a
xlt -= 1
if xlt == 0:
fstj = 0
#喵亡宝玉————————————————————————————————————————————————————
if yxwq == fswq[3]:
print('已杀敌'+str(sds)+'只,业绩'+str(sssds)+'只')
if s喵s == 1:
w = input('q.降临e.攻击')
if w == 'e':
a = int(fl*9.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q':
s喵s = 0
a = int(fl*sds/2.72/gltx)
print('造成'+str(a)+'点伤害')
elif s喵s == 0:
w = input('e.攻击x.退出强化')
if w == 'e':
sssds -= 1
for i in range(r.randint(3, 8)):
a = int(sds*fl+7.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-int(a)
if sssds <= 0 or w == 'x':
if sds > 9 or w != 'x':
a = int(fl*sds*13.21/gltx)
print(
'\033[1;30;47m喵神镰之斩!!!\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
s喵s = 1
#治疗宝玉————————————————————————————————————————————————————
if yxwq == fswq[4]:
print('当前共回复'+str(cl)+'点血量')
w = input('q.治疗e.攻击')
if w == 'e':
sssss = int(xl*0.02)
cl += sssss
print('回复'+str(sssss)+'点血量')
a = int(sssss*51.32+fl/gltx)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt >= 6:
xlt = 6
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
sssss = int((xl+cl*10+fl)*0.08*xlt)
a = int((xl+cl*10+fl)*0.43*xlt+fl)
print('\033[1;47;31m我可不是什么软弱的家伙!\033[0m\n回复' +
str(sssss)+'点血量\n造成'+str(a)+'点伤害')
xlt = 0
cl = 0
xzmf -= 17
gwxl = gwxl-int(a)
xzxl += sssss
if xzxl > xl:
xzxl = xl
#雷鸣之书——————————————————————————————————————————————————————————————————
if yxwq == fswq[5]:
if hd <= 0 and s喵s == 0 or xlt == 0 and s喵s == 0:
jssz -= jszjz
hd = 0
jszjz = 0
xlt = 3
s喵s = 3
if s喵s == 0:
print('护盾量'+str(hd))
if s喵s != 2:
print('e.攻击', end='')
if s喵s == 0:
w = input('q.落雷')
if w == 'q':
a = int((xl/10+fl*3+hd*2)*26.43)
xlt = 3
hd = 0
zxzjz = 0
print(
'\033[1;;33m以此雷鸣,照亮黑暗\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-int(a)
s喵s = 2
elif s喵s == 1:
w = input('q.召唤')
if w == 'q' and xzmf >= 17:
xlt = 6
jszjz = int(fl/20)
if (jssz + jszjz) > 80:
jszjz = int(80-jssz)
jssz += jszjz
hd = int(fl*5*(1+jssz/100))
print('\033[1;;33m以雷电铸成护盾\033[0m\n获得'+str(hd)+'护盾量')
xzmf -= 17
s喵s = 0
elif s喵s == 2:
w = input('昏迷无法行动')
xlt -= 1
if xlt == 0:
s喵s = 1
jssz -= jszjz
jszjz = 0
elif s喵s == 3:
w = input('')
if w == 'e' and s喵s != 2:
a = int((13.32*fl+xl*0.21)/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if s喵s == 3:
xlt -= 1
if xlt == 0:
s喵s = 1
if s喵s == 0:
a = int((hd+fl+xl)*2.91/gltx)
print('\033[1;;33m雷鸣造成'+str(a)+'点伤害\033[0m')
gwxl = gwxl-a
xlt -= 1
if xlt == 0:
xlt = 4
s喵s = 3
#吸血鬼尖牙————————————————————————————————————————————————————————
if yxwq == fswq[6]:
if xlt <= 0:
w = input('q.强化 e.攻击')
if w == 'e':
a = int(fl*16.32/gltx)
xzmf += 2
if xzmf > mf:
xzmf = mf
gwxl -= a
print('造成'+str(a)+'点伤害')
if w == 'q':
while (xzmf >= 5):
xlt += 1
xzmf -= 5
if xlt >= 8:
xlt = 8
print('\033[1;;31m啊,你看起来真美味,让我尝尝吧!\033[0m')
if xlt > 0:
w = input('q.招募 e.吸血')
xlt -= 1
if w == 'e':
a = int(fl*24.32/gltx)
xzxl += int(a*0.001)
if xzxl > xl:
xzxl = xl
gwxl -= a
print('回复'+str(int(a*0.03))+'点血量\n造成'+str(a)+'点伤害')
if w == 'q':
print('\033[1;;31m成为我的仆从吧!\033[0m')
eaz = r.randint(0, 100)
if eaz <= 72 and gwxl <= xgwxl*0.1:
print('\033[1;;31m哦 我可爱的仆从啊\033[0m')
gwxl = 0
jstx = 0
fl += 12*cs
xl += 25*cs
else:
print('\033[1;;31m哦?你不想吗?那就喵吧!\033[0m')
#古神圣典——————————————————————————————————————————————————————————————————
if yxwq == fswq[7]:
print('当前喵线为'+str(cl))
w = input('q.攻击e.喵')
if w == 'q':
cl += int(xzxl*0.2)
print('消耗'+str(int(xzxl*0.2))+'点血量')
xzxl -= int(xzxl*0.2)
a = int(xl*0.23+fl*13.2)
gwxl = gwxl-a
print('造成'+str(a)+'点伤害')
if 0 < gwxl <= cl:
xzxl += xl*0.6
gwxl = 0
print('\033[1;47; 30m将你献给古神\033[0m\n回复' +
str(int(xl*0.6))+'点血量')
elif gwxl <= 0:
xzxl += xl*0.4
print('回复'+str(int(xl*0.4))+'点血量')
if w == 'e' and xzmf >= 17:
xzmf -= 17
a = int(xl*0.13+fl*10.22)
gwxl = gwxl-a
print('\033[1;47; 30m你是为古神准备的贡品\033[0m!\n造成'+str(a)+'点伤害')
if 0 < gwxl <= cl*8:
xzxl += xl*0.6
cl = 0
gwxl = 0
print('\033[1;47; 30m将你献给古神\033[0m\n回复' +
str(int(xl*0.6))+'点血量')
elif gwxl <= 0:
xzxl += xl*0.4
print('回复'+str(int(xl*0.4))+'点血量')
if xzxl > xl:
xzxl = xl
#试卷——————————————————————————————————————————————————————————————————————————————————————————
if yxwq == fswq[8]:
w = input('q.学习e.考试')
if w == 'q':
a = int(fl*12.92*cl/gltx)
print('造成'+str(a)+'点伤害')
cl = 1
gwxl = gwxl-a
xlt = xlt + 1
if xlt > 8:
xlt = 8
if w == 'e':
if xlt < 0:
xlt = 0
xzmf -= 15
aaaa = r.randint(xlt*10, 100)
print('你的成绩是')
xlt -= 3
t.sleep(r.uniform(0.1, 1.5))
print('\033[0;;31m'+str(aaaa)+'\033[0m')
if aaaa < 60:
cl = 0.75
asw = -xl*0.1
elif 70 > aaaa > 60:
cl = 1.2
saw = xl*0.01
elif 80 > aaaa > 70:
cl = 1.5
saw = xl*0.05
elif 90 > aaaa > 80:
cl = 7
saw = xl*0.1
elif aaaa > 90:
cl = 20
saw = xl*0.15
elif aaaa == 100:
cl = 120
saw = xl*0.2
print('回复'+str(int(saw))+'点血量')
xzxl += int(saw)
if xzxl > xl:
xzxl = xl
#偃月刀————————————————————————————————————————————————————————————————————
if yxwq == zswq[8]:
print('q.斩击', end='')
if s喵s == 1:
w = input('e.强化')
if w == 'q':
xlt = xlt + 1
if xlt > 10:
xlt = 10
if w == 'e':
print('\033[1;;32m吾虽年迈,但刀剑尤锋\033[0m')
s喵s = 0
elif s喵s == 0:
w = input('e.劈砍')
xlt = xlt - 1
if w == 'q':
cl += 6
if w == 'e':
a = int(ll*21.92/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
cl += 0
if xlt <= 0:
s喵s = 1
a = int(ll*11.92/gltx+xgwxl*0.01*cl)
print('\033[1;;32m忠肝义胆\033[0m\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
cl = 0
if w == 'q':
a = int(ll*14.92/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
#棒球棍————————————————————————————————————————————————————————————————————
if yxwq == zswq[7]:
if s喵s == 1:
print('q.强化', end='')
w = input('e.攻击')
if w == 'e':
if s喵s == 1:
a = int(ll*12.892*(jssz/100+1)/gltx)
xlt = xlt + 1
if xlt > 12:
xlt = 12
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if s喵s == 0:
a = int(ll*12.892*xlt*cl*(jssz/100+1)/gltx)
cl = 1
xlt = 0
s喵s = 1
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if s喵s == 1:
if w == 'q':
print('\033[1; 37m以此证明卡斯兰娜家的血脉!\033[0m')
s喵s = 0
#大剑————————————————————————————————————————————————————————
if yxwq == zswq[0]:
w = input('q.破e.攻击')
if w == 'e':
a = int(ll*12.892+(xlt*ll/2)/gltx)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt > 15:
xlt = 15
gwxl = gwxl-a
if w == 'q':
a = int((xlt*ll)*6.97/gltx)
print('造成'+str(a)+'点伤害')
if xlt >= 5:
zz = int(a*2.74)
print(
'\033[1;41; 30m消逝的生命回去吧\033[0m\n造成'+str(zz)+'点伤害')
xlt = 1
gwxl = gwxl-int(a)-int(zz)
【提示】
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