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清水入桶真君查看:0 回复:0 评论:0 创建时间:2024-04-04T10:19:28
【作品展示】

【作品介绍】
新增boss大天使武器吸血鬼尖牙,棒球棍
增强装备效果
减弱siwang系列伤害
修复以知bug
【作品源代码】
import random as r
import time as t
# r.uniform(x,y)在x至y的浮点数
# r.randint(x,y)在x至y的整数
# r.choice(x)在x中随机一个内容
# t.sleep(x)等待x秒
#开始游戏
zxxg=100
sbxg=100
qqcl = 0
zbxl=0
zbll=0
zbfl=0
zbzx=0
zbjf=0
zbsb=0
zbmf=0
print(' 勇者地下城')
t.sleep(2)
print('编程超越班工作室')
t.sleep(r.randint(1, 3))
while 1:
q = input(' 按下X开始游戏')
if (q == 'x'):
break
t.sleep(r.uniform(1.2, 0.5))
print('——————————————————————')
#角色武器选择
xg = ['增加闪避率', '增加再现率', '增加减伤']
fswq = ['1,烈焰之书(持续燃喵害)', '2,冰冻之书(冰冻怪物)',
'3,剧毒宝玉(持续毒伤减怪物攻击)', '4,喵亡宝玉(击杀者越多伤害越高)','5,治疗宝玉(攻击回复血量)',
'6,雷鸣之书(给予护盾并给予雷球协同攻击)','7.吸血鬼尖牙(消耗全部魔法强化并吸血)']
zswq = ['1,大剑(攻击次数越多爆炸伤害越高))', '2,拔刀剑(普攻造成多次伤害,并发动一次nb的伤害)',
'3,剑(消耗生命值造成伤害)', '4,长喵(同时造成多次伤害)', '5,喵亡之刃(击杀越多伤害越高)',
'6,狂战之斧(消耗血量进入特殊状态)','7.拳套(连续打击)','8.棒球棍(根据减伤增加伤害强化后增加伤害并造成反击)']
gjswq = ['1.自由的风之弓(将怪物卷起并造成伤害)', '2.神弩(装填喵造成更高的伤害)',
'3.天堂陨落长弓(消耗大量箭矢造成伤害)', '4.喵亡之弓(击杀越多伤害越高,且不消耗箭矢)',
'5.反击弓(受击反击)','6.骑兵弓(骑上战马增加伤害)','7.弓(击破造成百分比伤害)']
gw = ['骷髅', '史莱姆', '哥布林', '僵尸']
boss = ['僵尸巨人', '喵灵', '吞噬者','喵师','大天使']
bossdl喵z = ['1', '2', '3', '4', '5']
bossdlgjlorfl = ['1', '2', '3', '4', '5']
gwdlw = ['up丸', '魔法瓶']
po = 0
zb = ['1.灵敏护甲(+15%闪避率,+15%再现率,-30%减伤)','2.沉重护甲(+20%减伤,-5%再现率,-5%闪避率)',
'3.喵师法袍(+30点法力,+10点魔法上限,-20%减伤)','4.喵灵骨甲(+210点血量,+10%减伤,-40点法力和力量)',
'5.吞噬护甲(+50点法力和力量,-80点血量,-10%减伤)','6.巨僵护甲(每5层可以复活一次)']
for x in zb:
print(x)
sza = input('请选择')
if sza=='1':
zbzx=15
zbsb=15
zbjf=-30
if sza == '2':
zbzx = -5
zbsb = -5
zbjf = 20
if sza == '3':
zbfl = 30
zbmf = 10
zbjf = -20
if sza== '4':
zbxl = 210
zbll = -40
zbfl=-40
zbjf = 10
if sza == '5':
zbxl = -80
zbll = 40
zbfl = 40
zbjf = -10
if sza == '6':
po=1
hyfs=0
mf = 0
xzmf = 0
xlms = 0
ll = 0
fwj = 0
jss = 0
fstj = 0
ftj = 0
blsds = 0
s喵s = 1
sds = 0
sssds = 0
upw = 0
mfp = 0
gltx = 1
z = ''
xl = 0
cs = 0
xlt = 0
jstx = 0
zzz = 1
zz = 0
cl = 1
sbl = 5+zbsb
zxl = 5+zbzx
jssz = 0+zbjf
gwjn = 0
jszjz=0
zxzjz=0
xlzjz=0
gjlzjz=0
sbzjz=0
hd=0
while 1:
js = input('1.法师2.战士3.弓箭手 选择职业')
if js == '1':
print('已选择法师')
xl = 400+zbxl
mf = 30+zbmf
xzmf = 30+zbmf
fl = 120+zbfl
break
if js == '2':
print('已选择战士')
xl = 600+zbxl
ll = 70+zbll
break
if js == '3':
print('已选择弓箭手')
xl = 550+zbxl
ll = 100+zbll
jss = 80
break
xzxl=xl
if js == '3':
for x in range(len(gjswq)):
print(gjswq[x], end=',')
z = input('请选择')
yxwq = gjswq[int(z)-1]
if js == '2':
for x in range(len(zswq)):
print(zswq[x], end=',')
z = input('请选择')
yxwq = zswq[int(z)-1]
if js == '1':
for x in range(len(fswq)):
print(fswq[x], end=',')
z = input('请选择')
yxwq = fswq[int(z)-1]
#游玩游戏xlt=0
while zzz:
cs += 1
print('—————————————第', cs, '层———————————')
ftj=0
gltx = 1
qqr = r.randint(1, 4)
#boss
if cs % 5 == 0:
qqr = 1
jstx = 1
fwj = 0
ftj = 0
for x in range(qqr):
print('—————————————第', x+1, '只怪———————————')
#小怪
gltx = 1
if cs % 5 != 0:
cl = 1
if yxwq == gjswq[6]:
cl = 3
fwj = 0
fstj = 0
aa = (cs//5+1)*150
bb = (cs//5+1)*213
cc = (cs//5+1)*30
喵 = (cs//5+1)*42
xgwxl = r.randint(aa, bb)
gwgji = r.randint(cc, 喵)
gwm = r.choice(gw)
if cs % 5 == 0:
if sza=='6':
po=1
gwm = r.choice(boss)
if yxwq==gjswq[6]:
cl=10
if gwm == boss[0]:
xgwxl = int(((cs//5+1)*2100*(cs/2.5)-cs*20)*(cs//15+1))
gwgji = int((cs//5+1)*35*(cs//25+1))
jstx = 1
if gwm == boss[1]:
xgwxl = int(((cs//5+1)*2700*(cs/2.5)-cs*16)*(cs//15+1))
gwgji = int((cs//5+1)*30*(cs//25+1))
jstx = 0
if gwm == boss[2]:
xgwxl = int(((cs//5+1)*1530*(cs/2.5))*(cs//15+1))
gwgji = int((cs//5+1)*55*(cs//25+1))
jstx = 0
if gwm == boss[3]:
xgwxl = int(((cs//5+1)*1930*(cs/2.5))*(cs//15+1))
gwgji = int((cs//5+1)*40*(cs//25+1))
jstx = 0
if gwm == boss[4]:
xgwxl = int(((cs//5+1)*2430*(cs/2.5))*(cs//20+1))
gwgji = int((cs//5+1)*37*(cs//25+1))
jstx = 0
gwxl = xgwxl
if yxwq==fswq[0] or yxwq==fswq[1] or yxwq==fswq[2] or yxwq==gjswq[0] or yxwq==zswq[2]:
xlt=0
while zzz:
xzxl = int(xzxl)
zz = 0
print(str(gwm)+'血量'+str(xgwxl)+'/'+str(gwxl) + '攻击力'+str(gwgji))
if js == '1':
print('你的血量'+str(xl)+'/'+str(xzxl)+'现在魔法' +
str(mf)+'/'+str(xzmf)+'法力'+str(fl))
if js == '2':
print('你的血量'+str(xl)+'/'+str(xzxl)+'力量'+str(ll))
if js == '3':
print('你的血量'+str(xl)+'/'+str(xzxl) +'力量'+str(ll)+'箭矢数量'+str(jss))
print('再现率'+str(zxl)+'%闪避率'+str(sbl)+'%可减少'+str(jssz)+'%伤害')
print('现在蓄力值', xlt)
print('现在有', upw, '个up丸', mfp, '个魔法瓶')
if (js == '2' and yxwq != zswq[4]) or (js == '3' and yxwq != gjswq[3]):
if xlms != 1:
x = input('v.up丸')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += int(xl*0.4+cs//5*50)
if xzxl > xl:
xzxl = xl
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if (js == '1') and (yxwq != fswq[3]) and s喵s!=2 :
x = input('v.HP丸 c.魔法瓶')
if x == 'v':
if upw > 0:
upw -= 1
xzxl += int(xl*0.4+cs//5*50)
if xzxl > xl:
xzxl = xl
print('现在血量'+str(xl)+'/'+str(xzxl))
if upw < 0:
print('无法使用')
if x == 'c':
if mfp > 0:
mfp -= 1
xzmf += 9
if xzmf > mf:
xzmf = mf
print('现在魔法'+str(mf)+'/'+str(xzmf))
if mfp < 0:
print('无法使用')
#火之书————————————————————————————————————————————————————————
if yxwq == fswq[0]:
w = input('q.燃烧e.攻击')
if w == 'e':
a = int(fl*15.54/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
a = int(fl*4/gltx)
xzmf -= 17
print('在烈火中哀鸣吧\n造成'+str(a)+'点伤害')
xlt = int(fl/10)
if xlt>7:
xlt=7
gwxl = gwxl-a
fstj = 1
if fstj == 1:
a = int(fl*50.87/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt -= 1
if xlt == 0:
fstj = 0
#冰之书————————————————————————————————————————————————————————
if yxwq == fswq[1]:
w = input('q.冻结e.攻击')
if w == 'e':
a = int(fl*10.12/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 15:
a = int(fl*30.72/gltx)
xzmf -= 15
print('在凛冽的寒风中瑟发抖吧\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(fl/30.54/gltx)
if xlt>4:
xlt=4
ftj = 1
#剧毒宝玉——————————————————————————————————————————————————————
if yxwq == fswq[2]:
w = input('q.剧毒e.攻击')
if w == 'e':
a = int(fl*10.682/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 17:
a = int(fl*10.71/gltx)
xzmf -= 17
print('在毒液中挣扎吧\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(fl/39.76)
fstj = 1
if gwgji > cs*5:
gwgji = int(gwgji-fl/2)
if gwgji <= cs*5:
gwgji = cs*5
if fstj == 1:
a = int(fl/0.14/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt -= 1
if xlt == 0:
fstj = 0
#喵亡宝玉————————————————————————————————————————————————————
if yxwq == fswq[3]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩'+str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.攻击')
if w == 'e' and s喵s == 1:
a = int(fl*3.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and s喵s == 1:
s喵s = 0
a = int(fl*sds/2.72/gltx)
print('造成'+str(a)+'点伤害')
if w == 'e' and s喵s == 0:
sssds -= 1
for i in range(r.randint(3, 8)):
a = int(sds*fl+7.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-int(a)
if sssds <= 0:
if sds > 9:
a = int(fl*sds*fl*1.21/gltx)
print('喵神镰之斩!!!\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
s喵s = 1
#治疗宝玉————————————————————————————————————————————————————
if yxwq==fswq[4]:
w = input('q.治疗e.攻击')
if w == 'e':
sssss=int(xl*0.02)
cl+=sssss
print('回复'+str(sssss)+'点血量')
a = int(sssss*51.32+fl/gltx)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt >= 6:
xlt = 6
gwxl = gwxl-a
if w == 'q' and xzmf>=15:
sssss=int((xl+cl*10+fl)*0.08*xlt)
a = int((xl+cl*10+fl)*0.43*xlt+fl)
print('我可不是什么软弱的家伙!\n回复'+str(sssss)+'点血量\n造成'+str(a)+'点伤害')
xlt = 0
cl=1
xzmf-=15
gwxl = gwxl-int(a)
xzxl+=sssss
if xzxl>xl:
xzxl=xl
#雷鸣之书——————————————————————————————————————————————————————————————————
if yxwq == fswq[5]:
if hd <=0 and s喵s==0 or xlt==0 and s喵s==0:
jssz -= jszjz
hd=0
jszjz=0
xlt = 3
s喵s=3
if s喵s == 0:
print('护盾量'+str(hd))
w = input('q.落雷e.攻击')
if w == 'e':
a = int((13.32*fl+xl*0.21)/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
a = int((hd+fl+xl)*2.91/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt-=1
if w == 'q':
a = int((xl/10+fl*3+hd*2)*26.43)
xlt=3
hd=0
zxzjz = 0
print('以此雷鸣,照亮黑暗\n造成'+str(a)+'点伤害')
gwxl = gwxl-int(a)
s喵s=2
elif s喵s==1:
w = input('q.召唤e.攻击')
if w == 'e':
a = int((13.32*fl+xl*0.21)/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and xzmf >= 15:
xlt=6
jszjz=int(fl/20)
if (jssz + jszjz)>80:
jszjz=int(80-jssz)
jssz += jszjz
hd=int(fl*5*(1+jssz/100))
print('以雷电铸成护盾\n获得'+str(hd)+'护盾量')
xzmf -= 15
s喵s=0
elif s喵s==2:
w=input('昏迷无法行动')
xlt-=1
if xlt==0:
s喵s=1
jssz -= jszjz
jszjz=0
elif s喵s == 3:
w = input('e.攻击')
if w == 'e':
a = int((13.32*fl+xl*0.21)/gltx)
xlt -= 1
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if xlt == 0:
s喵s = 1
#吸血鬼尖牙————————————————————————————————————————————————————————
if yxwq == fswq[5]:
if xlt<=0:
w=input('q.强化 e.攻击')
if w=='e':
a=int(ll*16.32)
mf+=2
gwxl-=a
print('造成'+str(a)+'点伤害')
if w=='q':
while (mf>=5):
xlt+=1
mf-=5
print('啊,你看起来真美味,让我尝尝吧!')
if xlt > 0:
w = input('q.招募 e.吸血')
xlt-=1
if w == 'e':
a = int(ll*24.32)
xzxl+=int(a*0.03)
gwxl -= a
print('回复'+str(int(a*0.03))+'点血量\n造成'+str(a)+'点伤害')
if w == 'q':
print('成为我的仆从吧!')
eaz=r.randint(0,100)
if eaz>=72 and gwxl<=xgwxl*0.01:
print('哦 我可爱的仆从啊')
gwxl=0
fl+=12*cs
xl+=25*cs
else:
print('哦?你不想吗?那就喵吧!')
#棒球棍————————————————————————————————————————————————————————————————————
if yxwq == zswq[0]:
if s喵s==0:
print('q.强化',end='')
w = input('e.攻击')
if w == 'e':
if s喵s == 0:
a = int(ll*12.892*(jssz/100+1)/gltx)
xlt = xlt + 1
if xlt > 12:
xlt = 12
if s喵s == 1:
a = int(ll*12.892*xlt*cl*(jssz/100+1)/gltx)
cl=1
xlt = 0
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if s喵s == 0:
if w == 'q':
print('以此证明卡斯兰娜家的血脉!')
s喵s=1
#大剑————————————————————————————————————————————————————————
if yxwq == zswq[0]:
w = input('q.破e.攻击')
if w == 'e':
a = int(ll*12.892+(xlt*ll/5)/gltx)
xlt = xlt + 1
print('造成'+str(a)+'点伤害')
if xlt > 15:
xlt = 15
gwxl = gwxl-a
if w == 'q':
a = int((xlt*ll)*5.97/gltx)
print('造成'+str(a)+'点伤害')
if xlt >= 5:
zz = int(a*2.74)
print('消逝的生命回去吧\n', '造成'+str(zz)+'点伤害')
xlt = 1
gwxl = gwxl-int(a)-int(zz)
#拔刀剑————————————————————————————————
if yxwq == zswq[1]:
w = input('q.蓄力e.攻击')
if w == 'q':
xlms = 1
xlt += 7
if xlt > 21:
xlt = 21
if w == 'e':
xlms = 0
sssss = r.randint(int(1+xlt/3), xlt+2)
for i in range(sssss):
a = int(((1+i*0.1)*ll*1.76)/gltx)
print('第', i+1, '刀造成'+str(a)+'点伤害')
zz += a
gwxl = gwxl-int(a)
xlt += 1
print('总共造成', zz, '点伤害')
if xlt >= 11:
zz = int(ll*a*0.24/gltx)
print('最终!灭亡!斩!!!\n''造成'+str(zz)+'点伤害')
xlt = 1
gwxl = gwxl-int(zz)
#剑——————————————————————————————————————————————————
if yxwq == zswq[2]:
print('现以消耗', qqcl, '点血量')
w = input('q.巨剑e.攻击')
if w == 'e':
a = int(ll*1.132/gltx)
xlt = xlt + 1
if xlt > 2:
a = int((xl+qqcl)*1.776/gltx)
if xzxl > xl*0.1:
qqcl += int(xl*0.04)
xzxl -= int(xl*0.04)
print('消耗'+str(int(xl*0.04))+'点血量')
if xzxl <= 0:
xzxl = int(xl*0.1)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q':
a = int((xlt*(xl+qqcl))*1.854/gltx)
print('天外来剑!\n造成'+str(a)+'点伤害')
qqcl = 0
xzxl += int(xl*0.75)
if xzxl > xl:
xzxl = xl
xlt = 1
gwxl = gwxl-int(a)
#喵——————————————————————————————————————————————————
if yxwq == zswq[3]:
w = input('q.刺e.攻击')
if w == 'e':
xlt = xlt + 1
if xlt >= 10:
xlt = 10
for i in range(xlt):
a = int(ll*(0.597+i*0.13)*(ll/50)/gltx)
print('第', i+1, '层造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('最终造成'+str(zz)+'点伤害')
if w == 'q':
for c in range(xlt):
cl += 0.25
a = int(ll*1.354*cl*ll/10/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('最终造成'+str(zz)+'点伤害')
if xlt-c == 1:
a = int(ll*2.395*cl*cl/gltx)
print('此乃喵之魂\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = 0
#喵亡之刃————————————————————————————————————————————
if yxwq == zswq[4]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\nq.降临e.攻击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' +
str(sssds)+'只\ne.攻击q.破灭镰')
if w == 'e' and s喵s == 1:
a = int(ll*3.81/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and s喵s == 0:
a = int(ll*sds*sssds*1.28/gltx)
print('清算完成了,可以交差了\n造成'+str(a)+'点伤害')
sssds = 0
gwxl = gwxl-a
if w == 'q' and s喵s == 1:
dlsds = sssds
s喵s = 0
a = int(ll*sds/1.47/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'e' and s喵s == 0:
sssds -= 1
a = int(ll*sds*3.76/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds == 0:
s喵s = 1
#狂战之斧——————————————————————————————————————
if yxwq == zswq[5]:
if s喵s==1:
w=input('q.普攻e.强化')
if w=='q':
a=int(ll*4.21/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='e':
s喵s=0
zxzjz=30
zxl+=zxzjz
gjlzjz=int(xl*0.1)
ll+=gjlzjz
sbzjz=-5
sbl+=sbzjz
jszjz=-20
jssz+=jszjz
xlt=5
xzxl-=xl*0.2
if xzxl<=0:
xzxl=xl*0.1
print('哈!哈!哈!小子准备受喵吧')
print('消耗'+str(int(xl*0.2))+'点血量')
if s喵s == 0:
w=input('q.横劈e.跳劈x.退出强化')
if w=='q':
a=int(ll*24.21)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
xzxl+=int(xl*0.03)
print('回复'+str(int(xl*0.03))+'点血量')
if w == 'e':
a = int(ll*29.21)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w=='x':
xzxl+=xlt*xl*0.04
print('已返还血量')
xlt=1
xlt-=1
if xlt==0:
s喵s=1
zxl -= zxzjz
ll -= gjlzjz
sbl -= sbzjz
jssz -= jszjz
sbzjz =0
jszjz = 0
zxzjz = 0
gjlzjz = 0
if xzxl>xl:
xzxl=xl
#自由的风之弓——————————————————————————
if yxwq == gjswq[0] and jss > 0:
w = input('q.聚集e.攻击')
if w == 'e':
a = int(ll*10.834/gltx)
print('造成'+str(a)+'点伤害')
jss -= 1
gwxl = gwxl-a
if w == 'q' and jss > 19:
a = int(ll*15.72/gltx)
jss -= 20
print('别想逃开哟\n造成'+str(a)+'点伤害')
gwxl = gwxl-a
xlt = int(ll/10)
ftj = 1
if ftj == 1:
a = int(ll*14.9321/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
#拳套——————————————————————————————————————————————————————————————————————————————
if yxwq==zswq[6]:
if s喵s == 0:
if zxxg < zxl :
sbxg = sbl
elif sbxg < sbl:
zxxg = zxl
if zxxg > zxl or sbxg > sbl:
s喵s = 1
zxl -= zxzjz
zxzjz = 0
cl = 1
if s喵s == 1:
print('q.击拳强化', end='')
if s喵s == 0:
print('x.退出状态 q.上钩拳', end='')
w = input('e.直拳')
if w == 'e':
a = int((ll*9.453)*cl)
gwxl -= a
print('喝!\n造成'+str(a)+'点伤害')
if s喵s==1:
if w == 'q':
zxzjz = 60
zxl += zxzjz
s喵s=0
if xlt>=10:
xlt=15
print('该结束了!')
else:
xlt += 1
if xlt>10:
xlt=10
elif s喵s == 0:
if w == 'q':
a = int(ll*12.453)
gwxl -= a
cl+=0.4
print('嚓!\n造成'+str(a)+'点伤害')
if w == 'x':
zxl -= zxzjz
zxzjz = 0
s喵s == 1
cl=1
if xlt > 10:
xlt = 10
else:
xlt -= 1
cl+=0.4
if xlt==0:
zxl -= zxzjz
zxzjz = 0
s喵s == 1
cl=1
a=int(ll*15.32*cl)
gwxl -= a
print('还没倒下?那尝尝这招!\n造成'+str(a)+'点伤害')
#弩———————————————————————————————————————————————————————————————————————————————
if yxwq == gjswq[1] and jss > 0:
zz = 0
w = input('q.填装e.射击')
if w == 'q':
xlt += 1
jss -= 1
if xlt > 3:
xlt -= 1
jss += 1
print('装填失败')
if w == 'e':
if xlt < 3:
for c in range(xlt):
a = int(ll*3.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
s喵s = 1
xlt-=1
if xlt == 3 and s喵s == 1:
for c in range(xlt):
a = int(ll*18.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
s喵s = 0
print('猎人时刻')
xlt = 2
if xlt == 3 and s喵s == 0:
for c in range(xlt):
a = int(ll*20.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += a
print('完美!')
xlt = 2
print('最终造成'+str(zz)+'点伤害')
#天堂陨落长弓————————————————————————————————————————————————————
if yxwq == gjswq[2]:
w = input('q.特殊技能e.射击')
if w == 'e':
a = int(ll*6.734/gltx)
print('造成'+str(a)+'点伤害')
jss -= 1
xlt += 1
gwxl = gwxl-a
if w == 'q':
jss += xlt
for c in range(xlt*2):
a = int(ll*14.554/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
zz += int(a)
xlt = 0
print('看我的神弓\n造成'+str(zz)+'点伤害')
#喵亡之弓————————————————————————————————————————————————
if yxwq == gjswq[3]:
if s喵s == 1:
w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\nq.降临e.射击')
if s喵s == 0:
w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.射击')
if w == 'e' and s喵s == 1 and jss > 0:
a = int(ll*3.56/gltx)
jss -= 1
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if w == 'q' and s喵s == 1:
dlsds = sssds
s喵s = 0
a = int(ll*sds*2.72/gltx)
print('喵神来了\n造成'+str(a)+'点伤害')
gwxl -= a
if w == 'e' and s喵s == 0:
sssds -= 1
a = int(ll*sds*7.287/gltx)
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
if sssds == 0:
s喵s = 1
#反击弓——————————————————————————————————————————————————————————————————
if yxwq==gjswq[4]:
if hd >0:
print('护盾量'+str(hd))
elif hd<=0 and s喵s==2:
sbl -= sbzjz
bzjz = 0
jssz -= jszjz
jszjz = 0
xlt = 5
s喵s=0
if s喵s==1:
w = input('q.强化e.攻击')
if s喵s == 2 or s喵s == 0:
w = input('e.攻击')
if w == 'e':
jss-=1
a=int(ll*2.32/gltx)
gwxl-=a
print('造成'+str(a)+'点伤害')
a=int(ll*1.21)
if xlt>0 and hd<=0:
xlt-=1
if xlt==0 and hd<=0:
s喵s=1
if w == 'q' and s喵s==1:
sbzjz=-25
sbl+=sbzjz
s喵s=2
jszjz=-210-jssz*3
jssz+=jszjz
hd=int(xl*1.32)
print('我让你知道什么是恐惧!\n给予'+str(hd)+'点护盾')
#骑兵弓——————————————————————————————————————————————————————————————————
if yxwq==gjswq[5]:
if zxxg <= zxl or sbxg <= sbl:
s喵s=0
if s喵s==0:
sbxg=100
zxxg=100
if xlt==0:
print('q.唤马',end='')
if s喵s==1:
w=input('e.射击')
if w=='e':
a=int((ll*17.453)*cl)
gwxl-=a
print('造成'+str(a)+'点伤害')
if s喵s == 0:
w=input('e.破云矢')
if w=='e':
a = int((ll*21.453)*cl)
gwxl -= a
print('此箭破云!\n造成'+str(a)+'点伤害')
s喵s=1
if w=='e'and xzxl>xl*0.1:
xzxl-=xl*0.01
if xlt==0 and w=='q':
zxzjz=30
zxl+=zxzjz
sbzjz=30
xlt=9
zszjz=-20
jssz+=zszjz
cl=2.32
sbl+=sbzjz
print('千里足来!')
if xlt>0:
xlt-=1
if xlt<=2:
sbl -= sbzjz
zxl -= zxzjz
sbzjz = 0
cl = 1
zxzjz = 0
#弓————————————————————————————————————————————————————————————————————————————————
if yxwq==gjswq[6]:
if gwm in gw:
print('怪物韧性3/'+str(cl))
if gwm in boss:
print('怪物韧性10/'+str(cl))
w=input('q.快速击破 e.射击')
if w=='e':
a=int(ll*7.54)
xlt+=1
if xlt>12:
xlt=12
cl-=1
gwxl-=a
print('造成'+str(a)+'点伤害')
if w == 'q':
cl -= xlt
a = int(xl*2.54+xgwxl*0.05*(-1*cl))
if cl<0:
cl=0
xlt = 0
gwxl -= a
print('现在该破防了!\n造成'+str(a)+'点伤害')
if cl == 0:
a = int(xl*2.54+xgwxl*0.05)
ftj=1
gwxl -= a
print('这就破防了?\n造成'+str(a)+'点伤害')
#————————————————————————————————————————————————————————————————
xzmf+=1
if xzmf >= mf:
xzmf = mf
zz = 0
a = 0
zxxg = r.uniform(0, 100)
if zxxg <= zxl and gwxl >= 0:
print('再次行动')
continue
if ftj == 0 and gwxl>0:
while 1:
sbxg = r.uniform(0, 100)
if cs % 5 != 0:
glsh = gwgji
if cs % 5 == 0:
gwjn = r.randint(1, 8)
if gwjn != 1:
glsh = gwgji
if gwjn == 1 and gwm == boss[0]:
glsh = int(gwgji/2)
print('腐尸之牢!')
elif gwjn == 1 and gwm == boss[1]:
print('撕裂空间!')
glsh=0
gltx = gltx+0.5
elif gwjn == 1 and gwm == boss[2]:
gwgji = gwgji*2
glsh = int(gwgji*1.5)
print('吞噬一切!')
elif gwjn == 1 and gwm == boss[3]:
gwjn = r.randint(1, 3)
if gwjn == 1:
hyfs=3
glsh = int(gwgji*1.25)
print('烈焰灼烧')
if gwjn == 2:
glsh = int(gwgji*0.75)
print('坚冰冻结')
if gwjn == 3:
glsh = int(gwgji*2.1)
print('天雷滚滚')
elif gwjn == 1 and gwm == boss[4]:
glsh = xl*0.4
print('大天使的审判!')
if sbxg > sbl and gwxl >= 0:
glsh = int(glsh*(1-jssz/100))
if hd <= 0:
xzxl -= glsh
else:
hd -= glsh
print('造成伤害'+str(glsh))
if hyfs>0:
glsh = int(gwgji*0.95)
glsh = int(glsh*(1-jssz/100))
xzxl-=glsh
hyfs-=1
print('灼烧造成伤害'+str(glsh))
if gwjn == 1 and gwm == boss[0]:
print('被控制无法行动')
continue
elif gwjn == 2 and gwm == boss[3]:
print('被冻住无法行动')
continue
else:
if yxwq==gjswq[4]:
a=int(glsh*ll*0.25323/gltx)
print('反击造成'+str(a)+'点伤害')
gwxl-=a
if yxwq==zswq[6]:
if s喵s == 1:
a = int(ll*12.892*xlt*cl*(jssz/100+1)/gltx)
cl = 1.5
print('造成'+str(a)+'点伤害')
gwxl = gwxl-a
break
elif sbxg <= sbl and gwxl > 0:
print('Mess')
break
if ftj == 1 and gwxl > 0and xlt>0:
if yxwq == fswq[1]:
print('冻结怪物')
xlt -= 1
continue
if yxwq == gjswq[0]:
print('怪物被卷起')
xlt -= 1
continue
if yxwq == gjswq[6]:
print('击破怪物')
if gwm in gw:
cl=3
else:
cl=10
ftj = 0
continue
if gwxl < 1:
if cs % 5 != 0:
print(gwm, '已喵亡')
if sds<40:
sds += 1
if sds < 20:
sssds += 1
x = r.randint(0, 1)
if x == 0:
upw += 1
print('获得1个up丸')
if x == 1:
mfp += 1
print('获得1个魔法瓶')
break
if cs % 5 == 0:
if yxwq == fswq[0] and fstj == 1:
jstx = 0
if yxwq == zswq[4] and w == 'q':
jstx = 0
if yxwq == fswq[3]:
jstx = 0
if gwm == boss[0] and jstx == 1 and gwxl < 1:
print('它复活了!!!')
xgwxl = gwxl = int((((cs//5+1)*2700*(cs/2.5)-cs*16)*(cs//20+1))/2)
jstx = 0
continue
sssds+=1
if js == '2' or js == '3':
szjj = input('请选择增加目标\n1.力量 2.血量上限')
if js == '1':
xzmf = mf
szjj = input('请选择增加目标\n1.法力 2.血量上限')
zz1 = str(r.randint(1, 5))
if szjj == '2':
if zz1 == '1':
sa = int(350*cs/5)
if zz1 == '2':
sa = int(400*cs/5)
if zz1 == '3':
sa = int(450*cs/5)
if zz1 == '4':
sa = int((xl-xlzjz)*1.1)
if zz1 == '5':
sa = int((xl-xlzjz)*1.5)
xl += sa
print('血量增加', sa)
xzxl = xl
if szjj == '1' and (js == '2' or js == '3'):
if zz1 == '1':
sa = int(30 * (cs/5))
if zz1 == '2':
sa = int(50*(cs/5))
if zz1 == '3':
sa = int(100 * (cs/5))
if zz1 == '4':
sa = int((ll-gjlzjz)*1)+gjlzjz
if zz1 == '5':
sa = int((ll-gjlzjz)*0.75)+gjlzjz
ll += sa
print('力量增加', sa)
if szjj == '1' and js == '1':
if zz1 == '1':
sa = int(30*(cs/5))
if zz1 == '2':
sa = int(50 * (cs/5))
if zz1 == '3':
sa = int(100*(cs/5))
if zz1 == '4':
sa = int((fl-gjlzjz)*1)+gjlzjz
if zz1 == '5':
sa = int((fl-gjlzjz)*1.75)+gjlzjz
fl += sa
print('法力增加', sa)
mf = int(mf*1.2)
xzmf == mf
s = r.choice(xg)
jss+=100
print(s)
if s == xg[0]:
sbl = int(sbl+cs/2.5)
if (sbl-sbzjz-zbsb) > 15:
sbl = 15
if s == xg[1]:
zxl = int(zxl+cs/2.5)
if (zxl-zxzjz-zbzx) > 12:
zxl = 12
if s == xg[2]:
jssz = int(jssz+(cs/5+1))
if (jssz-jszjz-zbjf) > 60:
jssz = 60
break
if xlt == 0:
ftj = 0
if xzxl < 1:
if po==0:
if yxwq == fswq[0]:
print('烈焰也会熄灭啊')
if yxwq == fswq[1]:
print('冰化了')
if yxwq == fswq[2]:
print('医者不能自医')
if yxwq == fswq[3]:
print('我也是目标啊')
if yxwq == zswq[0]:
print('沉重的灵魂回去了')
if yxwq == zswq[1]:
print('家乡我回来了')
if yxwq == zswq[3]:
print('师傅徒儿无能')
if yxwq == zswq[2]:
print('团长我对不起你')
if yxwq == zswq[4]:
print('早已料到如此')
if yxwq == gjswq[0]:
print('啊!扑通')
if yxwq == gjswq[1]:
print('猎人成了猎物')
if yxwq == gjswq[2]:
print('忘开喵亡不掉落了')
if yxwq == gjswq[3]:
print('为什么是这样')
if yxwq ==zswq[5]:
print('我……喵了吗…………?')
if yxwq ==fswq[4]:
print('我还……没有救……会团长……')
if yxwq==fswq[5]:
print('雷鸣……易逝……')
if yxwq == gjswq[4]:
print('再见了……世界…………')
if yxwq == gjswq[5]:
print('千里足……快跑……')
if yxwq == gjswq[6]:
print('团长……你在吗……?')
if yxwq == zswq[6]:
print('我……还不能喵…………')
if yxwq == fswq[6]:
print('啊啊啊我为什么会喵,我不喵啊啊啊!')
if yxwq == zswq[6]:
print('有辱……此名……')
zzz = 0
break
if po==1:
po=0
xzxl=xl
【提示】
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