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【Python作品分享】勇者地下城3.1【作品秀】

用户:清水入桶真君清水入桶真君查看:0 回复:0 评论:0 创建时间:2024-03-16T21:29:01


【作品展示】

center_image

 

【作品介绍】

兄弟们新武器狂战之斧来了,还更改了一些文本哦

 

【作品源代码】

import random as r
import time as t
# r.uniform(x,y)在x至y的浮点数
# r.randint(x,y)在x至y的整数
# r.choice(x)在x中随机一个内容
# t.sleep(x)等待x秒
#开始游戏
qqcl = 0
print(' 勇者地下城')
t.sleep(2)
print(' **工作室')
t.sleep(r.randint(1, 3))
while 1:
    q = input('按下X开始游戏')
    if (q == 'x'):
        break
t.sleep(r.uniform(1.2, 0.5))
print('——————————————————————')
#角色武器选择
xg = ['增加闪避率', '增加再现率', '增加减伤']
fswq = ['1,火之书(持续燃喵害))', '2,冰之书(冰冻)',
        '3,剧毒宝玉(持续毒伤减怪物攻击)', '4,喵亡宝玉(击杀者越多伤害越高)']
zswq = ['1,大剑(攻击次数越多爆炸伤害越高))', '2,拔刀剑(普攻造成多次伤害,并发动一次nb的伤害)',
        '3,剑(消耗生命值造成伤害)', '4,长喵(同时造成多次伤害)',  '5,喵亡之刃(击杀越多伤害越高)','6,狂战之斧(消耗血量进入特殊状态']
gjswq = ['1.自由的风之弓(将怪物卷起并造成伤害)', '2.神弩(装填喵造成更高的伤害)',
         '3.天堂陨落长弓(消耗大量箭矢造成伤害)', '4.喵亡之弓(击杀越多伤害越高,且不消耗箭矢)']
gw = ['骷髅', '史莱姆', '哥布林', '僵尸']
boss = ['僵尸巨人', '喵灵', '吞噬者']
bossdl喵z = ['1', '2', '3', '4', '5']
bossdlgjlorfl = ['1', '2', '3', '4', '5']
gwdlw = ['up丸', '魔法瓶']
mf = 0
xzmf = mf
xlms = 0
ll = 0
fwj = 0
jss = 0
fstj = 0
ftj = 0
blsds = 0
s喵s = 1
sds = 0
sssds = 0
upw = 0
mfp = 0
gltx = 1
z = ''
xl = 0
cs = 0
xlt = 1
jstx = 0
zzz = 1
zz = 0
po = 0
cl = 2
sbl = 5
zxl = 5
jssz = 0
gwjn = 0
jszjz=0
zxzjz=0
xlzjz=0
gjlzjz=0
sbzjz=0
while 1:
    js = input('1.法师2.战士3.弓箭手 选择职业')
    if js == '1':
        print('已选择法师')
        xl = 400
        xzxl = 400
        mf = 30
        xzmf = 30
        fl = 80
        break
    if js == '2':
        print('已选择战士')
        xl = 600
        xzxl = 600
        ll = 70
        break
    if js == '3':
        print('已选择弓箭手')
        xl = 550
        xzxl = 550
        ll = 100
        jss = 80
        break
if js == '3':
    for x in range(len(gjswq)):
        print(gjswq[x], end=',')
    z = input('请选择')
    yxwq = gjswq[int(z)-1]
if js == '2':
    for x in range(len(zswq)):
        print(zswq[x], end=',')
    z = input('请选择')
    yxwq = zswq[int(z)-1]
if js == '1':
    for x in range(len(fswq)):
        print(fswq[x], end=',')
    z = input('请选择')
    yxwq = fswq[int(z)-1]

#游玩游戏xlt=0
while zzz:

    cs += 1
    print('—————————————第', cs, '层———————————')
    gltx = 1
    qqr = r.randint(1, 4)
    #boss
    if cs % 5 == 0:
        qqr = 1
    jstx = 1
    fwj = 0
    ftj = 0

    for x in range(qqr):
        print('—————————————第', x+1, '只怪———————————')
        #小怪
        gltx = 1
        if cs % 5 != 0:
            cl = 2
            fwj = 0
            fstj = 0
            aa = (cs//5+1)*108-(cs*5)
            bb = (cs//5+3)*100
            cc = (cs//5+1)*10
            喵 = (cs//5+1)*12
            gwxl = r.randint(aa, bb)
            gwgji = r.randint(cc, 喵)
            gwm = r.choice(gw)
        if cs % 5 == 0:
            gwm = r.choice(boss)
            if gwm == boss[0]:
                gwxl = (cs//5+1)*2100*(cs/2.5)-cs*20
                gwgji = (cs//5+1)*45
                jstx = 1
            if gwm == boss[1]:
                gwxl = (cs//5+1)*2700*(cs/2.5)-cs*16
                gwgji = (cs//5+1)*30
                jstx = 0

            if gwm == boss[2]:
                gwxl = (cs//5+1)*1240*(cs/2.5)-(cs*20)
                gwgji = (cs//5+1)*65
                jstx = 0
        while zzz:
            xzxl = int(xzxl)
            zz = 0
            print(str(gwm)+'血量'+str(gwxl) + '攻击力'+str(gwgji))
            if js == '1':
                print('你的血量'+str(xl)+'/'+str(xzxl)+'现在魔法' +
                      str(mf)+'/'+str(xzmf)+'法力'+str(fl))
            if js == '2':
                print('你的血量'+str(xl)+'/'+str(xzxl)+'力量'+str(ll))
            if js == '3':
                print('你的血量'+str(xl)+'/'+str(xzxl) +
                      '力量'+str(ll)+'箭矢数量'+str(jss))
            print('再现率'+str(zxl)+'%闪避率'+str(sbl)+'%可减少'+str(jssz)+'%伤害')
            print('现在蓄力值', xlt)
            print('现在有', upw, '个up丸', mfp, '个魔法瓶')

            if (js == '2' and yxwq != zswq[4]) or (js == '3' and yxwq != gjswq[3]):
                if xlms != 1:
                    x = input('v.up丸')
                    if x == 'v':
                        if upw > 0:
                            upw -= 1
                            xzxl += int(xl*0.4+cs//5*50)
                        if xzxl > xl:
                            xzxl = xl
                        print('现在血量'+str(xl)+'/'+str(xzxl))
                    if upw < 0:
                        print('无法使用')
            if js == '1' and yxwq != fswq[3]:
                x = input('v.HP丸 c.魔法瓶')
                if x == 'v':
                    if upw > 0:
                        upw -= 1
                        xzxl += int(xl*0.4+cs//5*50)
                        if xzxl > xl:
                            xzxl = xl
                    print('现在血量'+str(xl)+'/'+str(xzxl))

                    if upw < 0:
                        print('无法使用')
                if x == 'c':
                    if mfp > 0:
                        mfp -= 1
                        xzmf += 9
                        if xzmf > mf:
                            xzmf = mf
                    print('现在魔法'+str(mf)+'/'+str(xzmf))

                    if mfp < 0:
                        print('无法使用')

                #火之书————————————————————————————————————————————————————————
            if yxwq == fswq[0]:
                w = input('q.燃烧e.攻击')
                if w == 'e':
                    a = int(fl*15.54/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and xzmf >= 7:
                    a = int(fl*4/gltx)
                    xzmf -= 7
                    print('在烈火中哀鸣吧\n造成'+str(a)+'点伤害')
                    xlt = int(fl/10)
                    gwxl = gwxl-a
                    fstj = 1
                if fstj == 1:
                    a = int(fl*50.87/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                    xlt -= 1
                    if xlt == 0:
                        fstj = 0
        #冰之书————————————————————————————————————————————————————————
            if yxwq == fswq[1]:
                w = input('q.冻结e.攻击')
                if w == 'e':
                    a = int(fl*10.12/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and xzmf >= 5:
                    a = int(fl*30.72/gltx)
                    xzmf -= 5
                    print('在凛冽的寒风中瑟发抖吧\n造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                    xlt = int(fl/30.54/(cs/5)/gltx)
                    ftj = 1
                #剧毒宝玉——————————————————————————————————————————————————————
            if yxwq == fswq[2]:
                w = input('q.剧毒e.攻击')
                if w == 'e':
                    a = int(fl*10.682/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and xzmf >= 9:
                    a = int(fl*10.71/gltx)
                    xzmf -= 7
                    print('在毒液中挣扎吧\n造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                    xlt = int(fl/39.76)
                    fstj = 1
                    if gwgji >= cs*5:
                        gwgji = int(gwgji-fl/2)
                if fstj == 1:
                    a = int(fl/0.14/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                    xlt -= 1
                    if xlt == 1:
                        fstj = 0
                #喵亡宝玉————————————————————————————————————————————————————
            if yxwq == fswq[3]:
                if s喵s == 1:
                    w = input('已杀敌'+str(sds)+'只,业绩'+str(sssds)+'只\nq.降临e.攻击')
                if s喵s == 0:
                    w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.攻击')

                if w == 'e' and s喵s == 1:
                    a = int(fl*3.76/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and s喵s == 1:

                    s喵s = 0
                    a = int(fl*sds/2.72/gltx)
                    print('造成'+str(a)+'点伤害')
                if w == 'e' and s喵s == 0:
                    sssds -= 1
                    for i in range(r.randint(3, 8)):
                        a = int(sds*fl+7.76/gltx)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-int(a)
                    if sssds <= 0:
                        if sds > 9:
                            a = int(fl*sds*fl*1.21/gltx)
                            print('喵神镰之斩!!!\n造成'+str(a)+'点伤害')
                            gwxl = gwxl-a
                        s喵s = 1
                #大剑————————————————————————————————————————————————————————
            if yxwq == zswq[0]:
                w = input('q.破e.攻击')
                if w == 'e':
                    a = int(ll*8.892+(xlt*ll/10)/gltx)
                    xlt = xlt + 1
                    print('造成'+str(a)+'点伤害')
                    if xlt > 12:
                        xlt = 12
                    gwxl = gwxl-a
                if w == 'q':
                    a = int((xlt*ll)*5.97/gltx)
                    print('造成'+str(a)+'点伤害')
                    if xlt >= 8:
                        zz = int(a*2.24)
                        print('消逝的生命回去吧\n', '造成'+str(zz)+'点伤害')
                    xlt = 1
                    gwxl = gwxl-int(a)-int(zz)
                #拔刀剑————————————————————————————————
            if yxwq == zswq[1]:
                w = input('q.蓄力e.攻击')
                if w == 'q':
                    xlms = 1
                    xlt *= 2
                    a = int(ll/2.喵/gltx)
                    gwxl -= a
                    print('造成'+str(a)+'点伤害')
                if w == 'e':
                    xlms = 0
                    sssss = r.randint(int(1+xlt/3), xlt+2)
                    for i in range(sssss):
                        a = int((xlt*ll+8.76)/gltx)
                        print('第', i+1, '刀造成'+str(a)+'点伤害')
                        zz += a
                        gwxl = gwxl-int(a)
                        xlt += 1
                    print('总共造成', zz, '点伤害')
                    if xlt >= 11:
                        zz = int(ll*a*0.14/gltx)
                        print('最终!灭亡!斩!!!\n''造成'+str(zz)+'点伤害')
                        xlt = 1
                    gwxl = gwxl-int(zz)
                #剑——————————————————————————————————————————————————
            if yxwq == zswq[2]:
                print('现以消耗', qqcl, '点血量')
                w = input('q.巨剑e.攻击')
                if w == 'e':
                    a = int(ll*1.132/gltx)
                    xlt = xlt + 1
                    if xlt > 2:
                        a = int(xl*0.876/gltx)
                        if xzxl > xl*0.1:
                            qqcl += int(xl*0.09)
                            xzxl -= int(xl*0.09)
                            if xzxl <= 0:
                                xzxl = int(xl*0.1)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q':
                    a = int((xlt*(xl+qqcl))*1.854/gltx)
                    print('天外来剑!\n造成'+str(a)+'点伤害')
                    qqcl = 0
                    xzxl += int(xl*0.75)
                    if xzxl > xl:
                        xzxl = xl
                    xlt = 1
                    gwxl = gwxl-int(a)
                #喵——————————————————————————————————————————————————
            if yxwq == zswq[3]:
                w = input('q.刺e.攻击')
                if w == 'e':
                    xlt = xlt + 1
                    if xlt >= 10:
                        xlt = 10
                    for i in range(xlt):
                        a = int(ll*(0.597+i*0.13)*(ll/50)/gltx)
                        print('第', i+1, '层造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                        zz += a
                    print('最终造成'+str(zz)+'点伤害')
                if w == 'q':
                    for c in range(xlt):
                        cl += 0.25
                        a = int(ll*1.354*cl/gltx)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                        zz += a
                    print('最终造成'+str(zz)+'点伤害')
                    if xlt-c == 1:
                        a = int(ll*2.395*cl*cl/gltx)
                        print('此乃喵之魂\n造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                        xlt = 0
                #喵亡之刃————————————————————————————————————————————

            if yxwq == zswq[4]:
                if s喵s == 1:
                    w = input('已杀敌'+str(sds)+'只,业绩' +
                              str(sssds)+'只\nq.降临e.攻击')
                if s喵s == 0:
                    w = input('已杀敌'+str(sds)+'只,业绩' +
                              str(sssds)+'只\ne.攻击q.破灭镰')

                if w == 'e' and s喵s == 1:
                    a = int(ll*3.81/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and s喵s == 0:

                    a = int(ll*sds*sssds*1.28/gltx)
                    print('清算完成了,可以交差了\n造成'+str(a)+'点伤害')
                    sssds = 0
                    gwxl = gwxl-a
                if w == 'q' and s喵s == 1:
                    dlsds = sssds
                    s喵s = 0
                    a = int(ll*sds/1.47/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'e' and s喵s == 0:
                    sssds -= 1
                    a = int(ll*sds*3.76/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if sssds == 0:
                    s喵s = 1
            #狂战之斧——————————————————————————————————————
            if yxwq == zswq[5]:
                if s喵s==1:
                    w=input('q.普攻e.强化')
                    if  w=='q':
                        a=int(ll*4.21/gltx)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                    if w=='e':
                        s喵s=0
                        zxzjz=30
                        zxl+=zxzjz
                        gjlzjz=ll*0.25
                        ll+=gjlzjz
                        sbzjz=-5
                        sbl+=sbzjz
                        jszjz=-20
                        jssz+=jszjz
                        xlt=5
                        xzxl-=xl*0.2
                        print('哈!哈!哈!小子准备受喵吧')
                        print('消耗'+str(int(xl*0.2))+'点血量')
                if s喵s == 0:
                    w=input('q.横劈e.跳劈x.推出强化')
                    if  w=='q':
                        a=int(ll*18.21)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                        xzxl+=int(xl*0.03)
                        print('回复'+str(int(xl*0.03))+'点血量')
                    if w == 'e':
                        a = int(ll*21.21)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                    if w=='x':
                        xzxl+=xlt*xl*0.04
                        print('已返还血量')
                        xlt=1
                    xlt-=1
                    if xlt==0:
                        s喵s=1      
                        zxl -= zxzjz 
                        ll -= gjlzjz
                        sbl -= sbzjz
                        jssz -= jszjz
                        sbzjz =0
                        jszjz = 0
                        zxzjz = 0
                        gjlzjz = 0
                if xzxl>xl:
                    xzxl=xl
            #自由的风之弓——————————————————————————
            if yxwq == gjswq[0] and jss > 0:
                w = input('q.聚集e.攻击')
                if w == 'e':
                    a = int(ll*10.834/gltx)
                    print('造成'+str(a)+'点伤害')
                    jss -= 1
                    gwxl = gwxl-a
                if w == 'q' and jss > 19:
                    a = int(ll*15.72/gltx)

                    jss -= 20
                    print('别想逃开哟\n造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                    xlt = int(ll/10)
                    ftj = 1
                if ftj == 1:
                    a = int(ll*14.9321/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
            #弩—————————————————————————————————————————————————————————————————
            if yxwq == gjswq[1] and jss > 0:
                zz = 0
                w = input('q.填装e.射击')
                if w == 'q':
                    xlt += 1
                    jss -= 1
                    if xlt > 3:
                        xlt -= 1
                        jss += 1
                        print('装填失败')
                if w == 'e':
                    if xlt < 3:
                        for c in range(xlt):
                            a = int(ll*3.554/gltx)
                            print('造成'+str(a)+'点伤害')
                            gwxl = gwxl-a
                            zz += a
                            s喵s = 1
                    if xlt == 3 and s喵s == 1:
                        for c in range(xlt):
                            a = int(ll*12.554/gltx)
                            print('造成'+str(a)+'点伤害')
                            gwxl = gwxl-a
                            zz += a
                            s喵s = 0
                        print('猎人时刻')
                        xlt = 2
                    if xlt == 3 and s喵s == 0:
                        for c in range(xlt):
                            a = int(ll*18.554/gltx)
                            print('造成'+str(a)+'点伤害')
                            gwxl = gwxl-a
                            zz += a
                        print('完美!')
                        xlt = 2
                    print('最终造成'+str(zz)+'点伤害')
                #天堂陨落长弓————————————————————————————————————————————————————
            if yxwq == gjswq[2]:
                w = input('q.特殊技能e.射击')
                if w == 'e':
                    a = int(ll*5.734/gltx)
                    print('造成'+str(a)+'点伤害')
                    jss -= 1
                    xlt += 1
                    gwxl = gwxl-a
                if w == 'q':
                    jss += xlt
                    for c in range(xlt):
                        a = int(ll*10.554/gltx)
                        print('造成'+str(a)+'点伤害')
                        gwxl = gwxl-a
                        zz += int(a)
                    xlt = 1
                    print('看我的神弓\n造成'+str(zz)+'点伤害')
            #喵亡之弓————————————————————————————————————————————————
            if yxwq == gjswq[3]:
                if s喵s == 1:
                    w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\nq.降临e.射击')
                if s喵s == 0:
                    w = input('已杀敌'+str(sds)+'只,业绩' + str(sssds)+'只\ne.射击')
                if w == 'e' and s喵s == 1 and jss > 0:
                    a = int(ll*3.56/gltx)
                    jss -= 1
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if w == 'q' and s喵s == 1:
                    dlsds = sssds
                    s喵s = 0
                    a = int(ll*sds*2.72/gltx)
                    print('喵神来了\n造成'+str(a)+'点伤害')
                    boss -= a
                if w == 'e' and s喵s == 0:
                    sssds -= 1
                    a = int(ll*sds*7.287/gltx)
                    print('造成'+str(a)+'点伤害')
                    gwxl = gwxl-a
                if sssds == 0:
                    s喵s = 1
            #————————————————————————————————————————————————————————————————
            zz = 0
            a = 0
            zxxg = r.uniform(0, 100)
            if zxxg <= zxl and gwxl >= 0:
                print('再次行动')
                continue
            if gwxl < 1:
                if cs % 5 != 0:
                    if s喵s != 0:
                        sssds += 1
                    print(gwm, '已喵亡')
                    sds += 1
                    x = r.randint(0, 1)
                    if x == 0:
                        upw += 1
                        print('获得1个up丸')
                    if x == 1:
                        mfp += 1
                        print('获得1个魔法瓶')
                    break
                if cs % 5 == 0:
                    if yxwq == fswq[0] and fstj == 1:
                        jstx = 0
                    if s喵s == 0:
                        jstx = 0
                    if yxwq == zswq[4] and w == 'q':
                        jstx = 0
                    if yxwq == fswq[3]:
                        jstx = 0
                    if gwm == boss[0] and jstx == 1 and gwxl < 1:
                        print('它复活了!!!')
                        gwxl = (cs//5+1)*1000-(cs*6)
                        jstx = 0
                        continue
                    if js == '2' or js == '3':
                        szjj = input('请选择增加目标\n1.力量 2.血量上限')
                    if js == '1':
                        xzmf = mf
                        szjj = input('请选择增加目标\n1.法力 2.血量上限')
                    zz1 = str(r.randint(1, 5))
                    if szjj == '2':
                        if zz1 == '1':
                            sa = 350
                        if zz1 == '2':
                            sa = 400
                        if zz1 == '3':
                            sa = 450
                        if zz1 == '4':
                            sa = int((xl-xlzjz)*0.9)
                        if zz1 == '5':
                            sa = int((xl-xlzjz)*0.5)
                        xl += sa
                        print('血量增加', sa)
                    xzxl = xl

                    if szjj == '1' and (js == '2' or js == '3'):
                        if zz1 == '1':
                            sa = int(30 * (cs/5))
                        if zz1 == '2':
                            sa = int(50*(cs/5))
                        if zz1 == '3':
                            sa = int(100 * (cs/5))
                        if zz1 == '4':
                            sa = int((ll-gjlzjz)*0.5)+gjlzjz
                        if zz1 == '5':
                            sa = int((ll-gjlzjz)*0.3)+gjlzjz
                        ll += sa
                        print('力量增加', sa)
                    if szjj == '1' and js == '1':
                        if zz1 == '1':
                            sa = int(30*(cs/5))
                        if zz1 == '2':
                            sa = int(50 * (cs/5))
                        if zz1 == '3':
                            sa = int(100*(cs/5))
                        if zz1 == '4':
                            sa = int((fl-gjlzjz)*0.5)+gjlzjz
                        if zz1 == '5':
                            sa = int((fl-gjlzjz)*0.3)+gjlzjz
                        fl += sa
                        print('法力增加', sa)
                    mf = int(mf*1.2)
                    xzmf == mf
                    s = r.choice(xg)
                    print(s)
                    if s == xg[0]:
                        sbl = sbl+cs/2.5
                        if sbl-sbzjz > 50:
                            sbl = 50
                    if s == xg[1]:
                        zxl = (+cs/2.5)
                        if zxl-zxzjz > 40:
                            zxl = 40
                    if s == xg[2]:
                        jssz = jssz+(cs/5+1)
                        if jssz-jszjz > 40:
                            jssz = 40
                    break
            if ftj == 0:
                while 1:
                    sbxg = r.uniform(0, 100)
                    if cs % 5 != 0:
                        glsh = gwgji
                    if cs % 5 == 0:
                        gwjn = r.randint(1, 8)
                        if gwjn != 1:
                            glsh = gwgji
                        if gwjn == 1 and gwm == boss[0]:
                            glsh = int(gwgji/2)
                            print('腐尸之牢!')
                        elif gwjn == 1 and gwm == boss[1]:
                            print('撕裂空间!')
                            glsh=0
                            gltx = gltx+0.5
                        elif gwjn == 1 and gwm == boss[2]:
                            gwgji = gwgji*2
                            glsh = int(gwgji*1.5)
                            print('吞噬一切!')
                    if sbxg > sbl and gwxl >= 0:
                        xzxl -= int(glsh/100*(100-jssz))
                        print('造成伤害'+str(int(glsh/100*(100-jssz))))
                        if gwjn == 1 and gwm == boss[0]:
                            continue
                        else:
                            break
                    elif sbxg <= sbl and gwxl >= 0:
                        print('Mess')
                        break
            if ftj == 1 and gwxl <= 0:
                xlt -= 1
                if yxwq == fswq[1]:
                    print('冻结怪物')
                    continue
                if yxwq == gjswq[0]:
                    print('怪物被卷起')
                    continue
                if xlt == 0:
                    ftj = 0
            if xzxl < 1:
                if yxwq == fswq[0]:
                    print('烈焰也会熄灭啊')
                if yxwq == fswq[1]:
                    print('冰化了')
                if yxwq == fswq[2]:
                    print('医者不能自医')
                if yxwq == fswq[3]:
                    print('我也是目标啊')
                if yxwq == zswq[0]:
                    print('沉重的灵魂回去了')
                if yxwq == zswq[1]:
                    print('家乡我回来了')
                if yxwq == zswq[3]:
                    print('师傅徒儿无能')
                if yxwq == zswq[2]:
                    print('团长我对不起你')
                if yxwq == zswq[4]:
                    print('早已料到如此')
                if yxwq == gjswq[0]:
                    print('啊!扑通')
                if yxwq == gjswq[1]:
                    print('猎人成了猎物')
                if yxwq == gjswq[2]:
                    print('忘开喵亡不掉落了')
                if yxwq == gjswq[2]:
                    print('为什么是这样')
                zzz = 0
                break

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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