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二战德国淘汰王查看:0 回复:0 评论:0 创建时间:2024-01-27T10:39:33
【作品展示】

【作品介绍】
走出迷宫吧
【作品源代码】
import turtle
import copy
# -----------------------------------------------------------------
# 1.基本信息区,放置游戏相关的一些信息
size = 70
'''
0-空 1-墙壁 2-通道 3-目标 4-箱子
'''
level_n = 1
level1 = [[0, 0, 1, 1, 1, 0],
[0, 0, 1, 3, 1, 1],
[1, 1, 1, 2, 2, 1],
[1, 3, 2, 2, 2, 1],
[1, 1, 2, 2, 2, 1],
[0, 1, 1, 1, 1, 1]]
level2 = [[0, 1, 1, 1, 1, 1, 1],
[0, 1, 2, 2, 2, 2, 1],
[1, 1, 2, 2, 2, 2, 1],
[1, 3, 2, 2, 2, 2, 1],
[1, 1, 2, 2, 2, 2, 1],
[0, 1, 1, 1, 1, 1, 1]]
levels = [level1,level2]
grid = copy.deepcopy(levels[level_n - 1])
grid = levels[level_n-1]
width = len(grid[0])
height = len(grid)
origin_x = -(width-1) / 2 * size
origin_y = (height-1) / 2 * size
# 角色初始位置
players = [[1,3],[4,1]]
player_x = players[level_n-1][0]
player_y = players[level_n-1][1]
result = 2
# ------------------------------------------------------------
# 2.功能模块区,主要放置函数
def draw(pen, img, x, y):
'''使用画笔pen,前往坐标(x,y),绘制外观img'''
global origin_x, origin_y, size
pen.goto(origin_x + x * size, origin_y - y * size)
pen.shape(img)
pen.stamp()
def move_up():
'''角色上移'''
global player_x, player_y, grid
if result != 2:
return
player_y -= 1
# 移动范围
if player_y < 0:
player_y += 1
return
elif grid[player_y][player_x] == 1:
player_y += 1
return
# 改变地形,更新地图信息
change_grid()
def move_down():
'''角色下移'''
global player_x, player_y, grid
if result != 2:
return
player_y += 1
# 移动范围
if player_y >= height:
player_y -= 1
return
elif grid[player_y][player_x] == 1:
player_y -= 1
return
# 改变地形,更新地图信息
change_grid()
def move_left():
'''角色左移'''
global player_x, player_y, grid
if result != 2:
return
player_x -= 1
# 移动范围
if player_x < 0:
player_x += 1
return
elif grid[player_y][player_x] == 1:
player_x += 1
return
# 改变地形,更新地图信息
change_grid()
def move_right():
'''角色右移'''
global player_x, player_y, grid
if result != 2:
return
player_x += 1
# 移动范围
if player_x >= width:
player_x -= 1
return
elif grid[player_y][player_x] == 1:
player_x -= 1
return
# 改变地形,更新地图信息
change_grid()
def change_grid():
'''改变地形,更新地图信息'''
global grid, player_x, player_y
if grid[player_y][player_x] == 2:
grid[player_y][player_x] = 3
elif grid[player_y][player_x] == 3:
grid[player_y][player_x] = 4
show_result()
def show_result():
global result,grid,player_x,player_y
if grid[player_y][player_x] == 4:
result = 0
else:
for i in grid:
if 2 in i:
result = 2
break
else:
result = 1
def next_level():
global result, level_n, grid, player_x, player_y, width, height, origin_x, origin_y, size
if result == 1:
level_n += 1
result = 2
grid = copy.deepcopy(levels[level_n - 1])
width = len(grid[0])
height = len(grid)
origin_x = 0 - size * (width - 1) / 2
origin_y = 0 + size * (height - 1) / 2
player_x = players[level_n-1][0]
player_y = players[level_n-1][1]
# ------------------------------------------------------------
# 3.操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.onkey(next_level, 'Return')
turtle.listen()
# ------------------------------------------------------------
# 4.场景素材区,添加游戏画面相关的素材
tile_shapes = ['空.gif', '墙壁.gif', '通道.gif', '目标.gif', '箱子.gif']
for i in tile_shapes:
turtle.addshape(i)
turtle.addshape('编程猫.gif')
result_shapes =['失败.gif','成功.gif','空.gif']
for i in result_shapes:
turtle.addshape(i)
# ------------------------------------------------------------
# 5.画面绘制区,绘制场景用的画笔,绘制场景的代码
p = turtle.Pen()
p.penup()
p.hideturtle()
turtle.tracer(False)
while True:
p.clear()
for i in range(width):
for j in range(height):
draw(p, tile_shapes[grid[j][i]], i, j)
draw(p, '编程猫.gif', player_x, player_y)
draw(p, result_shapes[result], (width - 1)/2,(height - 1)/2)
turtle.update()
turtle.done()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn