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import random
import time
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
from ursina.shaders import lit_with_shadows_shader
app = Ursina()
Entity.default_shader = lit_with_shadows_shader
DirectionalLight(y = 2,rotation = (45,45,0))
Sky()
ground = Entity(model = 'plane',collider = 'box',scale = 128,texture = 'grass')
for i in range(16):
Entity(model = 'cube',collider = 'box',scale = 2,texture = 'brick',
texture_scale = (1,2),
x = random.randint(-8,8),z = random.randint(-8,8) + 8,
scale_y = random.randint(2,3),origin_y = -0.5)
editor_camera = EditorCamera(enabled = False)
player = FirstPersonController(modle = 'cube',color = color.orange,z = -10,origin_y = -0.5,speed = 8)
def input_puase(key):
if (key == 'q'):
editor_camera.enabled = not (editor_camera.enabled)
mouse.locked = not (editor_camera.enabled)
player.cursor.enabled = not (editor_camera.enabled)
player.visible_self = editor_camera.enabled
editor_camera.position = player.position
puase_handler = Entity(input = input_puase)
喵 = Entity(model = 'cube',parent = camera,scale = (0.3,0.2,0.5),position = (0.25,-0.25,0.5),
color = color.red,on_cooldown = False)
class Enemy(Entity):
def __init__(self, add_scene_entities=True, **kwargs):
super(). __init__( add_scene_entities=True, model = 'cube', collider = 'box',
scale_y = 2,origin_y = -0.5,color = color.light_gray, **kwargs)
self.health_bar = Entity(parent=self,model = 'cube',color = color.red,y = 1.2,
scale = (1.5,0.1,0.1))
self.max_hp = 100
self.hp = self.max_hp
def update(self):
self.look_at_2d(player.position,'y')
if distance_xz(self.position,player.position)>2:
self.position = self.position + self.forward*time.dt*5
def shoot():
if not (喵.on_cooldown):
# print('shooting')
喵.on_cooldown = True
from ursina.prefabs.ursfx import ursfx
ursfx([(0.0,0.0),(0.1,0.9),(0.15,0.75),(0.3,0.14),(0.6,0.0)],volume = 0.5,wave = 'noise'
,pitch=random.uniform(-13,-12),pitch_change=-12,speed=3.0)
invoke(setattr,喵,'on_cooldown',False,delay = 0.15)
if mouse.hovered_entity and hasattr(mouse.hovered_entity,'hp'):
mouse.hovered_entity.blink(color.red)
mouse.hovered_entity.hp -= 10
if mouse.hovered_entity.hp <= 0 :
destroy(mouse.hovered_entity)
mouse.hovered_entity.health_bar.scale_x = mouse.hovered_entity.hp/mouse.hovered_entity.max_hp * 1.5
def update():
if held_keys['left mouse']:
shoot()
Enemy()
app.run()