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121115查看:0 回复:0 评论:0 创建时间:2023-11-26T12:12:33
【作品展示】

【作品介绍】
我这个五子棋游戏最开始的时候有两个bug:的一个是他6颗子连在一起都没赢。原因是他只有五颗子连在一起才算赢,只要在判断输赢的函数里边把
if score == 5:
return True
的==5改成>=5就行了。
第二个是你点击下和右边缘的时候会报错:
list index out of range
原因是你点击最下边(第15行)的时候,它会跟第16行比较,它就找不到第16行,就报错了。解决办法:在判断输赢的函数里,把它改成尝试判断输赢,报错了就直接跳出循环,这样就可以确保游戏的正常运行。
【作品源代码】
import pygame
pygame.init()
screen = pygame.display.set_mode((750,750))
row_map = [0]*15
winner = 0
player = 1
for i in range(15):
row_map[i] = [0]*15
running = True
def check(row,col):
score = 1
for i in range(4):
try:
if row_map[row][col+i] == row_map[row][col+i+1]:
score += 1
else:
break
except:
break
for i in range(4):
try:
if row_map[row][col-i] == row_map[row][col-i-1]:
score += 1
else:
break
except:
break
if score >= 5:
return True
score = 1
for i in range(4):
try:
if row_map[row+i][col] == row_map[row+i+1][col]:
score += 1
else:
break
except:
break
for i in range(4):
try:
if row_map[row-i][col] == row_map[row-i-1][col]:
score += 1
else:
break
except:
break
if score >= 5:
return True
score = 1
for i in range(4):
try:
if row_map[row+i][col+i] == row_map[row+i+1][col+i+1]:
score += 1
else:
break
except:
break
for i in range(4):
try:
if row_map[row-i][col-i] == row_map[row-i-1][col-i-1]:
score += 1
else:
break
except:
break
if score >= 5:
return True
score = 1
for i in range(4):
try:
if row_map[row+i][col-i] == row_map[row+i+1][col-i-1]:
score += 1
else:
break
except:
break
for i in range(4):
try:
if row_map[row-i][col+i] == row_map[row-i-1][col+i+1]:
score += 1
else:
break
except:
break
if score >= 5:
return True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x,y = pygame.mouse.get_pos()
col = round((x - 25)/50)
row = round((y - 25)/50)
if row_map[row][col] == 0:
row_map[row][col] = player
if(check(row,col)):
winner = player
else:
if player == 1:
player = 2
else:
player = 1
screen.fill("#ee9a49")
for x in range(15):
pygame.draw.line(screen,"#000000",[25,25+50*x],[725,25+50*x],2)
for y in range(15):
pygame.draw.line(screen,"#000000",[25+50*y,25],[25+50*y,725],2)
pygame.draw.circle(screen,"#000000",[25+50*7,25+50*7],8)
x,y = pygame.mouse.get_pos()
x = round((x - 25)/50)*50 + 25
y = round((y - 25)/50)*50 + 25
pygame.draw.rect(screen,"#ffffff",[x - 25,y - 25,50,50],2)
for row in range(15):
for col in range(15):
if row_map[row][col] == 1:
pygame.draw.circle(screen,"#000000",[col*50+25,row*50+25],25)
elif row_map[row][col] == 2:
pygame.draw.circle(screen,"#ffffff",[col*50+25,row*50+25],25)
pygame.display.update()
if(winner!=0):
if winner == 1:
text = "黑子赢了!3秒关闭"
color = "#000000"
else:
text = "白子赢了!3秒关闭"
color = "#ffffff"
font = pygame.font.Font("font.ttf",70)
text_surface = font.render(text,True,color)
text_pos = (100,100)
screen.blit(text_surface,text_pos)
pygame.display.update()
pygame.time.wait(3000)
running = False
pygame.quit()
【提示】
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