用户:
勇敢小豆豆查看:0 回复:0 评论:0 创建时间:2023-09-17T14:20:00
【作品展示】

【作品介绍】
一个小游戏,打靶子,想打哪点击那就行,谨慎计算位置哦
【作品源代码】
import pygame
import sys
from PIL import Image
import random
pygame.init()
image = Image.open("example.jpg")
size = image.size
window = pygame.display.set_mode((size[0], size[1]-400))
pygame.display.set_caption("flag example")
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player, self).__init__()
self.image = pygame.image.load("example.jpg")
self.rect = self.image.get_rect()
self.move = 0
def draw(self, window):
window.blit(self.image, self.rect)
class Army(pygame.sprite.Sprite):
def __init__(self):
super(Army, self).__init__()
self.image = pygame.image.load("Army.png")
self.image = pygame.transform.rotate(self.image, -90)
self.rect = self.image.get_rect()
self.rect.x = -150
self.rect.y = -150
self.go = False
self.go_pos = ()
self.now_pos = ()
def update(self):
if self.go:
if self.go_pos[1] < self.rect.y:
num = (self.now_pos[1]-self.go_pos[1])//3
plus = self.now_pos[0]//num
self.rect.y -= 2
if self.go_pos[0] > self.rect.x:
self.rect.x += plus-1
elif self.go_pos[0] < self.rect.x:
self.rect.x -= plus
else:
self.go = False
self.rect.x = -150
self.rect.y = -150
return (self.rect.x, self.rect.y)
def again():
self.rect.x = -150
self.rect.y = -150
def turn(self, pos):
if self.go:
self.go = False
else:
self.go = True
self.rect.x = 440
self.rect.y = 400
self.go_pos = pos
self.now_pos = (self.rect.x, self.rect.y)
def draw(self, window):
window.blit(self.image, self.rect)
class Food(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.mode = False
self.threed = False
self.collide = False
self.image = pygame.image.load("food.png")
self.rect = self.image.get_rect()
self.rect.x = self.rect.x = random.randint(20, window.get_width()-20)
self.speed = random.randint(1, 3)
self.heart = 3
self.font = pygame.font.Font(None, 40)
def update(self, window, pos):
if self.rect.y < window.get_height():
self.rect.y += self.speed
else:
self.threed = True
self.heart -= 1
if self.heart == 0:
quit()
self.speed = random.randint(2, 4)
self.rect.x = random.randint(20, window.get_width()-20)
self.rect.y = -20
for i in range(500):
a = self.font.render("hert-1", True, "red")
window.blit(a, [0, 0])
pygame.display.flip()
if self.rect.collidepoint(pos):
self.collide = True
if self.threed == False:
for i in range(500):
a = self.font.render("hert+1", True, "red")
window.blit(a, [0, 0])
pygame.display.flip()
else:
self.threed = False
self.heart += 1
self.again()
return self.collide
def again(self):
self.speed = random.randint(2, 4)
self.rect.x = random.randint(20, window.get_width()-20)
self.rect.y = -20
def draw(self, window):
window.blit(self.image, self.rect)
player = Player()
army = Army()
food_list = pygame.sprite.Group()
for i in range(3):
food = Food()
food_list.add(food)
clock = pygame.time.Clock()
while True:
player.draw(window)
return_pos = army.update()
army.draw(window)
c = food_list.update(window, return_pos)
food_list.draw(window)
if c:
army.again()
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
army.turn(pygame.mouse.get_pos())
clock.tick(60)
【提示】
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