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【Python作品分享】五子棋

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【作品展示】

center_image

 

【作品介绍】

mb

 

【作品源代码】

# -*- coding: utf-8 -*-
"""
Created on Tue Jun  8 14:03:09 2021
 
@author: Administrator
"""
import pygame
import sys
from pygame.locals import *
from collections import Counter
from socket import *
from time import ctime
import json
import select
import socket

#界面初始化
screen = pygame.display.set_mode((400, 450))
pygame.display.set_caption('五子棋')
pygame.init()

#图片导入
img_board = pygame.image.load('images/bg.png')
img_bchess = pygame.image.load('images/bt.jpg')
img_wchess = pygame.image.load('images/wt.jpg')

#颜色
white = (255, 255, 255)
black = (0, 0, 0)

#用于传送的数据
msg = []

#棋盘定义
chess_board = [[]]


def set_chess_board():
    x, y = 0, 0
    while True:
        if x == 400:
            x = 0
            y += 40
            if y < 400:
                chess_board.append([])
        if y == 400:
            break
        chess_board[-1].append([x, y])
        x += 40


set_chess_board()

#棋盘格子是否落子
chess_exist = [[0 for i in range(10)]for j in range(10)]
#黑白棋子初始化
black_chess, white_chess = [], []
#棋子类型
chess_kind = 1  # 1为黑棋,0为白棋
wcx, wcy, bcx, bcy = [], [], [], []  # white_chess_x


def draw_board():
    for i in chess_board:
        for j in i:
            screen.blit(img_board, (j[0], j[1]))
            pygame.display.update()

#默认棋子类型为1


def set_chess():
    if event.type == MOUSEBUTTONDOWN:
        pos = pygame.mouse.get_pos()
        for i in range(len(chess_board)):
            for j in range(len(chess_board[i])):
                if chess_board[i][j][0] < pos[0] < chess_board[i][j][0]+40 and chess_board[i][j][1] < pos[1] < chess_board[i][j][1]+40:
                    if chess_exist[i][j] == 0:
                        black_chess.append([i, j])
                        bcx.append(black_chess[-1][0])
                        bcy.append(black_chess[-1][1])
                        msg.extend((i, j))
                        chess_exist[i][j] = 1
                        pygame.display.update()
                        return 1


def draw_chess():
    for i in white_chess:
        screen.blit(img_wchess, (i[1]*40, i[0]*40))
    for i in black_chess:
        screen.blit(img_bchess, (i[1]*40, i[0]*40))
    pygame.display.update()


def row_column_win(x, m, n, chess):
    for i in x:
        if x[i] >= 5:
            xy = []
            for j in chess:
                if j[m] == i:
                    xy.append(j[n])
            xy.sort()
            count = 0
            for j in range(len(xy)-1):
                if xy[j]+1 == xy[j+1]:
                    count += 1
                else:
                    count = 0
            if count >= 4:
                return 1


def xiejiao_win(chess):
    x, y = [], []
    chess.sort()
    for i in chess:
        x.append(i[0])
        y.append(i[1])
    c, first, last = 0, 0, 0
    for i in range(len(x)-1):
        if x[i+1] != x[i]:
            if x[i]+1 == x[i+1]:
                c += 1
                last = i+1
            else:
                if c < 4:
                    first = i+1
                    c = 0
                else:
                    last = i
                    print(last)
                    break
        else:
            last = i+1
    if c >= 4:
        dis = []
        for i in range(first, last+1):
            dis.append(x[i]-y[i])
        count = Counter(dis)
        for i in count:
            if count[i] >= 5:
                return 1
        dis = []
        x2 = [i*(-1) for i in x]
        for i in range(first, last+1):
            dis.append(x2[i]-y[i])
        count = Counter(dis)
        for i in count:
            if count[i] >= 5:
                return 1


def gameover():
    wcx_count, wcy_count, bcx_count, bcy_count = Counter(
        wcx), Counter(wcy), Counter(bcx), Counter(bcy)
    if row_column_win(wcx_count, 0, 1, white_chess) == 1:
        return 0
    elif row_column_win(bcx_count, 0, 1, black_chess) == 1:
        return 1
    elif row_column_win(wcy_count, 1, 0, white_chess) == 1:
        return 0
    elif row_column_win(bcy_count, 1, 0, black_chess) == 1:
        return 1
    elif xiejiao_win(white_chess) == 1:
        return 0
    elif xiejiao_win(black_chess) == 1:
        return 1


def draw_text(text, x, y, size):
    pygame.font.init()
    fontObj = pygame.font.SysFont('SimHei', size)
    textSurfaceObj = fontObj.render(text, True, white, black)
    textRectObj = textSurfaceObj.get_rect()
    textRectObj.center = (x, y)
    screen.blit(textSurfaceObj, textRectObj)
    pygame.display.update()


#定义服务器名称
HOST = '192.168.1.3'
PORT = 400
BUFSIZE = 1024
ADDR = (HOST, PORT)

#定义服务器属性
tcpsersock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 对socket的配置重用ip和端口号
tcpsersock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
tcpsersock.bind(ADDR)
tcpsersock.listen(1)
inputs = [tcpsersock]
print(inputs)

draw_board()
settable = 1
link = False
while True:
    rs, ws, es = select.select(inputs, [], [], 0)
    for r in rs:
        if r is tcpsersock:
            link = True
            print('new ser')
            tcpclis喵, addr = tcpsersock.accept()
            inputs.append(tcpclis喵)
        else:
            data, addr = r.recvfrom(BUFSIZE)
            disconnected = not data
            draw_text('你的回合', 200, 420, 15)
            if disconnected:
                inputs.remove(r)
                draw_text('对手掉线', 200, 420, 15)
                while True:
                    for event in pygame.event.get():
                        if event.type == QUIT:
                            pygame.quit()
                            sys.exit()
            else:
                data = json.loads(data)
                settable = 1
                white_chess.append(data)
                wcx.append(data[0])
                wcy.append(data[1])
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
            tcpsersock.close()
        if link == True:
            if settable == 1:
                if set_chess() == 1:
                    draw_text('对手回合', 200, 420, 15)
                    settable = 0
                    msg1 = json.dumps(msg)
                    tcpclis喵.sendto(msg1.encode(), ADDR)
                    msg = []
    draw_chess()
    if gameover() == 1:
        draw_text('你赢了!', 200, 420, 15)
        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
    elif gameover() == 0:
        draw_text('你输了!', 200, 420, 15)
        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
tcpclis喵.close()
tcpsersock.close()

 

【提示】

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https://python.codemao.cn


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