用户:
开朗的玛洛斯J1zD查看:0 回复:1 评论:0 创建时间:2023-08-18T19:26:23
【作品展示】

【作品介绍】
【作品源代码】
import pygame
import random
import time
a=0
FPS = 60
WIDTH = 600
HEIGHT = 800
BLACK = (0,0,0)
running = True
pygame.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('飞机大战')
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50,40))
self.image.fill((0,255,0))
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 20
self.speedx = 8
def update(self):
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_RIGHT]:
self.rect.x += self.speedx
if key_pressed[pygame.K_LEFT]:
self.rect.x -= self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx,self.rect.centery)
all_sprites.add(bullet)
bullets.add(bullet)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10,20))
self.image.fill((255,255,0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speedy = -15
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
class Rock(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
b=random.randint(25,50)
self.image = pygame.Surface((b,b))
self.image.fill((255,0,0))
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0,WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(2,10)
self.speedx = random.randrange(-3,3)
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > HEIGHT or self.rect.left > WIDTH or self.rect.right < 0:
self.rect.x = random.randrange(0,WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(2,10)
self.speedx = random.randrange(-3,3)
all_sprites = pygame.sprite.Group()
rocks = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(10):
rock = Rock()
all_sprites.add(rock)
rocks.add(rock)
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_sprites.update()
hits_rocksandbullets = pygame.sprite.groupcollide(rocks,bullets,True,True)
for hit in hits_rocksandbullets:
r = Rock()
all_sprites.add(r)
rocks.add(r)
a += 1
hits_rocksandbullets = pygame.sprite.spritecollide(player,rocks,False)
if hits_rocksandbullets:
running = False
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.update()
print('您的分数'+str(a))
pygame.quit()
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