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【Python作品分享】飞机大战【作品秀】

用户:开朗的玛洛斯J1zD开朗的玛洛斯J1zD查看:0 回复:1 评论:0 创建时间:2023-08-18T19:26:23


【作品展示】

center_image

 

【作品介绍】

 

【作品源代码】

import pygame
import random
import time

a=0
FPS = 60
WIDTH = 600
HEIGHT = 800
BLACK = (0,0,0)
running = True

pygame.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('飞机大战')
clock = pygame.time.Clock()

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50,40))
        self.image.fill((0,255,0))

        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH / 2
        self.rect.bottom = HEIGHT - 20

        self.speedx = 8
    
    def update(self):
        key_pressed = pygame.key.get_pressed()
        if key_pressed[pygame.K_RIGHT]:
            self.rect.x += self.speedx
        if key_pressed[pygame.K_LEFT]:
            self.rect.x -= self.speedx

        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        
        if self.rect.left < 0:
            self.rect.left = 0
    
    def shoot(self):
        bullet = Bullet(self.rect.centerx,self.rect.centery)
        all_sprites.add(bullet)
        bullets.add(bullet)




class Bullet(pygame.sprite.Sprite):
    def __init__(self,x,y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10,20))
        self.image.fill((255,255,0))

        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

        self.speedy = -15
    
    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.kill()



class Rock(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        b=random.randint(25,50)
        self.image = pygame.Surface((b,b))
        self.image.fill((255,0,0))

        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0,WIDTH - self.rect.width)
        self.rect.y = random.randrange(-100,-40)

        self.speedy = random.randrange(2,10)
        self.speedx = random.randrange(-3,3)
    
    def update(self):
        self.rect.y += self.speedy
        self.rect.x += self.speedx
        if self.rect.top > HEIGHT or self.rect.left > WIDTH or self.rect.right < 0:
            self.rect.x = random.randrange(0,WIDTH - self.rect.width)
            self.rect.y = random.randrange(-100,-40)

            self.speedy = random.randrange(2,10)
            self.speedx = random.randrange(-3,3)
    
        


all_sprites = pygame.sprite.Group()
rocks = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(10):
    rock = Rock()
    all_sprites.add(rock)
    rocks.add(rock)
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()

    all_sprites.update()

    hits_rocksandbullets = pygame.sprite.groupcollide(rocks,bullets,True,True)
    for hit in hits_rocksandbullets:
        r = Rock()
        all_sprites.add(r)
        rocks.add(r)
        a += 1

    hits_rocksandbullets = pygame.sprite.spritecollide(player,rocks,False)
    if hits_rocksandbullets:
        running = False

    screen.fill(BLACK)
    all_sprites.draw(screen)
    pygame.display.update()

print('您的分数'+str(a))

pygame.quit()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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lingyi_objlingyi_obj

https://www.wjx.cn/vm/Ya3BmHB.aspx

帮忙做一下,班级小课题研究,谢谢

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