用户:无敌战神中的王者查看:0 回复:1 评论:0 创建时间:2023-07-16T17:32:09
【作品展示】

【作品介绍】
地图大更新,地形森林,增加石头,j瞬移,k往上移动,tab切换第三人称/第一人称,敌人设置为透明,满意点点赞,支持一下,谢谢
【作品源代码】
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
from ursina.shaders import lit_with_shadows_shader
import time
x = []
z = []
y = []
x_1 = []
z_1 = []
y_1 = []
x_2 = []
z_2 = []
y_2 = []
app = Ursina()
Entity.default_shader = lit_with_shadows_shader
DirectionalLight(y=2,rotation=(45,45,0))
Sky()
ground = Entity(model="plane",collider='box',scale=300,texture='grass',origin_z=-0.5,scale_y=3)
for i in range(300):
cube = Entity(model='cube',scale=2,color=color.brown,
texture_scale=(1,2),
x=random.uniform(-150,150),
z=random.uniform(-150,150)+150,
collider='box',
scale_y=20,origin_y=-0.5)
x.append(cube.x)
z.append(cube.z)
y.append(cube.y)
for i in range(len(x)):
Entity(model='cube',color=color.green,
x=x[i],z=z[i],y=y[i]+20,scale=3,scale_x=12,scale_z=12,scale_y=3,collider='box')
Entity(model='cube', color=color.green,
x=x[i], z=z[i], y=y[i]+22, scale=3, scale_x=8, scale_z=8,scale_y=3,collider='box')
for i in range(100):
Entity(model='cube',color=color.gray,scale=random.randint(1,2),x=random.uniform(-150,150),
z=random.uniform(-150,150)+150,origin_y=-0.5,collider='box')
for i in range(random.randint(50,len(x))):
cube_1 = Entity(model='cube',color=color.brown,z=z[i],x=x[i],scale_x=4.5,collider='box',origin_x=0.5,y=random.randint(11,16))
z_1.append(cube_1.z)
x_1.append(cube_1.x)
y_1.append(cube_1.y)
for i in range(len(z_1)):
cube_2 = Entity(model='cube',color=color.brown,z=z_1[i],x=x_1[i],y=y_1[i]+2,scale_y=3,origin_x=4,collider='box')
z_2.append(cube_2.z)
x_2.append(cube_2.x)
y_2.append(cube_2.y)
for i in range(len(z_1)):
Entity(model='cube', color=color.green,
z=z_2[i], x=x_2[i], y=y_2[i], scale=2,origin_x=2,origin_y=-0.35, collider='box')
editor_camera = EditorCamera(enabled=False)
def input_pause(key):
if key == 'tab':
editor_camera.enabled = not editor_camera.enabled
mouse.locked = not editor_camera.enabled
player.cursor.enabled = not editor_camera.enabled
player.visible_self = editor_camera.enabled
editor_camera.position = player.position
if key == 'j':
player.speed = 300
time.sleep(2)
player.speed = 8
if key == 'q':
quit()
if key == 'k':
player.y += 25
pause_handler = Entity(input=input_pause)
player = FirstPersonController(model='cube', color=color.orange, z=-10, origin_y=-0.5,speed=8,collider='box',scale=1
)
player.position = (50,-1,50)
喵 = Entity(model='cube',parent=camera,scale=(0.3,0.2,0.5),position=(0.5,-0.25,0.5),color=color.red,on_cooldown=False)
喵.flash = Entity(parent=喵,model='quad',z=1,color=color.yellow,enabled=False)
def shoot():
if not 喵.on_cooldown:
喵.on_cooldown = True
喵.flash.enabled = True
from ursina.prefabs.ursfx import ursfx
ursfx([(0.0, 0.0), (0.1, 0.9), (0.15, 0.75), (0.3, 0.14), (0.6, 0.0)], volume=0.5, wave='noise',
pitch=random.uniform(-13,-12),pitch_change=-12,speed=100)
invoke(喵.flash.disable, delay=0.15)
invoke(setattr, 喵, 'on_cooldown', False, delay=0.15)
if mouse.hovered_entity and hasattr(mouse.hovered_entity,'hp'):
mouse.hovered_entity.blink(color.red)
mouse.hovered_entity.hp -= 10
if mouse.hovered_entity.hp <=0:
destroy(mouse.hovered_entity)
mouse.hovered_entity.health_bar.scale_x = mouse.hovered_entity.hp/mouse.hovered_entity.max_hp*1.5
def update():
if held_keys['left mouse'] or held_keys['right mouse']:
shoot()
class Enemy(Entity):
def __init__(self,add_to_scene_entities=True,**kwargs):
super().__init__(add_to_scene_entities=True,model='cube',collider='box' ,
scale_y=2, origin_y=-0.5,
color=color.white10,**kwargs)
self.health_bar = Entity(parent=self,model='cube',color=color.red,y=1.2,
scale=(1.5,0.1,0.1))
self.max_hp = random.randint(60,100)
self.hp = self.max_hp
def update(self):
self.look_at_2d(player.position,'y')
hit_info = raycast(self.position+Vec3(0,1,0),self.forward,30,ignore=(self,),debug=False)
if hit_info.entity == player:
if distance_xz(self.position,player.position)>2:
self.position = self.position + self.forward*time.dt*5
for i in range(random.randint(15,20)):
Enemy(x=i*4)
app.run()
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