用户:
你好a查看:0 回复:0 评论:0 创建时间:2023-07-15T22:22:29
【作品展示】

【作品介绍】
12e23e
【作品源代码】
import turtle
import copy
# -----------------------------------------------------------------
# 1、功能模块区,主要放置函数
# 绘制图形
def draw(img, x, y):
p.goto(origin_x + x * size, origin_y - y * size)
p.shape(img)
p.stamp()
# 地形改变
def change_grid():
if grid[player_y][player_x] == 2: # 如果角色位置地形为2
grid[player_y][player_x] = 3 # 就把这个地形改为3
elif grid[player_y][player_x] == 3: # 如果角色位置地形为3
grid[player_y][player_x] = 4 # 就把这个地形改为4
# 判断游戏状态
def show_result():
global result
if grid[player_y][player_x] == 4:
result = 0
else:
for i in grid:
if 2 in i:
result = 2
break
else:
result = 1
def move_up():
global player_y
if grid[player_y-1][player_x] != 1: # 如果角色移动之后地形不是1(墙壁)
player_y -= 1 # 角色可以移动
change_grid()
def move_down():
global player_y
if grid[player_y+1][player_x] != 1: # 如果角色移动之后地形不是1(墙壁)
player_y += 1 # 角色可以移动
change_grid()
def move_left():
global player_x
if grid[player_y][player_x-1] != 1: # 如果角色移动之后地形不是1(墙壁)
player_x -= 1 # 角色可以移动
change_grid()
def move_right():
global player_x
if grid[player_y][player_x+1] != 1: # 如果角色移动之后地形不是1(墙壁)
player_x += 1 # 角色可以移动
change_grid()
# ------------------------------------------------------------
# 2、基本信息区,放置游戏相关的一些信息
size = 70
grid = [[0, 0, 1, 1, 1, 0],
[0, 0, 1, 3, 1, 1],
[1, 1, 1, 2, 2, 1],
[1, 3, 2, 2, 2, 1],
[1, 1, 2, 2, 2, 1],
[0, 1, 1, 1, 1, 1]]
width = len(grid[0])
height = len(grid)
origin_x = -(width-1)/2 * size
origin_y = (height-1)/2 * size
# 角色的初始位置
player_x = 1
player_y = 3
# ------------------------------------------------------------
# 3、操作事件区,放置键鼠操作相关的内容
turtle.onkey(move_up, 'Up')
turtle.onkey(move_down, 'Down')
turtle.onkey(move_left, 'Left')
turtle.onkey(move_right, 'Right')
turtle.listen()
# ------------------------------------------------------------
# 4、场景素材区,添加游戏画面相关的素材
tile_shapes = ['空.gif', '墙壁.gif', '通道.gif', '目标.gif', '箱子.gif']
for i in tile_shapes:
turtle.addshape(i)
turtle.addshape('编程猫.gif')
result_shapes = ['失败.gif', '成功.gif', '空.gif']
for i in result_shapes:
turtle.addshape(i)
# ------------------------------------------------------------
# 5、画面绘制区,绘制场景用的画笔,绘制场景的代码
result=2
p = turtle.Pen()
p.penup()
p.hideturtle()
s = turtle.Screen()
s.tracer(0)
while True:
p.clear()
for i in range(width):
for j in range(height):
draw(tile_shapes[grid[j][i]], i, j)
draw('编程猫.gif', player_x, player_y)
draw(result_shapes[result],(width-1)/2,(height-1)/2)
turtle.update()
show_result()
turtle.done()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn