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闪电贪吃蛇

用户:苹果真好吃苹果真好吃查看:0 回复:0 评论:0 创建时间:2023-07-12T00:18:32


你们谁能上200我叫你88,记住截个通关图和最后一行代码图!

该代码需要用到pygame第三方库,请准备好第三方库或在c喵输入pip install pygame

话不多说,直接上代码!

# 导入库
from tkinter import mainloop
import pygame
import time
import random
import sys
 
 
# 显示评分功能
def show_score(choice, color, font, size):
    
    # 创建字体对象 score_font
    score_font = pygame.font.SysFont(font, size)
    
    # 创建显示表面对象 core_surface
    score_surface = score_font.render('Score : ' + str(score), True, color)
    
    # 为文本表面对象创建一个矩形对象
    score_rect = score_surface.get_rect()
    
    # 显示文字
    game_window.blit(score_surface, score_rect)
 
# 游戏结束功能
def game_over():
    
    # 创建字体对象 my_font
    my_font = pygame.font.SysFont('times new roman', 50)
    
    # 创建将在其上绘制文本的文本表面
    game_over_surface = my_font.render('Your Score is : ' + str(score), True, red)
    
    # 为文本表面对象创建一个矩形对象
    game_over_rect = game_over_surface.get_rect()
    
    # 设置文本位置
    game_over_rect.midtop = (window_x/2, window_y/4)
    
    # blit 将在屏幕上绘制文本
    game_window.blit(game_over_surface, game_over_rect)
    pygame.display.flip()
    
    # 2 秒后我们将退出程序
    time.sleep(1)
 
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            pygame.quit()
            sys.exit()
    # 停用 pygame 库
    #pygame.quit()
    
    # 退出程序
    #quit()
 
if __name__ == '__main__':
    snake_speed = 10
 
    # 窗口大小
    window_x = 1900
    window_y = 1000
 
    # 定义颜色
    black = pygame.Color(0, 0, 0)
    white = pygame.Color(255, 255, 255)
    red = pygame.Color(255, 0, 0)
    green = pygame.Color(0, 255, 0)
    blue = pygame.Color(0, 0, 255)
 
    # 初始化pygame
    pygame.init()
 
    # 初始化游戏窗口
    pygame.display.set_caption('我就不信了,你要是能过200我叫你88')
    game_window = pygame.display.set_mode((window_x, window_y))
    
    # FPS(每秒帧数)控制器
    fps = pygame.time.Clock()
 
    # 定义蛇默认位置
    snake_position = [100, 50]
 
    # 定义蛇体的前 4 个块
    snake_body = [ [100, 50],
                    [90, 50],
                    [80, 50],
                    [70, 50],
                    [60, 50],
                    [50, 50],
                    [40, 50],
                    [30, 50]
                ]
    # 水果位置
    fruit_position = [random.randrange(1, (window_x//10)) * 10,
                    random.randrange(1, (window_y//10)) * 10]
    fruit_spawn = True
 
    # 设置默认的蛇方向向右
    direction = 'RIGHT'
    change_to = direction
 
    # 初始分数
    score = 0
    
 
    # Main Function
    while True:
        # 处理关键事件
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    change_to = 'UP'
                if event.key == pygame.K_DOWN:
                    change_to = 'DOWN'
                if event.key == pygame.K_LEFT:
                    change_to = 'LEFT'
                if event.key == pygame.K_RIGHT:
                    change_to = 'RIGHT'
 
        # 如果同时按下两个键
            # 我们不想让蛇同时向两个方向移动
        if change_to == 'UP' and direction != 'DOWN':
            direction = 'UP'
        if change_to == 'DOWN' and direction != 'UP':
            direction = 'DOWN'
        if change_to == 'LEFT' and direction != 'RIGHT':
            direction = 'LEFT'
        if change_to == 'RIGHT' and direction != 'LEFT':
            direction = 'RIGHT'
 
        # 移动蛇
        if direction == 'UP':
            snake_position[1] -= 10
        if direction == 'DOWN':
            snake_position[1] += 10
        if direction == 'LEFT':
            snake_position[0] -= 10
        if direction == 'RIGHT':
            snake_position[0] += 10
 
        # 蛇体生长机制
            # 如果水果和蛇发生碰撞,那么分数将增加 10
        snake_body.insert(0, list(snake_position))
        if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
            score += 10
            fruit_spawn = False
        else:
            snake_body.pop()
        if score>=50:
            snake_speed=15
        if score>=60:
            snake_speed=20
        if score>=70:
            snake_speed=30
 
            
        if not fruit_spawn:
            fruit_position = [random.randrange(1, (window_x//10)) * 10,
                            random.randrange(1, (window_y//10)) * 10]
            
        fruit_spawn = True
        game_window.fill(black)
        
        for pos in snake_body:
            pygame.draw.rect(game_window, green, pygame.Rect(
            pos[0], pos[1], 10, 10))
            
        pygame.draw.rect(game_window, white, pygame.Rect(
        fruit_position[0], fruit_position[1], 10, 10))
 
        # 游戏结束条件
        if snake_position[0] < 0 or snake_position[0] > window_x-10:
            game_over()
        if snake_position[1] < 0 or snake_position[1] > window_y-10:
            game_over()
        
        # 触碰蛇身
        for block in snake_body[1:]:
            if snake_position[0] == block[0] and snake_position[1] == block[1]:
                game_over()
        
        # 连续显示分数
        show_score(1, white, 'times new roman', 20)
        
        # 刷新游戏画面
        pygame.display.update()
 
        # 每秒帧数/刷新率
        fps.tick()


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