用户:
温和的阿米巴49Da查看:0 回复:0 评论:0 创建时间:2023-07-07T09:31:44
【作品展示】

【作品介绍】
就画一下就行
【作品源代码】
import pygame
# 初始化pygame
pygame.init()
# 设置画布大小
width = 800
height = 600
window = pygame.display.set_mode((width, height))
pygame.display.set_caption("画图程序")
# 设置画笔颜色和大小
colors = [(255, 255, 255), (255, 0, 0), (255, 155, 0), (255, 255, 0), (0, 255, 0),
(0, 255, 255), (0, 0, 255), (255, 0, 255)] # 颜色列表
erase_color = (0, 0, 0)
radius = 5
# 设置绘图状态
drawing = False
erasing = False
current_color = 0
# 设置颜色显示区域
color_display_rect = pygame.Rect(10, 10, 100, 30)
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 监听鼠标事件
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # 左键按下开始绘制
drawing = True
elif event.button == 3: # 右键按下开始擦除
erasing = True
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # 左键释放停止绘制
drawing = False
elif event.button == 3: # 右键释放停止擦除
erasing = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE: # 按下空格键切换颜色
current_color = (current_color + 1) % len(colors)
elif event.key == pygame.K_c: # 按下C键清除画布
window.fill(erase_color)
# 绘制图形
if drawing and not erasing:
pos = pygame.mouse.get_pos() # 获取鼠标位置
pygame.draw.circle(window, colors[current_color], pos, radius)
elif erasing and not drawing:
pos = pygame.mouse.get_pos() # 获取鼠标位置
pygame.draw.circle(window, erase_color, pos, radius)
# 绘制颜色显示区域
pygame.draw.rect(window, colors[current_color], color_display_rect)
# 刷新窗口
pygame.display.update()
pygame.quit()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
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