用户:turninto查看:0 回复:2 评论:0 创建时间:2023-07-03T20:07:05
【作品展示】

【作品介绍】
这个作品摘自一本书,被我稍作修改,大家可以自由评价!!!
【作品源代码】
import pygame as pg #调用库并初始化
import sys
from random import randint
import time
pg.init()
game_window=pg.display.set_mode((600,500)) #设置窗口
pg.display.set_caption("接球游戏")
score=0
font=pg.font.Font(None,60)
window_color=(0,0,0) #设置颜色
ball_color=(0,255,0)
rect_color=(255,0,0)
move_x=1 #设置坐标
move_y=1
ball_x=randint(20,580)
ball_y=randint(20,480)
points=1
count=0
while True:
game_window.fill(window_color) #退出条件
for event in pg.event.get():
if event.type==pg.QUIT:
sys.exit()
mouse_x,mouse_y=pg.mouse.get_pos() #游戏主程序
pg.draw.circle(game_window,ball_color,(ball_x,ball_y),20)
pg.draw.rect(game_window,rect_color,(mouse_x,490,100,10))
ball_x +=move_x
ball_y +=move_y
my_score=font.render(str(score),False,(255,255,0))
game_window.blit(my_score,(500,30))
ball_x +=move_x
ball_y +=move_y
if ball_x<=20 or ball_x>=580:
move_x=-move_x
if ball_y<=20:
move_y=-move_y
elif (ball_x>mouse_x-20 and ball_x=470:
move_y=-move_y
score+=points
count+=1
if count==5:
count=0
points+=points
if move_x>0:
move_x+=1
else:
move_x-=1
move_y-=1
elif ball_y>480 and (ball_x<=mouse_x-20 or ball_x>=mouse_x+120):
ball_y=490
break
pg.display.update() #更新窗口,保持始终打开
time.sleep(0.005) #间隔5秒,减慢球速
【提示】
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