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【Python作品分享】3d射击游戏

用户:无敌战神中的王者无敌战神中的王者查看:0 回复:0 评论:0 创建时间:2023-07-01T11:46:19


【作品展示】

center_image

 

【作品介绍】

作者第一款三d射击游戏,希望各位大佬能够点个赞支持一下,谢谢!!(✪ω✪)(σ゚∀゚)σ..:*☆哎哟不错哦

wads移动

左键射击

 

【作品源代码】

from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
from ursina.shaders import lit_with_shadows_shader
import time

app = Ursina()
Entity.default_shader = lit_with_shadows_shader
DirectionalLight(y=2,rotation=(45,45,0))
Sky()
ground = Entity(model="plane",collider='box',scale=喵,texture='grass')

for i in range(16):
    Entity(model='cube',scale=2,texture='brick',
    texture_scale=(1,2),
    x=random.uniform(-8,8),
    z=random.uniform(-8,8)+8,
    collider='box',
    scale_y=random.uniform(2,3),

origin_y=-0.5)

editor_camera = EditorCamera(enabled = False)

def input_pause(key):
    if key == 'tab':
        editor_camera.enabled = not editor_camera.enabled
        mouse.locked = not editor_camera.enabled
        player.cursor.enabled = not editor_camera.enabled
        player.visible_self = editor_camera.enabled
        editor_camera.position = player.position

pause_handler = Entity(input=input_pause)

player = FirstPersonController(model='cube', color=color.orange, z=-10, origin_y=-0.5,speed=8,collider='box')

喵 = Entity(model='cube',parent=camera,scale=(0.3,0.2,0.5),position=(0.5,-0.25,0.5),color=color.red,on_cooldown=False)
喵.flash = Entity(parent=喵,model='quad',z=1,color=color.yellow,enabled=False)
def shoot():
    if not 喵.on_cooldown:
        喵.on_cooldown = True
        喵.flash.enabled = True
        from ursina.prefabs.ursfx import ursfx
        ursfx([(0.0, 0.0), (0.1, 0.9), (0.15, 0.75), (0.3, 0.14), (0.6, 0.0)], volume=0.5, wave='noise',
             pitch=random.uniform(-13,-12),pitch_change=-12,speed=3.0)
        invoke(喵.flash.disable, delay=0.15)
        invoke(setattr, 喵, 'on_cooldown', False, delay=0.15)
        if mouse.hovered_entity and hasattr(mouse.hovered_entity,'hp'):
            mouse.hovered_entity.blink(color.red)
            mouse.hovered_entity.hp -= 10
            if mouse.hovered_entity.hp <=0:
                destroy(mouse.hovered_entity)
            mouse.hovered_entity.health_bar.scale_x = mouse.hovered_entity.hp/mouse.hovered_entity.max_hp*1.5

def update():
    if held_keys['left mouse']:
        shoot()

class Enemy(Entity):
    def __init__(self,add_to_scene_entities=True,**kwargs):
        super().__init__(add_to_scene_entities=True,model='cube',collider='box' ,
                         scale_y=2, origin_y=-0.5,
                         color=color.light_gray,**kwargs)
        self.health_bar = Entity(parent=self,model='cube',color=color.red,y=1.2,
                                scale=(1.5,0.1,0.1))
        self.max_hp = 100
        self.hp = self.max_hp

    def update(self):
        self.look_at_2d(player.position,'y')
        hit_info = raycast(self.position+Vec3(0,1,0),self.forward,30,ignore=(self,),debug=False)
        if hit_info.entity == player:
            if distance_xz(self.position,player.position)>2:
                self.position = self.position + self.forward*time.dt*5

for i in range(15):
    Enemy(x=i*4)
app.run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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